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Sony Is Not in an 'Arms Race’ With Microsoft, Says PlayStation Boss

Zeroing

Banned
Sony always owns the IP for games they fund themselves
YES here is a backstory on why Sony own all the IPs they fund.
It all started with 2 little games called Crash Bandicoot and Spyro the Dragon who became mascots of Sony, but the company did not own the IPs, after a lot of shuffle and merging, the rights to the intellectual property were acquired by Activision in 2008.

Sony learned the lesson and now, they own any IPs they publish/fund
 

BadBurger

Is 'That Pure Potato'
I'll just say that both companies seemed to have made wise acquisition decisions in the past. The companies they've acquired have essentially become synonymous with their own name, their brand. For example, when one readers "Naughty Dog" or "Sucker Punch" in the context of gaming they immediately think of Sony and/or PlayStation.
 

Shmunter

Member
YES here is a backstory on why Sony own all the IPs they fund.
It all started with 2 little games called Crash Bandicoot and Spyro the Dragon who became mascots of Sony, but the company did not own the IPs, after a lot of shuffle and merging, the rights to the intellectual property were acquired by Activision in 2008.

Sony learned the lesson and now, they own any IPs they publish/fund
Jim will probably fuck it up
 

Roberts

Member
MS a company worth what, 2T? Can’t push out exclusives as good as it’s competition worth significantly less tells you all you need to know about quality of quantity in terms of studios.
If MS tried to make the games Sony makes, I would maybe agree, but they are doing their own thing. And as someone who has played exclusives from both consoles, I truly believe that the quality is no worse. Just different. There is just as much passion, creativity, talent invested in Sea of Thieves as there is in, let’s say, God of War.
 

Haggard

Banned
If MS tried to make the games Sony makes, I would maybe agree, but they are doing their own thing. And as someone who has played exclusives from both consoles, I truly believe that the quality is no worse. Just different. There is just as much passion, creativity, talent invested in Sea of Thieves as there is in, let’s say, God of War.
Metascore 94 vs 69....

Sorry, but this comparison is ridiculous beyond any genre and platform borders.
 
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That’s great business tactics - why not go $5B over what Sony bid. What I am saying is that I doubt “MS just went with 7.5 at once”.
The point is that MS went with 7.5 in order to wrap the talks. If they proposed 5.5 or 6, there could be delays - bargain and so on.
 

Zeroing

Banned
If MS tried to make the games Sony makes, I would maybe agree, but they are doing their own thing. And as someone who has played exclusives from both consoles, I truly believe that the quality is no worse. Just different. There is just as much passion, creativity, talent invested in Sea of Thieves as there is in, let’s say, God of War.
why fans do not know the history behind their favourite company ?
what passion does MS has? they forced Rare to make Kinect games...
They shut down studio after studio in the xbox 360 gen, then for the middle gen they relied on Kinect games and their 3 IPs.
If anything what you just said about Sea of Thieves says how resilient those people at Rare are.
 

T0minator

Member
Random acquisition that gets you Obsidian along with the Outer Worlds 2 and Avowed? I'll take it.

And whatever they may want to call the Bethesda acquisition, it is quite literally one of the smartest ever acquisition related investments in gaming history. If not #1 it's damn near to the top.

Microsoft owns Fallout, Elder Scrolls, id tech engine, Doom, Wolfenstein, Starfield, Redfall, Prey, Dishonored, Shinji Mikami's studio Tango Games etc. Even the timed exclusives Deathloop and Ghostwire: Tokyo for PS5 are now Xbox first parties. They will be dropped into Game Pass when the time comes. Xbox may have an exclusive Indiana Jones game by the looks of the Microsoft strategy so far with Redfall and Starfield. Unless Disney insists otherwise, Microsoft is probably already making that move, and considering what they're doing with cloud gaming across all platforms including android and iPhone and Game Pass on both Xbox and PC, they may have plenty enough to woo Disney on the Indiana Jones exclusive.

That Pirates of the Caribbean expansion for Sea of Thieves is just another sign of their collaboration with Disney.

The simple thing about this is that these acquisitions weren't just "random," they were all smart, all well timed. Playgrounds was an excellent pickup. Ninja Theory was also a very smart buy as well. So was Doublefine and InXile. Everything plays perfectly into Microsoft's current and future strategy. Obsidian and now Bethesda certainly was no accident. Someone has a new vegas followup in mind for certain.



This gets so old and tired lol. 343 are delivering the best looking and most ambitious looking Halo game ever. The game is looking like a homerun, so they may not exactly be the best example. It isn't a major surprise that a team with such big ambitions couldn't make launch date in the middle of a global pandemic.
Sony's smartest move in the past couple years was getting Insomniac. Smart, logical acquisition and one that was developing over the years.
XA3wxWr.jpg
bjHNVm0.jpg
 
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CC-Tron

Neo Member
Metascore 94 vs 69....

Sorry, but this comparison is ridiculous beyond any genre and platform borders.
GOW was played for a week or 2 and is now history until it's next iteration. SOT continues to grow over time and will still be growing long after the GOW sequel is also history. Sony's games don't have legs and they are looking towards multiplayer games for a reason.
 
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sircaw

Banned
GOW was played for a week or 2 and is now history until it's next iteration. SOT continues to grow over time and will still be growing long after the GOW sequel is also history. Sony's games don't have legs and they are looking towards multiplayer games for a reason.
I preferred watching The Shawshank redemption than watching 6 months of love island and big brother, but hey, that's just me. "lollipop_disappointed:
 
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Not in arms race but don't mind we just picked 3 studios in under 1 year.

Not In arms race but don't mind we continue to money hatt big 3rd party games.


STFU with PR nonsense Jimmy. Just be straight honest, all this good guy talk don't look good from your mouth. Lol
 
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Haggard

Banned
GOW was played for a week or 2 and is now history until it's next iteration. SOT continues to grow over time and will still be growing long after the GOW sequel is also history. Sony's games don't have legs and they are looking towards multiplayer games for a reason.
Growing by "almost reaching launch numbers" :messenger_tears_of_joy::messenger_tears_of_joy: for a short burst until the numbers dwindle again until the next big update.
Interesting definition of "growing". Usually you`d call that "being forcibly kept alive".

The game released as a mess. If slowly trying to fix a mess is your definition of "having legs"......I´m at a loss for words.

I preferred watching The Shawshank redemption than watching 6 months of love island and big brother, but hey, that's just me. "lollipop_disappointed:
That is actually a terriffic comparison. Cudos.
 
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ksdixon

Member
Yep. I remember that post. It's already come to pass. Sony has been paying a lot of money for timed exclusives these last few years.

Just off the top of my head.

- Deathloop
- Ghostwire Tokyo
- FF7remake
- FF7remake integrate
- Forspoken
- FF16
- Kena Bridge of Spirits
- Godfall (only 6 months)
- Call of Duty Modern Warfare 2 remake (only 1 month but they still thought it was worth whatever they paid for just 1 month of exclusivity)
- Jade Raymond's new studio exclusive
- Ex-Treyarch devs new studio exclusive
- Ex-Bungie devs new studio excluisve

Then there are unannounced games like MGS and Silent Hill remakes that will likely also be timed exclusive.
after all the bs back and forth those last two better be more than just timed exclusive.
 

Mattyp

Gold Member
Metascore 94 vs 69....

Sorry, but this comparison is ridiculous beyond any genre and platform borders.

Go read the Steam reviews by people who actually play the game.

Do you want one game a year you’ll play for 8 hours of enjoyment or 100 hours what would you prefer?

Even the average time spent on even Grounded would be double that of GoW a Beta title.

Sony knows how to make a single player game, but they have no idea how to make a multiplayer game, anything with legs more than a days playtime.
 
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Haggard

Banned
Go read the Steam reviews by people who actually play the game.

Do you want one game a year you’ll play for 8 hours of enjoyment or 100 hours what would you prefer?

Even the average time spent on even Grounded would be double that of GoW a Beta title.

Sony knows how to make a single player game, but they have no idea how to make a multiplayer game, anything with legs more than a days playtime.
10 hours of excellence trump a 100 hours of mediocrity, easily.
And I want to see how you pack 25 hours in "a days playtime" in this specific comparison.
 
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Third best. They are behind the switch as well.
Perhaps. All I know is PS is smart about how they go about spending their money. They're well on top and the PS userbase is only going up. PS5 also setting record sales compared to PS4.

Yet we still have people in here with the 'Xbox has deeper pockets. Wait until they open the warchest'. Been hearing that for the past decade and nothing's changed.
 
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martino

Member
Yep. I remember that post. It's already come to pass. Sony has been paying a lot of money for timed exclusives these last few years.

Just off the top of my head.

- Deathloop
- Ghostwire Tokyo
- FF7remake
- FF7remake integrate
- Forspoken
- FF16
- Kena Bridge of Spirits
- Godfall (only 6 months)
- Call of Duty Modern Warfare 2 remake (only 1 month but they still thought it was worth whatever they paid for just 1 month of exclusivity)
- Jade Raymond's new studio exclusive
- Ex-Treyarch devs new studio exclusive
- Ex-Bungie devs new studio excluisve

Then there are unannounced games like MGS and Silent Hill remakes that will likely also be timed exclusive.
For most of gen Sony was half if not more of console market share....but strangely you don't see that much people complain about this dominant enought position that allow them to lock lot of famous third party IPs at least temporary.
But when MS own number of studios that count more or less like most bigger publishers (still far from ubi) prepare for monopoly FUD....
Console market segmentation is currently not that ideal.
Publisher segmentation is not in a bad situation at all.

Sony always owns the IP for games they fund themselves, and given these are completely new studios it's not like they have any leverage in negotiations
The real reasons why it's not the easy choice to go see elsewhere if this IP has some success. Continue with Sony or begin again from scratch ?
But what happen when there is a pause or the relationship doesn't continue (Quantic dream, ready at dawn, Thatgamecompany, Supermassive Games, Clap Hanz) . They just find a way to create new IP if they have to.
 
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Random acquisition that gets you Obsidian along with the Outer Worlds 2 and Avowed? I'll take it.

And whatever they may want to call the Bethesda acquisition, it is quite literally one of the smartest ever acquisition related investments in gaming history. If not #1 it's damn near to the top.

Microsoft owns Fallout, Elder Scrolls, id tech engine, Doom, Wolfenstein, Starfield, Redfall, Prey, Dishonored, Shinji Mikami's studio Tango Games etc. Even the timed exclusives Deathloop and Ghostwire: Tokyo for PS5 are now Xbox first parties. They will be dropped into Game Pass when the time comes. Xbox may have an exclusive Indiana Jones game by the looks of the Microsoft strategy so far with Redfall and Starfield. Unless Disney insists otherwise, Microsoft is probably already making that move, and considering what they're doing with cloud gaming across all platforms including android and iPhone and Game Pass on both Xbox and PC, they may have plenty enough to woo Disney on the Indiana Jones exclusive.

That Pirates of the Caribbean expansion for Sea of Thieves is just another sign of their collaboration with Disney.

The simple thing about this is that these acquisitions weren't just "random," they were all smart, all well timed. Playgrounds was an excellent pickup. Ninja Theory was also a very smart buy as well. So was Doublefine and InXile. Everything plays perfectly into Microsoft's current and future strategy. Obsidian and now Bethesda certainly was no accident. Someone has a new vegas followup in mind for certain.



This gets so old and tired lol. 343 are delivering the best looking and most ambitious looking Halo game ever. The game is looking like a homerun, so they may not exactly be the best example. It isn't a major surprise that a team with such big ambitions couldn't make launch date in the middle of a global pandemic.
I don't think the acquisition of Bethesda is good monetarily, didn't their games primarily sale more on Playstation? If so that means their purchase actually lost a lot of value, business wise it actually sounds terrible having to over pay for an acquisition that won't hit old revenue targets.
 

Forsythia

Member
And we still have to see if Zenimax games announced as exclusive really will be full console exclusives instead of only timed console exclusives. Remember that the Xbox CEO said their strategy for Bethesda was 'first or best on Xbox', Phil said they were going to support their existing communities on other platforms and that also had contractual stuff etc.
lol this again
 

Achille0s

Member
It's not about the money mate.

PlayStation has soundly thumped Xbox for decades now with less $$$. The game and hardware sales speak for themselves.

The fact that Xbox have deeper pockets and is still comfortably 2nd best speaks volumes more about Xbox than PS.
They have strong output they don't need to spend like Microsoft and they can't spend like too, Microsoft subscription business model need quantity output so many games with some good AAA and they are feeding their subscribers backlogs, Sony other story they need only quality games that can sell at high price to make profit.
 
Sony and Nintendo won't give if Zenimax stops releasing games an DLC on PS5 and Switch because Zenimax game sales were a tiny portion of PS4 and Switch/WiiU/3DS game sales, specially when compared to their 1st party output.

And we still have to see if Zenimax games announced as exclusive really will be full console exclusives instead of only timed console exclusives. Remember that the Xbox CEO said their strategy for Bethesda was 'first or best on Xbox', Phil said they were going to support their existing communities on other platforms and that also had contractual stuff etc.

MS will continue being the 3rd after the Zenimax purchase, and not only selling hardware, but also regarding total game sales and total with exclusive game sales too.
Christ

picard-facepalm.jpg
 

martino

Member
They have strong output they don't need to spend like Microsoft and they can't spend like too, Microsoft subscription business model need quantity output so many games with some good AAA and they are feeding their subscribers backlogs, Sony other story they need only quality games that can sell at high price to make profit.
Yep there are multiple paths possible....And the more path taken the better in the end because it probably means more tastes and audiences pleased.
 

AllBizness

Banned
Outside of TESO Zenimax shit the bed last gen, and I dont know what to expect of Starfield, I wanted it to take place further into the future like Mass Effect. Looks like Fallout in space, not interested.
 
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Mattyp

Gold Member
10 hours of excellence trump a 100 hours of mediocrity, easily.
And I want to see how you pack 25 hours in "a days playtime" in this specific comparison.

So the hundred thousand steam gamers don’t recognise when a game is shit compared to metacritic reviewers is what you’re saying?

And that it took you 25 hours to finish GoW?

I'd rather pay 69,99$ dollars for high quality games than get fodder garbage like grounded and Crap of thieves for the low.

We don't need 100+ hour bloated pieces of crap like most M$ shovelware games these days.

‘Crap of Thieves’ ‘m$‘ You sure showed me lad, whew 😂
 

Leyasu

Banned
why fans do not know the history behind their favourite company ?
what passion does MS has? they forced Rare to make Kinect games...
They shut down studio after studio in the xbox 360 gen, then for the middle gen they relied on Kinect games and their 3 IPs.
If anything what you just said about Sea of Thieves says how resilient those people at Rare are.
You can’t surely be comparing Microsoft from nearly a decade ago to today and think that it has any bearing?

Unless I am missing something?
 
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Haggard

Banned
So the hundred thousand steam gamers don’t recognise when a game is shit compared to metacritic reviewers is what you’re saying?
99,9% of all user reviews aren`t worth the bits in the DB they`re saved in. There is nothing like objectivity to be found in that moloch. DIfferent people like different things, but just because some people bought a Fiat Multipla that doesn`t make it an objectively less ugly car.

And that it took you 25 hours to finish GoW?
42.
Average game time however is 22.
 
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Roberts

Member
Metascore 94 vs 69....

Sorry, but this comparison is ridiculous beyond any genre and platform borders.
That Shawshank Redemption comparison is pretty good when it comes to GoW. Both very well made, effective pieces of entertainment, but also relatively safe and made for the broadest audience possible. Sea of Thieves is a bit more niche, it is not instantly likeable and based on many SoT threads, it is also widely misunderstood. There could be hundreds of movie and TV equivalents, but here is one from me: Eastbound and Down. So, yeah, it will never score as high as GoT, but what I said, the passion, the craft, the creativity and the vision is totally comparable in quality. But I digress And this is probably the very last time I try to argue about the game with people who haven’t experienced it.
 

Rolla

Banned
Man you seriously need help. Real medical help from real psychiatrist.

You're acting like dude came here and announced he gained the power of flight from a fictional cosmic being. In actual reality, he dared to post an opinion which is different to yours.

And you're telling him to seek Psychiatric help because he doesn't share your opinion?

Yikes!
 

kuncol02

Banned
You're acting like dude came here and announced he gained the power of flight from a fictional cosmic being. In actual reality, he dared to post an opinion which is different to yours.

And you're telling him to seek Psychiatric help because he doesn't share your opinion?

Yikes!
He lives in fucking parallel universe! People from Bethesda even apologized for Sony fans that they will not be able to play Starfield and he is still in denial. It's not normal.
 

Kagey K

Banned
You are mistaking Sony Corporation as a whole as the PS division. The company is huge and has enough money of course, but they are very unlikely to put that much money down for the gaming division. Microsoft by buying Zenimax has done something out of the ordinary, acquiring a major publisher is almost unheard of and something Sony has never done since PS was created.
 

yurinka

Member
Man you seriously need help. Real medical help from real psychiatrist.
Maybe you're the one who has to go, or intead to learn how to be a bit polite and to debate properly providing facts to back your opinions instead of attacking who doesn't agree you.

The previous time MS spent billions to buy a huge IP they kept it multi on its DLC and new games, so I think they can do the same with at least the huge IPs they bought now spending billions. Which matches with what the Xbox CFO said what their strategy for Zenimax was (first or best, which means temporal console exclusive or multi since day one) and what Phil said about to keep supporting the fanbase they have in other platforms beyond their contractual obligations (which I assume that in addition to Deathloop and Ghostwire Tokyo this includes at least Indiana Jones) even if they may have exclusives, which in top IPs I think will be temporal for the previously mentioned reasons. Even if they don't mention them as temporal when announced (as I mentioned previously in the thread MS and Sony have a long tradition of announcing games as exclusives, sometimes even published by them, that end being temporal exclusives).

I was confused by the QD but it does look that those IP are owned by Sony
Yes, in the recent years Sony allowed some 2nd party teams to port games they did for them on PC using other publishers even if these IPs belonged to Sony. Quantic Dreams selfpublished their games, Kojipro released Death Stranding I think it was with 505, ThatGameCompany put Flower and Journey on PC with Annapurna. Giant Sparrow published Unfinished Swan and What Remains of Edith Finch. Edith Finch was a special case because Sony gave it to Annapurna before the publishing it on PS4, so Annapurna published it even on PS4.

I think Sony saw that they didn't plan to use these IP in sequels, back then they weren't interested on PC and didn't plan to work again with these studios for a while, maybe because the studios wanted to go multi. And maybe to thank them for their job allowed them to port them to PC because Sony didn't see an old port of an indie game as a threat, but instead to port it was a big help for the indie studio.

Some time later Sony moved their indie exclusives to something more friendly for the devs: instead of a full exclusive they mostly make timed console exclusive, so the dev gets more money by releasing it in more places. In addition to this, the indie also keeps the IP for themselves so they can get extra money from sequels, and selfpublish the game so they get a bigger revenue share of the PS4/PS5 sales. This also helps Sony because they get the exclusive on consoles, at least for some time, but at a pretty lower cost, so with the same amount of money they can sign more indies. They also changed their mind regarding PC, they are now porting their own old games to PC themselves.
 
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Yeah wait until naughty dog show their next game. It will case of study for this industry

Naughty Dog games are just playable movies. Their gameplay has never been something that other games haven’t done and in most cases have done better. Given they are third person games the case study belongs to Resident Evil 4 and Capcom.

Their main contributions have been high production values and guess what you have to THROW MONEY AT a game to get it at that level. So no. Not even close.
 
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OmegaSupreme

advanced basic bitch
Naughty Dog games are just playable movies. Their gameplay has never been something that other games haven’t done and in most cases have done better. Given they are third person games the case study belongs to Resident Evil 4 and Capcom.

Their main contributions have been high production values and guess what you have to THROW MONEY AT a game to get it at that level. So no. Not even close.
You just described Gears as well by this logic.
 

SLB1904

Banned
Naughty Dog games are just playable movies. Their gameplay has never been something that other games haven’t done and in most cases have done better. Given they are third person games the case study belongs to Resident Evil 4 and Capcom.

Their main contributions have been high production values and guess what you have to THROW MONEY AT a game to get it at that level. So no. Not even close.
You are a joke. Resident evil 4 is an unplayable mess. Maybe early 2000s shit is unplayable today
 
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