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Regardless of frame rate... I refuse to buy any game that has screen tearing.

I don't care if it happens in one level at the beginning of the game, or if it happens only every once in a while. If the game has screen tearing or adaptive vsync, I will not buy it, PERIOD.

I can't believe even with all the power of the brand new consoles, we still have to put up with screen tearing. What's so hard about enabling vsync?

Vsync has almost no consequences these days. Double-Buffered vsync isn't even really used anymore, so you don't have to worry about your frame rate going from 60-30 for example or from 30-20.

It upsets me that games still use adaptive vsync rather than triple-buffered vsync that allows the frame rate to drop to say 58fps without screen tearing.

Will you get a couple stutters? Sure, but at least the image will be clean and not all cut up and broken. Not sure how anyone can think a sliced up image looks better than a couple stutters every now and again.

End of rant.
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
Just force VSync what are you talking about

I think he is talking about on console.
In which case good for him.
Everyone should have standards.

Is screen tearing much of an issue.
Dont think ive experienced screen tearing on console in years.
But then again i mostly play on PC and my monitor has freesync so I dont think I would have noticed screen tearing even on XB1X.
 

Blond

Banned
I think he is talking about on console.
In which case good for him.
Everyone should have standards.

Is screen tearing much of an issue.
Dont think ive experienced screen tearing on console in years.
But then again i mostly play on PC and my monitor has freesync so I dont think I would have noticed screen tearing even on XB1X.
Ubisoft screen tearing has improved but for a while it wasn’t uncommon to have a screen tear work itself top to bottom slowly down the screen for like 10-20 seconds, it was weird and obvious!
 

Orion2

Banned
yeah this is one of those things that has more to do with incompetent devs than game/platform, Full VSync, rightly paced/capped frames, 16xAF, clean TAA, clean motion blur, options to turn off motion blur and screen effects like vignette, CA, film grain etc. no load screens, should be a basic QA must rule to publish a native PS5 game on PS5

all of these quality of life/picture quality options have virtually no impact on performance or development time increase or anything like that, any legit game dev should be able to ensure this things in his game in like a day or two of work on a modern platform like the PS5
 
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Skifi28

Member
How does that affect me?

pMsxSSJ.png
 
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Mister Wolf

Member
Sounds like you need a "next gen" display and a console capable of utilizing its VRR feature. I would recommend the QN90A.
 

Kuranghi

Member
I saw this video in the other thread and thought of you OP:





Sad America GIF


I feel you.
 
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01011001

Banned
then get a PC and a freesync/G-Sync display, or get an Xbox and an HDMi2.1 VRR or Freesync compatible TV
no tearing on any game (aside from the odd game here and there that simply don't support it... which happens, but is rare)

not sure if that's still the case on Series X, but at least the One X also forced V-sync in games that did have tearing, as soon as you set your system to 120hz output. not sure if the Series X does this for native games as well tho.
 
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Guilty_AI

Member
They probably use adaptative precisely because they know the game will keep having large frame drops constantly.

Honestly i kinda agree with you. If its gonna keep dropping all the time, they should just lower the quality in order to get smoother 60 fps or lock the game at 30.
 
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I have a PS5 so no VRR for me. I have a FreeSync compatible display that I used to use on PC, but I’m not buying a new monitor with HDMI 2.1 just for developers to be lazy.
 

MrFunSocks

Banned
I can't believe even with all the power of the brand new consoles, we still have to put up with screen tearing. What's so hard about enabling vsync?
Well only one console has to put up with screen tearing.....

I think he is talking about on console.
In which case good for him.
Everyone should have standards.

Is screen tearing much of an issue.
Dont think ive experienced screen tearing on console in years.
But then again i mostly play on PC and my monitor has freesync so I dont think I would have noticed screen tearing even on XB1X.
If you've played on consoles and not on a freesync monitor on an xbox then you've experienced screen tearing.

yeah this is one of those things that has more to do with incompetent devs than game/platform
Nah, screen tearing can be completely eliminated by the console supporting VRR, like Xbox does. That's the better option as it doesn't use any resources and allows the framerate to scale up with better hardware in the future.
 
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Cool, you can use all that money you save to buy a decent tv. You'll solve your own problem!
Thing is…. I like my monitor and there is only 1 monitor in the size I want that supports HDMI spec VRR and I don’t really want it. I like the monitor I have now. Just wish developers didn’t fall back on the idea that people will just buy VRR displays to code their game poorly.
 
I don't care if it happens in one level at the beginning of the game, or if it happens only every once in a while. If the game has screen tearing or adaptive vsync, I will not buy it, PERIOD.

I can't believe even with all the power of the brand new consoles, we still have to put up with screen tearing. What's so hard about enabling vsync?

Vsync has almost no consequences these days. Double-Buffered vsync isn't even really used anymore, so you don't have to worry about your frame rate going from 60-30 for example or from 30-20.

It upsets me that games still use adaptive vsync rather than triple-buffered vsync that allows the frame rate to drop to say 58fps without screen tearing.

Will you get a couple stutters? Sure, but at least the image will be clean and not all cut up and broken. Not sure how anyone can think a sliced up image looks better than a couple stutters every now and again.

End of rant.

Input lag? I guess if all you play is story games lul
 

Kagey K

Banned
Thing is…. I like my monitor and there is only 1 monitor in the size I want that supports HDMI spec VRR and I don’t really want it. I like the monitor I have now. Just wish developers didn’t fall back on the idea that people will just buy VRR displays to code their game poorly.
Well technology isn't going to wait for you.

There are going to be advancements, and either you grow with them or get left behind.

It's your choice, not theirs.
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
If you've played on consoles and not on a freesync monitor on an xbox then you've experienced screen tearing.
Nah, screen tearing can be completely eliminated by the console supporting VRR, like Xbox does. That's the better option as it doesn't use any resources and allows the framerate to scale up with better hardware in the future.


Ive had a 1440p Freesync monitor since like 2016/7
So its been years since I experienced screen tearing and before I had my 1440p monitor I played at 1080p and even my Launch Xbox barely had screen tearing.

Are there any titles that are notorious for screen tearing?
 

YCoCg

Member
I have a PS5 so no VRR for me. I have a FreeSync compatible display that I used to use on PC, but I’m not buying a new monitor with HDMI 2.1 just for developers to be lazy.
Sony should be getting around to that soon, then all your problems will be gone.
 
I hate screen tearing I put assassin's creed valhalla on 30fps just to avoid screentear. What is the reason that, that game tears at 60fps?
 

nbkicker

Member
Yeah screen tearing does my head in, was so glad when i built my big gaming pc two yrs ago, although at least it better then in the xbox360/ps3 days as some games on there i just stopped playing as it was doing my head in
 

Daymos

Member
This is a good thread, it makes sense to hate screen tearing.. it's much more reasonable than the endless topics about "waahh 60 fps or I'm telling my mom!!"

The final fantasy pixel remasters have screen tearing, I'm waiting to see if there's a switch version of them... but I certainly won't buy that if they have tearing on console.
 
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Vsync does have consequences in that it adds quite a bit of inputlag. Now that is on PC and consoles could be a different story but I don't see why it would of it's the same process.
Here's the thing though. Most games that tear use adaptive vsync which means that vsync is active until the frame rate drops, then it deactivates it and tears. So for the most part, vsync is on and as far as I know (from experience on PC) when the frame rate drops below 60fps, vsync can still be enabled, you'll just get a stutter instead of a tear and also, running below 60fps will reduce input lag regardless. I know this because I used to play Rocket League at 58fps just to keep vsync on and have no input lag. As soon as I uncapped the frame rate and let the monitor basically cap it at 60Hz, the input lag was unbearable. No tearing either way.
 
I don't care if it happens in one level at the beginning of the game, or if it happens only every once in a while. If the game has screen tearing or adaptive vsync, I will not buy it, PERIOD.

Is it an OCD or spectrum/autism thing? Not meaning that comment to be rude, genuinely asking.
 
Is it an OCD or spectrum/autism thing? Not meaning that comment to be rude, genuinely asking.
I hate screen tearing with a passion. Something I developed during the PS3 era. Most PS4 games (especially exclusives) were free of any tearing, so it wasn't so bad, but I'm starting to see it crop up again in some PS5 games and it makes me sad. I think it's because of the push for 60fps. It's much harder to sustain 60fps all the time than it is to sustain 30fps.

I'm sure it will get better as time goes on. I remember a lot of early PS4 games tearing (such as Call of Duty Ghosts).
 

Shut0wen

Member
I think he is talking about on console.
In which case good for him.
Everyone should have standards.

Is screen tearing much of an issue.
Dont think ive experienced screen tearing on console in years.
But then again i mostly play on PC and my monitor has freesync so I dont think I would have noticed screen tearing even on XB1X.
Screen tearing is the worst on xbox one, was pretty bad on fallout 3 and nv on the 360 and was even worst on red dead redemption for ps3
 
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