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VGTech: A Plague Tale Innocence PS5 vs Xbox Series X|S Frame Rate Comparison

Jack Uzi

Banned
Lots of tearing in that PS5 chart, Series S has VRR so will have a better ride even with that version. Another one for Series X.
tenor.gif
 
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super dated and mediocre seems like an unfair stretch... it's a beautiful game
APlagueTaleInnocence_x64-2019-05-05-04-36-37-361.jpg
Well, I don't agree 🤷‍♂️

The animation is really, really dated. Especially the facial animation. I'm sure you can get some nice screenshots but to me it doesn't look great in motion. The kindest thing I can say about the graphics is that it's inconsistent. The lighting looks allright at times I guess.

Compared to some of the best looking PS4 games, it falls completely flat.
 
Or it could be as simple as the PS5 version needing a patch like we have seen in previous games for either console. I don't see anyone can come to definitive conclusions from a single game when we've seen stuttering and tearing from both consoles in the past. As it is, the XSX version is the superior performing console version in this case and there is no arguing that.

I don't disagree that a patch can/will fix things for the PS5. I wouldn't be surprised if the fix is simpler just a lower resolution, though, whatever is most within their available time and resources.
 

Skifi28

Member
We have the DualSense, boys.
They did a fantastic job with the implementation which I can't praise enough, especially when compared with other recent ports like Doom where they did the bare minimum.

I don't disagree that a patch can/will fix things for the PS5. I wouldn't be surprised if the fix is simpler just a lower resolution, though, whatever is most within their available time and resources.
I really doubt they would bother to patch something that affects one scene of one level of the game. Even then it barely registers, other than people yelling at clouds.
 
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ManaByte

Member
The animation is really, really dated. Especially the facial animation. I'm sure you can get some nice screenshots but to me it doesn't look great in motion. The kindest thing I can say about the graphics is that it's inconsistent. The lighting looks allright at times I guess.

It's not dated, it's just low budget by a small team. This isn't a $200M Naughty Dog game with a thousand people working on it.
 

Topher

Gold Member
So how far down the pecking order is "more stable frame rate"?

- Resolution
- Frame rate
- Screen tearing
- "More stable frame rate" In other words, not being the lowest minimum rate?

Let me guess. For this game, "stable frame rate" is the most important factor this time.

Am I doing it right?

Screen tearing and volatile frame rates are always going to be much more noticeable than adjusting resolution, at resolutions this high anyway.
 
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Md Ray

Member
Remember the OMG PS4 Pro has 64 Render Output Units and X1X only has 32 :messenger_face_screaming: Fortunately 32 RoPs was adequate for X1X and other "more important factors" like higher CU count, memory bandwidth and overall Teraflops ruled the day, Xbox One X takes the cake for performance all day long even if it only had half the RoPs.
Rasterization throughput was still higher on the One X: 4.4 Gtri/sec vs 3.6 Gtri/sec on Pro. So it makes sense.

However, PS5 GPU is capable of almost 9 Gtri/sec vs 7.3 Gtri/sec of Series X.
sUET9U8.jpg
 
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TGO

Hype Train conductor. Works harder than it steams.
They did a fantastic job with the implementation which I can't praise enough, especially when compared with other recent ports like Doom where they did the bare minimum.
They did, I actually felt the bush a the left side of the Dualsense as she brushed past it.
I went back did again & again 😂
Wait didn't sound right 😳
 
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The warring is ridiculous. Both consoles are very close but Sony needs to get on the vrr train and give the ability to force 120 hz like the series x does.

I'm sure they are working on it but no idea why it's taking them so long. I don't honestly believe they abandoned VRR since they were marketing it as a feature with the PS5. Same thing goes for the expandable storage.
 

Kuranghi

Member
I had the option to play it at 1440p 60fps or 4k 30fps and chose the latter.

The game is stunning in native 4k maxed out. They should have at least given people the option. But the fact that they reduced the settings from the last gen versions in order to get 60fps tells me this was a rushed port.

I just realised I have this on Steam via family sharing, so even though I got my free PS5 copy just there I'm gonna give it a go and see if I can do 4K30 maxed out (on a GTX 1080) without too much fucking around. Can you give me a rough idea of overkill settings that can be turned down without affecting IQ too much? I see on PCGamingWiki it has forced TAA, did you think it still necessary at 4K or did you disable it via ini?
 

Md Ray

Member
I just realised I have this on Steam via family sharing, so even though I got my free PS5 copy just there I'm gonna give it a go and see if I can do 4K30 maxed out (on a GTX 1080) without too much fucking around. Can you give me a rough idea of overkill settings that can be turned down without affecting IQ too much? I see on PCGamingWiki it has forced TAA, did you think it still necessary at 4K or did you disable it via ini?
I can give you exact PS4 equivalent settings, if you want, you will have to tweak the ini file, as it's not possible to get exact match just from in-game settings.

As for TAA, I believe it's necessary even at 4K.
 

Kuranghi

Member

Its not hard to understand, in a game where you don't need fast reactions and a big part of the enjoyment is stopping to take in the scenery a higher framerate is almost meaningless compared to having a much higher resolution. Do you never stop and look at things in games?

*blows raspberry*

People have different priorities on what they do in games, maybe you always prefer to have lower input lag and smoother animations over a spatial resolution increase, but some people don't gaf about that. Pretending your opinion about fps is always objectively correct in every game makes you sound like a submental.
 
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Kuranghi

Member
I can give you exact PS4 equivalent settings, if you want, you will have to tweak the ini file, as it's not possible to get exact match just from in-game settings.

As for TAA, I believe it's necessary even at 4K.

I think from what I saw back when it came out I can do around 1800p max settings and keep 60 fps so probably 4K30 max will be fine, I'll send you a PM if I get in a pickle though, ta.
 

GHG

Gold Member
I just realised I have this on Steam via family sharing, so even though I got my free PS5 copy just there I'm gonna give it a go and see if I can do 4K30 maxed out (on a GTX 1080) without too much fucking around. Can you give me a rough idea of overkill settings that can be turned down without affecting IQ too much? I see on PCGamingWiki it has forced TAA, did you think it still necessary at 4K or did you disable it via ini?

Provided you have a 2070 super or better/equivalent you should be able to do locked 4k 30fps without needing to tweak anything. I just had everything on max and turned off chromatic aberration and had a great experience.

Its not hard to understand, in a game where you don't need fast reactions and a big part of the enjoyment is stopping to take in the scenery a higher framerate is almost meaningless compared to having a much higher resolution. Do you never stop and look at things in games?

*blows raspberry*

People have different priorities on what they do in games, maybe you always prefer to have lower input lag and smoother animations over a spatial resolution increase, but some people don't gaf about that. Pretending your opinion about fps is always objectively correct in every game makes you sound like a submental.

Honestly it's a boring discussion because these people flip flop on a weekly basis dependant on what game is being discussed. This week 30fps is horrible and shouldn't be considered but when flight sim releases on console 30fps will suddenly be forgiven again and it's ok.

It always depends on the game. Some games benefit more from higher fps than others. And the bottom line is that if someone is adamant that 30fps is unacceptable in all circumstances then quite frankly they shouldn't be gaming on consoles at all.
 
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yamaci17

Member
nice to see series s doing fine in recent updated games, i only wish every game out there was optimized like doom eternal so the 1080p 60 could be guaranteed and everyone are happy with better graphics
 
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It's not dated, it's just low budget by a small team. This isn't a $200M Naughty Dog game with a thousand people working on it.
I don't care about the reason? To me it looks dated. I'm not saying the game couldn't be enjoyable, but it's not like you play it for the graphics. Which you shouldn't do anyway.

Of course a big budget game made by a big budget studio, made as a PS4 or PS5 exclusive is going to look much better. But still? It looks very, very dated to me.
 
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Md Ray

Member
Just chill out, this is all getting so tiresome. We all know both consoles have advantages and disadvantages, this tech stuff has been floating around for ages. It was interesting before we saw the games but now we can see how these consoles stack up in the games themselves. They are very close and both will improve as the generation unfolds, so enjoy it.
I'm chill, dude. What's your problem?
 

Stuart360

Member
I don't care about the reason? To me it looks dated. I'm not saying the game couldn't be enjoyable, but it's not like you play it for the graphics. Which you shouldn't do anyway.

Of course a big budget game made by a big budget studio, made as a PS4 or PS5 exclusive is going to look much better. But still? It looks very, very dated to me.
Can i ask what you played the game on because i played it on PC maxed out and the game is stunning.
 

RowdyReverb

Member
I was torn about playing this on PS5 vs. Series X since it’s included with both subscriptions. Ended up playing on PS5 for the DualSense support, which is neat but not earth-shattering
 
Screen tearing and volatile frame rates are always going to be much more noticeable than adjusting resolution, at resolutions this high anyway.
It's more a question of how relevant is it at this kind of frame rate and resolutions? Sure there is a win, it's better with VRR, etc. but seriously it's not like the PS5 version was near Bloodborne (frame pacing issues) or Hitman 3 in some level on the series x (where it hovers in the 50s--constantly. If you don't have a VRR capable TV it's annoying compared to 60fps, but hardly a deal breaker, or even something worth arguing about).
 
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Bitch, I clearly said that Series X maintained 60fps better. Are you blind? You need to get Phil's cock out of your ass and stop attacking everyone at the slightest perception of grief against your plastic box. Pathetic Xdrone.
Good to see the fair moderating here. 😕
 
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