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Sony announces PlayStation VR2 and Sense Controllers at CES

Antwix

Member
How about the ability to choose between wired or wireless? Why not both? Poor choice imo not having both.

Wireless has worked for me on the quest just fine but I can see wired being a nice option especially if you're playing more of a stationary game. I play golf/minigolf frequently on quest with some buddies and I can't imagine being wired for something like that.

But seriously, WHY NOT BOTH?!
 

LordOfChaos

Member
To be fair it can if somebody create a driver for it… probably with a lot of issues until get really workable.

Well you can hope Sony do the driver themselves without reverse engineering so you have a workable drive from day one.

But if you look at PSVR the chances are very very slim.

This is the reverse engineering driver you can use for PSVR: https://www.trinusvirtualreality.com/psvr/

Darn...It seems awesome but I'm not going to buy one for PS5 and one for PC like that, darn walled gardens. The cool thing about the Quest 2 is that it's both a standalone but you can also just plug it into a PC and use it for that.

I hope Sony reconsiders for the 2.
 

Alexios

Cores, shaders and BIOS oh my!
To be fair it can if somebody create a driver for it… probably with a lot of issues until get really workable.

Well you can hope Sony do the driver themselves without reverse engineering so you have a workable drive from day one.

But if you look at PSVR the chances are very very slim.

This is the reverse engineering driver you can use for PSVR: https://www.trinusvirtualreality.com/psvr/
There was probably limited interest for that use given the hardware deficiences, one could get a cheap WMR kit for a better overall experience.

With actually good specs and more people getting it for bigger better games, it will likely have many more folks trying to get it to work on PC so they don't have to buy (a second) one for that and hopefully manage a solid solution a la Revive or even better. It won't be easy, that's for sure.
 
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SlimySnake

Flashless at the Golden Globes
Just don’t understand Sony’s obsesssion with VR, and now they are even acquiring studios for this bs.
VR is the future of video games. In 20 years, everyone is going to be in a metaverse. Sony has to get to a head start or they will miss out.

This is all prep for this:

62a1af56-048a-44ea-85dc-b4f0b1015de9.gif
 
What are the chances this new VR headset can be used with Windows PC's for team meetings? I mean with Covid not going anywhere soon, could this be a viable tech for certain business sectors where virtual meetings could be beneficial?

IMO this would give Sony a broader market appeal than just for gaming.
 

ethomaz

Banned
What are the chances this new VR headset can be used with Windows PC's for team meetings? I mean with Covid not going anywhere soon, could this be a viable tech for certain business sectors where virtual meetings could be beneficial?

IMO this would give Sony a broader market appeal than just for gaming.
I believe Quest 2 can be used like that.
Just remember Quest main focus is not gaming.

I don’t believe you will have that with PSVR2 that is purely focused in games… I don’t even think Sony will release drivers for PC.
 
VR is the future of video games. In 20 years, everyone is going to be in a metaverse. Sony has to get to a head start or they will miss out.

This is all prep for this:

62a1af56-048a-44ea-85dc-b4f0b1015de9.gif
Imagine the graphical fidelity of Hellblade 2 in 8K in a lightweight wireless VR headset with immersive 3D soundstage. I'd be all over that.
 

JayDucker

Member
What are the chances this new VR headset can be used with Windows PC's for team meetings? I mean with Covid not going anywhere soon, could this be a viable tech for certain business sectors where virtual meetings could be beneficial?

IMO this would give Sony a broader market appeal than just for gaming.
Sure.. Team meetings... You can tell the truth, we're all friends here!

giphy.gif
 
I believe Quest 2 can be used like that.
Just remember Quest main focus is not gaming.

I don’t believe you will have that with PSVR2 that is purely focused in games… I don’t even think Sony will release drivers for PC.
Ah that's a shame. I'm really rooting for this to be more successful than PSVR 1. Oh well, here's to hoping Sony is more flexible with their headset and not just relegated to PS5. Oculus could use some competition in the PC space.
 

lingpanda

Member
Biggest issue I had with the first PSVR was the cables. Will not consider this at anything close to full price if still not wireless. Major let down.
 

SlimySnake

Flashless at the Golden Globes
Biggest issue I had with the first PSVR was the cables. Will not consider this at anything close to full price if still not wireless. Major let down.
I think this time around it will just plug into the PS5 instead of the breaker box or whatever it was called. Now that think was ridiculous. Two HDMI cables. Two USB cables. A power cable. Two PSVR cables. Then the PS Eye camera cable. I still dread putting it on.

If its just one cable, it should be fine.
 

elliot5

Member
This is for sure going to cost at least $500.

PSVR was $399 and didn’t include a camera (required) nor any motion controllers. If PSVR2 includes controllers there’s no way in hell it’ll launch for $399 as well. Not with current pricing trends (esp from Sony).
 

hlm666

Member
There's only so far you can roam with a headset stopped to your face while playing a game anyway.
It's actually not about how far you can move in a space, it's really about not being bought out of the experience having to be conscious to the fact you need to manage the cable. I played HL Alyx the first time with a rift s and there were times I would be thinking ok I'm gonna move to cover over there so I can rotate left when peeking from cover to unwrap the cable from my ankle. I also was crouching a couple of times standing on the cable and didn't notice then when I stood up I VR coat hangered myself as the HMD yanked my head to the left.

When I got a chance to play it with a Quest 2 recently I really did get a bit more immersed in the experience because I was all in and not making choices with a thought towards where is that bloody cable.
 

Rivet

Member
There was probably limited interest for that use given the hardware deficiences, one could get a cheap WMR kit for a better overall experience.

With actually good specs and more people getting it for bigger better games, it will likely have many more folks trying to get it to work on PC so they don't have to buy (a second) one for that and hopefully manage a solid solution a la Revive or even better. It won't be easy, that's for sure.

I wish Sony would facilitate PSVR2 PC integration. They intend on selling their games on PC now anyway, so they could go all in. I feel it would ultimately be profitable for them.
 

SlimySnake

Flashless at the Golden Globes
This is for sure going to cost at least $500.

PSVR was $399 and didn’t include a camera (required) nor any motion controllers. If PSVR2 includes controllers there’s no way in hell it’ll launch for $399 as well. Not with current pricing trends (esp from Sony).
People said the same thing about the PS5. Hell, there were rumors of a $599 PS5, and yet Sony managed to release a digital SKU for $399. They will do the same here. Release the headset without controllers for $399 just to say they did. The main SKU will be $499.

There is no camera required this time around, and while the specs are pretty insane, Sony makes most of the parts. They screens, the cameras, the controllers, are all made by Sony. They couldve cheaped out with the 4k screens by going with a lower resolutino panel, and no one forced them to go for OLED which tells me they had enough headroom available for a $399 headset. $500 max. This isnt like the PS5 where they have to get the APU, SSD and RAM from other manufacturers.
 

ethomaz

Banned
ah - first time I've seen them - but honestly haven't been that intrigued yet with VR... though starting to ..

that being said - they still look like electronic kidneys.. ;)
They are these I believe.


But it indeed looks like kidneys due the shadows.
 
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Sosokrates

Report me if I continue to console war
They made the right choice going with OLED. I find lcd/led discusting on VR.

Dont know if it will be for me yet.
 

SlimySnake

Flashless at the Golden Globes
How would wireless even work when you have to transmit 4k 120 fps data in HDR over bluetooth without lag? I cant even get controllers to work on bluetooth on PC. What are other PC VR manufacturers using to stream this much data without wires?
 

Sosokrates

Report me if I continue to console war
Sony should pay to port that half life game over. And I'm sure valve would be happy to oblige. If not a Sony VR game launching on steam or another AAA game would convince them.
This would be in valves best interest too. They would make about the same as they did on PC, and I dont think Alyx being PS5 would take away many sales from steam.
 
Definitely interested in this. Not concerned about the price - I hope it works with PC as well though, because buying new hardware just for PlayStation games reduces the appeal quite a lot (maybe too much).

Eye tracking is exciting though. And I don’t care too much about the wire. I bought a Quest 2 when they first came out but returned it within a day because I just couldn’t get on with a) having to turn my head to look and b) being able to see the edge of the display.
 
Slightly higher res per eye than the Quest 2. The Quest 2 is 1832x1920 per eye. Same refresh rate. Oculus has the same type of tracking, etc. We don't know yet if the PSVR2 will support hand tracking or pass through, but the hardware can do it; it's all software from that point.
Quest 2 has crappy display.

PSVR2 wins in every category:
OLED vs LCD (blacks, haloing)
Higher resolution
Much wider FOV
Foveated rendering
Hardware adjustable IPD
Haptics/ergonomics/controllers...

Quest is not even close to PSVR2
 
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Sucks that wired is the only option still, but at least it's USB-C (must be using the Alt Mode setting). Everything else about this is 🔥tho. Great specs, only way you could make it better is if they had built-in Smell'o'Vision.

Guessing this is going to be about the same price as PSVR when that initially came out? Would still make it one of the more affordable higher-end VR solutions on the market. I do hope this has PC support, but in the meantime, just glad Sony are still staying in the VR game and making some big strides there.
 
I say $399 with controllers, they'd be afraid asking $499, looks too dangerous. I think they'd prefer taking a loss if needed. But yh, with that tech, $399 would be the absolute minimum.

They could get away with $499 but if the economics on their end don't require $499 then they won't charge it. It's that simple.

VR will be relevant in 2032, when consoles are not. Sony likes selling hardware.

Yeah; while I still think consoles will be relevant enough to have a final generation, VR & AR (IMO) are going to be big driving factors there to ensure that relevancy. Only after that do I think VR & AR without any external hardware will truly cement itself and consoles basically go away.

How about the ability to choose between wired or wireless? Why not both? Poor choice imo not having both.

Wireless has worked for me on the quest just fine but I can see wired being a nice option especially if you're playing more of a stationary game. I play golf/minigolf frequently on quest with some buddies and I can't imagine being wired for something like that.

But seriously, WHY NOT BOTH?!

Agreed, it's the only weakness in an otherwise strong product, no option for wireless. They could've designated it to the Wifi 6 module in the system and if people still want online that badly, just make them use ethernet.

Though it could also be a factor of bandwidth (I don't think this is so much the issue) and/or latency (this might be the bigger reason wireless isn't an option yet).
 

Pagusas

Elden Member
How would wireless even work when you have to transmit 4k 120 fps data in HDR over bluetooth without lag? I cant even get controllers to work on bluetooth on PC. What are other PC VR manufacturers using to stream this much data without wires?

good efficient compression and a great hardware decoder. Quest 2 is amazing using airlink, it’s a true shame Sony choose to go this route. I couldn’t play games like Half Life Alyx tethered to a cord. I hope a wireless version sees light some day
 
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Sosokrates

Report me if I continue to console war
VR is the future of video games. In 20 years, everyone is going to be in a metaverse. Sony has to get to a head start or they will miss out.

This is all prep for this:

62a1af56-048a-44ea-85dc-b4f0b1015de9.gif

its still not yet known if going in this early is the best play.
Something like ready player one is a mainstream product even if the visuals were just PS4 level (at very high resolution), but thats going to take several new technologies. I think waiting until the tech is better for VR might be the better idea.
I know the idea is to get in now and establish tech,tools and experience but I wonder how much of an advantage that will give.
The killer app of the oasis in RPO is that you can literally do anything, I don't think something that big could be limited to one piece of hardware
The oasis is basically like the nee internet, where instead of websites or apps, you have 3d places in a virtual universe. The funny thing is companies now seem to think they can create and own that universe.
I guess in RPO the oasis is created and run by Gregarious Games but I doubt any company in reality would be as fair and morale as GG.
The VR market at the moment is not predictable, though if I had to make a prediction I think EPIC might be the future VR winners, fortnite will introduce more and more oasis style features, and things like virualised movie will be recreated and transfer using unreal engine and all this will make its way to VR eventually. Facebook may even allow access to epics metaverse, but eventually it will make facebooks VR software obselete and just not as good.
 
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