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VGTech: Metro Exodus PS5 vs Xbox Series X|S

dcmk7

Banned
Absolute nonsense. But I'm sure you know that that this game was running using the last generational graphical pipeline. There is nothing about this last generational game running current generational graphical features that shows it won't be able to handle current generational games especially when all XSS games will be hitting PC and most PCs have lower specs than the XSS. But hey if you can't knock the cheapest current generation console what can you knock right? How do you feel about more expensive consoles falling below 1080p? Sign of trouble ahead?


These the same guys that admitted these consoles have more power than they thought? I really think it's cool how you leave out details like that but I'm well aware of how you roll. You've managed to ignore any developer who has no issues with the XSS after all. 👍🏾
Chief Technical Officer made the prediction, a good way into the development. I don't quite understand why you ignore it.

You mean this quote?

..ultimately, the consoles did actually prove to be a lot more powerful than that initial pessimism would have led us to believe. As you start putting things in, you gradually work up towards better and better frame rates. Ultimately, we got to the point where it actually looked like the next-gen consoles were doing well enough that we'd be able to bring essentially all of the entire feature set over. So at that point, you then have to ask 'Are we going to be able to make this hit 4K@60'?
Do you think they are talking about XSS? It doesn't read like that to me.. considering they finish their answer specifically mentioning 4k@60. That is a resolution that it would never hit, so think it's safe to assume they aren't talking about the XSS.

But let's say they are.. how or why does it contradict their prediction? XSS version is displaying upto 6x less pixels than the XSX, at the worst times, that gap indicates it's been a struggle for them. And predicting it's going to get worse.. is hardly a shocking claim.

It's good to see you have stopped calling these developers lazy though. Some progress.

You've managed to ignore any developer who has no issues with the XSS after all.
Actually have commented on those comments a fair bit and you know this.

I think everyone knows by now you like your Series S. You don't need to defend it like it's one of your kids tho man, and no need to make stuff up or lie.
 
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Zathalus

Member
The more correct math it's around 18-23% but nice try.
I literally used figures from both sources. Leaving out the absolute low end and high end as I was clearly talking about the average.

If using the highest vs lowest numbers both DF and VGtech were able to find, then the range would be from 15%-33% difference in favor of the XSX.
 

b0uncyfr0

Member
XSX still wins in my eyes though, simply more time spent looking at a prettier image. And if you have a VRR screen (if you have an XSX, and you dont then you really shouldnt have a XSX in the first place) - you wont notice majority of those dips.
 

assurdum

Banned
XSX still wins in my eyes though, simply more time spent looking at a prettier image. And if you have a VRR screen (if you have an XSX, and you dont then you really shouldnt have a XSX in the first place) - you wont notice majority of those dips.
Neither the resolution difference
 

Lysandros

Member
I personally prefer FPS to res if its within reason but really dude? You think that minor hitch will effect all that much over the course of the game?
I am more interested in how two different architectures fare at a technical level, perceptual differences are near irrelevant to me.
 

assurdum

Banned
I literally used figures from both sources. Leaving out the absolute low end and high end as I was clearly talking about the average.

If using the highest vs lowest numbers both DF and VGtech were able to find, then the range would be from 15%-33% difference in favor of the XSX.
What's the point of make the average of two different analysis? :messenger_hushed: It has no sense at all.
One said that:
Screenshot-2021-06-24-20-51-18-878-com-google-android-youtube.jpg

Vgtech
Series X
1660p
ps5
1440p
in the same scenario.
They are drastically different in result. And if I can say I trust more Vgtech than DF which is statically more approximative and less accurate in such calculation.
 
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Zathalus

Member
What's the point of make the average of two different analysis? :messenger_hushed: It has no sense at all.
Because both analysis are valid? The DRS range appears to be quite large, but the 4 examples given from both sources are all remarkably close to each other.
 

assurdum

Banned
Because both analysis are valid? The DRS range appears to be quite large, but the 4 examples given from both sources are all remarkably close to each other.
Remarkable close? :messenger_hushed: There is an huge difference between the 2. One of the two should be wrong and looking to the sharpness difference in the DF video already suspected the counts wasn't correct at all. Ps5 would be more blurred if the DF difference was correct.
 
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Zathalus

Member
Remarkable close? :messenger_hushed: There is an huge difference between the 2.
I'm referring to the 4 different like for like comparisons given. You know, the ones I listed in my post? 22/23.5% vs 25/25%. I'd say that is rather close.

As for the maximum vs minimum ranges, you do realize this is several million frames of data that needs to be gone over. They are both not going to check every single frame. DF found a higher maximum for the XSX, while VGtech found a lower minimum for the PS5. That does not mean one is right and the other wrong.
 

assurdum

Banned
I'm referring to the 4 different like for like comparisons given. You know, the ones I listed in my post? 22/23.5% vs 25/25%. I'd say that is rather close.

As for the maximum vs minimum ranges, you do realize this is several million frames of data that needs to be gone over. They are both not going to check every single frame. DF found a higher maximum for the XSX, while VGtech found a lower minimum for the PS5. That does not mean one is right and the other wrong.
VGtech said the maximum resolution on both is 1660p doh. And how around 1200p-1500p Vs 1500p-1800p DRS is it comparable to 1440p vs 1660p?
 
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Kerotan

Member
The €100 cheaper ps5 not at a disadvantage. A pleasant surprise.

Anyway both versions are good and I'll be enjoying it on my ps5 soon.
 

assurdum

Banned
DF must've really hurt someone 🤣

Gamers should be happy with either version at the end if the day.
It hurts more itself with his analysis if I can say. They should never claimed such average resolution difference in the open area. Though I don't get it how the pixels counts can be so different between the two analysis. I start to suspect the broken contrast has interfered in the DF pixels counts.
 
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Zathalus

Member
VGtech said the maximum resolution is 1600p doh. And how around 1200p-1500p Vs 1500p-1800p is it close to 1440p vs 1660p?
DF found the XSX to max out at 1728p. Just because VGtech did not find that number, does not mean DF is wrong. VGtech obviously did not pixel count every single frame.

Your second point is rather amusing, 1440p falls in the range of 1200p-1500p while 1660p falls in the 1500p-1800p range.
 

assurdum

Banned
DF found the XSX to max out at 1728p. Just because VGtech did not find that number, does not mean DF is wrong. VGtech obviously did not pixel count every single frame.

Your second point is rather amusing, 1440p falls in the range of 1200p-1500p while 1660p falls in the 1500p-1800p range.
Just because DF "find it" doesn't means they are more correct. How did you know VGtech hasn't counted more properly every single frame compared DF? Why DF should be more accurate?
My second point could be amusing but DF never said the resolution stayed in the middle but it changed from a lower minimum and an higher maximum, between the 2 console, quite different grasp. You have a strange sense of logic and of the math if so can say 🤷‍♂️
I don't know why persist to say they said similar things or make an average between the two analysis when they show a totally different result.
DF is not new to make wrong approximations where Vgtech is definitely more trustworthy for such things
 
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TGO

Hype Train conductor. Works harder than it steams.
Don't get me wrong I like Metro, but I just don't see what would drop both systems to 1080p or below.
 

Zathalus

Member
Just because DF "find it" doesn't means they are more correct. How did you know VGtech hasn't counted more properly every single frame compared DF? Why DF should be more accurate?
My second point could be amusing but DF never said the resolution stayed in the middle but it changed from a lower minimum and an higher maximum, between the 2 console, quite different grasp. You have a strange sense of logic and of the math 🤷‍♂️
Nobody is more correct, DF found a higher maximum on the XSX and VGtech found a lower minimum on the PS5. Both statements can be true at the same time.

As for your other point, you literally asked how numbers found by VGtech that fall within in the ranges given by DF are close. That is because they are. You even have the different resolutions for different scenes given out by both. They are averaging between 22-25%.
 

assurdum

Banned
Nobody is more correct, DF found a higher maximum on the XSX and VGtech found a lower minimum on the PS5. Both statements can be true at the same time.

As for your other point, you literally asked how numbers found by VGtech that fall within in the ranges given by DF are close. That is because they are. You even have the different resolutions for different scenes given out by both. They are averaging between 22-25%.
I stopped to trust of DF pixels counts after VGtech exists. Anyway I don't know how you can't see how specious are your correlations. It's as to listen the devil advocate. Apples and oranges are not the same things just because they are rounded.
 
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I stopped to trust of DF pixels counts after VGtech exists. Anyway I don't know how you can't see how specious are your correlations. It's as to listen the devil advocate. Apples and oranges are not the same things just because they are rounded.
NXGamer said that often the native pixel count are the same. But he found differences in some frames too. Look at 15:00 to 16:00 in the video.

 
Correction:

25% better resolution on Series X. Both games are running at 60fps 99% of the time. Clear win for Series X.

It's going to be ok man, but either way let us know, we can hold your hand on the next comparison just in case.

Well he did say slightly higher resolution. If it was a 50% delta it would be a big deal but 25% (not always) isn't such a huge difference.

No one should feel scammed with either version of the game to be honest.

Edit: When it comes to the PS5 version it's performance lead is basically negligible. Neither system is far ahead of the other unless you compare them to the XSS.
 
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25% is still a large difference
It's pretty minimal to be honest. If it was something like a constant 50%-80% that would be pretty massive.

The two systems are pretty close. People should expect huge differences between them unless they are compare the two to the XSS..

The results are expected given those differences in specs.
 
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JackMcGunns

Member
Well he did say slightly higher resolution. If it was a 50% delta it would be a big deal but 25% (not always) isn't such a huge difference.

No one should feel scammed with either version of the game to be honest.


It may not be a big deal for you, but some people are sensitive to this kind of stuff, especially since the PS5 version dropped as low as 1015p :messenger_anxious: in their testing, that's lower than 1080p bruh. And they didn't even get to the tough section where it might go down to 900p or lower since Series X went down to 1080p YIKES! now that is definitely noticeable.

It depends on your display too, if you're sitting 5 feet from a 77" OLED, I think you want the higher resolution. In the analysis they said the PS5 version looks softer and I don't know anyone who doesn't want the sharper image.
 
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Chief Technical Officer made the prediction, a good way into the development. I don't quite understand why you ignore it.

You mean this quote?


Do you think they are talking about XSS? It doesn't read like that to me.. considering they finish their answer specifically mentioning 4k@60. That is a resolution that it would never hit, so think it's safe to assume they aren't talking about the XSS.

But let's say they are.. how or why does it contradict their prediction? XSS version is displaying upto 6x less pixels than the XSX, at the worst times, that gap indicates it's been a struggle for them. And predicting it's going to get worse.. is hardly a shocking claim.

It's good to see you have stopped calling these developers lazy though. Some progress.


Actually have commented on those comments a fair bit and you know this.

I think everyone knows by now you like your Series S. You don't need to defend it like it's one of your kids tho man, and no need to make stuff up or lie.
OK I'll bite. I didn't see that developer EXCLUDE the XSS from his assessment did he? You seem to be making that choice. Does this game run at 60 fps on any last gen platform? Did you know that the biggest change in this current generation is more games at 60fps? The XSS even has more games at 120fps than some more expensive consoles yet you keep on hoping it has a problem. It's so sad bro.

How does the XSS having lower resolution indicate a problem anyway? The X1X has a 'better' GPU than the XSS but it doesn't have raytracing or 60 fps. Do you think the only thing that matter for this gen is the resolution of the games? Did you know that the XSS was DESIGNED to run games at a lower resolution?

Have you seen any indication that the XSS will be unable to handle AI, physics, or level design of current generational titles? Graphics are already reaching a point of diminishing returns.

How is the XSS the bottleneck in game design when there are millions of PCs that have lower specs? Do you honestly believe that all other PCs out there have better specs than the XSS? Can you build a PC with better specs for $300 since you are unimpressed with what the XSS can do? I'd love to see what you come up with.

Do you think that the XSS' weaker GPU will affect game design more than its SSD and CPU which are matched across all the platforms? How did you base that conclusion?

MS games like Gears 5 Hivebusters have 60FPS and run at 1440p. Does that indicate a problem with the XSS too? It is less than 4k after all. Why are random 3rd party developers proof of some sort of XSS issue when other developers have no issues at all and why do you ignore those devs?

Why won't SFS and VA address the RAM complaints some developers have made? Can you provide a technical explanation why not?

Again you are the only one talking about lazy developers and that is pretty messed up man. Why would you denigrate their hard work especially in this title that has raytracing AND 60 fps on the XSS? I think they did a good job. Sad you don't respect their work but its not surprising.

It's clear you don't have an XSS and know nothing about it yet you keep on attacking the most affordable platform while ignoring shortcomings on other platforms that are even more expensive. Does that make you feel better about your purchase?
 
It may not be a big deal for you, but some people are sensitive to this kind of stuff, especially since the PS5 version dropped as low as 1015p :messenger_anxious: in their testing, that's lower than 1080p bruh. And they didn't even get to the tough section where it might go down to 900p or lower since Series X went down to 1080p YIKES! now that is definitely noticeable.

It depends on your display too, if you're sitting 5 feet from a 77" OLED, I think you want the higher resolution. In the analysis they said the PS5 version looks softer and I don't know anyone who doesn't want the sharper image.

Well according to you 1080P looks bad on 4K screens right? Therefore both versions would look bad at times on a 4K display.

If I had the option I would just stick with a platform that makes the game look good on a 4K display and that would be a PC.

However I don't believe either console is trash and both are certainly playable on 4K displays.

Also doesn't this game use reconstruction? I'm not familiar with their reconstruction techniques but what Insomniac uses looks great on 4K displays. Maybe it's the case here for both systems so 1080P wouldn't be such a big deal.
 
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Hawking Radiation Hawking Radiation really liked his Series S until he sold it because he upgraded to a PS5 DE, IIRC.
Yeah Series S is FUCKING AWESOME.

Anyone who says otherwise can suck a fat one. I love how this console was built. Its dead silent even sitting inches away from it on my work station and playing on my work monitor. Quick resume gets me hard every single time and just the general feel/build of the console is top notch.
This is an amazing piece of kit for anyone wanting to get into next gen on the cheap.
 
Yeah Series S is FUCKING AWESOME.

Anyone who says otherwise can suck a fat one. I love how this console was built. Its dead silent even sitting inches away from it on my work station and playing on my work monitor. Quick resume gets me hard every single time and just the general feel/build of the console is top notch.
This is an amazing piece of kit for anyone wanting to get into next gen on the cheap.
Many are offended by its existence. At least you bought one and tried it before rendering a verdict on it. It's not for everyone but it is an undeniable value. You definitely get what you pay for.
 

3liteDragon

Member
Man y'all are acting like anyone's gonna fucking notice the minuscule resolution difference between the PS5 and SX version, they pretty much look & run the exact same, play on whatever console you prefer ffs.
 
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eNT1TY

Member
Correction:

25% better resolution on Series X. Both games are running at 60fps 99% of the time. Clear win for Series X.

It's going to be ok man, but either way let us know, we can hold your hand on the next comparison just in case.
Correction:
up to 12-25% better resolution on Series X during infrequent stress points (some stress points stress more than others hence the range) though certainly more often than the 10fps drop on the X. Both games are running at 60fps 99% of the time and similar rez 95% of the time. A win for the Series X still however.
People seem to get it twisted like the fps drops are a constant and the higher rez is also a constant when more than 90% of the time this game is identical across the board as per every analysis suggests unlike Hitman 3 that is 100% of the time (on Series X) higher rez by the same margin while maintaining similar performance.
 

jeffyjaixx

Member
NXgamer analysis says both XSX and PS5 DRS is 1080p-4k. The resolution delta fluctuates between 8-12 % i.e. he gives example of 1620p on XSX vs 1512p on PS5 but he also stated that oftentimes the res are the same i.e. 1620p for both in another example he gave.

The PS5 still the smoothest performance out of all next gen consoles.
 
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FranXico

Member
Do any of you remotely have any clue of how dynamic resolution works?

"Dur dur the resolution is 25% higher! BUT the framerate is 60fps 99% of the time!"

Dynamic Resolution only drops occasionaly - just like the framerate, it's at its highest 99% if the time.
For fuck's sake.
 
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Do any of you remotely have any clue of how dynamic resolution works?

"Dur dur the resolution is 25% higher! BUT the framerate is 60fps 99% of the time!"

Dynamic Resolution only drops occasionaly - just like the framerate, it's at its highest 99% if the time.
For fuck's sake.
I agree but people seem to believe that the XSS runs at 500p all the time. It is held to a different standard for some reason.
 

Zathalus

Member
Do any of you remotely have any clue of how dynamic resolution works?

"Dur dur the resolution is 25% higher! BUT the framerate is 60fps 99% of the time!"

Dynamic Resolution only drops occasionaly - just like the framerate, it's at its highest 99% if the time.
For fuck's sake.
That is not always how DRS works, it depends on the game. In Star Wars: Fallen Order is stays locked quite often, but in this game the DRS range is so large it is often way below the maximum value.
 

FranXico

Member
That is not always how DRS works, it depends on the game. In Star Wars: Fallen Order is stays locked quite often, but in this game the DRS range is so large it is often way below the maximum value.
I know how DRS works. 99% is a figure of speech, obviously. And the range alone doesn't tell the whole story either. You can stay locked at max resolution all the time, save for that one area where the resolution drops to a very low value.

Like you say, it depends on the game, and on the circumstances.

I would really like it if VGTech also gave us the variance.
 
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assurdum

Banned
25% is still a large difference
It's not 25% all the time. And no the wider gap is around 19-23%, where coming this 25%. Anyway it's ridiculous call 25% of more pixels a large difference with DRS lol.

That is not always how DRS works, it depends on the game. In Star Wars: Fallen Order is stays locked quite often, but in this game the DRS range is so large it is often way below the maximum value.
So he is even more right. Try to argue which stay at higher resolution more often with such dynamic range it's mental gym and completely unfair.
 
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SatansReverence

Hipster Princess
Remarkable close? :messenger_hushed: There is an huge difference between the 2. One of the two should be wrong and looking to the sharpness difference in the DF video already suspected the counts wasn't correct at all. Ps5 would be more blurred if the DF difference was correct.
I guess GAF needed another hardcore sony shill after thelastword finally copped a perm.

I look forward to seeing your absurd levels of shilling, stupidity and delusional fanboyism over the next few years.
 

dcmk7

Banned
OK I'll bite. I didn't see that developer EXCLUDE the XSS from his assessment did he? You seem to be making that choice. Does this game run at 60 fps on any last gen platform? Did you know that the biggest change in this current generation is more games at 60fps? The XSS even has more games at 120fps than some more expensive consoles yet you keep on hoping it has a problem. It's so sad bro.

How does the XSS having lower resolution indicate a problem anyway? The X1X has a 'better' GPU than the XSS but it doesn't have raytracing or 60 fps. Do you think the only thing that matter for this gen is the resolution of the games? Did you know that the XSS was DESIGNED to run games at a lower resolution?

Have you seen any indication that the XSS will be unable to handle AI, physics, or level design of current generational titles? Graphics are already reaching a point of diminishing returns.

How is the XSS the bottleneck in game design when there are millions of PCs that have lower specs? Do you honestly believe that all other PCs out there have better specs than the XSS? Can you build a PC with better specs for $300 since you are unimpressed with what the XSS can do? I'd love to see what you come up with.

Do you think that the XSS' weaker GPU will affect game design more than its SSD and CPU which are matched across all the platforms? How did you base that conclusion?

MS games like Gears 5 Hivebusters have 60FPS and run at 1440p. Does that indicate a problem with the XSS too? It is less than 4k after all. Why are random 3rd party developers proof of some sort of XSS issue when other developers have no issues at all and why do you ignore those devs?

Why won't SFS and VA address the RAM complaints some developers have made? Can you provide a technical explanation why not?

Again you are the only one talking about lazy developers and that is pretty messed up man. Why would you denigrate their hard work especially in this title that has raytracing AND 60 fps on the XSS? I think they did a good job. Sad you don't respect their work but its not surprising.

It's clear you don't have an XSS and know nothing about it yet you keep on attacking the most affordable platform while ignoring shortcomings on other platforms that are even more expensive. Does that make you feel better about your purchase?
All this wall of text, just because you are upset about the studios prediction.

Why don't you write all that and send it to the studios Twitter page and see what they say. Instead you just troll and derail thread after thread with your ranting. Talking about building PCs, X1X, Gears 5, SFS. Who even mentioned any of those? No one.

I'm sure they didn't want to make the XSS version as blurry as they did or have the worse pop-in I have personally seen since Pokémon Sword and Shield on the Nintendo Switch. So I'm sure they have done their best.

Having to reduce the resolution down to levels that are found on portable consoles probably isn't what they originally set out to do. Which goes someway of demonstrating the console being problematic for them in the future, when their games get even more complicated.

Again you are the only one talking about lazy developers and that is pretty messed up man. Why would you denigrate their hard work especially in this title that has raytracing AND 60 fps on the XSS? I think they did a good job. Sad you don't respect their work but its not surprising.
This is just sad. Not sure how you can managed twist this:
It's good to see you have stopped calling these developers lazy though. Some progress.

I'm full of praise to these guys, but let's remind ourselves what you had to say about them.

That is why many developers drop the feature. It's not that it can't do it, it's that some developers don't want to take the time to make it work.

I'm sure you agree that you were very out of order with this. No need to be so disrespectful and ignorant of their efforts.
I'm sure this level of ignorance is part of the reason why we no longer see as many experts post around here nowadays.

They did the best they can do. But if anyone wanted to play a version without any distracting pop-in they can get a better, crisper experience on a console not much more expensive fortunately.

Which happens to be the best performance / price out of the bunch. With the PS5 DE. With its much bigger harddrive, it's a great choice.

And it's good to have choices.
 
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