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Hey, do you ever walk in games?

Do you ever walk in games?


  • Total voters
    165

Roni

Gold Member
On PC, WASD doesn't really automatically give you the ability to walk (though some devs actually go through the trouble of putting a toggle in there for you) but most console games are played using controllers and I'd say a healthy most of them feature some sort of movement gradient that may, or not, be relevant to actual gameplay. And games even market themselves after the fact that in between action setpieces, there will be plenty of conversations, items to sift through, inventories to manage, puzzles to solve and other stuff, which is plenty of oportunities to engage with the game while nothing particularly dangerous is chasing or trying to kill you. When you play those kinds of sections in games, do you ever take the time to walk?

An out of left field question for some, a weird one for others perhaps or maybe a gaming style for a third group... Believe it or not, I think the personal answer to this question actually tells a lot about a person's relationship with their games. I, for one, grew up playing tons of them, with no real other interest after the age of around 10 or 11. I had school, an obligation to good grades even, but other than that I had a LOT of free time in my childhood and most of that time was dedicated to gaming. For that fact, I developed no real rush to end them other than keep playing 'cause I'm enjoying the experience too damn much. The more I played, the more the act of playing just sort of melded into the experience pretending, imagining, creating and I started taking the time to not simply run through the levels but actually roleplay a character who doesn't have infinite stamina to effortlessly jog to every appointment in his calendar for the day!

Honestly, that changed how I consumed games dramatically. That was back then, of course, while I was just starting to get into stuff like Resident Evil, Metal Gear Solid, Final Fantasy, Tomb Raider, the PSX era. You know the one... I love reading me some files man, give me social interactions, stuff like sitting in chairs or even taking a fucking shower recently with 2077... Nowadays I still game like that, though with a family and a job it's obviously harder to find the time for the extensive play sessions I enjoy, though I've come to accept playing in smaller chunks now so I can still play something every now and again. That has led me to playing fewer games, though I still feel like I thoroughly enjoy them.

Needless to say that I also enjoy roleplaying games, tabletop games, social games, went to college to study games and stuff... As a hobby I feel like gaming is huge nowadays and something as big or even bigger than book culture, music fandom, the movie industry or even tv shows. There's a lot more variety these days, though it is undeniable we still have a lot of hitting people in the face. Both at melee range or from afar. It's what game design is sort of greatest at right now. Every game designer knows how to design a combat system, but we're still struggling to design a truly modular way of gamifying conversations. You know, so we can finally add TALK as the next big verb in gaming next to the famous KILL and STUN.

In any case, leave your vote and thoughts!
 
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On PC, WASD doesn't really automatically give you the ability to walk (though some devs actually go through the trouble of putting a toggle in there for you) but most console games are played using controllers and I'd say a healthy most of them feature some sort of movement gradient that may, or not, be relevant to actual gameplay. And games even market themselves after the fact that in between action setpieces, there will be plenty of conversations, items to sift through, inventories to manage, puzzles to solve and other stuff, which is plenty of oportunities to engage with the game while nothing particularly dangerous is chasing or trying to kill you. When you play those kinds of sections in games, do you ever take the time to walk?

An out of left field question for some, a weird one for others perhaps or maybe a gaming style for a third group... Believe it or not, I think the personal answer to this question actually tells a lot about a person's relationship with their games. I, for one, grew up playing tons of them, with no real other interest after the age of around 10 or 11. I had school, an obligation to good grades even, but other than that I had a LOT of free time in my childhood and most of that time was dedicated to gaming. For that fact, I developed no real rush to end them other than keep playing 'cause I'm enjoying the experience too damn much. The more I played, the more the act of playing just sort of melded into the experience pretending, imagining, creating and I started taking the time to not simply run through the levels but actually roleplay a character who doesn't have infinite stamina to effortlessly jog to every appointment in his calendar for the day!

Honestly, that changed how I consume games dramatically. That was back then, of course, while I just starting to get into stuff like Resident Evil, Metal Gear Solid, Final Fantasy, Tomb Raider, the PSX era. You know the one... I love reading me some files man, give me social interactions, stuff like sitting in chairs or even taking a fucking shower recently with 2077... Nowadays I still game like that, though with a family and a job it's obviously harder to find the time for the extensive play sessions I enjoy, though I've come to accept playng in smaller chunks now so I can still play something every now and again. That has led me to playing fewer games, though I still feel like I thoroughly enjoy them.

Needless to say that I also enjoy roleplaying games, tabletop games, social games, went to college to study games and stuff... As a hobby I feel like gaming is huge nowadays and something as big or even bigger than book culture, music fandom, the movie industry or even tv shows. There's a lot more variety these days, though it is undeniable we still have a lot of hitting people in the face. Both at melee range or from afar. It's what game design is sort of greatest at right now. Every game designer knows how to design a combat system, but we're still struggling to design a truly modular way of gamifying conversations. You know, so we can finally add TALK as the next big verb in gaming next to the famous KILL and STUN.

In any case, leave your vote and thoughts!


Speaking of Cyberpunk 2077, Does V still shower in her underwear and sleep with 70 percent of her body hanging off her bed?
The answer to your poll is yes I do walk at times. Mostly if there is nothing going on around me and I just want to take in the sights stress free.

I really wish there were console cheats that would let us remove enemies from the games so we could just pay attention to the atmosphere and detail of the games/world if we wanted to. Like the Resident Evil games. Especially the early ones. I know people can do this stuff on PC, but console people get left out in these post gameshark days of ours.

It's why I like channels like this:
 
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Roni

Gold Member
Speaking of Cyberpunk 2077, Does V still shower in her underwear and sleep with 70 percent of her body hanging off her bed?
The hanging from bed thing was fixed... The shower thing I don't remember. I think the camera doesn't go that far down during the shower. So it's more of a magically on then magically off affair.
 

WitchHunter

Member
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ReBurn

Gold Member
Is waking part of the game? Because if it's part of the game I probably do it. Walking in an open world game is a good distraction sometimes.
 

Ryu Kaiba

Member
One of my favorite parts of FF7 Remake was when I was kicked out of Aerith's house as Cloud and I RP walked through the sector slums at night just being in his mood and taking in the after-hours vibes of the town. Then, when you reach the edge of town and the camera pulls away suddenly to show Aerith is waiting there and surprises you, and your surprise as the player is the same as Clouds... that was like wow. It felt like a real moment.
 
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01011001

Banned
yes, except in games that have forced slow walk bullshit... nothing kills immersion more than that dogshit gutter tier gamedesign trope.
if your game isn't immersive enough just hammer it in! Can't jump here! Can't sprint here! OH NO!

a truly immersive game will make you act in ways that these badly designed wannabe immersive games try to force on you because their gamedesign is too shit to do it without that crap.

A game I recently done it in was Demon's Souls in Upper Latria. there were many moments when everything was clear and quiet where I slowly walked throug it just in awe of the art design and atmosphere

but games that force that shit on me? nah fuck em... it completely takes me out of the experience and I often do the exact opposite, I start trying to cheat the game by using stuff the devs forgot to block, like in Tsushima I jump around when a slow walk sequence comes, just to speed it up or to fight the boredom this shit brings with it
 
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TonyK

Member
Only when forced, and I hate it.

The worst offender recently has been Remothered Broken Porcelain. The walking speed was ridiculously slow, so I ended tired of pushing R1 button to run.
 

TonyK

Member
One of my favorite parts of FF7 Remake was when I was kicked out of Aerith's house as Cloud and I RP walked through the sector slums at night just being in his mood and taking in the after-hours vibes of the town. Then, when you reach the edge of town and the camera pulls away suddenly to show Aerith is waiting there and surprises you, and your surprise as the player is the same as Clouds... that was like wow. It felt like a real moment.
I played the remake twice and I don't remember that moment 😅
 
At some point I want to get a Wooting keyboard so I can control the movement gradient on keyboard, I love walking in games to soak in the atmosphere in quieter parts of the game
 
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Humdinger

Member
do you ever take the time to walk? ....

Believe it or not, I think the personal answer to this question actually tells a lot about a person's relationship with their games. .... I developed no real rush to end them other than keep playing 'cause I'm enjoying the experience too damn much. The more I played, the more the act of playing just sort of melded into the experience pretending, imagining, creating and I started taking the time to not simply run through the levels but actually roleplay a character who doesn't have infinite stamina to effortlessly jog to every appointment in his calendar for the day!

Honestly, that changed how I consumed games dramatically. That was back then, of course, while I was just starting to get into stuff like Resident Evil, Metal Gear Solid, Final Fantasy, Tomb Raider, the PSX era. You know the one... I love reading me some files man, give me social interactions, stuff like sitting in chairs or even taking a fucking shower recently with 2077... Nowadays I still game like that, though with a family and a job it's obviously harder to find the time for the extensive play sessions I enjoy, though I've come to accept playing in smaller chunks now so I can still play something every now and again. That has led me to playing fewer games, though I still feel like I thoroughly enjoy them.

Yes, one game in particular comes to mind: Morrowind. I walked so much in that game, my stepdaughter at the time called it "the walking game." I had plenty of time to kill back then. Morrowind was my first RPG, and I found it very immersive. I walked as a way of enjoying the scenery. I walked because I was in no hurry. I walked because that's what I'd be doing, if I was that character. I walked because I enjoyed the relaxing feeling of walking, rather than sprinting.

I don't do that much anymore. It's not that I have gotten more busy; I am actually much less busy than I was back then. I just can't spend hours and hours gaming like that anymore.

When I play games, I still like to go slow, though. I think there is a virtue in that. We are such a sped-up society. Many things get better when you slow down to enjoy them, rather than rush through.
 
Yes in Dead Space and Resident evil 2 remake I feel you can take in more prepare for action better if your walking most of the time especially on a first play through. The player spaces are small so it doesn't feel like your taking ages getting anywhere
 
Yes, especially in RPGs.When I am in a new town, I walk and look at everything, the graphics, atmosphere the people, try to immerse myself.But after I know the town, I run around mostly.
 

SJRB

Gold Member
All the time. Cyberpunk, GTA, Red Dead, soak up that immersion!

Walking around really gives art design, atmosphere a chance to shine. Walking around Night City for example is an incredible experience - the visuals, world design and overall atmosphere are mindblowing and a pinnacle of game design.
 
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GreenAlien

Member
It depends how fast the running and how slow the walking is.. Like the default speed in most FPS.. is it considered walking? Most have a sprint button after all.. If so, I guess I walk a lot?

If it's slow I don't use it. If I want to look at something, I don't move.
 

tassletine

Member
I used to run everywhere, but as graphics have improved my pace has slowed, just so I can take in all the art. Now I feel I'm missing out on a lot of what's great about videogames.

It's the only art form (if you can call it that) that year by year improves in a quantifiable way and I think sticking to old habits could rob you of a great deal of pleasure.
 

TrueLegend

Member
I have walked in Skyrim for hundreds of hours trying to see the results of my modding never actually playing it. I know the lore but have not done the missions. I just walk in this game like a lot.
 

22•22

NO PAIN TRANCE CONTINUE
Mostly both. Also depends on how tight your character feels.

Playing MGSV right now and running, crouching and tiger crawling (not sure how's called) ALL feel good.
 

Soodanim

Member
yes, except in games that have forced slow walk bullshit... nothing kills immersion more than that dogshit gutter tier gamedesign trope.
if your game isn't immersive enough just hammer it in! Can't jump here! Can't sprint here! OH NO!

a truly immersive game will make you act in ways that these badly designed wannabe immersive games try to force on you because their gamedesign is too shit to do it without that crap.

A game I recently done it in was Demon's Souls in Upper Latria. there were many moments when everything was clear and quiet where I slowly walked throug it just in awe of the art design and atmosphere

but games that force that shit on me? nah fuck em... it completely takes me out of the experience and I often do the exact opposite, I start trying to cheat the game by using stuff the devs forgot to block, like in Tsushima I jump around when a slow walk sequence comes, just to speed it up or to fight the boredom this shit brings with it
100% this, let me play how I want or I’ll resent your design. If there’s one thing I hate in games, it’s being made to go slow when I want to go fast.
 

Roni

Gold Member
One of my favorite parts of FF7 Remake was when I was kicked out of Aerith's house as Cloud and I RP walked through the sector slums at night just being in his mood and taking in the after-hours vibes of the town. Then, when you reach the edge of town and the camera pulls away suddenly to show Aerith is waiting there and surprises you, and your surprise as the player is the same as Clouds... that was like wow. It felt like a real moment.
I feel like a game is only worthy of my time these days if it supports RP'ing. I actually didn't play Tyranny, which I though was a pretty cool game, because of that!

Mostly both. Also depends on how tight your character feels.

Playing MGSV right now and running, crouching and tiger crawling (not sure how's called) ALL feel good.
MGSV is probably my favorite game of all time, but the walking animation in that games feels as funny as Mass Effect 2. Didn't stop me from walking everywhere anyway, though the stick threshold for walking is difficult to maintain in V.
 
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I mostly walked in Dragon's Dogma (and I saw my brother playing the same way). I basically explored the whole Tsushima Island on foot on my first Ghost playthrough. I walked a lot in Shadow of the Colossus. I hardly ever used fast travel in Death Stranding or Kingdoms of Amalur. I didn't even know you could fast travel in New World. I used to purposely walk school to home, especially on rainy days. I walked most of my time in college.

Nowadays I don't walk shit in life, I have no time for that. However, I keep walking in games. I love doing it.
 

GametimeUK

Member
If the game allows it I enjoy slow walking into combat and manually drawing my weapons. Badass.
 
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Kev Kev

Member
all the time. sometimes im walking because its a scary FPS like RE and im just scared af lol, other times its because i am walking and talking with an NPC like in skyrim or whatever, and other times i just want to experience what its like to walk through the game world and experience the world and enjoy it.

in VR im almost straight role playing sometimes. but usually if im walking its because of gameplay purposes like in RE7
 
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