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Star Wars Jedi: Fallen Order PS5 vs Xbox Series X|S Frame Rate Comparison (Next-Gen Update), VGTech

that all has nothing to do with this game though... its not using primitive shaders, the example Bo provided appears to be a bug because even the XSS is sharper and it resolves itself seconds later. Appeared to be an asset streaming issue?

It could just be the texture arriving late. The PS5 does have an I/O advantage so that could be why. I've seen this happen in another game.

It's not a big deal though.
 

elliot5

Member
It's always a bug.
PS5 can't just be performing better.
lol the PS5 is performing better with the framerate. But you really gonna tell me it's not a bug when the XSS has a sharper texture compared to XSX, while the texture is the same across all of them?
 

Arioco

Member
"Using primitive shaders on PlayStation 5 will allow for a broad variety of techniques including smoothly varying level of detail, addition of procedural detail to close up objects and improvements to particle effects and other visual special effects." - Mark Cerny

Like I've said many times, having higher res means nothing if your texture quality is low.

Mark Cerny actually knew what he was doing when designing the console but everyone shit on him because the PS5 had 10tf.

So far I'm not seeing this huge advantage because of teraflop count either.


Sorry, but I don't think this last-gen game is using primitive shaders/Mesh shaders at all. xD

It's probably just the texture taking a bit longer to load on Series X. That's all.
 
Yes, but the pixel difference is similar. Only lower by percentage because both consoles outputting more pixels than before.
SXmx5IO.jpg
 

DForce

NaughtyDog Defense Force
I am literally using your screenshots, which at the bottom appears to be the average fps (as it is similar to VG Tech) and shows fraction differences (59.91 vs 59.76) lol. Something you will blink at and not noticed. You are the liar trying to mislead people with your screenshots because it shows a different situation that is going on for each version. For example, the first screenshot shows a cutscene of enemy pulling his weapon out for PS5 while the XSX/ XSS version shows actual gameplay with the character fighting the enemy. Not to mention with VRR makes this situation moot to begin with.

Second, the resolution difference between the lowest is about 8% which is noticeable and with any common sense you will know it takes longer for the resolution to go back to normal than it will with FPS. Making the situation more severe.
There's no misleading. He claimed 1fps dips and I said there are bigger dips in the game.

You tried to tell people that you're sure there's bigger dips in later parts of the game on the PS5 with no proof and then said the PS5 resolution drops are more severe, which is a complete lie.

8% is not noticeable if it only drops for a short period of time. You can't even tell me WHEN the resolution drops on the video. lol
 

01011001

Banned
That's courtesy of UE I/O though - not something any game-dev can reasonably be expected to 'fix'. At least stutters are not as offensively bad as on PC, though still omni-present.

well... I played many UE4 titles that don't have these stutters to even close to that degree. the game is very unpolished even now... it was crazy unpolished at launch.

I really hope the sequel will get more time to iron out stuff like that
 

01011001

Banned
Xbox performance issues are now a bonafide trend. It’s gotta be the split speed memory setup causing stalls, can’t imagine the GPU compute power being the culprit, feeding data to it consistently is.

you are aware what game you're talking about here right? this game stutters... that's just how it is
 

elliot5

Member
Xbox performance issues are now a bonafide trend. It’s gotta be the split speed memory setup causing stalls, can’t imagine the GPU compute power being the culprit, feeding data to it consistently is.
This doesn't make sense given how a game like Fallen Order runs on PC (also split memory) with comparable specs (Ryzen 3700x, 2070 Super).
 

Hoddi

Member
Xbox performance issues are now a bonafide trend. It’s gotta be the split speed memory setup causing stalls, can’t imagine the GPU compute power being the culprit, feeding data to it consistently is.

It's definitely a trend. But I strongly doubt it has anything to with the memory setup simply because none of these games actually push all that much memory. Jedi Fallen Order only consumes ~5GB of video memory at 4k and even less than that at 1440p.

I've no idea where these stutters come from though. They may be from shaders being recompiled for all that we know because the new systems have different GPUs. Or it could simply be OS or API differences.

Edit: Insofar as these count as 'performance issues'.

Edit 2: Lol okay. So one of them dropped 16 frames and the other 37. Over a period of 6 minutes....
 
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Shmunter

Member
It's definitely a trend. But I strongly doubt it has anything to with the memory setup simply because none of these games actually push all that much memory. Jedi Fallen Order only consumes ~5GB of video memory at 4k and even less than that at 1440p.

I've no idea where these stutters come from though. They may be from shaders being recompiled for all that we know because the new systems have different GPUs. Or it could simply be OS or API differences.

Edit: Insofar as these count as 'performance issues'.

Edit 2: Lol okay. So one of them dropped 16 frames and the other 37. Over a period of 6 minutes....
It has been speculated with a good degree of scrutiny that as soon as you start reading from the slower ram by any component (not necessarily the GPU) the entire speed of the ram drops to the lower baseline. I.e. the fast and the slow are not in parallel, they share the same interface.
 
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Hoddi

Member
It has been speculated with a good degree of scrutiny that as soon as you start reading from the slower ram by any component (not necessarily the GPU) the entire speed of the ram drops to the lower baseline. I.e. the fast and the slow are not in parallel, they share the same interface.

Maybe, but I'd be seriously looking at my sources making those kinds of statements. It wouldn't just be a mistake but colossal ineptitude if they messed it up that badly.

This honestly sounds like the kind of rumor that gets cooked up by people who know very little about computers. The OS likely resides in the slower pool to start with so the system would be slow all the time.
 

Renozokii

Member
So the story of this gen will be

Xbox series x third party pros:

slightly higher resolution that users sitting even a foot away from their screen will literally never notice.

suspend resume

ps5 third party pros:

implantation of dual sense for more immersive gameplay

Slightly faster loading times with potential for larger differences as the gen goes on.

higher average image quality wether that be due to textures loading quicker or what not sure yet

less FPS drops/ higher FPS averages

less screen tearing

smaller file sizes

I don’t understand why people would rather pretend they will actually see such minute resolution differences from consoles that mostly sit in living rooms where users sit a decent distance away from the tv, rather than give Sony and more importantly Mark Cerny credit for creating a gaming console meant to be a definitive next gen console rather than a glorified pc. They put the effort in to make sure it was a more well rounded console with new features that are actually fun and exciting to use (dual sense and the ssd are by a MILE the best thing to come this gen idgaf what anyone says) rather than Microsoft who just took a “beat the ps5 specs at all costs” route. Gaming is meant to be fun. Only reason to own a series x right now is for gamepass. Sony’s bringing the fucking heat in terms of games and features, what debate can there even possibly be otherwise?

Pick an Xbox up in 2 or 3 years with a year of gamepass and grind through all their exclusives which will hopefully come to fruition by then, buy a ps5 ASAP and play some of the many genuinely fantastic games out for it already. Microsoft dropped the ball and people are going to sit here pretending they can see these resolution differences to feel better about buying a console whose first exclusive finally drops next month and it’s a flight simulator. Shits so dumb. Imagine sitting here white knighting a company worth 2 trillion dollars’ console when they basically admit they aren’t even bothering making as many consoles as they can cus they’d rather get the streaming servers upgraded.
 
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Shmunter

Member
Maybe, but I'd be seriously looking at my sources making those kinds of statements. It wouldn't just be a mistake but colossal ineptitude if they messed it up that badly.

This honestly sounds like the kind of rumor that gets cooked up by people who know very little about computers. The OS likely resides in the slower pool to start with so the system would be slow all the time.
Well the hiccups that seems to be occurring for no rhythm or reason seem to indicate this potential. Need for memory management is nothing new on PC or any console with shared memory. Can't have a single component or task stealing all the bandwidth & starving others impacting overall outcome.

Access between the 2 pools needs to be striped or interleaved somehow to ensure an overall average over time is likely. Having slow ram mixed in with fast ram without compromise is like having your cake and eating it too. But nothing is free.
 
Well the hiccups that seems to be occurring for no rhythm or reason seem to indicate this potential. Need for memory management is nothing new on PC or any console with shared memory. Can't have a single component or task stealing all the bandwidth & starving others impacting overall outcome.

Access between the 2 pools needs to be striped or interleaved somehow to ensure an overall average over time is likely. Having slow ram mixed in with fast ram without compromise is like having your cake and eating it too. But nothing is free.
Interesting theory. Can you point to any MS first party titles that exhibit the issues you are talking about? Did Gears Hivebusters have any hiccups? They showed footage of Flight Simulator on XSX. Did you notice stuttering? If there is a hardware defect with the Series consoles surely it would be apparent across all titles.
 

Shmunter

Member
Interesting theory. Can you point to any MS first party titles that exhibit the issues you are talking about? Did Gears Hivebusters have any hiccups? They showed footage of Flight Simulator on XSX. Did you notice stuttering? If there is a hardware defect with the Series consoles surely it would be apparent across all titles.
No one is saying it's impossible to work around - it's just that it does require work to get around. Not every dev seems to have the resources or will to do so.

Even DF each time proclaim - we have no idea why it's happening, etc. Go check it out.

Burying one's head in the sand without questioning why it is happening is not the high road.
 
So the story of this gen will be

Xbox series x third party pros:

slightly higher resolution that users sitting even a foot away from their screen will literally never notice.

suspend resume

ps5 third party pros:

implantation of dual sense for more immersive gameplay

Slightly faster loading times with potential for larger differences as the gen goes on.

higher average image quality wether that be due to textures loading quicker or what not sure yet

less FPS drops/ higher FPS averages

less screen tearing

smaller file sizes

I don’t understand why people would rather pretend they will actually see such minute resolution differences from consoles that mostly sit in living rooms where users sit a decent distance away from the tv, rather than give Sony and more importantly Mark Cerny credit for creating a gaming console meant to be a definitive next gen console rather than a glorified pc. They put the effort in to make sure it was a more well rounded console with new features that are actually fun and exciting to use (dual sense and the ssd are by a MILE the best thing to come this gen idgaf what anyone says) rather than Microsoft who just took a “beat the ps5 specs at all costs” route. Gaming is meant to be fun. Only reason to own a series x right now is for gamepass. Sony’s bringing the fucking heat in terms of games and features, what debate can there even possibly be otherwise?

Pick an Xbox up in 2 or 3 years with a year of gamepass and grind through all their exclusives which will hopefully come to fruition by then, buy a ps5 ASAP and play some of the many genuinely fantastic games out for it already. Microsoft dropped the ball and people are going to sit here pretending they can see these resolution differences to feel better about buying a console whose first exclusive finally drops next month and it’s a flight simulator. Shits so dumb. Imagine sitting here white knighting a company worth 2 trillion dollars’ console when they basically admit they aren’t even bothering making as many consoles as they can cus they’d rather get the streaming servers upgraded.
:messenger_tears_of_joy:

The story so far has been that the PS5 had tiny advantages in a handful of old/cross-gen games because Xbox uses a new GDK while the PS5 has the same development environment as the PS4. In another handful of old/cross-gen games, Xbox is slightly better and sometimes much better than the PS5, but people like to forget about that for some reason. Most games are basically a draw though.

There are also some Xbox advantages you "forgot" to mention, namely better BC (FPS boost, Auto HDR, generally substantially higher resolutions) and VRR (which btw also entirely erases two of the PS5 advantages you mentioned). The smaller file sizes also barely make a difference so far, unless you have slow internet of course.

As for the "definitive next gen console features", I haven't tried the Dual Sense rumble yet, but from what I heard it's very hit and miss depending on the game, and people turn it off in multiplayer because it's distracting (and it seems to make the controller more damage prone?). Basically a gimmick unless a game dev takes the time to implement it really well.

You're also acting like Xbox doesn't have an SSD. Really weird tbh.

I'm also doing literally the opposite of what you're suggesting. I'm going to get a PS5 in 3 or so years, once they have a couple of must-have games out, and I'm gonna pay 20 bucks for each and have fun with them for a while. I'll stick to Gamepass in the meantime, because if I tied myself to "exclusives" only, I'd have nothing to play 10 out of 12 months in a year (that's with all 3 consoles combined btw).
 

Renozokii

Member
:messenger_tears_of_joy:

The story so far has been that the PS5 had tiny advantages in a handful of old/cross-gen games because Xbox uses a new GDK while the PS5 has the same development environment as the PS4. In another handful of old/cross-gen games, Xbox is slightly better and sometimes much better than the PS5, but people like to forget about that for some reason. Most games are basically a draw though.

There are also some Xbox advantages you "forgot" to mention, namely better BC (FPS boost, Auto HDR, generally substantially higher resolutions) and VRR (which btw also entirely erases two of the PS5 advantages you mentioned). The smaller file sizes also barely make a difference so far, unless you have slow internet of course.

As for the "definitive next gen console features", I haven't tried the Dual Sense rumble yet, but from what I heard it's very hit and miss depending on the game, and people turn it off in multiplayer because it's distracting (and it seems to make the controller more damage prone?). Basically a gimmick unless a game dev takes the time to implement it really well.

You're also acting like Xbox doesn't have an SSD. Really weird tbh.

I'm also doing literally the opposite of what you're suggesting. I'm going to get a PS5 in 3 or so years, once they have a couple of must-have games out, and I'm gonna pay 20 bucks for each and have fun with them for a while. I'll stick to Gamepass in the meantime, because if I tied myself to "exclusives" only, I'd have nothing to play 10 out of 12 months in a year (that's with all 3 consoles combined btw).
>The story so far has been that the PS5 had tiny advantages in a handful of old/cross-gen games because Xbox uses a new GDK while the PS5 has the same development environment as the PS4. In another handful of old/cross-gen games, Xbox is slightly better and sometimes much better than the PS5, but people like to forget about that for some reason. Most games are basically a draw though.

The story the ps5 is somehow staying even or ahead in cross gen titles despite having inferior backward compatibility tech and being “weaker”. If power was ever really going to come into play it’s when you are essentially brute forcing games to run better.
The story is also games on ps5 are more fun with the controller that actually feels like it’s from 2020 rather than 2012.

>There are also some Xbox advantages you "forgot" to mention, namely better BC (FPS boost, Auto HDR, generally substantially higher resolutions) and VRR (which btw also entirely erases two of the PS5 advantages you mentioned). The smaller file sizes also barely make a difference so far, unless you have slow internet of course.

Vast majority of console gamers don’t have vrr capable TVs and by the time the feature becomes more common place I imagine the ps5 will get it. All those other things are focused playing old games. I didn’t pay 500 dollars just to unplug my ps4 and stick all the same discs in my ps5, sorry. And I think you’re one of the first people I’ve seen actually bring up all these bc features ever since Microsoft actually gave Xbox owners some other talking points at e3. But no definitely very widely used features 😉 And please take notice I said the story of this gen. Once the ball gets a rolling on new games for current consoles only it’s laughable to think backwards compatibility features will continue to be even a talking point. They aren’t console sellers same way Microsoft’s efforts on it didn’t cause a surge in Xbox one sales. As for file sizes, we recently saw a test where the same set of games on both consoles had the ps5 with a considerable amount of extra space compared to the series x, despite having over 100 less usable gigs. That’s significant unless you plan on buying a 10 gig external ssd or deleting every game you aren’t currently playing.

>As for the "definitive next gen console features", I haven't tried the Dual Sense rumble yet, but from what I heard it's very hit and miss depending on the game, and people turn it off in multiplayer because it's distracting (and it seems to make the controller more damage prone?). Basically a gimmick unless a game dev takes the time to implement it really well.


Even in its “misses” or games that don’t use it too much, it’s still better than not having it. It’s hardly a gimmick when Sony has a massive amount of first party games already out and coming out that we know for a fact will use it exceptionally. It’s also been stellar in a plethora of games like control, metro, and cod. And yes I do turn it off in pvp multiplayer in cod only to keep my trigger finger as fast as I can, but uhh, I guess it’s flaw there is working too well. Thankfully the triggers aren’t the only feature there. In cod mp for example it’s still nice having the kill streak sounds come out of the speaker and I’ve been able to go without over the ear headphones because no one has trouble hearing me through the built in microphone in my controller. As for causing damage, the console is at like 8+ million units sold. If a feature used in most games in every controller was causing widespread damage we’d know. Not sure why im even arguing tactile features with someone that hasn’t used them.

>You're also acting like Xbox doesn't have an SSD. Really weird tbh.

We’ve seen what the ps5s ssd is capable of in first party titles already, literally eliminating loading times and the rifts in ratchet. It also has seemingly led to better overall looking games in the case of the above and outriders, where iq is higher on ps5 despite a lower resolution. I fully expect once devs actually upgrade their engines to fully take advantage of the ssds in the new consoles, the ps5 will having reliably quicker loading times.

>I'm also doing literally the opposite of what you're suggesting. I'm going to get a PS5 in 3 or so years, once they have a couple of must-have games out, and I'm gonna pay 20 bucks for each and have fun with them for a while. I'll stick to Gamepass in the meantime, because if I tied myself to "exclusives" only, I'd have nothing to play 10 out of 12 months in a year (that's with all 3 consoles combined btw).

cool. If I wanted to play the same old shit I’d sub to gamepass on my Xbox one where I could play literally every game currently on gamepass save for the medium (lol) and call it a day. Instead I’m getting games that make my jaw drop on a regular basis and have been feeling like a kid playing his ps2 again with the crazy leap in visuals and the new dual sense features. As for tying my self to exclusives, that’s so dumb. These exclusives are continuing to be some of the highest rated releases coming out. I’ve spaced demon souls, Astro bots, spider, returnal, ratchet, and then replayed ghosts and have literally have had some of the best gaming experiences on the market all in a row. Nothing third party on these new consoles competes with any of those to me. It’s so fascinating how people will downplay shit like that. third parties have been unpolished, money grubbing garbage more often than not lately. If there was a publisher that consistently delivered best in class games that don’t nickel and dime you, would sticking to their releases over others when possible be tying yourself to anything but quality? Also I’ve got disposable income, hence why I game. I don’t need to save the money and prefer a collection. Obviously gamepass subs are still an extreme minority so I’m not alone.
 

Panajev2001a

GAF's Pleasant Genius
I still find it hilarious that a feature like VRR which is restricted to a small amount of sets and broken on some of those sets too (use it on LG C9/CX/C1 at your own risk… yeah, on the latter they will give people a way to tweak settings to minimise issues… yet more calibration fun per title) erases frame rate differences between consoles as if it did more than cover stuttering and removing testing… by the way people talk about it then VRR would have to be able to interpolate full frames.

Still, better to have VRR in games that do not have a locked framerate, just hope devs do not rely on it as a crutch to optimise framerate less and less.
 

Shmunter

Member
I still find it hilarious that a feature like VRR which is restricted to a small amount of sets and broken on some of those sets too (use it on LG C9/CX/C1 at your own risk… yeah, on the latter they will give people a way to tweak settings to minimise issues… yet more calibration fun per title) erases frame rate differences between consoles as if it did more than cover stuttering and removing testing… by the way people talk about it then VRR would have to be able to interpolate full frames.

Still, better to have VRR in games that do not have a locked framerate, just hope devs do not rely on it as a crutch to optimise framerate less and less.
I’m almost hoping Sony never releases it for the risk of lazy development. Best option would be to restrict it only in 120fps modes.

Yeah I know, fantasyland
 
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No one is saying it's impossible to work around - it's just that it does require work to get around. Not every dev seems to have the resources or will to do so.

Even DF each time proclaim - we have no idea why it's happening, etc. Go check it out.

Burying one's head in the sand without questioning why it is happening is not the high road.
Well it's also well known that the Xbox handles software differently than the PS5. PS5 requires native apps and Xbox can handle games multiple different ways. It's how 120fps titles can be added without requiring a specific version being created. It's why saves apply across different profiles based on what gen it's from.

Since the stutters are not consistent and seeing how MS handles their 1st party games pretty well I'm thinking this isn't a big deal. Most likely a side effect of the flexibility in their gaming environment. I imagine it will improve as the generation goes on. They are balancing 3 different platforms after all.
 

Duchess

Member
Pick an Xbox up in 2 or 3 years with a year of gamepass and grind through all their exclusives which will hopefully come to fruition by then
I have seen a lot of people in various forums say that this is a plan. The only way for MS to get perpetual Game Pass subs is to only have the games available for a limited time (even first party ones).
 

Fafalada

Fafracer forever
This doesn't make sense given how a game like Fallen Order runs on PC
Poorly? I mean it's bad enough I stopped playing altogether (2080ti).

well... I played many UE4 titles that don't have these stutters to even close to that degree.
I can't think of any off the top of my head that aren't split into discrete loads with little to no streaming. Which is the point really, UE4 sucks for continuous streaming, especially if you try to run above 30.
But fair, maybe FO is worse than average.
 

Panajev2001a

GAF's Pleasant Genius
I’m almost hoping Sony never releases it for the risk of lazy development. Best option would be to restrict it only in 120fps modes.

Yeah I know, fantasyland
It is actually more noticeable in 120 FPS mode as it is going to be active a lot more often (few games are 120 FPS locked hehe) and you will see the game sowing down and speeding up (smoothly sure) as VRR can only cover stutters and tearing.

Then you have OLED panels still being a pain with it.
 

pasterpl

Member
So another win fo Xbox. Interesting, 6 months ago PlayStation used to have better versions of multi platform, further we go into this gen Xbox is getting more and more wins in these comparisons. The best place to play 3rd party games (after pc) is Xbox series x
 

Shmunter

Member
It is actually more noticeable in 120 FPS mode as it is going to be active a lot more often (few games are 120 FPS locked hehe) and you will see the game sowing down and speeding up (smoothly sure) as VRR can only cover stutters and tearing.

Then you have OLED panels still being a pain with it.
Lcd also suffers with panel overdrive set for only the common frequencies. It’s why proper licensed gsync is such a big deal. Gsync overdrive is dynamic along with the refresh rates preventing gamma and black level shifting and ghosting.
 

Panajev2001a

GAF's Pleasant Genius
Lcd also suffers with panel overdrive set for only the common frequencies. It’s why proper licensed gsync is such a big deal. Gsync overdrive is dynamic along with the refresh rates preventing gamma and black level shifting and ghosting.

That makes VRR even less of a silver bullet (sure people will claim they never see gamma shifting and ghosting… but somehow they see minimal top of the screen tearing or once in a blue moon stutters and are scarred by either…).
 
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Shmunter

Member
Well it's also well known that the Xbox handles software differently than the PS5. PS5 requires native apps and Xbox can handle games multiple different ways. It's how 120fps titles can be added without requiring a specific version being created. It's why saves apply across different profiles based on what gen it's from.

Since the stutters are not consistent and seeing how MS handles their 1st party games pretty well I'm thinking this isn't a big deal. Most likely a side effect of the flexibility in their gaming environment. I imagine it will improve as the generation goes on. They are balancing 3 different platforms after all.
Could be the tools. But even within that, it could be precisely that they lack easy dev facing memory handling with the unique XsX setup.

The Xbox GPU and cpu are top notch, it should steamroll everything in its path without inexplicable issues at the end of the day.

The question is why not just lower rez to mitigate the performance, why be stubborn. I speculate the rez could very well be inconsequential because the GPU itself is not the bottleneck.
 

Panajev2001a

GAF's Pleasant Genius
So another win fo Xbox. Interesting, 6 months ago PlayStation used to have better versions of multi platform, further we go into this gen Xbox is getting more and more wins in these comparisons. The best place to play 3rd party games (after pc) is Xbox series x

It is still hilarious how we went from total domination (12 > 10, fixed clocks vs variable making it an even bigger gap, etc…), but sure they are quite close and there are some wins for XSX in this game for sure (it does score some losses too, VRR is not the silver bullet people sell it as).

When games are this close, controller integration does come into play. As much as some may agree or disagree, if two game versions are quite close and one version has a great DualSense implementation than that is the one to go for IMHO… but it is a personal choice based on control methods (proper haptics are important to the game experience, some hardcore Xbox fans will only accept it when their controller will have the same features too then it will be a sudden epiphany).
 
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The story the ps5 is somehow staying even or ahead in cross gen titles despite having inferior backward compatibility tech and being “weaker”. If power was ever really going to come into play it’s when you are essentially brute forcing games to run better.
Nope, power will come into play once we get actual next gen cross-platform games on these consoles. The quick Xbox cross-gen ports are sometimes suffering from the new GDK, while Playstation still has the old dev environment so ports are near perfect. The story of PS5 being better also simply isn't true except for a handful of games. And when it's better we're talking about miniscule amounts, like sub 1% most of the time.
Vast majority of console gamers don’t have vrr capable TVs and by the time the feature becomes more common place I imagine the ps5 will get it. All those other things are focused playing old games. I didn’t pay 500 dollars just to unplug my ps4 and stick all the same discs in my ps5, sorry. And I think you’re one of the first people I’ve seen actually bring up all these bc features ever since Microsoft actually gave Xbox owners some other talking points at e3. But no definitely very widely used features 😉 And please take notice I said the story of this gen. Once the ball gets a rolling on new games for current consoles only it’s laughable to think backwards compatibility features will continue to be even a talking point. They aren’t console sellers same way Microsoft’s efforts on it didn’t cause a surge in Xbox one sales. As for file sizes, we recently saw a test where the same set of games on both consoles had the ps5 with a considerable amount of extra space compared to the series x, despite having over 100 less usable gigs. That’s significant unless you plan on buying a 10 gig external ssd or deleting every game you aren’t currently playing.
The by far most popular games on both consoles are "old" games (Nintendo is a different beast of course). And the file size reduction isn't good enough to alleviate the smaller SSD size. It makes both SSDs about break even, which is cool for Sony of course but Xbox could also have smaller file sizes if devs wanted to. Maybe in the future.
Even in its “misses” or games that don’t use it too much, it’s still better than not having it. It’s hardly a gimmick when Sony has a massive amount of first party games already out and coming out that we know for a fact will use it exceptionally. It’s also been stellar in a plethora of games like control, metro, and cod. And yes I do turn it off in pvp multiplayer in cod only to keep my trigger finger as fast as I can, but uhh, I guess it’s flaw there is working too well. Thankfully the triggers aren’t the only feature there. In cod mp for example it’s still nice having the kill streak sounds come out of the speaker and I’ve been able to go without over the ear headphones because no one has trouble hearing me through the built in microphone in my controller. As for causing damage, the console is at like 8+ million units sold. If a feature used in most games in every controller was causing widespread damage we’d know. Not sure why im even arguing tactile features with someone that hasn’t used them.
Yeah, no point in arguing this. Not only have I never tried it, it's also highly subjective how much people enjoy it. Some love it, some hate it, some think it's ok.
We’ve seen what the ps5s ssd is capable of in first party titles already, literally eliminating loading times and the rifts in ratchet. It also has seemingly led to better overall looking games in the case of the above and outriders, where iq is higher on ps5 despite a lower resolution. I fully expect once devs actually upgrade their engines to fully take advantage of the ssds in the new consoles, the ps5 will having reliably quicker loading times.
First parties are not exactly comparable. The SSD also has nothing to do with AF being better on Playstation in a few titles. You really think something like Outriders needs 22 GB/s of data? It comes down to the new GDK and devs still getting accustomed to it. The AF in Outriders also got patched and is now mostly the same compared to PS5. It's literally a bug. Loading times are also not a thing anymore. If the game loads once every 10 minutes or so and the load takes 1 instead of 2 seconds, that kinda means... nothing.
cool. If I wanted to play the same old shit I’d sub to gamepass on my Xbox one where I could play literally every game currently on gamepass save for the medium (lol) and call it a day. Instead I’m getting games that make my jaw drop on a regular basis and have been feeling like a kid playing his ps2 again with the crazy leap in visuals and the new dual sense features. As for tying my self to exclusives, that’s so dumb. These exclusives are continuing to be some of the highest rated releases coming out. I’ve spaced demon souls, Astro bots, spider, returnal, ratchet, and then replayed ghosts and have literally have had some of the best gaming experiences on the market all in a row. Nothing third party on these new consoles competes with any of those to me. It’s so fascinating how people will downplay shit like that. third parties have been unpolished, money grubbing garbage more often than not lately. If there was a publisher that consistently delivered best in class games that don’t nickel and dime you, would sticking to their releases over others when possible be tying yourself to anything but quality? Also I’ve got disposable income, hence why I game. I don’t need to save the money and prefer a collection. Obviously gamepass subs are still an extreme minority so I’m not alone.
I get it, you only play new first party exclusive games apparently. Have fun with 10 hours of Ratchet and then waiting half a year for the next exclusive, I guess.
 
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