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Halo: Infinite - No Co-op or Forge at launch

Who needs coop when you don't have friends...

CxyII11.jpg
 
The take away I got from the video is that Staten was the right man for the job. It's too bad he wasn't involved earlier, but this man gives me confidence in the game.
 
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I barely ever used Co-op during the campaign but sucks for those who do.
Waiting on Forge is no big deal. It'll release in due time.
 
Plausible leak here...


mods deleted the post maybe from lack of verification. I would take that with a huge grain of salt bc it can just be like any old fan fiction that seems plausible. To me, the issues with co-op integration sound legit and is kind of what I thought of in previous comments so it "confirms my priors".
 
So basically, as expected, it's a shitshow and campaign won't be anywhere near polished which is why it hasn't been shown and no release date announced. The only thing actually in any state to be released this year is MP.
 
So basically, as expected, it's a shitshow and campaign won't be anywhere near polished which is why it hasn't been shown and no release date announced. The only thing actually in any state to be released this year is MP.

I'm sure many of us anticipated this very outcome. Guess I'm desensitized with the current state of gaming but yeah.. Sad but no suprises here. Mp is where the money's at. Post launch additions yo
 
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I was wondering how co op word work, would have to be something more like far cry then pervious halo games for sure.
 
I wonder what else is not there. I guesd them ignoring Firefight is a sign of it not there aswell.

The amount of MP maps and modes will be interesting as well.
 
It is going to be an absolute master piece.

343's magnum opus.
they could just released a functioning port of Halo 3 on series x and it would automatically be their magnum opus, because when the standards are as ridiculously low, any product that simply functions and is feature complete at launch would be their magnum opus
 
Plausible leak here...


my god man, what an absolute catastrophe

i think there is too much pressure on the idea of everything needing to be bigger and better. i honeslty cant remember the last time a fan, or potential fan, ever said "this thing needs to be the biggest and best one yet". we just want it to be fun, have the features and game modes expected of a halo title, and be rock solid.

instead, it feels like we are going to get some kind of half baked frankenstein video game, just like what other developers have been pulling the last 5 or so year, and if there is one thing gamers have been saying lately, its that we fucking haaaaate this culture of releasing unfinished, broken games.

developers need to stop being full of themselves, get their head sout of their asses, and just make a fun, solid game that people want to buy. it doesnt need to be the biggest "AAAAA blockbuster OF ALL TIIIME TIME TIME TIME"

fingers crossed, i guess. sounds like they are coming in for a rough landing tho. and i wouldnt be surprised if MS reconsiders 343 as their premier games dev. smh. get your shit together 343. and im a long time halo fan. ive loved and played every single halo game, even read a lot of the books. but this whole dumpster fire of a dev cycle has just been embarrassing for you guys.
 
my god man, what an absolute catastrophe

i think there is too much pressure on the idea of everything needing to be bigger and better. i honeslty cant remember the last time a fan, or potential fan, ever said "this thing needs to be the biggest and best one yet". we just want it to be fun, have the features and game modes expected of a halo title, and be rock solid.

instead, it feels like we are going to get some kind of half baked frankenstein video game, just like what other developers have been pulling the last 5 or so year, and if there is one thing gamers have been saying lately, its that we fucking haaaaate this culture of releasing unfinished, broken games.

developers need to stop being full of themselves, get their head sout of their asses, and just make a fun, solid game that people want to buy. it doesnt need to be the biggest "AAAAA blockbuster OF ALL TIIIME TIME TIME TIME"

fingers crossed, i guess. sounds like they are coming in for a rough landing tho. and i wouldnt be surprised if MS reconsiders 343 as their premier games dev. smh. get your shit together 343. and im a long time halo fan. ive loved and played every single halo game, even read a lot of the books. but this whole dumpster fire of a dev cycle has just been embarrassing for you guys.
surely MS considers Playground Games as their premiere devs atm
 
Jeebus this thread gone bonkers.
I play halo solo in both sp and mp so unaffected by this announcement.i
I just hope the released version of the campaign is stable and enjoyable.
I'd rather play it this year, then wait another 6+ months just so coop and forge can release with it, which I'll never touch
Fun times ahead nonetheless....
 
Plausible leak here...



Well, if this is true it's both good but also frightening.
Good, that it won't just be like any other boring ubisoft open world game.
Bad, that the development sounds like a total mess and the campaign will probably suffer from it, if released this holiday.
 
The hyperbolic reactions by some here is comical. It's coming in 3 months... play the campaign then if it's the only way you will play it and bang the MP in the meantime. For me...totally a non issue. Playing campaigns in co-op is less than ideal for me as I like to focus on the story at my own pace.
 
The co-op sounds stupid, what's the point of having all 4 players go off on thier own mission, might as well play alone. Just do a normal co-op......the team should be forced to stay together in the same area.
 
I was happy with Halo 1-3. I played the shit out of them with friends. Some of the games following were just as good, but it's time to explore new ideas. I don't get all the hype around endless sequels, prequels, reboots, remasters.... please for the love of god. DO SOMETHING NEW!
 
Plausible leak here...


This seems totally legit. It all sounds realistic, reasonable and it is as I thought as well.
They fucked up from the beginning. The campaign was going to be generic crap like the Ubisoft formula. And we may still get a lot of crap due to the original shitty design. They promised us that the split screen coop would be built from the beginning but they had not yet figured out how. It seems that most of the trouble comes from the generic side missions. Remember how the mission of the reveal had no soul, no interest, no magic and nothing spectacular or memorable? That was just generic open world campaign.
Man I am furious, coukdn't they fucking do as we want, as they said we want nad as they say they are doing? Build a fucking epic campaign that takes us back to the originals??? Why then build fucking generic pointless "activate 4 of the generic structures in the area to move forward" world gameplay?


It all sounds super bad to me.
I am a huuuge fan and can't wait to play the campaign, but my expectations have been lowered once more. They are now realistically low
 
The co-op sounds stupid, what's the point of having all 4 players go off on thier own mission, might as well play alone. Just do a normal co-op......the team should be forced to stay together in the same area.

Actually, a co-op game that encourages players to separate sounds great. Endless wave shooters where all teammates are together have been done to death at this point.
 
These guys always have to remind me how incompetent they can be sometimes.

At least what I'm reading about the campaign has me excited. I don't want a boring ass ubisoft esque open world, this is unique and true to Halo
 
Hitting the holiday release date with a polished product is the most important thing at this point. I guess the rest is just not ready.
Not a great thing to do is it though, giving people a fraction of what they should just because the Devs can't hit their Deadline again
 
Actually, a co-op game that encourages players to separate sounds great. Endless wave shooters where all teammates are together have been done to death at this point.

Whats the point? So you have a single player game with 16 levels, you get to play 1/4 of them? You could play multiple times and still not play some of the best levels, not to mention chunks of the story would be missing. I can see why they had issues if this was the goal.
 
Whats the point? So you have a single player game with 16 levels, you get to play 1/4 of them? You could play multiple times and still not play some of the best levels, not to mention chunks of the story would be missing. I can see why they had issues if this was the goal.

No. Picture scenes from war, action, spy movies etc... There are a bunch of scenarios where cooperation exists when allies are separated. Games should start exploring that.
 
So basically, as expected, it's a shitshow and campaign won't be anywhere near polished which is why it hasn't been shown and no release date announced. The only thing actually in any state to be released this year is MP.
It doesn't even look as good as Unreal Tournament 2017:
LmpwZw


Also, the micro transactions are in day F*king 1!
 
Really disappointing news about co-op being delayed beyond launch. That's how I've played through every Halo game, since the first one launched. Going to be lost without it :messenger_loudly_crying:. Forge doesn't sting too much - I feel that thing always get delayed or ships incomplete with every Halo game (might be remembering wrong).

Worrying news from the insider leak, but, we've probably seen worrying news from every big title at this point.
 
Finally caught up on the thread. God, 343 is an absolute mess.

Development hell, story ridiculousness from the data-mine leak, no coop. It's no surprise that a number of directors left during development. It's also no surprise that so little of the campaign has been shown at this point.

Everything I have seen of the multiplayer looks butter smooth though. People will get lots of enjoyment out of playing it I'm sure.
 
Because it's about what image and legacy you pass in order to gain trust, 343i has none of that, they are failing for the third time for an acclaimed franchise who deserves better, Halo is likely the only AAA shooter in the market to offer a coop since its inception and its regarded as an important feature in a market that has barely used it, Forge is also another rare feature in games because it let you create your own gamemodes and matches, being F2P with that feature would be a huge plus alongside having TDM and DM in a Battle Royale only dominated market. BF2042 won't have a campaign, but it was always the weakest part of the franchise and instead we are getting an custom gamemode creator alongside legacy content remade for it, hell, had both Halo got right and BF2042, they could have pushed back Call of Duty Vanguard easily.

I hear you, and these are good points. But, I don't think Microsoft or EA have it out with as much bloodlust to "destroy" COD as you may think they do. Of course they want a bigger piece of the FPS market, but they can't leapfrog market and economic realities to do so. Lots of things got thrown off due to COVID, and studios have to make tough choices.

It sucks but that's part of life sometimes. Also there's nothing saying that Vanguard won't self-implode on itself due to its own potential shortcomings (including all of the controversy surrounding its publisher ATM). Very possible COD hurts itself even if Halo Infinite and/or BF2042 don't quite hit at 100% out of the gate.

I know they don't represent the majority of the features, but they are important nonethless and it's awful that Co-OP was promised at launch months ago, and Forge will take much more time to be in than in Halo 5, they need to have this game this time to live up the franchise and it feels like that Microsoft is done with the studio and the IP, as if the ten year plan is pretty much a stopgap because they don't have any interest in Halo 7 while I can understand that we don't need a new game every 3 years, 10 years sound like a long unbeliavable plan like Destiny 1 who also had plenty of issues.

Yeah but the thing is it was Chris Lee who promised co-op at launch, but he's no longer at the studio. I think at the time he left, 343 should've put out some type of statement regarding promises they made at the time being "in-flux". TBH I think they should've said around the time they put out those new screenshots months back that they couldn't guarantee co-op for launch, and gave a reasoning as to why.

But, hey, missed opportunity.

It is good that they won't need to be relying on Halo as they have plenty of new studios, but it is sad that is becoming the 8/10 "Sonic the Hedgehog" of a console brand carrier, it is good, but far from what it was at excellence, and not even its owners care anymore as they have plenty of much better stuff on their hands (like Sega).

COVID is a bitch but they could just have said "we're pushing back a few months because we want to deliver the ultimate experience at the start", with this successful launch, they'd have a huge major positive reception everywhere, they are missing an important component for gamepass and paid owners (coop) and one for the F2P (forge). What the hell happened at 343i is something you don't hear about other XGS studios, no wonder why they are much more keen on marketing Forza Horizon 5 and Psychonauts 2.

Yeah, I think we can safely say 343i are something of a hot mess, even with Staten back, because at the end of the day he's still just one guy that has to work with a good handful of upper-management types and I can guarantee that Chris Lee wasn't the only or even likely the biggest bottleneck on that side of things, some of those actual individuals are probably still at 343i in upper-management positions I'd wager.

There'll probably need to be bigger reformation with upper-management to truly get 343i as a whole back 100% on track. I do understand the SEGA (in particular, Sonic Team) comparison but the situation is a bit different there IMHO; Sonic Team can still put out quality work and do so timely, just look at the recent Phantasy Star Online Universe as an example. It might just be more an issue with IP burnout for them but Sonic Team also have a habit of putting the wrong people into management positions...

...so maybe not all that dissimilar from 343i after all :pie_sfwt:

How about comparing Halo with Halo instead of GOT and TLOU2? Like it doesn't even make sense. Halo is a long-standing franchise already. You would be fine to pay $60 for the campaign of COD too?

GOT multiplayer was surprise-released months after the game came out. Factions was never announced officially. Nobody was expecting those modes at all.

Wow, this is ULTIMATE DENSITY! All three of those are major AAA releases, directly from platform holders, that's why I made the comparison. Are you saying TLOU isn't a long-running franchise? It's been around since 2013, that's longer than some other massive AAA franchises around today.

Also you don't seem to get the GoT MP; it was a "surprise" release but the interval of timing between its release and the original SP content wasn't very long. Enough to easily justify delaying the SP release for when they were ready to drop the MP, going by some of the logic saying Halo Infinite should be delayed to ready co-op and Forge if they're only about six months away after launch.

Factions is basically a kitted-out version of the original MP from TLOU 1, which was included with the original release. Everyone assumed that was going to be the case again for TLOU 2, then ND announced a delay of the MP. Then only after that did they give the reason why. If everyone was okay with them delaying TLOU 2 MP for a revamped MP in Factions that's supposedly expanded enough to be its own game years later, why are some of those folks angry with Halo Infinite co-op and Forge being delayed a few months after launch, when they'll be coming as free updates to those who bought Infinite, and likely greatly expanded (Forge mode anyway) compared to past versions?

What's really changed between those two games to justify reasonable understanding and satisfaction with content delay (and splintering off to a new product altogether) for one of those games coming years after the original release, and all this hostility, rage and disappointment with content delay for the other game that's only a few months after the original release, and coming free for those who bought the original release?
Halo was known for its multiplayer and now that part is F2P with mtx/battlepass instead so now you only pay $60 for the campaign and that's it. How would you call that then?

Democratizing choice for the Halo players that only play MP by not charging them $60 for a single-player campaign they may not've touched? If your argument is that those in for the single-player are getting ripped-off, well the co-op campaign is still coming to them as a free update, and if Hivebusters is anything to go by then additional story campaign DLC will probably be made as free updates to those who purchase the Halo Infinite campaign.

You don't really have anything to stand on for this one bud xD.

I wondered how 343i were gonna drop the ball again. I look forward to co-op and Forge launching broken and in-complete a year after launch, and watching 343i scramble to blame COVID, fans, and supporting so many platforms for all their ills.

That's some pessimistic way to look at things :/

Appreciate the response bro, it was a very soothing and ensuring one that calmed me down some. Seeing those dirty milkers in your avi helped a little too.

I'm going to hope what you're saying is correct because I'm not sure how the design and development goes but leaving out Forge mode is a huge, huge disappointment to me. There's nothing like carefully crafting and pouring in thought and creativity in to a map you want to bring to the table for others to play on and have fun with. I'm hoping they will allow for players to create a Big Team Battle CTF type map because in Halo 4 I tried to do that and there wasn't an easy way to get the result you wanted. I think it actually wasn't built for CTF centered creations because I never was able to get 1Flag and 2Flag and Neutral Flag working. That's going to be the best if they can create an excellent Forge mode for the fans. 6 months for Forge is a long time. Hopefully everything goes well, I want this game to be a massive success but man is it looking shaky. I have no idea what will happen with this game and the future of Halo tbh but I hope the gameplay and the community grows stronger and larger than ever before

It would be great if the community can return to the glory days of Halo 2 and Halo 3 with Halo: infinite. Who knows if it will happen though

Yeah man, all we can do is stay optimistic and hope for a best-case scenario. It's kind of sad though that it's something that has to be hoped for, instead of just an assumed guarantee, but that just shows how much unquestioned trust 343i has lost over the years with even some hardcore Halo fans, let alone others.

Even in the case Halo Infinite is overall a big success and brings things back in a big way, IMO there should be a little more trimming and reorganization of the upper management at 343i. Getting Staten back was a big positive, and while they got Chris Lee out (who was somewhat responsible for some of the issues going on), eyes are still on Bonnie Ross. For me they're also on Matt Booty; he should've kept a tighter leash of quality control and productivity workflow/timeliness on 343i all things considered.

They won't rebuild the game for only Series consoles and PC at this point so I don't see a problem with the XB1 version.

But the talk is real, on all boards, and the negativity snowball is rolling. It's a real bummer after the positive multiplayer talk. Going by past situations Microsoft are listening to the community, so we'll see what they're doing. Maybe they can get all their studios to come in and collaborate and get the content in before launch.

Yeah, I hope this doesn't derail the positivity surrounding the game. Though, again, it's a missed opportunity by MS/343i to take a page from Sony's book. Sony ALWAYS pairs/drowns out potentially bad news with some good news they put the spotlight on, either at the same time or within a day at most (seems like). It's actually a very good strategy to soften the blow of bad news and it works particularly well for them because that "good" news doesn't have to be anything amazing; the gaming press is (rightfully or wrongfully) pretty lenient with them so they'll puff up the good news (if there's any) for all they can.

Once again MS/343i didn't quite do that; this content delay should've been paired with something else, ANYTHING else. A sneak peak of the campaign, an announcement for a new flighting drop, something. I hope they have something really good Halo-related to announce & show off at Gamescom, that'd go a long way to wash away most of the disappointment folks are feeling over the delayed content.

One more thing and I'll try to be as kind as I can but, it's a complete failing on 343i that they can't handle development of their own game without pulling in resources from multiple other teams. Especially true if they'll end up needing to do that AGAIN. Between that and rebuilding the engine, overhauling tons of the graphical quality etc. it feels like they clearly bit off more than they could chew. What in the world convinced them to try pulling off an OPEN-WORLD Halo game on the Xbox ONE?!? That's something they should've saved for a purely next-gen (Series) platform.

Whatever happens from here, from now I think Microsoft are going to scale back budget for 343i immensely, and probably deservedly so, until they can prove they can make Infinite an unquestioned success.

Told you all, this clown knows nothing.

Cut him some slack; totally possible 343i may've decided after the date to revamp co-op & Forge or add in more content & features. That is always something that could've happened.

Although if it did it begs the question: why?
 
I also think that COVID productivity loss is a bit too overstated… in many cases good teams have been way more productive, but if you were keeping them productive by breathing on their neck and applying social/peer pressure to keep each other in the office (and you have swaths of contractors or newbies that do not really care for the product their are working on or cannot work well without constant supervision…) well yes…

This sounds more than a bit inconsiderate. You're underplaying the impacts of work-from-home on massive AAA game development teams, not just from a productivity but also a security standpoint, to try implying that studios shouldn't be mentioning COVID as a factor as much as they are, even if it's in fact a major factor for transitional problems in large-scale software development?

Lol ok :goog_rolleyes:

Lol at the apologists here.
But like said in the Video, the BEAUTY of being a live service game... right??

I guess just like how The Order 1886 is the "BEAUTY" of being a single-player full-priced game...right??

I swear these threads bring out the dumbest hot takes from people :/...

TBH i really dont like how 343 is taking all the heat for certain things. They have there fair share in this song and dance but its really Xbox that failed them as a publisher, They placed unrealistic expectations and added pressure in there PR pitch when trying to hype the series boxes, Remember "eats monsters for breakfast"? Etc etc. and then infinite is finally revealed and its like wow….. yeah ok this aint it chief, just one of many traps laid by team xbox on a already pressure cooked 343 team.
And now instead of standing in solidarity with your dev team after setting them up for failure with a launch release date that cleary was not ready, they leave them left out to hang dry. I see why bungie left.

So you're going to blame the entire console division? Not even the publishing label of the console division? How about at least trying to be rational and look at Matt Booty, because that's probably who you want to lay blame on but didn't even think of.

In which case, I'd agree that Matt deserves a few side eyes; he's supposed to be managing the non-Zenimax studios and while he's done a good job with more or less the rest of them (Rare, Coalition, Playground Games, Turn 10 etc.), it doesn't seem like that has been the case with 343i. The messy nature of Infinite's development is testament enough of that, he's probably given 343i too much autonomy.

Otherwise so much of the rest of what you're saying here is just a bunch of poorly correlated bullcrap that has nothing to do with the immediate situation. Feel how you want about that other stuff but it's not specifically pertinent to 343i. Also, how was Microsoft unrealistic to expect a game in development since at least 2015 to be ready for a release by 2020?

Leave that solidarity stuff for Twitter; this is business and 343i has to carry their own weight.

They have to deliver a Stella campaign and all will be forgiven. Removing co op just highlights even more how much they need to nail campaign and multiplayer.

If this is swimming in 8s it's a bust for them. Obviously there will be the odd 8 but it needs to be received by 9, 9.5s and 10s imo.

Yep, that's the consequence of having a smaller spread of content to offer, all eyes are focused even more intensely on what's actually present. I have faith the campaign has been significantly strengthened, but that also means it's inevitably going to get compared to Sony's 1P story content, even if they're not directly comparable due to genre differences (there's certain types of characterizations and story beats for a sci-fi war drama you won't get in a post-apocalyptic survival-horror zombie drama or samurai tale).

The media are gonna salivate wanting to make those comparisons.

It's even worse when you realize the generation started a year ago.

Uh, what? They've had almost all the same multiplat releases as PS5, better system OS feature support and stability, and a good string of platform-exclusive content coming starting this summer and continuing into the year.

Yes, Halo Infinite co-op and Forge being delayed sucks, but stop this hyperbolic nonsense pretending Xbox's been in some disaster mode since last November. Goggles couldn't be more foggy to think that.

Plausible leak here...



Jesus Christ if this is all true, then it's not a good sign at all. Gives me MASSIVE Sonic X-Treme vibes where core game design features and code was being changed right up to mere months before launch. Each change costing tons of progress and breaking other features in the code, stress piling on etc. If this is all true I almost expect to hear from an employee getting sick to the point of almost dying trying to fix everything up.

Unfortunately there's no way to verify if this leaker is legit; this could all be fanfiction. But some of the specifics they go into make it feel as if it could be legit. And again, if it is, then this game's development has been an unmitigated disaster. The sort where Microsoft has no choice but to potentially cut 343i loose and build a new internal studio to handle the property going forward. Retain as much of the key creative talent (because I honestly don't think they're the problem), gut as much of the upper management as possible, keep Staten involved and maybe try getting another series vet to join back. Any creative talent that can't stay would hopefully get positions at several of the other 1P studios (Coalition, Playground, Turn 10, iD, Bethesda, Rare, Ninja Theory etc.)

They'd basically have to give Halo the God of War 2018 treatment if Infinite does not hit hard and strong because if this leak is actually true, there's a high chance Infinite will end up mediocre.

And I HATE to have to consider that a possibility, yet here we are.
 
No. Picture scenes from war, action, spy movies etc... There are a bunch of scenarios where cooperation exists when allies are separated. Games should start exploring that.
Like A Way Out or It Takes 2?

Gears 5 did it as well. Open world coop exploration is a bit harder to implement than those scenarios though.
 
Gonna need some receipts.

Literally anybody could have posted that as made up stories. There's a reason that the mods over there deleted that post.

I'm sure everyone will just accept it as facts though even if a bunch of it ends up debunked in a post mortem later.
 
... They'd basically have to give Halo the God of War 2018 treatment if Infinite does not hit hard and strong because if this leak is actually true, there's a high chance Infinite will end up mediocre.

And I HATE to have to consider that a possibility, yet here we are.
The reason for my pessimism is that, believe it or not, Halo Infinite is 343i giving Halo the God of War 2018 treatment. Or, at least, their version of it. Rumour is they're even trying to copy its one-take camera for the campaign. What continues to concern me about Halo Infinite is that this is 343i abandoning their previous attempts (Halo 4 and Halo 5) at the franchise and basically starting over... and 343i were absolutely clueless as to how bad what they had made really was. They legitimately thought Halo Infinite in its original form was going to own E3. And so, after the most disastrous AAA reveal in seemingly industry history, they went into panic mode. They dropped the director, brought in Joe Staten, delayed the game an entire year mere months from its original launch date, and brought on several more contract studios to get the game in shape. And after all that time, effort and money... 343i are still cutting core features. If Halo Infinite shits the bed, 343i will have had more time with Halo than Bungie did, and will have failed three times in a row to deliver one competent game that the fan base embraced. That's not the time for another reboot, another reinvention, or another reimagining - that's the time for firings and closures, in my opinion.
 
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No. Picture scenes from war, action, spy movies etc... There are a bunch of scenarios where cooperation exists when allies are separated. Games should start exploring that.

The only way that works properly is if you sat and watched the other 3 people play thier levels. Lame. If I wanted to watch a movie, I'd play Kojima game.
 
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