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AMD FidelityFX Super Resolution (FSR) launches June 22nd

Rikkori

Member
Playing with(out) power. This is an RX 6800 at 4K max settings including RT shadows on high & RT AO. A glimpse for what this could do for an RDNA2 Steam Handheld đź‘€

51264738964_5819185d46_o.png
 

elliot5

Member
Series S will have to run games at 1108p internal res to have this matter, which is OK I guess. MS needs a hardware driven solution for sure.
Right, which is fine, but seeing as you have to hit 1080p (even slightly above) it doesn't seem likely. If it was a DLSS like solution that actually *improves* quality over native at times, then running a game at 720p or 900p internally would be totally fine. At those resolutions though, FSR doesn't hold up :\
 
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FSR quality mode is like a free 25% increase in performance. enough to get games over the line for targeted framerates.

no need to undersell it:

fsrgodfallshkgd.png




if you were looking at lower resoultion numbers, it's likely that those became more CPU bound which doesn't show real perf gains.
 

Amiga

Member
Playing with(out) power. This is an RX 6800 at 4K max settings including RT shadows on high & RT AO. A glimpse for what this could do for an RDNA2 Steam Handheld đź‘€

51264738964_5819185d46_o.png

720p performance should be based on 360p. that would be interesting to look at.
 

Rikkori

Member
Perf looks a bit blurry for my taste UQ looks fine.
Yes, that's correct. I would only use performance for very heavy games (ala CP 2077) or if you want to run a PC at as low-power as possible (eg van travel etc).
no need to undersell it:

fsrgodfallshkgd.png




if you were looking at lower resoultion numbers, it's likely that those became more CPU bound which doesn't show real perf gains.
scary movie burn GIF by Us

720p performance should be based on 360p. that would be interesting to look at.
Nah I'd imagine it would be FSR UQ at 1080p. If you look at Gamers Nexus APU results that would be quite favourable for FSR UQ + medium settings, which would certainly be around what a Switch Pro would hit.
 
Why? I watch them just curious because i have read about them hating Nvidia for example.

they don't hate nvidia. in fact they were the first who reported on / promoted the improvements from DLSS 1.0 to 1.9 and 2.0.


nvidia tried to pressure them into changing their editorial direction after HU did not give ray tracing and DLSS the attention nvidia wanted in their reviews. which kinda backfired.
 
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Ascend

Member
BTW Hardware Unboxed is a non-watch for me.
Salty GIF


Why? I watch them just curious because i have read about them hating Nvidia for example.
nVidia fanboys were triggered and indefinitely keep hating on HUB because they openly criticized nVidia for trying to change their review methods. Despite them having dedicated DLSS and RTX videos, they were mad that they weren't drooling over those technologies in every single graphics card video.

Hardware Unboxed is a good gauge of who is biased and who isn't, because they're as unbiased as it gets, even if they do have certain preferences, which more often than not is actually in favor of nVidia.
 
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Amiga

Member
no need to undersell it:

if you were looking at lower resoultion numbers, it's likely that those became more CPU bound which doesn't show real perf gains.

I do undersell to make room for the worst case scenario based on several comparisons using different setups. the average seemed closer to 30%+ increase for QM but I took it down 5% for safe measure to stop the worst sceptics from arguing about this.

Perf looks a bit blurry for my taste UQ looks fine.

some people don't mind a little blur. there is a significant size of minimum spec gamers that just want to run the games on the hardware that they have and are prepared to make tradeoffs.

Nah I'd imagine it would be FSR UQ at 1080p. If you look at Gamers Nexus APU results that would be quite favourable for FSR UQ + medium settings, which would certainly be around what a Switch Pro would hit.

IF some one did FSR with 720p as the final output, 360p would be the base in performance mode.
 
Ultra quality at least looks good vs native 1440p.

COLNgIk.jpg

OTlkqrk.jpg


What about something with TAA though as DLSS disables TAA in the options as I assume it's doing its own temporal upscale which is where a lot of the 'better than native' stuff comes from as TAA can look shit. Will you still need TAA with FSR and what would that look like? I have Edge of Eternity but it isn't patched yet so will look when it is.
 
Ultra quality at least looks good vs native 1440p.

COLNgIk.jpg

OTlkqrk.jpg


What about something with TAA though as DLSS disables TAA in the options as I assume it's doing its own temporal upscale which is where a lot of the 'better than native' stuff comes from as TAA can look shit. Will you still need TAA with FSR and what would that look like? I have Edge of Eternity but it isn't patched yet so will look when it is.

Yes, TAA would be recommended since the upscale will still hold on to the shimmer effect from the native image so reducing that with TAA would be ideal.
 

Alexios

Cores, shaders and BIOS oh my!
How's the performance/quality/AA result if you compare native 1440p to 4k Super Resolution downsampled to 1440p?
 
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Alexios

Cores, shaders and BIOS oh my!
So UQ identical to the native resolution was just hyperbole? DF said IQ isn't it that great.
I don't think even AMD PR bs went that far in their statements, just going for a vague and subjective "near native" instead. Why make shit up to then naturally proclaim how it doesn't achieve the impossible, lol.
 
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Why are we still posting Linus Tech Tips? The morbidly obese dude isn't as bad as the beta soyboy Linus but still. Look at that fucking thumbnail and tell me why you clicked on it.

But yeah this looks kinda cheeks, not surprising coming from AMD.
 

M1chl

Currently Gif and Meme Champion
Why are we still posting Linus Tech Tips? The morbidly obese dude isn't as bad as the beta soyboy Linus but still. Look at that fucking thumbnail and tell me why you clicked on it.

But yeah this looks kinda cheeks, not surprising coming from AMD.
I think it was pretty fair of what it's shown on screen. Not like Hardware Unboxed.
 

Haggard

Banned
Well, DLSS was pretty shitty back when it launched, and look how far it has come.
Maybe there is hope for this tech, too.
 
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It works really well for Anno 1800 since the screen isn't changing much each frame. It's very obvious which is native if I pixel peep the images I took and quality starts to both look a little blurry and get stuff clearly wrong but ultra quality is free real estate in Anno 1800 at least.

I will definitely use ultra quality for slow moving stuff and maybe everything once I've tried it in some fast paced games.
 

Alexios

Cores, shaders and BIOS oh my!
Woah... this guy is absolutely blind.. he is saying Ultra looks the same or better?

Does he not see that smeared look? Does he like that look or something?

Some quick screenshots when he zooms on No FSR vs Ultra:

VHikMu3.png


ztmAOZm.png


Who are these people doing this analysis? lol
What are you even showing here, random pixel grains on the left? What even is that? If you have to zoom so far you can't even tell what you're looking at any more, ground, sky, fog, volumetrics, film grain, textures, to see the difference then I guess it does its job, lol. Froth more though, it's fun :D

I didn't do the zoom.. the YouTube guy did.

The game itself is heavily sharpened and kind of ugly.
Great response, frothingly distancing yourself from your own stupid frothing post, lmao.
 
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Great Hair

Banned
Woah... this guy is absolutely blind.. he is saying Ultra looks the same or better?

Does he not see that smeared look? Does he like that look or something?

Some quick screenshots when he zooms on No FSR vs Ultra:

VHikMu3.png


ztmAOZm.png


Who are these people doing this analysis? lol
That video says the complete opposite though? I mean, you can think it looks bad and that video is bs but not think it's bad and present that video as proof, lol.

Both screenshots are terrible, one is over-sharpened and the other .... ; to be fair though, he compared objects far in the background. Sadly no native 1440p vs FSR quality comparisons yet.
VPh3Ict.jpg
 
My quick comparison

Native:
Native.jpg


Ultra Quality
Ultraquality.jpg



UltraQuality is sufficient.. but still noticeably more blurry in motion. It's definitely softer, and is noticeable in the foliage and specular highlights.

As you go down the quality settings, it becomes very apparent that this can't hold a candle to superior temporal upscaling solutions, including DLSS.

Not bad though AMD, for the first go at it. Hopefully they can improve it.. but I still don't think it's going to amount to too much as is. I think it's a decent stop-gap until they can get their own NN based temporal solution out there, because as it stands.. there's no good reason for engine developers to implement this if they have their own temporal upscaling techniques. They are likely already there, and perform as good if not better.
 

IntentionalPun

Ask me about my wife's perfect butthole
What are you even showing here, random pixel grains on the left? What even is that? If you have to zoom so far you can't even tell what you're looking at any more, ground, sky, fog, volumetrics, film grain, textures, to see the difference then I guess it does its job, lol. Froth more though, it's fun :D
I didn't do the zoom.. the YouTube guy did.

The game itself is heavily sharpened and kind of ugly.. but applying a blur filter to it is not an improvement.

Froth on my nuts.
 

IntentionalPun

Ask me about my wife's perfect butthole
Both screenshots are terrible, one is over-sharpened and the other .... ; to be fair though, he compared objects far in the background. Sadly no native 1440p vs FSR quality comparisons yet.
VPh3Ict.jpg
Well I imagine that's the game, not the screenshot.. unless he's so incompetent he managed to take videos/screenshots from his PC and sharpened one and not the other lol

Godfall is ugly as shit, and lacks details.. it's really such a bad game to show anything off on.. but you can clearly see that FSR is blurring it.
 

DaGwaphics

Member
Seems to only really benefit higher resolutions as the internal lower res its upscaling from provides enough pixel information to work with.

Series S won't be getting any benefit from this over existing solutions like from Unreal Engine or in-house stuff.

Has anyone demonstrated 1080p output with 720p input? Would be interesting to see if there is any image benefit over going native 720p on lower end systems or XSS.
 
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