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Free Next-Gen Update Available Now for Quake

IbizaPocholo

NeoGAFs Kent Brockman

We are excited to launch Quake on Xbox Series X, Xbox Series S and PlayStation 5. Anyone who purchased Quake on Xbox One or PlayStation 4 is eligible for a free next-gen upgrade on the same console family. The next-gen versions are also available for direct digital purchase from next-gen platforms on the (Xbox) Microsoft Store and the PlayStation Store. Additionally, free upgrades are available to Xbox Game Pass members who have the Xbox Series X or Xbox Series S
The following features are now available as indicated by platform below:

Xbox Series X|S
  • 4K maximum resolution**
  • 120 FPS**
  • Xbox Play Anywhere support
PlayStation 5
  • 4K maximum resolution**
  • 120 FPS**
  • DualSense™ Adaptive Trigger and integrated speaker support
** Compatible monitor required for 4K and 120FPS

FAQ​

How do I upgrade from Xbox One to Xbox Series X or Series S?
Upgrading Quake from Xbox One to Xbox Series X and Xbox Series S is easy! The Xbox Series X and Series S will use Microsoft’s Smart Delivery system to upgrade eligible games automatically
How do I upgrade from PlayStation 4 to PlayStation 5?
To upgrade your PlayStation 4 copy of Quake for PlayStation 5 systems, please follow one of the methods below based on which is most appropriate for you:
Method 1: Via the Game Hub
  • Navigate to the Games menu on the PlayStation 5 home screen and select the Quake game hub
  • Select the (…) overflow menu and select "PS5|Full|Quake PS5 Upgrade"
  • The PlayStation 5 version will start downloading
  • You will receive a system notification after the PlayStation 5 version has installed
  • Once the PlayStation 5 version is fully installed, you will see a "Play Game" button on the game hub
Method 2: Via the PlayStation Store
  • From your PlayStation 5, search the PlayStation Store for "Quake"
  • You will see the word "Purchased" on the PlayStation 5 product tile for Quake
  • Select the PlayStation 5 tile to launch the product page, then select "Download"
  • The PlayStation 5 version will start downloading
  • You will receive a system notification after the PlayStation 5 version has installed
  • Once the PlayStation 5 version is fully installed, you will see a "Play Game" button on the game hub
Is there a cost to upgrade my PlayStation 4 version to PlayStation 5 or Xbox One version to Xbox Series X/Series S?
Nope! There is no additional cost to you if you are upgrading Quake from PlayStation 4 to PlayStation 5 or Xbox One to Xbox Series X/Series S
Is there a time limit for how long this opportunity will be available?
There is currently no time limit. You will be able to upgrade from Xbox One to Xbox Series X/Series S or PlayStation 4 to PlayStation 5 at any time
Will I get the free upgrade if I play on PlayStation 4 and own an Xbox Series X/Series S?
Nope. You will only be able to upgrade PlayStation 4 eligible games to PlayStation 5. Xbox One versions of Quake will not be accessible on PlayStation 5 and vice versa
Will I get the free upgrade if I play on Xbox One and own a PlayStation 5?
Nope. You will only be able to upgrade Xbox One eligible games to Xbox Series X or Series S. PlayStation 4 versions of Quake will not be accessible on Xbox consoles and vice versa
Can I use my Xbox One save on my Xbox Series X/Series S?
Any Quake save created on Xbox One will work on Xbox Series X/Series S provided the same Xbox Live account is used
Can I use my PlayStation 4 save on my PlayStation 5?
Quake save games will not transfer from PlayStation 4 to PlayStation 5 consoles
Can I upgrade from the Nintendo Switch version of Quake?
Nope. The next-gen upgrades only apply to Quake on Xbox One and PlayStation 4 on the same platform family
Will PC players get a free upgrade too?
Nope. The PC versions can already run at 4K resolution and 120 FPS with the appropriate hardware
 

Kacho

Gold Member
How do I upgrade from Xbox One to Xbox Series X or Series S?
Upgrading Quake from Xbox One to Xbox Series X and Xbox Series S is easy! The Xbox Series X and Series S will use Microsoft’s Smart Delivery system to upgrade eligible games automatically

vs


How do I upgrade from PlayStation 4 to PlayStation 5?
To upgrade your PlayStation 4 copy of Quake for PlayStation 5 systems, please follow one of the methods below based on which is most appropriate for you:
Method 1: Via the Game Hub
  • Navigate to the Games menu on the PlayStation 5 home screen and select the Quake game hub
  • Select the (…) overflow menu and select "PS5|Full|Quake PS5 Upgrade"
  • The PlayStation 5 version will start downloading
  • You will receive a system notification after the PlayStation 5 version has installed
  • Once the PlayStation 5 version is fully installed, you will see a "Play Game" button on the game hub
Method 2: Via the PlayStation Store
  • From your PlayStation 5, search the PlayStation Store for "Quake"
  • You will see the word "Purchased" on the PlayStation 5 product tile for Quake
  • Select the PlayStation 5 tile to launch the product page, then select "Download"
  • The PlayStation 5 version will start downloading
  • You will receive a system notification after the PlayStation 5 version has installed
  • Once the PlayStation 5 version is fully installed, you will see a "Play Game" button on the game hub

doc-rivers.gif
 
Seems like Bethesda is intentionally going out of their way to prevent save data transfers from PS4 versions to PS5 for whatever reason. They did the same thing with DOOM Eternal while other developers have managed data transfer from PS4 to PS5 with no issue. Methods exist, so it’s unclear why Bethesda isn’t trying.

The fact that they do handle and facilitate save transfers on Xbox is telling.
 

Kagey K

Banned
Seems like Bethesda is intentionally going out of their way to prevent save data transfers from PS4 versions to PS5 for whatever reason. They did the same thing with DOOM Eternal while other developers have managed data transfer from PS4 to PS5 with no issue. Methods exist, so it’s unclear why Bethesda isn’t trying.

The fact that they do handle and facilitate save transfers on Xbox is telling.
The saves aren’t transferred on Xbox. They are literally the same save, it happens automatically, with no developer intervention.

Same reason why you can play the series X version and then go back to XB1 and your save will come backwards as well.

Only time a developer would have to modify the save is if they want an import option and choose not to use smart delivery.
 
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anthony2690

Banned
Can I use my PlayStation 4 save on my PlayStation 5?
Quake save games will not transfer from PlayStation 4 to PlayStation 5 consoles

This seems odd? Any reason for this?
 

Tommi84

Member
Smart delivery vs. shitty PS implementation
Tell me how this smart delivery system works for disc based games where you have really alow internet or data cap and cannot download the current gen version all together ;)

Both systems have it's pro's and con's. One requires more steps,bu at least you can buy a disc with the actual current game on it.
 
The saves aren’t transferred on Xbox. They are literally the same save, it happens automatically, with no developer intervention.

Same reason why you can play the series X version and then go back to XB1 and your save will come backwards as well.

Only time a developer would have to modify the save is if they want an import option and choose not to use smart delivery.
I understand, it's a cloud save, as noted in the developer notes they released today for Quake. But the process most commonly employed on PS5 is pretty much the same; the save file isn't changed or converted, it's just transferred over PSN, so I'm left speculating as to why Bethesda is just skipping out on PS5.

To be honest, my guess is that there is a charge by Sony to facilitate save transfers over their network and Bethesda would rather keep the change (whether that be out of a "fuck you" mentality or they find it principally abhorrent to charge for such a service, who knows).
 
Or you can just press the Options button on the PS4 version that you already have and download the PS5 version. Not that any of that matters, just a shame that a thread about something so positive was turned on it's head so early.
Really happy to see this happening so quickly, I know that some on here had said they were expecting the RTX version but full path tracing is going to be far too much for any of the consoles.
I bought the Switch version a couple of days ago, I know own this and the Doom console remakes on all three consoles but I don't really understand why. It helps that they're such good games and so cheap I suppose.
Still disappointed with the mandatory CRT filter on Doom 64 though,
I understand, it's a cloud save, as noted in the developer notes they released today for Quake. But the process most commonly employed on PS5 is pretty much the same; the save file isn't changed or converted, it's just transferred over PSN, so I'm left speculating as to why Bethesda is just skipping out on PS5.

To be honest, my guess is that there is a charge by Sony to facilitate save transfers over their network and Bethesda would rather keep the change (whether that be out of a "fuck you" mentality or they find it principally abhorrent to charge for such a service, who knows).
Apparently it isn't chargeable but it's supposed to be a pretty new introduction to the API so it's not an automatic thing as of yet.
It's all different on Xbox now as they're essentially turning it into a PC where the game binaries are the same and and updated games just add new code to the same game so this sort of stuff doesn't really have to even be supported, you're essentially playing the same game on any platform so the save file is the same too so it's just there.
The save file thing should become far more common moving forward although it is starting to happen where some games just load the old save file now or at least reference it rather than using it
 
The best solutions are the ones that just work without jumping through hoops
the clusterfuck Insurgency release has highlighted how crap it is to have crossgen games on a ps5 under its current structure
As several people iahve already posted in the thread, that really isn't the current cross gen structure. However I would agree that not having to do anything is generally better although I would always prefer to have the option to play the last gen version over the current gen version when needed as both platforms have had releases where the previous generation has been a smoother experience.
Hopefully both platforms will make it a hands off experience but also allow the user the choice when it's beneficial to them.
 

kingwingin

Member
Downloaded it and I guess 120hz doesn't work if your TV isn't 4k 120, mines 1440p 120. Or I just can't see the improvement.

Also, it seems to run worse than the ps4 version. Don't know if it's frame pacing, but it feels choppy
 

Kagey K

Banned
Downloaded it and I guess 120hz doesn't work if your TV isn't 4k 120, mines 1440p 120. Or I just can't see the improvement.

Also, it seems to run worse than the ps4 version. Don't know if it's frame pacing, but it feels choppy
I saw a dev on the other forum say that 120 isn't working properly on ps5 for some reason. Something changed between patch submission and push out.

People are saying it's running worse now on ps5.
 

SkylineRKR

Member
I have both SS and PS5 and smart delivery really is better. Some PS5 games, like FFVII, I had to download the PS4 version just to get my saves. Needless to say I now remember I have Quake on GP, so w/e.

Its not much work, but you'll understand if you have both systems. PS ecosystem comes off as cumbersome with these things.
 
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Kagey K

Banned
I understand, it's a cloud save, as noted in the developer notes they released today for Quake. But the process most commonly employed on PS5 is pretty much the same; the save file isn't changed or converted, it's just transferred over PSN, so I'm left speculating as to why Bethesda is just skipping out on PS5.

To be honest, my guess is that there is a charge by Sony to facilitate save transfers over their network and Bethesda would rather keep the change (whether that be out of a "fuck you" mentality or they find it principally abhorrent to charge for such a service, who knows).
They treat it as 2 different games, therefore 2 different saves.

It's not that hard.

Otherwise you have to go into your PS4 game upload the save, sign into PS5 and retrieve it, and it can never go back.

You say cloud saves and games are easy, but only one company has shown that they really are.

Don't get mad at the developers who have to follow the convoluted rules the game box designers made.
 
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Kagey K

Banned
Pressing one button pictured as an hassle and people falling for it. Oh my God it is so difficult!
If only it was actually that easy....

As we have seen from many games.... it's not.

It's fine, as long as people like you are there to defend them, they won't see a problem

Everybody wins
 
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bellome

Member
If only it was actually that easy....

As we have seen from many games.... it's not.
I understand that pressing the Options button on the PS4 game icon and select the "download the PS5 version" option might be too difficult for someone.

My apologies.
 
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SomeGit

Member
Tell me how this smart delivery system works for disc based games where you have really alow internet or data cap and cannot download the current gen version all together ;)

Both systems have it's pro's and con's. One requires more steps,bu at least you can buy a disc with the actual current game on it.
Smart Delivery works for disc games, both my disc copies of Hades and Gears Tactics can be played offline with no internet connection on both a Xbox Series X and a Xbox One S, with 0 additional patches or updates.
Now, I'm sure there exist disc Smart Delivery games that don't contain the data for a specific version, so you either have to download the One or Series version, but that's nothing to do with the system.
 
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Con-Z-epT

Live from NeoGAF, it's Friday Night!
The haptics are cool, IMO, in the first couple mins of play. The shotgun has adaptive trigger, and kind of a reverb feel on shooting it, really neat IMO.
I know that adaptive triggers are used since i felt them while playing but the implementation is not the best.

What i'm missing is the vibrations from the Dual Sense itself. Turned it up all the way in the options menu but there is nothing when i play.
 
I understand, it's a cloud save, as noted in the developer notes they released today for Quake. But the process most commonly employed on PS5 is pretty much the same; the save file isn't changed or converted, it's just transferred over PSN, so I'm left speculating as to why Bethesda is just skipping out on PS5.

To be honest, my guess is that there is a charge by Sony to facilitate save transfers over their network and Bethesda would rather keep the change (whether that be out of a "fuck you" mentality or they find it principally abhorrent to charge for such a service, who knows).
Why would Bethesda who are Microsoft care about a small charge? It's obviously something else.
 

Venom Snake

Gold Member
Mustard race strikes again!

You have to understand the gravity of the situation: this is Quake mixed with consoles. The legendary, the eternal, the holy.
With consoles.
It requires a really awkward flex to shit into this mixture completely missing the game.
 

dcmk7

Banned
I see this thread has quickly turned into a console war - instigated by the usual suspects.
 
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Seems like Bethesda is intentionally going out of their way to prevent save data transfers from PS4 versions to PS5 for whatever reason. They did the same thing with DOOM Eternal while other developers have managed data transfer from PS4 to PS5 with no issue. Methods exist, so it’s unclear why Bethesda isn’t trying.

The fact that they do handle and facilitate save transfers on Xbox is telling.
You going to blame Bethesda for Sonys poor upgrade path?
 
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