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Gran Turismo 7 to only support Ray tracing in Replays

Spukc

always chasing the next thrill
He literally says it won't support 120fps in the OP. Not sure where people think it will.


remember when they said gran turismo on the ps3 could be 120fps?

i fucking do
 

reksveks

Member
Can we just admit that when people use arbitrary inclusion or exclusion of features like Raytracing as a tool to bash the consoles/games they are just being stupid? Games have different goals and performance targets and hardware requirements. Games aren't just the sum of technical features otherwise Star Citizen would be the best game in the world and tetris would be a POS.

100% introspection here :p
 

Outlier

Member
BOOOOO!!!!!!!!

I'll be honest guys. I think the silicone crisis has screwed this generation of games.

The rarity of the new consoles has make it obvious that the major companies will have to make cross-gen games to ensure profitable sales.

Not enough PS5s out there, to justify a proprietary development process.
 

sinnergy

Member


remember when they said gran turismo on the ps3 could be 120fps?

i fucking do
Sony fans don’t… 🤣👍🏻
 

assurdum

Banned
I think that part was given with what i said. The best the console can do is RT checkerboard reflections and all games cant tap into it just because Insomniac can.
It's neither because Polyphony can't , no one could eh. Quite early to say.
 
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SlimySnake

Flashless at the Golden Globes
The replays are realtime at 30fps right? Why can't they do a 30fps mode with raytracing or would that break the physics because they have tied it to framerate?
Most likely. Though the PS4 Pro had an option to toggle 60 fps replays at 1080p. Or Half of the 4kcb image during gameplay.

This is just PD being lazy or incompetent or both. Dropping resolution to 1440p should give them a smooth 60 fps and give them enough horsepower to run at least ray traced reflections at a lower 1080p cb resolution.
 

Derktron

Banned
How the fuck does Spider-Man get full Ray-tracing an action game that is full of adventure and pure action when two racing games which should be a showcase for both systems do not get Raytracing? -- Next-gen is a joke. If it was easy to get a PC and build them I would drop consoles in a heartbeat and fully stay there.
 

Derktron

Banned
poor Sony fanboys when they have to play this:
Good Morning Reaction GIF
Same on Horizon what the hell are you on about?

Feeling Dumb Jim Carrey GIF
 

Snake29

RSI Employee of the Year
Most likely. Though the PS4 Pro had an option to toggle 60 fps replays at 1080p. Or Half of the 4kcb image during gameplay.

This is just PD being lazy or incompetent or both. Dropping resolution to 1440p should give them a smooth 60 fps and give them enough horsepower to run at least ray traced reflections at a lower 1080p cb resolution.

Sorry but just give me RT shadows/lighting over reflections during gameplay. A good SSR and cubemap implementation is good enough for fast games like GT.
 
Id argue that ray traced reflections in an open world game like Spiderman which dozens of cars on screens, even more puddles, not to mention hundreds of windows on giant reflective buildings is far more extensive.

x8o2SFg.jpg

PBTU1vB.jpg
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All they have to do here is give up their dream of a "perfect 4k 60 fps". Drop resolution down to 1440p and they get a over half of the GPU horsepower back.

It makes sense in Spider-man because the character isn't constantly whizzing around the game-world at break-neck speeds. So you can actually stop and take note of and appreciate the visual impact of RT in the game.

In a racing game, you don't stand still at all. You're always moving, and doing so as fast as possible. So the computational cost of having merely more accurate reflections on the cars, which you'll only see from a distance, is harder to justify.

In my personal view, not going with RT is the better decision here. With the power of the new-gen consoles, they can implement a more advanced lighting model that while isn't as physically accurate as RT, will still provide superior overall visual fidelity for the game. That would give way more bang-for-buck than RT for a game like this.
 

Calverz

Member
Raytracing reflections durimg gameplay are barely visible for moving objects, maybe they can add rtx on buildings, windows, etc.
The same for rtx lighting, sometimes it can take seconds to be stable for static objects, it could be a nightmare to implement on fast cars'
Go and play forza horizon 4 on the series x and return. You 100%
Wanna bet they dont even use RT reflections and instead us RT for something like Shadows/AO.
I would love for them to use RT for GI but that might be wishful thinking.

RT reflections with a bunch of cars on track.....not at any reasonable level I dont think.
yea probably right
 

SlimySnake

Flashless at the Golden Globes
How the fuck does Spider-Man get full Ray-tracing an action game that is full of adventure and pure action when two racing games which should be a showcase for both systems do not get Raytracing? -- Next-gen is a joke. If it was easy to get a PC and build them I would drop consoles in a heartbeat and fully stay there.
Not sure wtf is going on over at PD, but Forza Horizon used the next gen horsepower on upping environmental detail. It's also mostly set in the grasslands and mountains where there is little need for ray traced reflections.

They couldve used RT for GI which wouldve been welcome because lighting is pretty much the only cross gen thing about the games graphics, but they chose to invest in detail which makes a far bigger difference than reflections you can fake with high quality SSR.

F2Fv2be.jpg

vWONmoz.jpg


Spiderman is mostly using the same PS4 assets in the game world and just using the extra GPU resources on ray tracing. It's hard to do both as we saw in Horizon Forbidden West which is also upping the detail levels instead of using RT. Again, a game set mostly in forests so no real need to do ray tracing when you can just add more foliage and make the game look far more dense and pretty.

I was going to create a new thread about how Forza Horizon and Horizon Forbidden West do cross gen right while GoW, GT7 and Halo just kinda phone it in. Not every studio is the same.
 
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SkylineRKR

Member


remember when they said gran turismo on the ps3 could be 120fps?

i fucking do

Perhaps a HD release of Pong could do it.

But Ps3 ironically has the worst framerates ever. Perhaps PS1 had worse framerates, but they sure as hell didn't feel as inconsistent with performance as PS3 did. Even GT5 on Ps3 is easily the worst performing GT of the lot, it tanks like a maniac with premium cars on certain tracks.
 

assurdum

Banned
Not sure wtf is going on over at PD, but Forza Horizon used the next gen horsepower on upping environmental detail. It's also mostly set in the grasslands and mountains where there is little need for ray traced reflections.

They couldve used RT for GI which wouldve been welcome because lighting is pretty much the only cross gen thing about the games graphics, but they chose to invest in detail which makes a far bigger difference than reflections you can fake with high quality SSR.

F2Fv2be.jpg

vWONmoz.jpg


Spiderman is mostly using the same PS4 assets in the game world and just using the extra GPU resources on ray tracing. It's hard to do both as we saw in Horizon Forbidden West which is also upping the detail levels instead of using RT. Again, a game set mostly in forests so no real need to do ray tracing when you can just add more foliage and make the game look far more dense and pretty.

I was going to create a new thread about how Forza Horizon and Horizon Forbidden West do cross gen right while GoW, GT7 and Halo just kinda phone it in. Not every studio is the same.
No absolutely. Spiderman Morales has better graphic assets on ps5. Come on now. And honestly I wouldn't use Polyphony as benchmarks of the ps5 raytracing capability. Imo. They take 5 years and more to do something which a western company achieves in half time.
 
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Dream-Knife

Banned
Using AMD was a mistake.
Expecting a $500 box aimed at casuals to have RT was a mistake. If they added RT, the game would be 30 fps. I guess you have to be thankful they haven't started pushing 30 FPS games yet.

With Lumen coming, RT will be largely irrelevant due to the performance hit. Perhaps games at the end of the gen will have next gen lighting and still be 60 fps.

4K is a waste of resources.
 
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StreetsofBeige

Gold Member


remember when they said gran turismo on the ps3 could be 120fps?

i fucking do
And 1080p gaming too. The number of games at 1080p on PS3 was probably about 10.

Yet Krazy Ken was hyping up 1080p and 120 fps gaming a year or two out from launch.
 

Esppiral

Member
Colour me surprised, anyone expecting anything different? Also aren't the backgrounds in photo model just photos?
 

SlimySnake

Flashless at the Golden Globes
Expecting a $500 box aimed at casuals to have RT was a mistake. If they added RT, the game would be 30 fps. I guess you have to be thankful they haven't started pushing 30 FPS games yet.

With Lumen coming, RT will be largely irrelevant due to the performance hit. Perhaps games at the end of the gen will have next gen lighting and still be 60 fps.

4K is a waste of resources.
Spiderman Miles, Doom and Ratchet have a 60 fps ray tracing mode that runs at 1440p.

AMD cards are much worse than Nvidia cards when it comes to RT, but they are not bad by any means. Ray tracing scales down with resolution on nvidia cards just like it does on AMD cards.

PS5 and XSX are more than capable of running RT.

E4YYQPmWEAI9MdB
 

RoadHazard

Gold Member
I'm not sure it really matters that much. In what gameplay scenario would this even be noticeable? You can get pretty convincing reflections using cheaper methods in a racing game.
 

EverydayBeast

thinks Halo Infinite is a new graphical benchmark
Big franchise I may end up buying GT Sport, ray tracing in replays makes sense, hardcore fans are so enamored with graphics you’re going to get a good game.
 

SSfox

Member
This is why 4K sucks ass, devs should focus on RT but instead they all being try hard on this 4K shit.

The game still gonna be awesome eitherway but i wish devs, specially those i'm interested in their games like PoDi would stop this 4K trihards stuffs.

That being said hopefully an update post launch for 1080p with RT.
 
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Can we just admit that when people use arbitrary inclusion or exclusion of features like Raytracing as a tool to bash the consoles/games they are just being stupid? Games have different goals and performance targets and hardware requirements. Games aren't just the sum of technical features otherwise Star Citizen would be the best game in the world and tetris would be a POS.

100% introspection here :p
There are a dozen posts like that in this thread. Take your pick lol

GT as a series has other more concerning issues like an actual fully fledged single player campaign like we used to get back in the day. Finally looks like we're getting something like that.
People who buy GT don't give a fuck about ray tracing. It's a wasted resource for games like this and would be very taxing if implemented so it's no real loss for me and I'm sure PD don't give a fuck too because this game is cross gen anyways. More development work to develop for 2 different platforms and have one of the versions with ray tracing and the other not. A fucking headache I'm sure that I wouldn't want to face.

I'd rather have stable framerate which in a racing game would be far more important.
 
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Great Hair

Banned
PS5 and XSX are more than capable of running RT.
Beard Think GIF by VPRO
Donald Trump What GIF by Jeff Dunham


So far only Spidey MM delivered and the effects are "only woaaahy" during night. At day time ... eh, who´s gonna get moist about reflections being perfect? Other game though, have been all subpar in terms of RT.

That Minecraft demo running on XSX prolly ran using only 5 CU for rendering and 47CU + RT cores for pathtracing, effects, lighting etc. I don´t think we will ever get to see "real pathtracing" in a video game.

GTA6 gonna look samey as GTA5 and Forza 7+1 as well.
 

Leyasu

Banned
This has nothing to do with the capabilities of the PS5, more to do with the capabilities of the studio.

Polyphony are Sonys 343 unfortunately. Both of those studios need a massive management change
 
No surprise there. Racing is the most costing genre.

Still, an option with 1080P or a little higher with RT would have been very cool... and fucking sexy too!
 
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Inviusx

Member
Not a problem, I want perfect performance when I'm racing and if that means stripping out RT then so be it. 2160p 4k sounds like a better trade off.
 
Beard Think GIF by VPRO
Donald Trump What GIF by Jeff Dunham


So far only Spidey MM delivered and the effects are "only woaaahy" during night. At day time ... eh, who´s gonna get moist about reflections being perfect? Other game though, have been all subpar in terms of RT.

That Minecraft demo running on XSX prolly ran using only 5 CU for rendering and 47CU + RT cores for pathtracing, effects, lighting etc. I don´t think we will ever get to see "real pathtracing" in a video game.

GTA6 gonna look samey as GTA5 and Forza 7+1 as well.
PS5 Pro and Series X2 (?) would probably be able to fully realize those ray tracing desires. More advanced node, newer architecture, 3-D stacking, and multi-chip modules would make that a possibility. Next years AMD and Nvidia GPUs will give a glimpse into that. I can see a PS5 Pro running GT7 at full 4K 60hz with all raytracing features.
 

BlackM1st

Banned
Bruh. No proper GT since PS3 and all we get is another Xgen abortion. Fuck, this gen is the worst one I remember... It all went downhill since PS4 Pro release.
 

kingkaiser

Member
I can understand if they are willing to sacrifice graphics for a stable framerate, but why don't they go the extra mile and offer a 120fps mode with PS2 era car models when they are at it?
 
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