Dude they are both the Editor, one is only rendering at 60%-70% screen percentage and the other is 100% fullscreen hence the FPS difference.
60% render screen resolution percentage.
100% render screen resolution percentage.
Its not about proving anyone's point its about facts. 1+1 is 2 not 22
Daniel's screen percentage was 80% but he was also on a 4k screen. So that's ~80% of 4k but it doesn't matter much because he is running in editor which is up to 2x worse performance.
Then he is also streaming without a capture card. All that compounds into what you are seeing.
Versus PS5 running a compiled build at 1440p. The demo can't even run on the PS5 in editor mode because it requires 64 GB ram for starters.
Which part of that don't you understand. He even says it in the video. "in game" means compiled build.
No he mistakenly said 16.4. He meant to say 6.14. The slides say 6.14 and he and others have comfirmed in other videos that it is 6.14. Including the full nanite breakdown he did at
You don't know what you are talking about, all the meshes ARE nanite. There ain't any other mesh data other than the small grass.
Secondly its also been confirmed that Valley has more texture data.
Audio? You are just making things up at this point.