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Sony announces PlayStation VR2 and Sense Controllers at CES

yurinka

Member
thats cool, wonder how much is the price.
With all these cameras, a 4K OLED display, motion tracking, eyetracking, rumble and the rest of the stuff... I think it won't be cheap. It would be great to have it for $299 but I see a $399 (or more) launch price.
 

R6Rider

Gold Member
I need to pre-order this ASAP.
Treat Yourself Kid Cudi GIF by Apple Music
 

Reallink

Member
Imagine making an awesome VR headset like this and then blowing it all by not making it wireless. I don't understand how they can stumble on the finish line like that. Wired VR is the past, wireless is the future (and the present, honestly). Had it been wireless my hype for this would have been 10/10, now it's like 6/10. Might seem nitpicky to some, but this makes a HUGE difference. With room-scale 360 degree experiences you really don't want a cable to get tangled up in, it takes you right out of it.

And no, it wouldn't necessarily have to make the headset a lot more expensive. Quest 2 does great wireless VR over regular WiFi.

This is the bargain basement model they plan to sell for $199 on Black Friday, there will inevitably be a wireless "Pro" or "Version 2" at a later date.
 

RoadHazard

Gold Member
This is the bargain basement model they plan to sell for $199 on Black Friday, there will inevitably be a wireless "Pro" or "Version 2" at a later date.

I truly doubt this thing will be anywhere near $199. It sounds pretty damn high end expect for the wire. I'm calling $399 (which would still be cheap for this tech, might be $499).
 
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ethomaz

Banned
Imagine making an awesome VR headset like this and then blowing it all by not making it wireless. I don't understand how they can stumble on the finish line like that. Wired VR is the past, wireless is the future (and the present, honestly). Had it been wireless my hype for this would have been 10/10, now it's like 6/10. Might seem nitpicky to some, but this makes a HUGE difference. With room-scale 360 degree experiences you really don't want a cable to get tangled up in, it takes you right out of it.

And no, it wouldn't necessarily have to make the headset a lot more expensive. Quest 2 does great wireless VR over regular WiFi.
Wired = same high quality experience to everybody.
Wireless = inconstant quality across the board.

It is a easy choice… we are in a fixed hardware setup… not PC where you have to deal with different setups to make it works.
 
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Rivet

Member
Naw this is gonna be $499 probably and maybe a wireless add on and battery pack for another $150 or so

I say $399 with controllers, they'd be afraid asking $499, looks too dangerous. I think they'd prefer taking a loss if needed. But yh, with that tech, $399 would be the absolute minimum.
 
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LordOfChaos

Member
Can these be used on PCs, and are there any major limits to that compared to using a dedicated PC VR headset? Looks appealing, if there's not much lock in
 

ethomaz

Banned
Can these be used on PCs, and are there any major limits to that compared to using a dedicated PC VR headset? Looks appealing, if there's not much lock in
To be fair it can if somebody create a driver for it… probably with a lot of issues until get really workable.

Well you can hope Sony do the driver themselves without reverse engineering so you have a workable drive from day one.

But if you look at PSVR the chances are very very slim.

This is the reverse engineering driver you can use for PSVR: https://www.trinusvirtualreality.com/psvr/
 
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Alexios

Cores, shaders and BIOS oh my!
Wired = same high quality experience to everybody.
Wireless = inconstant quality across the board.

It is a easy choice… we are in a fixed hardware setup… not PC where you have to deal with different setups to make it works.
I mean, with a fixed hardware setup they could offer wireless that is the same for everybody, not going via whatever router one may have but their own transmitter/receiver plugging in the same usb c ports the cable will. They probably will offer that option (+ battery for the HMD) eventually.
 
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Reallink

Member
Naw this is gonna be $499 probably and maybe a wireless add on and battery pack for another $150 or so

I truly doubt this thing will be anywhere near $199. It sounds pretty damn high end expect for the wire. I'm calling $399 (which would still be cheap for this tech, might be $499).

Keyword there was "Black Friday". PSVR1 also launched at $399 and $499, but was running $199 Holiday sales within a year or two. PSVR2 will similarly "launch" around $399 - $499, but will be heavily discounted by its first or second Holiday (depending on when exactly it releases).
 
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ethomaz

Banned
I mean, with a fixed hardware setup they could offer wireless that is the same for everybody, not going via router but their own transmitter/receiver plugging in the same usb c ports the cable will. They probably will offer that option (+ battery for the HMD) eventually.
That is how they did with Vita Remote Play except when you moved from place to place the quality got big hits.

That is why I don’t think that will work with PSVR2.
 
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onQ123

Member
Where do you play 4K VR games at 240fps? And what games, Pong?


No external camera required. The headset has multiple ones included in the headset itself, 4 to track your position/rotation and the controllers, two more for eyetracking.


How is the experience of streaming PC VR games wiresly to the headset? And how is playing for a couple of hours, which is more or less what the battery lasts?
I didn't say anything about 4K 240fps I said a 240fps option
 

RoadHazard

Gold Member
Keyword there was "Black Friday". PSVR1 also launched at $399 and $499, but was running $199 Holiday sales within a year or two. PSVR2 will similarly "launch" around $399 - $499, but will be heavily discounted by its first or second Holiday (depending on when it launches).

Where I am you definitely couldn't find the original at half off within a year or two, but I guess that varies.
 

elliot5

Member
Keyword there was "Black Friday". PSVR1 also launched at $399 and $499, but was running $199 Holiday sales within a year or two. PSVR2 will similarly "launch" around $399 - $499, but will be heavily discounted by its first or second Holiday (depending on when it launches).
PSVR didn’t set the world on fire and there weren’t the same supply chain limitations like there are right now.
 

Kerotan

Member
They'll definitely sell all they can make for €500 and considering I skipped the first VR and have a nice backlog of free games I'm willing to jump in.

I'll pre order day 1 because I'm not dealing with the hassle of scampers or it sold out. Sony will keep this thing at €500 until they need to lower the price and even then they will probably just enable pc support to drive extra sales at the higher price.

Can anybody tell me if there's any sort of a component shortage that would limit sony's ability to produce a certain number of these?

If there's not it might support pc day 1 but I'm not sure sony would want to push vr on pc over the ps5.

Imo it's a good investment as a ps5 pro will give it longevity and boost framerates from 90 to 120fps for games that can't make it. Probably will boost resolution too.

Just don’t understand Sony’s obsesssion with VR, and now they are even acquiring studios for this bs.

It's basically their vita and psp effort from that past. Similar amount of resources but it works better because it's compatible with their main platform the ps5. So ultimately it helps push ps5 sales.
 
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Elysion

Banned
Are there no pictures of the headset, or am I missing something? I mean, PSVR2 was already announced last year, so it’s kind of weird if there are still no pictures of the headset itself.

And why does Horizon VR look like a PS4 game? I’d hoped that foveated rendering would save enough performance that next gen VR games can look just as good as regular next gen games.
 

Buggy Loop

Member
Wired = same high quality experience to everybody.
Wireless = inconstant quality across the board.

It is a easy choice… we are in a fixed hardware setup… not PC where you have to deal with different setups to make it works.

Girl Why Dont We Have Both GIF


Being a console and the manufacturer set the chips to communicate between them, it would be been way easier for them to actually have a good experience across the board, compared to PC where wifi6 chipsets, routers, PC network adapters etc, are so mixed up. It's favorable to them.

Big missed opportunity. With rumours of even Valve's next headset being wireless, i don't see the industry going back to wires. Like, let the same charging port be also an alternative to plug permanently if some interference at home is making the experience suck. But for everyone where it would work nice? Missed opportunity.

disappointed the wire GIF
 

onesvenus

Member
This looks quite great! Quite similar to the Quest 2 on paper with eye tracking and HDM feedback. Let's see how they price this thing but either they lose some money or it won't be pretty.

How is the experience of streaming PC VR games wiresly to the headset? And how is playing for a couple of hours, which is more or less what the battery lasts?
Flawless for me. I have an Oculus link cable and I haven't touched it since they released Air link.

Wired = same high quality experience to everybody.
Wireless = inconstant quality across the board.

It is a easy choice… we are in a fixed hardware setup… not PC where you have to deal with different setups to make it works.
Yeah, let's pretend having options, like the Quest 2 does, is a bad thing. You could use it with the cable for some experiences and without for other type of them
 

ManaByte

Gold Member
Girl Why Dont We Have Both GIF


Being a console and the manufacturer set the chips to communicate between them, it would be been way easier for them to actually have a good experience across the board, compared to PC where wifi6 chipsets, routers, PC network adapters etc, are so mixed up. It's favorable to them.

Big missed opportunity. With rumours of even Valve's next headset being wireless, i don't see the industry going back to wires. Like, let the same charging port be also an alternative to plug permanently if some interference at home is making the experience suck. But for everyone where it would work nice? Missed opportunity.

disappointed the wire GIF

It almost feels like going with cartridges when your two biggest competitors are already using CDs. Maybe Facebook could lend Carmack to Sony to get a PS version of AirLink working?
 

Alexios

Cores, shaders and BIOS oh my!
That is how they did with Vita Remote Play except when you moved from place to place the quality got big hits.

That is why I don’t think that will work with PSVR2.
It's not hard to warn people to not go too far, that hardly qualifies as a different experience for everyone, and they could also always make it so you don't even need a TV if you're VR-ing (to set up, launch game etc) and thus can take the PS5 to your chosen play space even if it's not @ the TV/LR.
 
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Rivet

Member
Wired = same high quality experience to everybody.
Wireless = inconstant quality across the board.

It is a easy choice… we are in a fixed hardware setup… not PC where you have to deal with different setups to make it works.

I don't know, Alyx works well wirelessly on Quest 2, I didn't feel that many instabilities, it worked. And that was with Wifi 5, PS5 is Wifi 6, which adds a lot for that kind of things iirc.

Thing is if they add wireless and allow PC connection too, they'd have the ultimate headset by a good margin, especially with big games on it. It would sell so well... Looks like a missed opportunity if it's technically possible.
 
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ManaByte

Gold Member
It's not hard to warn people to not go too far, that hardly qualifies as a different experience for everyone, and they could also always make it so you don't even need a TV if you're VR-ing (to set up, launch game etc) and thus can take the PS5 to your play space even if it's not @ the TV/LR.

Roomscale guardians are there to keep you from going outside a defined space. No reason why the same can't be applied to wireless distance.
 

Reallink

Member
PSVR didn’t set the world on fire and there weren’t the same supply chain limitations like there are right now.

If supply chain and shipping crises last beyond Holiday 2023, the sale price of a VR videogame will probably be the least of your worries. They are also competing with a 15+ million Facebook user base where "Quest" is as synonymous with VR as "Playstation" or "Nintendo" are with videogame consoles.

Where I am you definitely couldn't find the original at half off within a year or two, but I guess that varies.

I am of course assuming US American Dollars. It launched October 2016 @ $399 for the base model, and was $199 by Feb 2018.
 
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hlm666

Member
How is the experience of streaming PC VR games wiresly to the headset? And how is playing for a couple of hours, which is more or less what the battery lasts?
In HL Alyx a quest using a cable has an app to photon latency of 48 to 50ms, using Airlink it's 58 to 60ms. Virtual Desktop measures latency differently and reports a 40 ms motion to photon. As for battery it works until your out of battery which is about 2 - 3 hours. You can use it while it charges like a wired experience if you can handle having something strapped to your head for longer than 3 hours and need to keep going.
 
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