• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Star Wars Jedi: Fallen Order PS5 vs Xbox Series X|S Frame Rate Comparison (Next-Gen Update), VGTech

Very true, PS5 seems to have better assets/sharper. Look at the helmet lines and the breather. So better IQ and FPS.

image.png
5 seconds later they look the same
vzyjMLQ.jpg
 
There is always a cost. You are paying with your time. I also collect MS reward points on a daily basis, but I know there is a cost attached to it. So I'll never say i's free.

If it takes just 5 minutes to collect the daily rewards, then you are spending roughly 150 minutes per month. 150 minutes is 2.5 hours. If you earn $15 per hour, then that's $37.50 for roughly 12,000 points per month, which gets you a $15 1-month GPU subscription.

although i agree im a stay at home dad so it doesng really affect my time, 5 minutes a day 2 accounts, send 5000 points to my main account a month, its great all the new games ive played and completed for nothing, god bless microsoft.
 

Kangx

Member
Because it has no impact on gameplay.
Yea, this is why I don't like responding to you. I have already explain in my respond why cut scence is not irrelevant and this is the answer i got from you. We are testing the performance here and cutscene use to count resolution and frame rate. See Digital foundry testing graphic card. A big portion of their is best on cut scene. Now go tell DF how irrelevant their testing here. Psst.
UfqPRe4.jpg
 
Last edited:

paulyboy81

Neo Member
Something isn't right with the Series X version in that pic, it looks worse than S.
Hopefully they patch it.

This, the breather texture on Series S essentially looks the same as the PS5, albeit at a lower resolution obviously. The Series X texture either hasn't loaded properly or there's an issue/bug.

You could find small inconsistencies like this all day if you look long and hard enough, it's basically pointless.

I'm all for some reasoned discussion when there's some tangible differences, but comparisons this close are basically within the margin of error. A double run-through on the same machine would likely yeild some (albeit extremely slight) differences.
 

assurdum

Banned
XSX lowest = 3200x1800 = 5,760,000 pixels

PS5 lowest = 3072x1728 = 5,308,416 pixels

That is over an 8% difference. Not to mention Xbox series X hits the higher resolution more often than PS5 so it could be even higher and the 1fps difference (lol) is gone with VRR.
Wow. You really said it. Where do you read series X hit higher resolution more often?
 
Last edited:

Riky

$MSFT
Yea, this is why I don't like responding to you. I have already explain in my respond why cut scence is not irrelevant and this is the answer i got from you. We are testing the performance here and cutscene use to count resolution and frame rate. See Digital foundry testing graphic card. A big portion of their is best on cut scene. Now go tell DF how irrelevant their testing here. Psst.
UfqPRe4.jpg

The game has dynamic resolution though, have you pixel counted the scene? Do you know the scaler just didn't kick in a bit later which is why it seems to instantly return to 60fps?
 

Three

Member
Actually, the resolution is much better on Xbox series x (check the description) and has VRR support for those 1fps differences which isn't noticeable to begin with. Also, how is xbox game pass not a factor? If you own Xbox game pass, you get the game without any additional cost. More options = better experience.
If you're into that subscription crap you can just get EA Play and get the game on PS5 "without any additional cost". Stop pedalling gamepass in unrelated threads.
 
If you're into that subscription crap you can just get EA Play and get the game on PS5 "without any additional cost". Stop pedalling gamepass in unrelated threads.
Nah, EA play is okay, but with xbox game pass is a much better deal. Way more games and even some that run at 120 fps.
 
Last edited:

Bogroll

Likes moldy games
When Github happened I thought things would be a lot worse.

:messenger_tears_of_joy:

So happy that WeakStation 5 turned out to be a load of BS.
Tbh even if it was the rumoured 9.2 Tf I thought it still be a good system and not that much difference when playing games between the two systems outside these these threads.
 

Bogroll

Likes moldy games
Maybe it would, but here we are not talking about 8% difference in average resolution, but in MAXIMUN RESOLUTION, which is totally different. The average resolution difference could be less than 1%, and I don't think that's something we can call "massive".
Yes your right. I have to admit I got mixed up with the Metro thread and I'm not sure the resolution advantage was constant in that game.
 

Kangx

Member
The game has dynamic resolution though, have you pixel counted the scene? Do you know the scaler just didn't kick in a bit later which is why it seems to instantly return to 60fps?
Did you read the description VGtech post? The max resolution is the most common resolution not the lower bound. The same for frame rate drop, the most common frame rate is close not the 10 fps the ps5 have over the series x. Read my post, I pointed out the other poster can't use the 8 percent resolution as average. The same that we can't use the scence when ps5 has 10 fps as average. This is not win for either system as I posted ealier.
 
Last edited:
I think the one major drop looking at the stats isn't even in gameplay anyway so is completely irrelevant, people love to talk about cherry picking screenshots and come out with a cutscene as proof of something....
So yeah VRR which is not just a feature of your TV but your console too will give you perfect performance here, also you once again get a higher resolution image.

Everybody keeps missing this very important detail. Performance is pretty much already perfect even before VRR, but VRR isn't just a display feature, it's also a built in feature of the console. So folks continuing to disregard its impact are missing the larger point. VRR has been a gamechanger for Series X from the start. The other console not supporting it so far isn't the fault of people who keep singing VRR's praises.
 
ive been playing through this with my daughter on series x, didnt even know a next gen patch was coming. nice to see as it was pretty blurry prior to this, even though it ran pretty well
 

Kilau

Gold Member
There is always a cost. You are paying with your time. I also collect MS reward points on a daily basis, but I know there is a cost attached to it. So I'll never say i's free.

If it takes just 5 minutes to collect the daily rewards, then you are spending roughly 150 minutes per month. 150 minutes is 2.5 hours. If you earn $15 per hour, then that's $37.50 for roughly 12,000 points per month, which gets you a $15 1-month GPU subscription.
Dude I got 31,000 points last month. Step yo game up. :messenger_sunglasses:
 

KingT731

Member
8% better which was enough for the whole 1080p vs 900p debate.

VRR is awesome, all the framerate dips you saw for PS5 as well is gone with VRR meaning XSX has better FPS.

Xbox game pass means you get the better version for no extra cost if you already have it which looks like most already do.
You know the difference between 900p and 1080 is about 40% right?
 

reinking

Gold Member
Oh I agree but the trend has become to point out the XSX % advantages in specs but never the % advantages in specs of the Ps5.
And they are close but these threads are like a forensics at a murder scene.
These threads are more like getting a retelling by a layman of the forensics at a murder scene. They have the ability to repeat what they have seen or read without understanding what it actually means to get the whole picture. It's nothing but trying to justify their own position.
 

Kholinar

Banned
Your argument was that hardly anyone has VRR enabled TVs, which isn't exactly true as older TVs are getting updates to support it and a lot of new TVs have it or will get it via an update.
My argument was that the majority of people don't have VRR enabled/HDMI 2.1 TVs. The amount that has both a 2.1 TV and a next-gen console is even lower.
PS5s are right now hard to get and very few actual customers have it when you consider the scalpers. Making your whole point moot about most people not having VRR supported tvs when most people don't have PS5s.
...what? What sort of fucked up non-sequitur is that? The fact that the general population doesn't have widespread access to PS5s is irrelevant to this argument. Who cares? The majoritry of people that do have next-gen consoles don't have HDMI 2.1 TVs.
 
how do you know you’re running the upgraded ps5 version and not just the ps4 one? I updated the game on ps5 but it looks pretty much the same as I remember it on PS4 pro, except maybe the frame rate feels better
 

Mr Moose

Member
how do you know you’re running the upgraded ps5 version and not just the ps4 one? I updated the game on ps5 but it looks pretty much the same as I remember it on PS4 pro, except maybe the frame rate feels better
Right click the game icon and go down to Game Version, see if PS5 is selected.
Lmao not right click, I am thinking of PC mouse... Options button on the controller.
 
Last edited:

DForce

NaughtyDog Defense Force
XSX lowest = 3200x1800 = 5,760,000 pixels

PS5 lowest = 3072x1728 = 5,308,416 pixels

That is over an 8% difference. Not to mention Xbox series X hits the higher resolution more often than PS5 so it could be even higher and the 1fps difference (lol) is gone with VRR.

What drops more?

The resolution or the frame-rate?

Xbox Series X does drop frames more frequently than PlayStation 5.

Funny the thread from NX Gamer was ignored by many people yesterday. :messenger_grinning_sweat:

 
My argument was that the majority of people don't have VRR enabled/HDMI 2.1 TVs. The amount that has both a 2.1 TV and a next-gen console is even lower.

...what? What sort of fucked up non-sequitur is that? The fact that the general population doesn't have widespread access to PS5s is irrelevant to this argument. Who cares? The majoritry of people that do have next-gen consoles don't have HDMI 2.1 TVs.
Okay, so you moved the goal post again. Now it's about who owns the console (small amount of people to begin with) and who owns the VRR tv. My first question is how do you know who owns the VRR compatible TV and who doesn't? Wouldn't it not make sense for the usual gaming enthusiasts who buy these consoles at launch to own a good TV with VRR support? You can find some of these TVs that aren't expensive and they have been out longer than these next gen consoles so it isn't exactly new. Not to mention there are TVs out there that are getting VRR support for free in an update.

Should we also ignore the fact XSX have features like Quick resume to play games faster without having to sit and wait between multiple load screens and splash screens? Last I check, loading is also a technical feature too.
 
Last edited:

DForce

NaughtyDog Defense Force
Everybody keeps missing this very important detail. Performance is pretty much already perfect even before VRR, but VRR isn't just a display feature, it's also a built in feature of the console. So folks continuing to disregard its impact are missing the larger point. VRR has been a gamechanger for Series X from the start. The other console not supporting it so far isn't the fault of people who keep singing VRR's praises.
VRR doesn't cover the actual performance. VRR will eventually be on both consoles and the actual performance will still come in to play and will not be ignored.
 

sircaw

Banned
Okay, so you moved the goal post again. Now it's about who owns the console (small amount of people to begin with) and who owns the VRR tv. My first question is how do you know who owns the VRR compatible TV and who doesn't? Wouldn't it not make sense for the usual gaming enthusiasts who buy these consoles at launch to own a good TV with VRR support? You can find some of these TVs that aren't expensive and they have been out longer than these next gen consoles so it isn't exactly new. Not to mention there are TVs out there that are getting VRR support for free in an update.

Should we also ignore the fact XSX have features like Quick resume to play games faster without having to sit and wait between multiple load screens and splash screens?
There are 5 people that prefer the duel sense when playing.

Game over dude, you lose, "lollipop_disappointed:
 

Heisenberg007

Gold Journalism
how do you know you’re running the upgraded ps5 version and not just the ps4 one? I updated the game on ps5 but it looks pretty much the same as I remember it on PS4 pro, except maybe the frame rate feels better
In your game library, each game has a badge that mentions either PS5 or PS4.
 
It's larger than the framerate difference, yet people are acting like that is important.
Thats because minor fps dips are significantly more noticeable while playing than slight or even moderate resolution differences. This is why, for me personally, its annoying that games seem to favor resolution in these instances over frame rate (on XsX). Unless its the XsX itself that has issues with dynamic resolution.
 
Last edited:

StreetsofBeige

Gold Member
Series X wins.

In the Stats page, it shows PS5 with 16 frames out of 21700 that arent 60 fps, and Series X is 29 frames out 21700.

Have fun playing the game and trying to figure out the 13 frames advantage which arent running at 60 fps.

I'll take a res bump as it'll apply more holistically across the game than 13 frames out of 21700 that run at higher frames. It's not 13000, 1300 or even 130. It's 13.
 
Last edited:

Mr Moose

Member
Series X wins.

In the Stats page, it shows PS5 with 16 frames out of 21700 that arent 60 fps, and Series X is 29 frames out 21700.

Have fun playing the game and trying to figure out the 13 frames advantage which arent running at 60 fps.

I'll take a res bump as it'll apply more holistically across the game than 13 frames out of 21700 that run at higher frames.
Native resolution pixel counts at 2560x1440 seem to be common on PS5 and Xbox Series X in Performance Mode.
Native resolution pixel counts at 3840x2160 seem to be common on PS5 and Xbox Series X in Resolution Mode.
Talk about misinformation lmao "21700 that run at higher res"
 
Last edited:

DForce

NaughtyDog Defense Force
Series X wins.

In the Stats page, it shows PS5 with 16 frames out of 21700 that arent 60 fps, and Series X is 29 frames out 21700.

Have fun playing the game and trying to figure out the 13 frames advantage which arent running at 60 fps.

I'll take a res bump as it'll apply more holistically across the game than 13 frames out of 21700 that run at higher res.

So you're ignoring the frame-rate drops because it doesn't go with your narrative? :messenger_tears_of_joy:

No one here would know the resolution drops without DF, NX Gamer of VG Tech stats. We could use the same logic with that.
 

StreetsofBeige

Gold Member
So you're ignoring the frame-rate drops because it doesn't go with your narrative? :messenger_tears_of_joy:

No one here would know the resolution drops without DF, NX Gamer of VG Tech stats. We could use the same logic with that.
And no one here would know frame drops without these sites doing it either. But given the information, Series X wins.

It's OK Dforce. It's just a reverse of PS4/Xbox One days when PS4 had more resolution wins. Since PS4 Pro/One X days (and now), Xbox systems win the res game almost all the time.

I'm sure you were a resolution supporter back in the day. So you cant do a 180 now when it doesn't support your console.
 
Top Bottom