And that what's matter lolWell the biggest thing from graphic perspective Japanese games are not as high tech. They much more concern about gameplay part more than graphics.
I don´t remember any japanese game anywhere near to the complexity of stuff like skyrim, even simpler things like assassin´s creed or the witcher are several leagues beyond those other games you mention.
I'm a fan of jRPGs, enjoy them much, much more than wRPGs, but you've got to be kidding. Skyrim is way more complex and interactive than any non-MMO jRPG ever made.You can't seriously believe Skyrim has complexety when a shout(or vomit) is considered magic, 90% of enemies has frost resistance and naked enemies can tank your weapons because they either has tons of health or has hidden npc damage reduction skills, rendering your piercing weapons useless. And this is me ignoring thousand of bugs.
I agree, western devs much more about give you “immersion” even at cost of gameplay, this was R*’s number one priority when making RDR2 and it gameplay took back site.And that what's matter lol
Videogames are about gameplay, fun and challenge. (Imo)
I'm a fan of jRPGs, enjoy them much, much more than wRPGs, but you've got to be kidding. Skyrim is way more complex and interactive than any non-MMO jRPG ever made.
Huge game world, pretty much every item and NPC can be interacted with, random loot, open world.Wheter you like or not it wasn't the point.
You still didn't explain the complexity in a lazy and stupid mechanic on Skyrim.
Huge game world, pretty much every item and NPC can be interacted with, random loot, open world.
That is MUCH more complex and difficult to balance than, say, Dragon Quest 11. I think that's an objective fact, regardless of what you think of it subjectively.
Japanese games from my experience are less buggy and game-breaking than Western titles.
I'm comparing games like Monster Hunter Rise, Resident Evil Village, Japanese titles and I rarely discovered any glitches or bugs, compare that to Marvel's Avengers, CyberPunk, Skyrim, etc and the game is literally broken on launch. Sometimes so broken that there are data save corruption.
Marvel Avengers is so broken that even 1 year on there is still persisting bugs that haven't been addressed.
The customer support in Western games is so shit, here is an example of how terrible support is for that game:
They literally give you the fucking run around.
Now I don't know what the reason is? Is it that Western developers are incompetent compared to the Japanese?
Where the Japanese hire based on experience and competence, the Western market hires based on hitting a gender quota, ref:
I rarely have any problems with Japanese titles, they seem quite refined, and when there are bugs, they get addresses pretty frequently.We need more talent>diversity in the gaming industry.
Seems like all the time we are having a whole slew of problems. People should be hired for their talent and not because they are the minority gender or whatever. Talent > Diversity Diversity = a whole diversity of problems bound to happen if they aren't competent in their jobs. When you...www.neogaf.com
What the fuck is wrong with the Western Game Industry and why do I see more bugs compared to Japanese titles? Are the Japanese that much better at programming or what?
Is Woke Culture hindering the gaming industry that we get shit titles compared to Japanese titles.
I mean I prefer manga over western comics, just because it gets to the heart of the story and characters, where western comics just feel like shit.
Comics Are Dead, Long Live Manga!
Back in the days, I used to be a big comic collector. I had a pretty eclectic collection ranging from Maus, over Transmetropolitan, to Watchmen, Crisis on Infinite Earths, JLA, Lobo and Preacher just to name a few. At the time I also read lots of BD and manga, mostly stuff like Dragon Ball...www.neogaf.com
Anyway, I just want fewer buggy games at launch and I'm finding Japanese games less buggy than western titles.
/rant
I am talking about what is going on the backround at the code/script level. Having a bunch of enemies sharing the same attributes for example, is the result of devs using templates because of time, performance, and/or predictability reasons, but the game still has to execute their ai packages independently, for every enemy, every hour, every day, while at the same time keeping track of the consequences of such packages, daily routines, sand boxing, interactions, patrol scripts, conversations, and a huge bunch of possible sub-packages. Game could care less if want to put together custom ai packages for every enemy out there, it can handle it, it actually does for most npc´s that are not generic enemies.You can't seriously believe Skyrim has complexety when a shout(or vomit) is considered magic, 90% of enemies has frost resistance and naked enemies can tank your weapons because they either has tons of health or has hidden npc damage reduction skills, rendering your piercing weapons useless. And this is me ignoring thousand of bugs.
I see what you did thereIf they're less buggy, it's because those companies "are not in-step with how the rest of the software industry works," and therefore we must suffer a superior experience.
JaPaNeSe GaMeZ sO gOoD
Came for this or something similar.Probably true. Shame and honor play a big role in japanese society. Not so much in the west.
U don't need good graphics for immersion...Silent Hill 2 is a great example of atmospheric game, and its japanese! Re series...etc etcI agree, western devs much more about give you “immersion” even at cost of gameplay, this was R*’s number one priority when making RDR2 and it gameplay took back site.
For me personally I don't need all that realism BS in order get me immersed in to game.U don't need good graphics for immersion...Silenr Hill 2 is a great example of atmospheric game, and its japanese! Re series...etc etc
But i get you!
Same here bro, high five!For me personally I don't need all that realism BS in order get me immersed in to game.
Outsourced port/remaster to some western company for hire.meanwhile Sonic Colors Ultimate
I am talking about what is going on the backround at the code/script level. Having a bunch of enemies sharing the same attributes for example, is the result of devs using templates because of time, performance, and/or predictability reasons, but the game still has to execute their ai packages independently, for every enemy, every hour, every day, while at the same time keeping track of the consequences of such packages, daily routines, sand boxing, interactions, patrol scripts, conversations, and a huge bunch of possible sub-packages. Game could care less if want to put together custom ai packages for every enemy out there, it can handle it, it actually does for most npc´s that are not generic enemies.
Japanese games from my experience are less buggy and game-breaking than Western titles.
I'm comparing games like Monster Hunter Rise, Resident Evil Village, Japanese titles and I rarely discovered any glitches or bugs, compare that to Marvel's Avengers, CyberPunk, Skyrim, etc and the game is literally broken on launch. Sometimes so broken that there are data save corruption.
Marvel Avengers is so broken that even 1 year on there is still persisting bugs that haven't been addressed.
The customer support in Western games is so shit, here is an example of how terrible support is for that game:
They literally give you the fucking run around.
Now I don't know what the reason is? Is it that Western developers are incompetent compared to the Japanese?
Where the Japanese hire based on experience and competence, the Western market hires based on hitting a gender quota, ref:
I rarely have any problems with Japanese titles, they seem quite refined, and when there are bugs, they get addresses pretty frequently.We need more talent>diversity in the gaming industry.
Seems like all the time we are having a whole slew of problems. People should be hired for their talent and not because they are the minority gender or whatever. Talent > Diversity Diversity = a whole diversity of problems bound to happen if they aren't competent in their jobs. When you...www.neogaf.com
What the fuck is wrong with the Western Game Industry and why do I see more bugs compared to Japanese titles? Are the Japanese that much better at programming or what?
Is Woke Culture hindering the gaming industry that we get shit titles compared to Japanese titles.
I mean I prefer manga over western comics, just because it gets to the heart of the story and characters, where western comics just feel like shit.
Comics Are Dead, Long Live Manga!
Back in the days, I used to be a big comic collector. I had a pretty eclectic collection ranging from Maus, over Transmetropolitan, to Watchmen, Crisis on Infinite Earths, JLA, Lobo and Preacher just to name a few. At the time I also read lots of BD and manga, mostly stuff like Dragon Ball...www.neogaf.com
Anyway, I just want fewer buggy games at launch and I'm finding Japanese games less buggy than western titles.
/rant
For me personally, soundtrack >>> graphics for immersionFor me personally I don't need all that realism BS in order get me immersed in to game.
Yup, good soundtrack can make you love the world and get immersed, more than high tech graphics can most of the time.For me personally, soundtrack >>> graphics for immersion
Yup, good soundtrack can make you love the world and get immersed, more than high tech graphics can most of the time.
Thing is, being in sync doesn't mean the graphics have to be good.If you pay attention more on the music than the graphics, or when u pay attention more on the graphics than the music, something is wrong.
When u feel both in synch, it's when was done right.
That is valid for everything audio/visual related. Movies, games, trailers etc etc...
To me good art direction can surpass high tech graphics any day.Thing is, being in sync doesn't mean the graphics have to be good.
In fact, sometimes "bad" graphics alongside some really good sound design can create far more immersive spaces than games with state of the art visuals.
And I agree, my point was you don't need to spend fortune in high tech graphics to get good visual design. Most Ubisoft games have expensive tech and yet the actual visuals so very dull in my opinion.I just said the two magic ingredients must be together to create a good atmosphereric game! (Or movie or whatever audio/visual lol)