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Blur: 11 Years Later | Whitelight

Ribi

Member
this game was played earlier today on pc... yes thats a full lobby
Blur_2021.03.14_-_04.06.13.14_Moment3.jpg
 

Spukc

always chasing the next thrill


One of the very best arcade game ever made, which got pushed to released close to Red Dead Redemption 1, which probably was a way how to ensure nobody is going to play it. It's from Bizarre creations, which is now mainly lucid which created that zoomer trash Destruction Allstars. Other people from that studio dispersed to Playground, Evolution (rip) and the Codemasters (rip).

This is story from very best game analysis youtube Whitelight. So enjoy, it's 45 minutes and well wroth the watch.

don't you fucking tear open this old wound dude

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holy shit am i mad that this game never got anything
this game is basically my life as a student.. playing this smoking and drinking with mates.

fuck all games.. just one more blur match
 

RAIDEN1

Member
I have this game on 360. I think i played it gor about an hour and dropped it. Maybe i should give it a go again since i see people often speak about how great it is.
I just brought a copy of the game...I don't get how Split Second got to go on GamePass and this didn't?
 

Ascend

Member
The saddest thing is that this game really did nothing wrong... It was a great game, a great experience, great fun, with pretty much all features that one would want, and it still flopped and the studio got closed...

Sometimes this world really sucks.
 

Miles708

Member
The saddest thing is that this game really did nothing wrong... It was a great game, a great experience, great fun, with pretty much all features that one would want, and it still flopped and the studio got closed...

Sometimes this world really sucks.
The fact that some features are locked online (like arenas and certain perks) really sucks. But yes, It was as good as it gets
 

IbizaPocholo

NeoGAFs Kent Brockman


While the Project Gotham Racing games were winding down, the developer behind those games - Bizarre Creations - was more than happy to move on to a different game with a completely different set of rules. Taking what they learned from making the Project Gotham Racing Games and applying that knowledge in a very different way by marrying them with some of the tenants of the kart racing genre, the fascinating racing game Blur was born. A very apt name, seeing as the game's speed and unbridled ferociousness could easily create a blurring effect for the mind, but more interestingly, the game would blur the lines between the more cartoony and kid-friendly kart racing games and more realistic racers that had more in common with Need for Speed in its presentation than anything else.

Blur was a game that didn't really set the world on fire when it launched. Despite having a pretty interesting hook and a lot of reasons to play it over other games, it still struggled to maintain a fan base in the way that the game wants you to do within its own mechanics. But why is that? Why would a game being developed from a team that clearly knows what they're doing in the racing genre that had a lot of interesting ideas that made it stand out from the crowd right off into the distance so fast, never to be heard from again? What the hell happened to Blur?
 
Good concept but bad track design.
It took every bad element from Mario Kart when they just needed to copy any other Kart game.
The arena mechanics from MK don't fit with real cars, but this doesn't mean you can't have real cars with powerups, just do something like Nascar Rumble on PSX or SASRT, which is a good racing game first and only then a good MK game.

But many years have passed, so maybe my memories are blurred too.
Racing games had weapons before Mario Kart, it's been done before.

Honestly Blizzard died after MS killed PGR. They never found their footing even without blur.
 

edbrat

Member
Online racing in blur was the first and one of the only times i hung out with a regular "crew" of like minded online gaming, or more accurately, blur enthusiasts. We all knew it wasn't that popular, we all couldn't understand why but for a few golden months we turned up online night after night and raced until we were too tired to carry on. I'll remember those days forever even tho now i can't even remember what any of them were called. It was a moment in time when it worked for a small band of us, and then we receded back in to the shadows of single play and low key multiplayer. And now i just think "don't cry because it's over, smile because it happened" <pours out a 40 for my blur homies>
 

freefornow

Member
Blur didn't clicked with me, I prefer Split/Second. But nobody mentioned this one:




A very good game too coming from the same glorious period.

Man, i played Pure and Split/Second to death on 360. Awesome pick up and play games. Not bogged down with burdensome systems/management/finger contorting controls and gimicks. Just "play".
 
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