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Gran Turismo 7 to only support Ray tracing in Replays

CheeseCake

Member
I like how you complain about misquoting Jim Ryan when the Spencer quote actually is:

He clearly says this in the context of how many games you can play day 1 versus previous generations. His statement is actually correct and doesn’t say anything about exclusives or even first party. But that’s off topic anyway.
That doesn't change a thing. Phil spencer is a puppet lol.

Anyway, they're still both full of shit. They'll say anything to make their own companies look good.
 
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TheMan

Member
If we don't get full PSVR 2 support in GT7 (online/single player) then its time to move to PC. VR for simracing is a gamechanger
Honestly you should be on pc already if that’s what you want baby

Assetto Corsa, Acc, rfactor 2, Iracing, Automobilista 2
 
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KAL2006

Banned
Yep. Not to mention Playground Games (Forza Horizon devs) stated the fact about RT being available only in photo mode in their very first deep-dive video from a few months ago to be as transparent to fans as possible. Meanwhile, Polyphony has been marketing GT7 for nearly two years and we only just now learned the truth about their RT implementation by translating an interview for a small gaming media outlet. Sony and their first-party studios have not been forthcoming to fans since Jim Ryan took over.
They are marketing genuises. Remember Killzone 2 and Motorstorm first trailers. Remember Sony saying they will allow us to play disks and trade games on PS4 which isn't a new feature as PS3 allowed this, while using that pause and sneakingly adding online paywall. Remember not specifying Miles Morales, Gran Turismo 7 and God of War Ragnarok are not cross gen and stating they believe in generations. The PR team should be paid well as they know exactly what they are doing and mos importantly it works. They showed be applauded.
 

Alebrije

Member
This generation is not for RT , I prefer a well baked reflections and 60 fps than spend resources on RT.

RT will be a regular stuff by PS7..
I mean 4k 60fps RT games would be the standart for games like GT

Now it looks great on PS5 as it is.
 

sncvsrtoip

Member
I keep seeing this get repeated in the thread, and yet the trailer shows a massive gulp in visual fidelity between the replay scenes with RT and gameplay scenes without RT. It's a generational difference.

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its not even replay, its cinematic (trailer at the begining was described as mixed of gameplay and in game cinematics) the difference is defenitly more than adding rt relfections 1080p cb (by df counting) ;d
 

SlimySnake

Flashless at the Golden Globes
Realtime RT in a driving game where the reflections of the maybe 6 - 10 cars on the track all have to accurately update their reflections of the game world, all while driving at insane speeds, all while keeping a minimum of 60fps refresh (essential for a driving game), was always going to be a pipe dream.

Outside of the cars, there are very few instances where it makes sense on the tracks and environmental backgrounds which are mostly non-reflective surfaces.

The cars themselves have been "good enough" using SSR and cube-maps for decades now. Racing games have never been the biggest beneficiaries of technology like RT.
Id argue that ray traced reflections in an open world game like Spiderman which dozens of cars on screens, even more puddles, not to mention hundreds of windows on giant reflective buildings is far more extensive.

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All they have to do here is give up their dream of a "perfect 4k 60 fps". Drop resolution down to 1440p and they get a over half of the GPU horsepower back.
 

SlimySnake

Flashless at the Golden Globes
its not even replay, its cinematic (trailer at the begining was described as mixed of gameplay and in game cinematics) the difference is defenitly more than adding rt relfections 1080p cb (by df counting) ;d
So its pre-rendered? That explains why it looks next gen. Thats what I expected next gen GT to look like.
 

tommib

Member
Ray tracing is so interesting because it is a visual effect we literally have to see ourselves, as in we should be able to make our own determination, yet we only seem to be aware of it's existence when we are told it exists or doesn't exist. If you are shown game footage and only know there wasn't ray tracing because someone told you, maybe we have to question what is the point of ray tracing.

This reminds me of Killzone on the PS4, where multiplayer ran at half the resolution and used interpolation, and nobody realized it for like 4 months until Digital Foundry stumbled upon it during some general analysis they were doing.
Totally this. I remember showing Demon’s Souls remake to a friend who’s a ray-tracing and digital foundry nut and he immediately said “wow the Ray tracing is amazing”. I didn’t correct him but we all know there’s no RT in Demon’s Souls.
 

Plantoid

Member
Suddenly ray tracing is not that important and "you can't see it at 100mph"

I wonder what people will say when motorsport 8 comes with it in-game.

Actually, it wouldn't be a problem if the game was pushing textures or anything to a higher level, but in fact it looks worse than fh5 which is open world and cross-gen
 
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sncvsrtoip

Member
So its pre-rendered? That explains why it looks next gen. Thats what I expected next gen GT to look like.
imo its not real time, yeah me too but lowered expectation year ago after first trailer ;) still waiting for full psvr2 support, should be possible on ps5
 
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SlimySnake

Flashless at the Golden Globes
imo its not real time, yeah me too but lowered expectation year ago after first trailer ;) still waiting for full psvr2 support, should be possible on ps5
Dude they cant even implement a 120 fps mode and you think they are going to add VR support lol

This is PD we are talking about.

P.S Kinda off topic but isnt it curious that none of the Sony games have even bothered to add a 120 fps mode for even their BC titles? Borderlands, Doom, CoD, Warzone and even F1 2021 supports 120 fps on both PS5 and XSX. If a game can run at 1080p 30 fps on a 1.8 tflops GPU, it can easily run at 120 fps at 1080p on a 10 tflops GPU. Several games have shown this already.
 

sncvsrtoip

Member
Dude they cant even implement a 120 fps mode and you think they are going to add VR support lol

This is PD we are talking about.

P.S Kinda off topic but isnt it curious that none of the Sony games have even bothered to add a 120 fps mode for even their BC titles? Borderlands, Doom, CoD, Warzone and even F1 2021 supports 120 fps on both PS5 and XSX. If a game can run at 1080p 30 fps on a 1.8 tflops GPU, it can easily run at 120 fps at 1080p on a 10 tflops GPU. Several games have shown this already.
I don't give a shit about overrated 120fps mode that would never play because of downgraded graphics ;d Imo sony will just force polyphony to full support psvr2 (but maybe its just my wishfull thinking ;d)
 

SlimySnake

Flashless at the Golden Globes
I don't give a shit about overrated 120fps mode that would never play because of downgraded graphics ;d Imo sony will just force polyphony to full support psvr2 (but maybe its just my wishfull thinking ;d)
lol the VR mode will definitely run at 120 fps with downgraded graphics.

But yeah, now that you mention it, they might force PD to support their initiative like they did with GT Sports and 3DTV support for Uncharted 3 and KZ3.
 

sncvsrtoip

Member
lol the VR mode will definitely run at 120 fps with downgraded graphics.

But yeah, now that you mention it, they might force PD to support their initiative like they did with GT Sports and 3DTV support for Uncharted 3 and KZ3.
yeah but vr is different animal ;d and yeah 120 is must for vr, graphics will be downgraded but thx to real 3d some aspects could look photorealistic
 
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Great Hair

Banned
I keep seeing this get repeated in the thread, and yet the trailer shows a massive gulp in visual fidelity between the replay scenes with RT and gameplay scenes without RT. It's a generational difference.

MAeLMe0.gif


bkEqHFw.gif
iu

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Forza 8 Motosport will not look any better. Raytracing in both consoles is limited to reflections ... no more (especially if they´re aiming for gaga 4K all the time).
 
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So if I read it that way, they do want to implement RT for gameplay at a later date.

So are people missing this part "For the time being"?
So basically they’re not finishing the game if they change things later.

Always online long term rental is what the game is
 
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SlimySnake

Flashless at the Golden Globes
iu

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Foza 8 Motosport will not look any better. Raytracing in both consoles is limited to reflections ... no more (especially if they´re aiming for gaga 4K all the time).
So Sony mislead everyone when they tried to pass on that ray tracing footage is as ingame by saying Captured on PS5. This does not help your cause my man.
 

Great Hair

Banned
So Sony mislead everyone when they tried to pass on that ray tracing footage is as ingame by saying Captured on PS5. This does not help your cause my man.
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GT7 will look great@4K60+. Would look even better at 1440p or 1080p ... but PS4 is sadly dictating the pace.
 
Sounds like a gaas. :messenger_grinning_sweat:
It’s a new era… people have accepted it so i’m a dinosaur now I guess.

I can get over the updates (I mean I did for driveclub ; I just waited until they were done patching and got the disc for $10) for a cheap price but the drm is inexcusable.
 

sncvsrtoip

Member
Give me 1440p with RT during gameplay and I'm OK. 4K is a waste of resources...
for gt7 probably 4k withouth rt will look better than 1440p with rt reflections in 1080p cb that you would have problem to see in real gameplay, (at least for me because im playing 1.2m from 55inch tv ;d)
 
Wow lol. The sheer amount of ‘GT7 is much more intensive than FH5 due to Ray Tracing’ I have read on here. The laughing g at Forza only having Ray Tracing in Vista mode. Absolutely fucking hilarious.
Forza has been kicking gt’s ass since xbox 360.

I don’t have a horse in the race and don’t even have a new xbox but i’ll laugh so hard if forza 8 has RT.
 

skit_data

Member
I was actually starting to wonder when this would pop up.
I found it kinda strange that Forza Horizon 5 wouldn’t have ray-tracing during races, whereas GT7 allegedly would.

These consoles are too similar in power to have such a big difference in ray-tracing implementation.
 
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RaZoR No1

Member
It was understandable in FH5, because it is an open world racer, but somehow I am disapointed that they didnt implement it in GT7.
Let us see how Turn10 will handle the ray tracing situation.
 

Turk1993

GAFs #1 source for car graphic comparisons
Wow lol. The sheer amount of ‘GT7 is much more intensive than FH5 due to Ray Tracing’ I have read on here. The laughing g at Forza only having Ray Tracing in Vista mode. Absolutely fucking hilarious.

Forza has been kicking gt’s ass since xbox 360.

I don’t have a horse in the race and don’t even have a new xbox but i’ll laugh so hard if forza 8 has RT.
How ironic that Forza Motorsport support page has updated the info 8 days ago, now they say they use RT for GI, reflections and shadows in a dynamic world. Im still not expecting them to use all of those in game but its current gen only and on pc so who knows maybe there is a chance.
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full page here
 

DenchDeckard

Moderated wildly
I would have thought a cross Gen game could do raytracing easier than a true next Gen game. gotta be some people feeling a little daft after all those FH5 comments.
 

OverHeat

« generous god »
Those who laughed at FH5 situation must eat some crow!!!! Sad to see GT not going full RT
 
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Umbasaborne

Banned
Did we seriously expect ray tracing on this game, in race? Some of y'all need to keep your expectations checked
It was advertised with it. Maybe they shouldnt blatantly fucking lie to people with fake trailers and downgrades, maybe every game company should stop doing that. Its not my fault for making the reasonable assumption that it would have rt in races when thats what it was advertised with until now
 

Ramz87

Member
Suddenly ray tracing is not that important and "you can't see it at 100mph"

I wonder what people will say when motorsport 8 comes with it in-game.

Actually, it wouldn't be a problem if the game was pushing textures or anything to a higher level, but in fact it looks worse than fh5 which is open world and cross-gen
The Series X can barely implement RT properly as it is and you think it’s gonna have it in a high speed racing game 🤣🤣
 

SlimySnake

Flashless at the Golden Globes
I was actually starting to wonder when this would pop up.
I found it kinda strange that Forza Horizon 5 wouldn’t have ray-tracing during races, whereas GT7 allegedly would.

These consoles are too similar in power to have such a big difference in ray-tracing implementation.
Forza is still open world so that made sense because rendering an open world is typically far more GPU heavy than a closed loop circuit game like GT7 and Forza.

They also focused on really upping their environmental detail that looks a gen above previous Forza entries. With GT7 uses the same last gen trackside detail, it made sense that they would use all their horsepower towards ray tracing. Instead they are using it to push native 4k. Bizarre.
 

TrueLegend

Member
Send me your apologies. DF completely ignored the mix of in game cinematics and gameplay part. Seriously though stop asking these kind of demand from PS5 games. Full on Raytracing is super expensive. Control was designed for RT and it uses low RT, Village just uses low res for RT, Insomniac uses chekerboard RT. So what magic people expect of 400$ hardware. Honestly GT pushing 4K60 sounds great.
 

assurdum

Banned
Send me your apologies. DF completely ignored the mix of in game cinematics and gameplay part. Seriously though stop asking these kind of demand from PS5 games. Full on Raytracing is super expensive. Control was designed for RT and it uses low RT, Village just uses low res for RT, Insomniac uses chekerboard RT. So what magic people expect of 400$ hardware. Honestly GT pushing 4K60 sounds great.
Raytracing reflections it's not full raytracing at all...
 

Three

Member
The replays are realtime at 30fps right? Why can't they do a 30fps mode with raytracing or would that break the physics because they have tied it to framerate?
 

TrueLegend

Member
Raytracing reflections it's not full raytracing at all...
I think that part was given with what i said. The best the console can do is RT checkerboard reflections and all games cant tap into it just because Insomniac can.
 
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