Right, which is fine, but seeing as you have to hit 1080p (even slightly above) it doesn't seem likely. If it was a DLSS like solution that actually *improves* quality over native at times, then running a game at 720p or 900p internally would be totally fine. At those resolutions though, FSR doesn't hold up :\Series S will have to run games at 1108p internal res to have this matter, which is OK I guess. MS needs a hardware driven solution for sure.
It supports on PS4 Pro that has Vega features.Unless I'm mistaken, Polaris doesn't support RPM even on the 5xx series.
Perf looks a bit blurry for my taste UQ looks fine.Playing with(out) power. This is an RX 6800 at 4K max settings including RT shadows on high & RT AO. A glimpse for what this could do for an RDNA2 Steam Handheld
FSR quality mode is like a free 25% increase in performance. enough to get games over the line for targeted framerates.
Playing with(out) power. This is an RX 6800 at 4K max settings including RT shadows on high & RT AO. A glimpse for what this could do for an RDNA2 Steam Handheld
Yes, that's correct. I would only use performance for very heavy games (ala CP 2077) or if you want to run a PC at as low-power as possible (eg van travel etc).Perf looks a bit blurry for my taste UQ looks fine.
no need to undersell it:
if you were looking at lower resoultion numbers, it's likely that those became more CPU bound which doesn't show real perf gains.
Nah I'd imagine it would be FSR UQ at 1080p. If you look at Gamers Nexus APU results that would be quite favourable for FSR UQ + medium settings, which would certainly be around what a Switch Pro would hit.720p performance should be based on 360p. that would be interesting to look at.
How it compares with the others techs already in the market?
BTW Hardware Unboxed is a non-watch for me.
Why? I watch them just curious because i have read about them hating Nvidia for example.
BTW Hardware Unboxed is a non-watch for me.
nVidia fanboys were triggered and indefinitely keep hating on HUB because they openly criticized nVidia for trying to change their review methods. Despite them having dedicated DLSS and RTX videos, they were mad that they weren't drooling over those technologies in every single graphics card video.Why? I watch them just curious because i have read about them hating Nvidia for example.
no need to undersell it:
if you were looking at lower resoultion numbers, it's likely that those became more CPU bound which doesn't show real perf gains.
Perf looks a bit blurry for my taste UQ looks fine.
Nah I'd imagine it would be FSR UQ at 1080p. If you look at Gamers Nexus APU results that would be quite favourable for FSR UQ + medium settings, which would certainly be around what a Switch Pro would hit.
Wait... so this doesn't suck? I thought the pre-launch consensus was that it will be trash vs DLSS.
Maybe 120fps options on consoles will be viable long-term with this technology.
Ultra quality at least looks good vs native 1440p.
What about something with TAA though as DLSS disables TAA in the options as I assume it's doing its own temporal upscale which is where a lot of the 'better than native' stuff comes from as TAA can look shit. Will you still need TAA with FSR and what would that look like? I have Edge of Eternity but it isn't patched yet so will look when it is.
I get that, but it's unusable. Have a look... 720p FSR Performance vs 1080p FSR UQIF some one did FSR with 720p as the final output, 360p would be the base in performance mode.
I don't think even AMD PR bs went that far in their statements, just going for a vague and subjective "near native" instead. Why make shit up to then naturally proclaim how it doesn't achieve the impossible, lol.So UQ identical to the native resolution was just hyperbole? DF said IQ isn't it that great.
I think it was pretty fair of what it's shown on screen. Not like Hardware Unboxed.Why are we still posting Linus Tech Tips? The morbidly obese dude isn't as bad as the beta soyboy Linus but still. Look at that fucking thumbnail and tell me why you clicked on it.
But yeah this looks kinda cheeks, not surprising coming from AMD.
Why are we still posting Linus Tech Tips? The morbidly obese dude isn't as bad as the beta soyboy Linus but still. Look at that fucking thumbnail and tell me why you clicked on it.
But yeah this looks kinda cheeks, not surprising coming from AMD.
Probably not, because by design it works like a post process filter.Well, DLSS 1.0 was pretty shitty, too.
Maybe there is hope for this tech, too.
hmmm, looks bad ... like really bad.
hmmm, looks bad ... like really bad.
What are you even showing here, random pixel grains on the left? What even is that? If you have to zoom so far you can't even tell what you're looking at any more, ground, sky, fog, volumetrics, film grain, textures, to see the difference then I guess it does its job, lol. Froth more though, it's funWoah... this guy is absolutely blind.. he is saying Ultra looks the same or better?
Does he not see that smeared look? Does he like that look or something?
Some quick screenshots when he zooms on No FSR vs Ultra:
Who are these people doing this analysis? lol
Great response, frothingly distancing yourself from your own stupid frothing post, lmao.I didn't do the zoom.. the YouTube guy did.
The game itself is heavily sharpened and kind of ugly.
Woah... this guy is absolutely blind.. he is saying Ultra looks the same or better?
Does he not see that smeared look? Does he like that look or something?
Some quick screenshots when he zooms on No FSR vs Ultra:
Who are these people doing this analysis? lol
That video says the complete opposite though? I mean, you can think it looks bad and that video is bs but not think it's bad and present that video as proof, lol.
I didn't do the zoom.. the YouTube guy did.What are you even showing here, random pixel grains on the left? What even is that? If you have to zoom so far you can't even tell what you're looking at any more, ground, sky, fog, volumetrics, film grain, textures, to see the difference then I guess it does its job, lol. Froth more though, it's fun
ahh no.Quick question, if AMD wanted to use DLSS ,could they license it?
Well I imagine that's the game, not the screenshot.. unless he's so incompetent he managed to take videos/screenshots from his PC and sharpened one and not the other lolBoth screenshots are terrible, one is over-sharpened and the other .... ; to be fair though, he compared objects far in the background. Sadly no native 1440p vs FSR quality comparisons yet.
Seems to only really benefit higher resolutions as the internal lower res its upscaling from provides enough pixel information to work with.
Series S won't be getting any benefit from this over existing solutions like from Unreal Engine or in-house stuff.