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Fireside Chat: Jim Ryan, Sony Interactive Entertainment

Punished Miku

Gold Member
Do execs never get it wrong or something?

rNPl4Qz.jpg

remember meeeeeeeee .......
 

yurinka

Member
watching now. When is Jade going on air?
Youtube says her video premieres in 15 hours.

Basically catching up to part of the MS strategy.

He's missing the emphasis on backwards compatibility, xcloud (for free), and day one releases of all first party games. Not just trying list war, but the MS strategy really does seem to me to be a new vision where you sub up and play your games nearly anywhere. No additional cost for a PC copy. No additional cost for a cloud copy. Take your games from previous gens.

The PS strategy seems to be raising prices, half hearted BC, and half hearted PC support, and maybe half hearted PS Now as well. It's baby steps in the right direction, wrong direction on pricing, combined with a strong first party output.
PS strategy is focusing on delivering great games and to focus on the console market. So it would be retarded to release all their games in PC and to do it in day one because it would kill their console business, which is their main market. To port only a few several years old games to PC is better for them because it doesn't negatively impact console sales. Their 1st party games sell better than ever, win more awards than evr and they are killing it in all their fronts breaking many gaming history records, so their strategy and pricing is ok.

Their long term plan of playing PS games on devices like mobile or smart tvs via PS Now was there years before MS even announced XCloud. PS Now, now and always had more previous gens games than XCloud, more games from the PS4, PS3 and PS2 generations than MS has or had. They plan to add PS5 games, and their original long term vision mentioned the day they announced PS Now (January 2014) was that in the future they'd had PS2, PS3 and PS4 games on PS Now to play them anywhere (mentioned phones, tablets or tvs):




Regarding BC PS5 is full BC with PS4 and includes more PS2 games than MS has of that gen. BC of PS3 isn't possible due to technical reasons, but it's true they could improve the PS1 and PS2 BC adding PS1 Classics to the store and fully emulate PS1 and PS2 to the point you could instert discs. And virtually all of the games of these consoles, not only a few ones as happens in Xbox.

No, Sony isn't caching up MS strategy: it's the opposite. Sony is the distant market leader and MS is the 3rd in the race trying to catch up, they bought many top IPs and teams to be able to reach Sony's output of great exclusive games. With Gamepass and XCloud they made their own version of Sony's PS Now and Remote Play. They saw they can't compete versus Sony and Nintendo in consoles, so moved their focus more to PC, a more favorable platform for their corporation, and after seeing they can't compete selling games or consoles against Sony and Nintendo they're betting all in on game subscriptions in a super aggresive way to see if at least there they can lead the game subscriptions market in the future.

But as of now, Sony's division makes way more money, they sell more consoles, they sell more games and their game subscriptions make more money and don't require the heavy effort MS is making there sacrificing day one sales, putting there many new (or almost) 3rd party games etc.
 
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On Demand

Banned
Basically catching up to part of the MS strategy.

He's missing the emphasis on backwards compatibility, xcloud (for free), and day one releases of all first party games. Not just trying list war, but the MS strategy really does seem to me to be a new vision where you sub up and play your games nearly anywhere. No additional cost for a PC copy. No additional cost for a cloud copy. Take your games from previous gens.

The PS strategy seems to be raising prices, half hearted BC, and half hearted PC support, and maybe half hearted PS Now as well. It's baby steps in the right direction, wrong direction on pricing, combined with a strong first party output.

There’s nothing to catch up to. Services like PSnow has already existed for years. Sony even had it on their TV’s. MS is a 3rd place console maker. In everything.

I don’t care how much money MS makes. They needed to put their games on PC and make gamepass with all their games day one because they weren’t selling enough hardware and software. There was no choice. MS Corp was ready to get rid of Xbox.

Sony had and has no such problem. Their so called half hearted attempts, as you claim, has gotten them making more money than MS, bigger brand, and PS5 selling faster and more than any console last gen and this generation. The console strategy works. Always has. Ask NINTENDO. There’s no need to follow a 3rd place company that had no other alternatives but to do what they’re currently doing.
 

StreetsofBeige

Gold Member
How does it breed creativity to not have games release on PC?
PC also has by far the most creative gamers ever. And it has zero gates.

While consoles have Dreams, LBP, MInecraft and Mario Maker, PC probably has 10x the kinds of games and endless mod communities.

I get it. PC also has a shit ton of flash game and junky stuff on Steam to avoid, but there's no denying it has the most creativity and selection.

What consoles do do well is it helps cut out all the free and $1 weird indie junk, but the games overall have a very console feel to them even though theres more PC games coming to them lately. Any game like Factorio is tough to ever come to consoles.
 
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Pull n Pray

Banned
Yes. Since they can barely communicate or understand who their core fanbase is and say one thing to make them happy. I would say that I am not unique in being better positioned than them.
It's obvious that the absolute worst people for the job were elevated into positions of power at PS.
To know whether Sony putting their games on PC will increase or decrease their long term profits, you have to know the answer to several questions. How many PC gamers who buy a PlayStation console to play an exclusive end up becoming console gamers who buy multiplatform games on PlayStation? How many people aren't willing to buy a PlayStation to play Sony games, but would buy Sony games if they were offered on PC? How many people buy Sony games on PlayStation, and then later also buy them on PC? How likely is that 25 years from now, cloud gaming will be the preeminent way to game? If it does become preeminent, does putting our games on PC now better position us to capture a wide audience when the transition to the cloud takes place?

Sony execs are in a lot better position than any of us to know the answers to these questions.
 

Heisenberg007

Gold Journalism
Enjoyed the interview very much. It was refreshing to see Jim laughing and smiling -- and not having all the weight of the world on his shoulders.

The interview also is a good reminder of the crucial role that Jim Ryan has played in making PlayStation what it is right now. He was working behind the scenes, but he always was a key player. Today, we talk about how EU is Sony's territory, but we don't realize that it was Jim Ryan who made EU Sony's undisputed territory.

I'd have liked a few more questions about the future of PlayStation, but this was nice as well. Seemed like an informal chat, which is always refreshing. I liked it.
 

Jigsaah

Gold Member
Thank you!

Gaming has been cheap as dirt for decades, anyone can get into it and making it cheaper or more accessible isn't gonna make a hundred million people go and order a controller to use with a finicky streaming service that can drop at any moment or get laggy.

Exclusives are the backbone to a healthy ecosystem, Nintendo is built on it and is the oldest and most successful company over the longterm still around today..... they know a thing or two.
I mean, definitely not now. Streaming has been around for a while but still has some ways to go before it becomes comparable to local play, I think. Also, especially now, mileage varies per game and by your physical location.

I've personally have had a great experience with Xcloud on my Galaxy S10+ with the Razer Kenshi (Kimshi? I forget what it's called) controller. I have not tried PSNow yet, mainly because I'm home 99% of the time now and I barely ever use Xcloud either. Regardless, it's still not comparable to local play on consoles.

I think exclusives are necessary. I think even Phil Spencer, with all his kumbaya speech has resigned to the fact that Xbox needs exclusives. However, I believe, like Xbox, that Playstation can thread the needle. As a matter of fact, I'd argue that this is exactly what they are doing. Xbox obviously has Windows and PC Gamepass so it makes sense for them to do day and date games with Xbox/PC exclusivity. That's how they simultaneously reach millions of gamers regardless of whether they own an Xbox or not.

Sony's approach has games that release on PC a while after original launch on PS4/PS5 so they still get the console sale boost, and they get the people double dipping like myself. On top of all that they then get the players who only play on PC. I mean that's just more money in their pocket and I believe it objectively increases their overall earning potential. They may even convert some players from PC to PS5 considering the difficulty in procuring components for rigs right now.
 

SlimySnake

Flashless at the Golden Globes
Jim sounds perfectly reasonable

don’t get the hate. He’s way better than Layden
Do you think its reasonable to chase an audience that isnt there? Hundreds of millions of gamers is a misnomer. There arent that many gamers.

I actually dont mind games going to PC. I am a graphics whore and would always play games on PC anyway. I just dont like the precedent this sets because if hes chasing a larger audience, he will chase that audience just like any third party publisher would. And we have seen what EA, Activision and Ubisoft have produced this last decade. Mediocre trash. I would hate to see Sony first party titles follow that route.

One thing Herman mentioned in the PSX conference last month kinda rubbed me the wrong way. He said we are first and foremost great storytellers. Umm, no. You are game designers first and foremost. And now Jim is comparing his stuff to movies and tv shows wanting the average Netflix viewer to experience their games, and Im like what does that mean for future Sony games? Do they get dumbed down?

I mean it sounds like Herman, Jim Ryan and Neil Drunckmann just want to make movies and tv shows. They are in the wrong fucking business then. Go make tv shows for Netflix if you want to reach a hundred million viewers.
 
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tmlDan

Member
I don't understand the hate either, the concept of broadening the audience is the only way to grow.

You can say that particular groups, some women, dads, moms etc. won't play, that's false. The reason they don't play is because of a lack of exposure and understanding.

Ease of access, and broadening access to IP's is the best way to deliver growth - Nintendo has already established these IP since the 90's they don't have to do what Sony does because the market is much more saturated now than it ever was.

You also forget that things change, you can't say we only have 160MM console gamers because as things expand and as generations become more familiar with games the bigger that audience will become. I already shared data that console gaming is growing significantly on another thread but people refuse to believe it for some reason.

I agree with all of what he says, that is the way to growth and it has been proven in every industry, appease to your loyal fanbase but allow new users to experience, understand, and have access to your product to gain more followers and net new growth over time. That is this trial stuff, that is games on PC, that is mobile variations of your games.

You can hate it if you like but nobody cares because you'll be left in the dust and become just like boomers are now, behind the times.
 

HeisenbergFX4

Gold Member
Basically catching up to part of the MS strategy.

He's missing the emphasis on backwards compatibility, xcloud (for free), and day one releases of all first party games. Not just trying list war, but the MS strategy really does seem to me to be a new vision where you sub up and play your games nearly anywhere. No additional cost for a PC copy. No additional cost for a cloud copy. Take your games from previous gens.

The PS strategy seems to be raising prices, half hearted BC, and half hearted PC support, and maybe half hearted PS Now as well. It's baby steps in the right direction, wrong direction on pricing, combined with a strong first party output.
Couldnt agree with you more.

I have always been a Playstation first guy but before this new gen launched people asked me if I could only pick one console which would it be and I would say Xbox because they are pushing the right buttons

All those things you mention are pretty important to me as well.

LOVE Play Anywhere the most
 

IntentionalPun

Ask me about my wife's perfect butthole
Because you absolutely need a PlayStation console to play Sony games. That in turn increases sales, mindshare, and causes the competition to respond.

This is how it’s always been. Why would anybody want this kind of competition for your dollar to change.
Except there is no evidence that Sony is going to suddenly lose hardware sales in massive amounts.

The big money is having a storefront that is popular and rakes in those lucrative "store cuts"; they aren't going to do anything to harm PS5 and beyond sales. They could quite literally at any moment just stop releasing on PC, not like they are committed to anything.

They are selling PS5s faster than any console ever.

The "problem" for them is, they aren't likely to sell more PS5's than PS4s either way.. the market there is fairly topped out, or rather topped out in the PS2 era.

So for growth they are looking at PC/Mobile/Cloud. That's it.

My guess has always been they eventually want a PC Storefront, a Steam competitor, and I think they have the clout to do it personally.

Nothing they are talking about is taking away from the fact they have a massive platform to continue to sell in the PS5; people by and large play on consoles because they like the console experience.. they choose a console based on available games and features. Games coming to PC at some point later isn't a massive factor IMO. And if it is? Well then Sony can stop selling games on PC.
 
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yurinka

Member
I mean, they're already pushing to raise prices along with Activision and Take Two. Really leading in the industry on that front.
There's other AAA publishers lke EA or Gearbox also doing it and not only in PS. Some of them still didn't increase because the games being released are mostly previous gen games released as crossgen. But as they keep focusing in the next gen all AAA games will keep moving to $70 (not only in PS). We saw it less in Xbox because it also got less next gen only games and they are more focused on subscription than in game sales.
 

StreetsofBeige

Gold Member
Growth from console crowd is tapping out. Console hardware sales have barely budged in decades even though it seems the entire world games in the billions.

But thats due to people playing PC and especially mobile. It's not like 100 million PS1s and 150 million PS2s from 20 years ago are now 200 and 300? PS4 will end at 120.

Giant sales and profits lately for the console crowd have come from digital store cuts, mtx cuts, MP sub plans. If their model was solely like old gens based off first party sales and getting 5% royalties, their profits would tank into the toilet.

They are realizing there's only so much to squeeze out of the console crowd. Hardware sales arent going up. But mtx/digital cuts can only go so far if the unit base stagnates. So the next step is PC/mobile.
 
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On Demand

Banned
Except there is no evidence that Sony is going to suddenly lose hardware sales in massive amounts.

The big money is having a storefront that is popular and rakes in those lucrative "store cuts"; they aren't going to do anything to harm PS5 and beyond sales. They could quite literally at any moment just stop releasing on PC, not like they are committed to anything.

They are selling PS5s faster than any console ever.

The "problem" for them is, they aren't likely to sell more PS5's than PS4s either way.. the market there is fairly topped out, or rather topped out in the PS2 era.

So for growth they are looking at PC/Mobile/Cloud. That's it.

My guess has always been they eventually want a PC Storefront, a Steam competitor, and I think they have the clout to do it personally.

Nothing they are talking about is taking away from the fact they have a massive platform to continue to sell in the PS5; people by and large play on consoles because they like the console experience.. they choose a console based on available games and features. Games coming to PC at some point later isn't a massive factor IMO. And if it is? Well then Sony can stop selling games on PC.

Well I’m going by the hypothetical hundred of millions gamers and not having their games gated. Basically in the far flung future where everything is available everywhere which is also what he was getting at.

Console sales will be affected by that.
 

On Demand

Banned
Growth from console crowd is tapping out. Console hardware sales have barely budged in decades even though it seems the entire world games in the billions.

But thats due to people playing PC and especially mobile. It's not like 100 million PS1s and 150 million PS2s from 20 years ago are now 200 and 300? PS4 will end at 120.

Giant sales and profits lately for the console crowd have come from digital store cuts, mtx cuts, MP sub plans. If their model was solely like old gens based off first party sales and getting 5% royalties, their profits would tank into the toilet.

They are realizing there's only so much to squeeze out of the console crowd. Hardware sales arent going up. But mtx/digital cuts can only go so far if the unit base stagnates. So the next step is PC/mobile.

There is no hidden billions of new gamers waiting in the outskirts to start playing games because of streaming/mobile/PC.

This revenue potential of chasing that market is honestly just the same people playing on a different platform. So that revenue growth will laughably be canceled out. Yes there will be some new people to make money off of, but it’s nowhere near what the corporate suits are saying. There is no excess of new potential gamers. This theory sounds so early 2000’s.

What more dangerous is these potential billions of new gamers are not permanent players. You saw with the wii how that audience QUICKLY moved on to something else. They’re basically rented customers. So even if you did manage to capture hundreds of millions of new gamers, they wouldn’t last but a generation.

It’s ok for the gaming market to be capped at 150M sales for a console. At least those are guaranteed customers every generation.
 

Punished Miku

Gold Member
There is no hidden billions of new gamers waiting in the outskirts to start playing games because of streaming/mobile/PC.

This revenue potential of chasing that market is honestly just the same people playing on a different platform. So that revenue growth will laughably be canceled out. Yes there will be some new people to make money off of, but it’s nowhere near what the corporate suits are saying. There is no excess of new potential gamers. This theory sounds so early 2000’s.

What more dangerous is these potential billions of new gamers are not permanent players. You saw with the wii how that audience QUICKLY moved on to something else. They’re basically rented customers. So even if you did manage to capture hundreds of millions of new gamers, they wouldn’t last but a generation.

It’s ok for the gaming market to be capped at 150M sales for a console. At least those are guaranteed customers every generation.
There's some potential though. It's more of the younger Roblox audience, and other f2p games. They could potentially pick up a 30-50 million boost at some point. Roblox is 37 million currently. Fortnite is like 350 million.
 

yurinka

Member
Except there is no evidence that Sony is going to suddenly lose hardware sales in massive amounts.

The big money is having a storefront that is popular and rakes in those lucrative "store cuts"; they aren't going to do anything to harm PS5 and beyond sales. They could quite literally at any moment just stop releasing on PC, not like they are committed to anything.

They are selling PS5s faster than any console ever.
True.

The "problem" for them is, they aren't likely to sell more PS5's than PS4s either way.. the market there is fairly topped out, or rather topped out in the PS2 era.

So for growth they are looking at PC/Mobile/Cloud. That's it.
Nah, PS5 is selling faster than ever, and in their financial report they mentioned that this gen they expect to have a noticiably bigger console market share than in the previous one. In addition to this, they are also increasing the engagement, which at the end of the day means a higher ARPU.

Their main investment for growth is increasing their gamedev teams and acquiring new ones, and signing more 2nd and 3rd party exclusives than ever. Which I assume it means they want to use exclusives as selling point to sell more consoles.

They also have other secondary growth areas:
-To port a few old games to PC to get extra revenue/profit from their games, reach countries who don't play consoles, reach more players in traditional console markets and sell some extra consoles more
-To reach some players outside consoles via streaming and position themselves as market leaders at least in consoles with the biggest tech, catalog and userbase for once somewhere in the future this market goes mainstream if it ever does
-They also continue investing in VR to continue developing its tech and building a catalog and userbase to be well positioned as market leaders at least in console for when this market goes mainstream if it ever does
-Some mobile games they already make to produce extra profit and reach more players and markets
-To use their PS IPs in movies to produce extra profit and to get more fans there to sell more consoles and games

My guess has always been they eventually want a PC Storefront, a Steam competitor, and I think they have the clout to do it personally.
I think somewhere in the future they will eventually allow you to stream the games you buy digitally in PSN, so the PSNow catalog won't be limited to the games of the subscription. PSN would be platorm agnostic that allows you to play the games locally on console and not sure if PC too.

For for this and the next generation I expect them to continue focusing on PS because I think the streaming market will continue being tiny compared to the whole gaming market.
 

IntentionalPun

Ask me about my wife's perfect butthole
Well I’m going by the hypothetical hundred of millions gamers and not having their games gated. Basically in the far flung future where everything is available everywhere which is also what he was getting at.

Console sales will be affected by that.

Mobile gaming is already effecting "console sales" in the sense that the overall amount of money in gaming, number of gamers, etc. is increasing, while console sales in a generation aren't. The growth of the industry has been largely in the mobile space. Console are doing really well, but the writing is on the wall and Sony is keenly aware that their best selling console released 2 decades ago.;

That's a problem for a corporation that exists to grow, who heavily depends on Playstation for that growth. They've grown PROFIT in the age of more and more people moving towards digital purchases, MTX causing those people to spend more money in general, etc. as they have a massively popular platform where they get a 30% cut of everything, and we will probably continue to see more and more of that shift, and more Playstation profit. But that profit growth has an expiration date of when digital downloads have hit critical mass and they aren't converting customers over to that, and people aren't buying more and more MTX.

So they look to expand elsewhere; create more native mobile games (could be huge money), more cross-platform GAAS games (likely IMO, day and date PC/PS5 releases for multiplayer focused games), potentially a PC storefront (or potentially just go EGS exclusive, and expand their ownership of Epic), and yes.. the cloud shit.. which I personally think is a tech pipe dream, but Sony doesn't appear to be putting all of their eggs in any of these baskets.

They aren't handicapping themselves in any way; this isn't the Xbox One where MS released an expensive gimped console that forced Kinect on people.. PS5 is fucking bad-ass man.. and Sony still hasn't committed to anything other than releasing some old games on PC and expanding their mobile gaming department.

If they do start dipping their toes in day-one PC releases, or much closer to PS5 release PC releases.. again.. that can be something they do for a game or 2 and see what happens.. they don't have to sell the farm to release on PC, it's just smart business to try to expand there.
 

SlimySnake

Flashless at the Golden Globes
I don't understand the hate either, the concept of broadening the audience is the only way to grow.

You can say that particular groups, some women, dads, moms etc. won't play, that's false. The reason they don't play is because of a lack of exposure and understanding.

Ease of access, and broadening access to IP's is the best way to deliver growth - Nintendo has already established these IP since the 90's they don't have to do what Sony does because the market is much more saturated now than it ever was.

You also forget that things change, you can't say we only have 160MM console gamers because as things expand and as generations become more familiar with games the bigger that audience will become. I already shared data that console gaming is growing significantly on another thread but people refuse to believe it for some reason.

I agree with all of what he says, that is the way to growth and it has been proven in every industry, appease to your loyal fanbase but allow new users to experience, understand, and have access to your product to gain more followers and net new growth over time. That is this trial stuff, that is games on PC, that is mobile variations of your games.

You can hate it if you like but nobody cares because you'll be left in the dust and become just like boomers are now, behind the times.
Sony always talks about organic growth when purchasing studios. They have organically grown their audience as well. It comes with time. You cant buy a new audience. Just ask Nintendo who tried with the Wii and Xbox with Kinect. They both got those audiences, but they were both abandoned by that same audience a gen later.

I mean you nailed it on the head here.
You also forget that things change, you can't say we only have 160MM console gamers because as things expand and as generations become more familiar with games the bigger that audience will become. I already shared data that console gaming is growing significantly on another thread but people refuse to believe it for some reason.
Gamers who grew up on playstation are now dads, their kids are now playing games. Both sons and daughters. Their games are selling far more than they have before. They HAVE seen that growth already. What they want is more and a different audience that does not care about console gaming.

I remember when Steam would announce their numbers and how they were at 150 million users, and yet console games never posted even remotely close to those numbers on PC. Because the audience on PC is different. They are on PC because they like PC oriented games. Even CoD games are ghost towns on PC after a couple of years. You are never going to turn that 150 million steam userbase into a 150 million PS userbase. Their taste in games is completely different.

I always found it funny that people who CHOSE to go to Xbox over the PS5 will for whatever reason go and buy TLOU in droves. No, they passed on Sony exclusives because those games dont interest them. We have sales numbers that show how shooter and WRPG oriented that xbox userbase is. There is a reason why so many Japanese games never even got released on Xbox.
You can hate it if you like but nobody cares because you'll be left in the dust and become just like boomers are now, behind the times.

And no offense but Sony is just coming off a gen where they gate kept every single exclusive and had their most profitable gen ever. They grew their business. They grew their first party sales. They werent left in the dust. Quite the opposite. Sony attracted MORE gamers who in turn spent billions playing games on their system. A massive 70% portion of their revenue last year was digital PSN sales.

The funny thing is that 7 years ago when MS wanted to sell 1 billion xbox ones and added TV and kinect to a console that didnt need it, we all mocked them. When Activision and Blizzard release CoD and Diablo games on Mobile, we trash them. What Sony is doing here is pretty much the same. They are expanding their mobile operations. They are porting games to PC. And they keep talking about expanding the audience instead of INNOVATING and taking game design to the next level. They have turned into third party. And while it may not happen overnight, profits will one day trump quality.
 

StreetsofBeige

Gold Member
It’s ok for the gaming market to be capped at 150M sales for a console. At least those are guaranteed customers every generation.
For gamers who dont care yes. For shareholders who want growth no.

Companies are always expected to grow bigger and bigger. Especially with gaming being a growth industry. So expectations are there. If the hardware base wont grow much more than 100 million, got to look elsewhere.

As for you saying gamers are PC/mobile might be duplicates and just moving sales from one end to another, maybe that's true.

If Sony's gamng division was a public utility, nobody expects it to grow except maybe 1-2%/yr based on just a little more people moving into town. But with Sony's gaming division I think being their most profitable division, they can t take their foot off the gas. Maybe some of their other divisions who do jack shit might be able to hum along at 0% growth, but not gaming.

One thing console makers have in their favour is still the trend to digital and mtx. It doesn't seem to be at saturation point yet as they all seem to be bragging about bigger profits. I think the console digital share is around 70%. At some point it'll level off.... I dont know. Maybe 80%(?) since there will always be people buying discs due to situation or collectiability or trade in value. Maybe 85%. Not sure.
 
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IntentionalPun

Ask me about my wife's perfect butthole
Nah, PS5 is selling faster than ever, and in their financial report they mentioned that this gen they expect to have a noticiably bigger console market share than in the previous one. In addition to this, they are also increasing the engagement, which at the end of the day means a higher ARPU.

Higher market share does not necessarily mean more console sales. Not that it couldn't, but the overall home console market is not growing (from a user perspective). It's a good point though that if it remains fairly static and Xbox sells less, that could mean more PS5's than PS4's sold, but if some of those customers are giving money to MS via GamePass PC or xCloud and spending their time there, that's less money / time spent on Playstation too, despite "selling a console." Hence why they want to try to make sure they can compete in that space too.

But I agree with the rest, see my last post.. they are also increasing profits in other ways.. increasing money spent per customer and increasing profit due to digital being quite a bit more profitable than physical sales.

But there is money on the table if they don't at least try to expand into mobile, and PC further. And like I said, they can just go back to being console exclusive at any time.. they didn't handicap themselves in any way, PS5 is a beast, and it will be a profit beast.
 
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IntentionalPun

Ask me about my wife's perfect butthole
I'll just say this:

The best way to guarantee Sony keeps putting out badass games that aren't MTX-fests is if they can expand their "platform"... AKA have storefronts or services that go beyond Playstation hardware.

As having those lucrative platforms is what allows the funding of games beyond what a typical publisher can do, what allows you to take more creative risks to fill niches that other publishers just dont care about as filling a niche to sell a platform isn't their goal.

So if Sony can launch a successful service that goes beyond Playstation hardware, potentially a successful PC storefront, etc., that is a huge win for gamers.

Because otherwise if it's all just Playstation hardware, then shareholders will demand more and more profit from each user, as the userbase isn't likely to grow much beyond the ~100 million mark. They are already hinting at doing that; doing GAAS games, more MTX, etc.. things people on this forum hate. The best way to ensure they don't push that too far is for them to be making more money elsewhere.
 
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Punished Miku

Gold Member
I'll just say this:

The best way to guarantee Sony keeps putting out badass games that aren't MTX-fests is if they can expand their "platform"... AKA have storefronts or services that go beyond Playstation hardware.

As having those lucrative platforms is what allows the funding of games beyond what a typical publisher can do, what allows you to take more creative risks to fill niches that other publishers just dont care about as filling a niche to sell a platform isn't their goal.

So if Sony can launch a successful service that goes beyond Playstation hardware, potentially a successful PC storefront, etc., that is a huge win for gamers.
Like I said, the MS strategy. The more people sign up for GP, the more it helps GP subscribers. It's just a different mindset. It's basically platform agnostic. Sony isn't quite platform agnostic though, and there's the disconnect for me. It's a half step in, while still charging premium pricing on everything. What they're doing makes sense, but competition might force them to tighten it up a bit, because others are doing similar things.
 

sloppyjoe_gamer

Gold Member
What a fucking idiot..... he wants PS5 to be the biggest ever but doesn't want to gate content.

While we get fucked by other companies gating content.....

Stick that kumbaya bullshit up your ass, we know it's just greed with a thin veil.

Only took two replies to get this nonsense.....great job
 

Heimdall_Xtreme

Jim Ryan Fanclub's #1 Member
The PlayStation CEO and President will discuss his career at Sony, his views on the PlayStation brand and what he hopes from the future of video games.


Give me a chat with this bastard... Because I wanna answer about the situation of Japan Studio
 

IntentionalPun

Ask me about my wife's perfect butthole
Like I said, the MS strategy. The more people sign up for GP, the more it helps GP subscribers. It's just a different mindset. It's basically platform agnostic. Sony isn't quite platform agnostic though, and there's the disconnect for me. It's a half step in, while still charging premium pricing on everything. What they're doing makes sense, but competition might force them to tighten it up a bit, because others are doing similar things.
I think they are a company that can charge a premium.

Like Apple does in their market; the most expensive everything.. and while their platform overall isn't as big as Android? Their store revenue is DOUBLE that of Androids. Because the thing about selling premium products? They tend to sell to people with money to spend, or who are willing to spend more money.

Especially if the products themselves are really damn good.

Sony can at any time throw a real GamePass competitor out there (and UbiSoft+, and whatever EAs is called at this point). Day one everything + cloud... but they wont' unless they can calculate the profit is higher for them.. and they might just do that TBH but they are in a position where they don't have to really rush into anything as Playstation is as strong as ever from a profit standpoint and clearly the early generation from a hardware sales standpoint is doing fantastic.
 

Guilty_AI

Member
He's right about gaming ubiquity. Hardware exclusivity is one of the greatest barriers that stops gaming from having the same levels of appreciation as movies, books and music.

When you want to watch a movie, you can access it immediately as long as you have any multimedia device. On the other hand, if someone wants to play, say, Returnal, there's an immediate barrier of having to buy a ps5 or you cant play it.

Many gaming companies (that aren't nintendo) seem to be working towards tearing down those barriers as much as physically possible, thus releasing games on multiple platforms and streaming.

I still don't know why some of you cling so hard to this notion of tying games to hardware, specially considering modern consoles won't offer much advantages besides maybe some better optimization in terms of the games themselves. Don't you want your favorite games to shine on their own right, regardless of where and how they're played? Much like we do with absolutely every other entertaiment out there?

Whenever i see someone fanboying around some game exclusivity, the immediate first impression they give me about that game is a negative one. Makes me think that title must be cheap and boring, thats its so hard to appreciate it for what it is that they feel the need to seek some sort of validation. Some try so hard to elevate specific exclusive games through GOTY awards ot metascores that it actually has the opposite effect, like a kid trying to prove how smarter than everyone he is because he got an A+ in a test
 
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I think the royalties angle is always missed here when we talk about first party Sony games on PS5 and the PC. Sure, they are missing out on a few million game sales on PC. But they make 30% on EVERY game and DLC sold on a PlayStation console. Every single one. If releasing games on PC gives them a few million more sales of first party games, but loses them many many millions of overall PlayStation game and DLC sales because less people are buying all their games on a PlayStation console, then what is the point?

Granted, I'm not sure that having PC game releases necessarily means less Playstation console sales (it sure hasn't so far), but if it does then Sony stands to lose way more than just hardware sales.
 

Keihart

Member
PC also has by far the most creative gamers ever. And it has zero gates.

While consoles have Dreams, LBP, MInecraft and Mario Maker, PC probably has 10x the kinds of games and endless mod communities.

I get it. PC also has a shit ton of flash game and junky stuff on Steam to avoid, but there's no denying it has the most creativity and selection.

What consoles do do well is it helps cut out all the free and $1 weird indie junk, but the games overall have a very console feel to them even though theres more PC games coming to them lately. Any game like Factorio is tough to ever come to consoles.
I think the point is that , while gated, you can get games like Death Stranding, indie concepts getting production values that only safer games get, with the justification of adding value to the platform.
You'll never get a game like Death Stranding from a third party, at least not now.

As an analogy, we can look at Netflix as a good example, is popular to shit on Netflix, but you don't get the international original content that Netflix "produces" on other streaming platforms, they are willing to put money on not so safe projects with the intention to have something good that none else have.
 
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