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[IGNxGamer] Matrix Awakens, Hellblade and the Power of Unreal Engine 5 - Performance Preview

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Sosokrates

Report me if I continue to console war
It always mattered. Had the original XBox GPU been clocked at 150Mhz like the PS2 (or lower) the competition for best looking games would have been firmly between GCN and PS2 that gen.


Well no - everything in X1 GPU was about 2-3x narrower and/or slower.
So deltas were both much larger, and never in favor of X1 (even accounting for clock speed differential).

Not the same thing at all the PS2 and og XBOX GPU's were completely different architectures.
 

assurdum

Banned
It would of been nice to see the type of improvement the high clock speed would give.

Its fistrating being in the dark for why visual differences happen regardless if its the PS5 or XSX performing better.

You can take PC GPUs on the same architecture + mem bandwidth one with more cus and a low clock and the other with less cus but higher clocks if they equal the same tflops they perform practical the same, if one has more tflops it performs better even with a lower clock speed.
Lol it's not even true. Last Nvidia GPUs prove it.
 
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Elog

Member
First time its really mattered.
Its a shame cerny did not show some demo or game demonstrating the benefit of a higher clockspeed vs higher cus and higher Tflops.
The point is that it is more complex than that as well.

Take the example that the UE5 utilises the CPU through nanite for each frame. This principle also applies if you use procedurally generated graphics (e.g. clouds, water etc). The CPU calculation output ends up in the CPU cache.

On a PC this output then needs to be moved/copied to the VRAM to be accessible by the GPU. The calculation as such is mostly not even close to the CPU performance limit so the bottle-neck is the transfer of the information to the GPU for utilisation.

On consoles this is much faster since the CPU is on the same piece of silicon as the GPU. However, from what we can assess there is an important difference between the XSX and the PS5 here. On the XSX the CPU cache is not addressable by the GPU so the CPU output needs to me moved/copied to the GPU cache to be utilised while on the PS5 the GPU can (seemingly) utilise information directly in the CPU cache.

The point is that the I/O pieces are critically important but does not make for easy marketing outside of performance benchmarks.
 

Stuart360

Member
You can take PC GPUs on the same architecture + mem bandwidth one with more cus and a low clock and the other with less cus but higher clocks if they equal the same tflops they perform practical the same, if one has more tflops it performs better even with a lower clock speed.
Well with PC gpu's (especially Nvidia) the high end cards always have more cu's and very often lower clocks than the less powerful cards in the same family, and the high end cards always perform better, everytime.

I think with the consoles is that devs are probably targeting PS5 specs with their games, due to how successful PS4 was last gen.. PS5 being the target platform.
 

Loxus

Member
It's so hard that practically all besides a select few RDNA2 cards and RDNA3 cards have more cu's then 36's. Guess AMD that made the PS5 GPU architecture has no clue what they are doing.
Clearly you don't understand.
ebYoIC7.png

RDNA typically have a maximum of 5 WPG per Shader Array with the exception of Navi 14, which has 6 WPG per Shader Array.
LFF0qGE.jpg


All RDNA 2 GPU have a maximum of 5 WGP per Shader Array.
kxuZIGV.jpg

os7OtV0.jpg

7p5vDpr.jpg


Even RDNA 3 has a maximum of 5 WGP per Shader Array.
aEskKIx.png


Cerny's statement about fully utilizing 36 CUs over 48 CUs makes sense because that would of meant the PS5 would of had 6 WGP per Shader Array.
The PS5 would of had 56 CUs with 8 disabled. Having 48 CU would of also lower the clocks and there are many benefits to having high clock as Cerny describe.

Clearly there is efficiency issues exceeding 5 WGP per Shader Array.

And as you can see XBSX has up to 7 WGP per Shader Array.
GjEQGDX.jpg


Realistically this is the only way Microsoft could achieve 12 TF, by added more WGPs or add another Shader engine.

Imo it's the only explanation I can think of as to why the PS5 can outperform the XBSX in some cases, that plus the high clocks.
 

Bogroll

Likes moldy games
First time its really mattered.
Its a shame cerny did not show some demo or game demonstrating the benefit of a higher clockspeed vs higher cus and higher Tflops.
Oooooh I'm not sure about that. I haven't looked into this on the net but this stuck in my head from a magazine back in the 90's. The Voodoo 3000 AGP was beating more feature advanced cards in performance purely on its higher clocks and continued to until the Geforce 256 came out. Cut me some slack cause I pulled that out the back of my brain from 20 odd years ago.
 

onQ123

Member
No
This team of 20 people made all 3 of the ue5 tech demos.
Instead of using some common sense you went right to no one at epic ever touched a series Dev kit. I nor anyone else said that. I said this team has had twice the time working on ps5 because they did.
Not only did you go right to crazy your crazy ruined the next few pages of this thread because it was all talking about something no one said.

SMH I didn't say they never touched a series Devkit I was pointing out that for them to only have 50% of the time that they had with the PS5 devkit (the 2 years that was mentioned by the person I was responding to) it would mean they only had a year with it which would mean they didn't get the devkit until Series X/S was released which was a year ago.
 

assurdum

Banned
Well with PC gpu's (especially Nvidia) the high end cards always have more cu's and very often lower clocks than the less powerful cards in the same family, and the high end cards always perform better, everytime.

I think with the consoles is that devs are probably targeting PS5 specs with their games, due to how successful PS4 was last gen.. PS5 being the target platform.
Didn't Nvidia lately showed a budget GPU which performs exactly of the older higher budget GPU but using less TF? Furthermore Nvidia GPU has hundreds of tiny computer units, compared such unit to Navi CUs job is almost illogic.
 
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Stuart360

Member
Didn't Nvidia lately showed a budget GPU which performs exactly of the older higher budget GPU but using less TF? Furthermore Nvidia GPU has hundreds of tiny computer units, compared such unit to Navi CUs job is almost illogic.
Well i'm talking about cards from the same family. Obviously new generation cards can produce as good or better results as older generation cards.
 
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Sosokrates

Report me if I continue to console war
Oooooh I'm not sure about that. I haven't looked into this on the net but this stuck in my head from a magazine back in the 90's. The Voodoo 3000 AGP was beating more feature advanced cards in performance purely on its higher clocks and continued to until the Geforce 256 came out. Cut me some slack cause I pulled that out the back of my brain from 20 odd years ago.

Of course it has to be two GPUs with the same architecture and ram bandwidth for it to be a worthwhile test.

I mean if the PS5 was 44active cus @1826mhz how much weaker would it be then the PS5 we have today?
 

FrankWza

Member
No
This team of 20 people made all 3 of the ue5 tech demos.
Instead of using some common sense you went right to no one at epic ever touched a series Dev kit. I nor anyone else said that. I said this team has had twice the time working on ps5 because they did.
Not only did you go right to crazy your crazy ruined the next few pages of this thread because it was all talking about something no one said.
Didnt they bring in an Xbox studio with experience and familiarity to help with the series?
 

assurdum

Banned
Well i'm talking about cards from the same family. Obviously new generation cards can produce as good or better results as older generation cards.
But it was the same family. They just optimized the efficiency and get such result. Considered Cerny has designed the Navi GPU one can guess he know what he did. If he prioritize frequency to CUs I can imagine such GPU work better in that way.
 
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FrankWza

Member
They didn't, because they know its not.

I was referring to the PS4 in sonys case.
He wasn’t lying when he made the PS4 claim. He was doubted on PS5 and decided to let the console do the talking. Their silence ended up being more powerful when xbox needed to change their “most powerful console ever”
claim. The difference is, when Cerny said it about PS4, he didn’t need to amend his statement. Microsoft did and they did it quickly.
 
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assurdum

Banned
Of course it has to be two GPUs with the same architecture and ram bandwidth for it to be a worthwhile test.

I mean if the PS5 was 44active cus @1826mhz how much weaker would it be then the PS5 we have today?
Let me reverse you the question. Imagine two of the same GPU tech with the same TF but one with higher frequency (which give it same TF number of the other with more CUs but slower).Which one will perform better?
 
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Bogroll

Likes moldy games
Of course it has to be two GPUs with the same architecture and ram bandwidth for it to be a worthwhile test.

I mean if the PS5 was 44active cus @1826mhz how much weaker would it be then the PS5 we have today?
Yes,I was just making the point of how the higher clocks make a big difference. The Voodoo was older architecture and still out performed newer cards in performance as they just basically ramped up the clocks from the Voodoo 2 (i think)
 

adamsapple

Or is it just one of Phil's balls in my throat?
Didnt they bring in an Xbox studio with experience and familiarity to help with the series?

Yes, they essentially had to bring in a third party studio to work on their in-house UE5 tech to bring it to the Series consoles.

You're accurately describing what people have been saying about Epic having more lead-time with the PS5 in UE5 development.

Finally, we agree on something.
 

Stuart360

Member
But it was the same family. They just optimized the efficiency and get such result. Considered Cerny has designed the Navi GPU one can guess he know what he did. If he prioritize frequency to CUs I can imagine such GPU work better in that way.
I'm not denying anything Cerny said, in fact i dont even know everything Cerny said lol.
I'm just saying my experience as a PC gamer buying gpu's over the years.
The higher end cards with more cu;'s have 'the hardware' needed for power and therefor dont have to push the clocks as hard as they do with the lower end cards in the same family. And higher clocks certainly does help with gpu's, ask anyone who overclocks their gpu's. Still the whole reason of higher clocks on the lesser cards was due to the lack of cu's in those cards.
 

Sosokrates

Report me if I continue to console war
He wasn’t lying when he made the PS4 claim. He was doubted on PS5 and decided to let the console do the talking. Their silence ended up being more powerful when xbox needed to change their “most powerful console ever”
claim. The difference is, when Cerny said it about PS4, he didn’t need to amend his statement. Microsoft did and they did it quickly.

FrankWza 2021 "Their silence ended up being more powerful"
 

assurdum

Banned
I'm not denying anything Cerny said, in fact i dont even know everything Cerny said lol.
I'm just saying my experience as a PC gamer buying gpu's over the years.
The higher end cards with more cu;'s have 'the hardware' needed for power and therefor dont have to push the clocks as hard as they do with the lower end cards in the same family. And higher clocks certainly does help with gpu's, ask anyone who overclocks their gpu's. Still the whole reason of higher clocks on the lesser cards was due to the lack of cu's in those cards.
Your experience of pc gamers coming to the Nvidia GPU which are almost the opposite in philosophy of the Navi tech though. Nvidia GPU has hundreds of core units, AMD navi almost a quarter and bigger CUs.
 
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Dodkrake

Banned
When a Lower CU (and actually smaller die) consistently beats the stock card above it with a higher CU count.

6900 XT measured clocks - 2280 MHz
6800 XT overclocked - 2520 Mhz

The difference in clocks is actually smaller percentually than the one between PS5 and XBSX, while the CU different is also smaller (but all of them have consistent WGP configuration, while the Series X doesn't)

 

FrankWza

Member
He wasn’t lying when he made the PS4 claim. He was doubted on PS5 and decided to let the console do the talking. Their silence ended up being more powerful when xbox needed to change their “most powerful console ever”
claim. The difference is, when Cerny said it about PS4, he didn’t need to amend his statement. Microsoft did and they did it quickly.
FrankWza 2021 "Their silence ended up being more powerful"
I’d rather let my console outperform than have to do this:
vLg9P0i.jpg

8ZLb8qT.jpg

AFTER the games came out.
 
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Sosokrates

Report me if I continue to console war
When a Lower CU (and actually smaller die) consistently beats the stock card above it with a higher CU count.

6900 XT measured clocks - 2280 MHz
6800 XT overclocked - 2520 Mhz

The difference in clocks is actually smaller percentually than the one between PS5 and XBSX, while the CU different is also smaller (but all of them have consistent WGP configuration, while the Series X doesn't)


Thats actually very interesting, because at those clocks those card arrive at nearly identical tflop numbers and the performance increase the higher clocked card has is tiny.

This is what I expected for the PS5, the higher clocks + lower cus will give it some performance gains over lower clocks + higher cus but only small improvements like 5%
 

FrankWza

Member
Yes, they essentially had to bring in a third party studio to work on their in-house UE5 tech to bring it to the Series consoles.

You're accurately describing what people have been saying about Epic having more lead-time with the PS5 in UE5 development.

Finally, we agree on something.
They brought on an Xbox studio with UE5 experience.

When Epic reached out in 2021, The Coalition had been working with Unreal Engine 5 “Early Access” for almost a year. The team had been collaborating and providing feedback to Epic about their experiences with UE5, which especially helped to push it forward for Xbox Series X|S and Windows PCs. With their track record of creating games that are technical showcases for Unreal and Xbox, along with their collaboration and early experience with UE5, The Coalition was positioned well to jump in and help optimize and polish The Matrix Awakens: An Unreal Engine 5 Experience with Epic.
 

adamsapple

Or is it just one of Phil's balls in my throat?
They brought on an Xbox studio with UE5 experience.

Yes, the studio that makes the engine and is doing the most active development on it brought a third party studio which had some experience in the early access version of the engine, because they were primarily making the demo and working on the PS5 dev units since they had more lead-time on it.

Again, you're saying exactly what the rest of us are.

Or are you implying that The Coalition somehow knows more about UE5 than Epic ? Really Frank ? :messenger_mr_smith_who_are_you_going_to_call:
 
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FrankWza

Member
Yes, the studio that makes the engine and is doing the most active development on it brought a third party studio which had some experience in the early access version of the engine, because they were primarily making the demo and working on the PS5 dev units since they had more lead-time on it.

Again, you're saying exactly what the rest of us are.

Or are you implying that The Coalition somehow knows more about UE5 then Epic ? Really Frank ? :messenger_mr_smith_who_are_you_going_to_call:
I’m not implying anything. You and Sosokrates Sosokrates are trying to spin my words up there though.

I linked an article and a quote from xbox website explaining that their early access helped them in bringing the demo to series consoles. You’re claiming that PS dev kits early on helped get this demo to run better on PS5. But that article shows that xbox had access to UE5 too and coalition had experience with it and worked on this demo. They brought in an extra studio to make up that difference and that studio had experience with UE5. I backed mine up with an article from the official Xbox website.
 

Sosokrates

Report me if I continue to console war
I’m not implying anything. You and Sosokrates Sosokrates are trying to spin my words up there though.

I linked an article and a quote from xbox website explaining that their early access helped them in bringing the demo to series consoles. You’re claiming that PS dev kits early on helped get this demo to run better on PS5. But that article shows that xbox had access to UE5 too and coalition had experience with it and worked on this demo. They brought in an extra studio to make up that difference and that studio had experience with UE5. I backed mine up with an article from the official Xbox website.

3VJuyEB.jpg


Going by this, Epic have had more time with the PS5.
 

adamsapple

Or is it just one of Phil's balls in my throat?
I’m not implying anything. You and Sosokrates Sosokrates are trying to spin my words up there though.

I linked an article and a quote from xbox website explaining that their early access helped them in bringing the demo to series consoles. You’re claiming that PS dev kits early on helped get this demo to run better on PS5. But that article shows that xbox had access to UE5 too and coalition had experience with it and worked on this demo. They brought in an extra studio to make up that difference and that studio had experience with UE5. I backed mine up with an article from the official Xbox website.

Again, you're not saying anything none of us have said before lol.

Epic had to bring in the Coalition to help with the demo on the two Series consoles. We already know from confirmed articles before that Epic (and other studios) received PS5 dev kits in advance, so they obviously have more development time/experience going in.

The Coalition had access to an early build of the UE5 which they used to create a US5 Series X specific demo some time ago, yes, no one ever said otherwise.

Despite Epic seemingly primarily focusing on the PS5 and needing a different studio to optimize the engine on the Series consoles, the end results are nigh indistinguishable between the consoles with a few frames up and down on either side depending on any given scenario.

And hell, it runs with all the bells and whistles and only minor visual cutbacks on the 4TF Series S as well.

The Coalition did a hell of a job matching the in-house efforts by Epic. Kudos to them.

Gears 6 will look and play *insane* if this is an example.
 
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FrankWza

Member
3VJuyEB.jpg


Going by this, Epic have had more time with the PS5.
And Coalition had more time with UE5 and they were brought in specifically to help with the matrix demo. Understand?
 

adamsapple

Or is it just one of Phil's balls in my throat?
And Coalition had more time with UE5 and they were brought in specifically to help with the matrix demo. Understand?

And considering it's not their engine, and they were arguably brought up with less development time on the demo compared to what Epic may have had.

They did a fantastic job.

Great work all round. Be happy for a change, Frank. You're so grumpy all the time.
 
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Sosokrates

Report me if I continue to console war
Again, you're not saying anything none of us have said before lol.

Epic had to bring in the Coalition to help with the demo on the two Series consoles. We already know from confirmed articles before that Epic (and other studios) received PS5 dev kits in advance, so they obviously have more development time/experience going in.

The Coalition had access to an early build of the UE5 which they used to create a US5 Series X specific demo some time ago, yes, no one ever said otherwise.

Despite Epic seemingly primarily focusing on the PS5 and needing a different studio to optimize the engine on the Series consoles, the end results are nigh indistinguishable between the consoles with a few frames up and down on either side depending on any given scenario.

And hell, it runs with all the bells and whistles and only minor visual cutbacks on the 4TF Series S as well.

The Coalition did a hell of a job matching the in-house efforts by Epic. Kudos to them.

Gears 6 will look and play *insane* if this is an example.

I wonder why Epic are focusing on the PS5.
I would of thought it would be in ther interest to do these demos for all compatible platforms.

Also TC are aiming there UE5 seriesS/X engine to be 60fps which will be fun.
 

adamsapple

Or is it just one of Phil's balls in my throat?
I wonder why Epic are focusing on the PS5.
I would of thought it would be in ther interest to do these demos for all compatible platforms.

Also TC are aiming there UE5 seriesS/X engine to be 60fps which will be fun.
Yeah, after how well Gears 5 was received for its focus on 60 FPS, no way Coalition will go back to 30 FPS for the future games.
 

Sosokrates

Report me if I continue to console war
And Coalition had more time with UE5 and they were brought in specifically to help with the matrix demo. Understand?

Must be the cerny magic then

JlfOxF0.jpg
 
SMH I didn't say they never touched a series Devkit I was pointing out that for them to only have 50% of the time that they had with the PS5 devkit (the 2 years that was mentioned by the person I was responding to) it would mean they only had a year with it which would mean they didn't get the devkit until Series X/S was released which was a year ago.
You were responding to me and I didn't say that. Again this team has had twice the time with the ps5. The team that made the the matrix demo. It's quite simple.
Didnt they bring in an Xbox studio with experience and familiarity to help with the series?
To what extent? How many people? How much time? At what point in this 1 year to make the demo did they come help? What exactly did they do?
 

SlimySnake

Flashless at the Golden Globes
I’d rather let my console outperform than have to do this:
vLg9P0i.jpg

8ZLb8qT.jpg

AFTER the games came out.
This fascination with tflops, being the most powerful, and repeating it over and over again just felt off to me. Like either they were very confident or very insecure. I remember way back at E3 2018 when they announced Project Scarlett, Phil said they would set the bar for console gaming implying they would have the most powerful console. Like why would you even make that claim without knowing what Sony was up to? This was literally two years before the PS5 tflops number was even revealed. From that point onward, every time Cerny opened his mouth about the PS5 in wired or at the Road to the PS5 show, there were MS insiders jumping over backwards trying to bring in the Xbox and how it was more powerful. The Wired Article was in April 2019. XSX specs werent known until March of 2020, why were they so sure about Xbox being more powerful before the devkits were even sent out?

Then there was that leak about the 4 tflops Lockhart, the 8 tflops $399 PS5, and the 12 tflops Anaconda in January of 2019.

N6jU8wF.png



ynOTmAo.png


S3NsIyO.png


Albert Panello once told me that the sandwich strategy was based on the assumption that Sony would aim for 8 tflops. Ok. But how did they know this in mid 2018? Did they have access to github way back then?

I would love to know what they couldve produced if they didnt know Sony was going for $399 and 8 tflops. Would the XSS even be a thing? Would they have jammed so many CUs into the XSX and gone with the 6700xt design of 40 CUs and high clocks instead? 10 beats 8 but it probably still wouldve been $450. MS has been reactive for a good two generations now starting with Kinect then changing x1 specs and then reacting to a PS4 Pro. I wonder if they just reacted their way into a console that isnt performing like it should given the specs.

We were all so occupied with the variable clocks of the PS5 dreading GPU underclocking itself to 9 tflops, but it is the xsx that is underperforming its tflops even though they made a huge deal about FIXED clocks in the first spec reveal. As if they knew the PS5 had variable clocks.
 

Darsxx82

Member
I’d rather let my console outperform than have to do this:
vLg9P0i.jpg

8ZLb8qT.jpg

AFTER the games came out.
It's funny because the official message "The most powerfull Xbox" has existed since the announcement and presentation of XSX at TGA 2019. But it is clear that the interested disinformation that is displayed on the internet has effects and you are an example.
min. 2:40



It is true that, outside of that official message, they have sometimes felt comfortable affirming "the most powerfull console" and of course they have a basis to affirm it and not be branded as lying. So much so that if they had no basis to affirm it and actually PS5 was the most powerful (which is what you are defending) ..... I want to know according to you the reason why Sony is not taking advantage of it as it always has squeezed to the extreme when it has had a chance.🤔
 

Dodkrake

Banned
Thats actually very interesting, because at those clocks those card arrive at nearly identical tflop numbers and the performance increase the higher clocked card has is tiny.

This is what I expected for the PS5, the higher clocks + lower cus will give it some performance gains over lower clocks + higher cus but only small improvements like 5%

The thing is, these two cards are vastily similar, unlike the APU's for the PS5 and Xbox (which still share the same architecture).

For example, the PS5 has Smartshift which on itself (per AMD) translates to efficiency gains. Of course both consoles have their own secret sauce for optimization, but contrary to the 6800xt vs 6900xt, you cannot compare clocks and CUs and then say Xbox > PS5. That is all.

And again, from an overall resolution standpoint, I think the Xbox, in like for like games, will have the edge on resolution (which is vastly mitigated by TAA, CB, etc). On the other side, the PS5 usually edges texture fillrate, and has been even edging ray tracing here and there. It also seems to be (in most, not all) cases more stable at higher framerates (120fps modes).

These consoles are a far cry from the previous gen and the differences between them are close to negligible.

Edit: forgot to mention that APIs also play a big part when optimizing. Going by the PS4, the PS5 api should allow for a lot of high and low level access to the architecture.
 
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FrankWza

Member
Epic had to bring in the Coalition to help with the demo on the two Series consoles. We already know from confirmed articles before that Epic (and other studios) received PS5 dev kits in advance, so they obviously have more development time/experience going in.
And coalition had experience specifically with UE5. Which helps make up any difference. You’re saying that coalition came in to add bodies. The article states that they were brought in because they had access to the engine itself. Either way, the familiarity helped both ways. PS5 AND series consoles.

And considering it's not their engine, and they were arguably brought up with less development time on the demo compared to what Epic may have had.

They did a fantastic job.

Great work all round. Be happy for a change, Frank. You're so grumpy all the time.
Again you’re missing the point and then resorting to this condescending comment or joke posts like Sosokrates Sosokrates -founder of western console warring- is doing.
 

FrankWza

Member
So much so that if they had no basis to affirm it and actually PS5 was the most powerful (which is what you are defending)
I never said that.
I want to know according to you the reason why Sony is not taking advantage of it as it always has squeezed to the extreme when it has had a chance.
Like I said, I (mark Cerny) would prefer to let my console do the talking. Especially after the doubt and ridiculous claims SlimySnake SlimySnake refers to a few posts ^^^
 

adamsapple

Or is it just one of Phil's balls in my throat?
GSC Game World has been quietly working on STALKER 2 using UE5 for the better half of around 2~ years now. So, that's gonna be an interesting test of how third party studios are working with the tech.

It's obviously not the same scope/scale/density as Matrix, but they're aiming for 4K / 60 and RT on the consoles, including Series S.

So let's see how that goes.
 

Dodkrake

Banned
We were all so occupied with the variable clocks of the PS5 dreading GPU underclocking itself to 9 tflops, but it is the xsx that is underperforming its tflops even though they made a huge deal about FIXED clocks in the first spec reveal. As if they knew the PS5 had variable clocks.

Corporate espionage is a thing, and I don't doubt for a second that they knew (as well as sony knew theirs). The thing is, we have to look at systems like a whole and not these tiny isolated things that exist in the ether. I've argued before that SmartShift is an advantage, and I'll die on that hill.
 
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