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VGTech: Watch Dogs Legion 60fps Mode PS5 vs Xbox Series X|S Frame Rate Comparison

assurdum

Banned
One goes to 58fps and one goes to 57fps at a higher resolution, nobody will notice that at all ever. With VRR it becomes totally irrelevant, unlike the resolution difference which is always there.
I mean the difference in the AF still will stay there, what's the point? Are you trying to say difference in resolution reconstructed can be noticed but not difference in the AF?
Did you check this thread?
my god🤣
? Did you checked the video at least? I invite you to do it, because it's extremely difficult to spot it any difference between the 2 console outside an obvious mathematical difference in pixels counts which requires a maniacal analysis.
 
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GuinGuin

Banned
One goes to 58fps and one goes to 57fps at a higher resolution, nobody will notice that at all ever. With VRR it becomes totally irrelevant, unlike the resolution difference which is always there.

You're correct that all the differences are very slight. Then again they didn't do much to stress the engine. They did the little tutorial fight and drive around the city. They should have brought 3 followers into a mission and started lobbing grenades and launching attack drones.
 

SLB1904

Banned
I learned some console warrior math today.

10% higher resolution = only "slightly" higher, barely worth a mention.

0.03% (yes, zero point zero three percent) higher frame rate = clear advantage, absolute performance king.

What a clownshow :messenger_beaming:
742122.jpg
 

assurdum

Banned
I learned some console warrior math today.

10% higher resolution = only "slightly" higher, barely worth a mention.

0.03% (yes, zero point zero three percent) higher frame rate = clear advantage, absolute performance king.

What a clownshow :messenger_beaming:
I think the clear advantage it's more referred to the tearing. Seems series X has more torn in the tearing looking at the statics. Though in the video I haven't noticed great difference.
 

GuinGuin

Banned
I mean the XSX is the most powerful of the two but it's not like it's a gen ahead or anything. And what muddies the comparisons are the advantages the PS5 has with it's hardware. If I owned both i would go with the version with the best controller features. I'm not sure how this title takes advantage of the dualsense though.

More powerful is debatable. Xbox has slightly higher resolution but more screen tearing, worse texture filtering and slightly lower fps.
DualSense implementation is excellent. One of the best outside of a Sony made game. The nail gun especially feels on point. 😉👌
 

Stuart360

Member
I made the mistake (or not a mistake, depending how you look at it) of reading this thread before watching the vid. I was expecting a 2 or 3fps better performance on PS5 over XSX, not 0.03% better performance. Grow up people.
Also warring over probably the worst AAA game of the year, congrats i guess. :messenger_tears_of_joy:
 

MonarchJT

Banned
No. Because GPU is still faster on ps5. Series X has advantages to handle higher resolution because the CUs but for the FPS it's a different story. Depends of the engine.
and as you can see being faster is not helping at all....0.03% advantage? ahahah probably the problem there is not even the GPU.
Xsx is rendering far more pixels the GPU is just more powerful cmon
 

assurdum

Banned
and as you can see being faster is not helping at all....0.03% advantage? ahahah probably the problem there is not even the GPU.
Xsx is rendering far more pixels the GPU is just more powerful cmon
If you stop to talk about of more power and use more your brain you could understand. Faster processing more stable FPS, more compute power, more pixels
 
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MonarchJT

Banned
If you stop to talk about of more power and use more your brain you could understand.
A part of a better use of texture filtering (that honestly must be a sdk bug at this point ) I'm not seeing a single PS5 advantage ...we have two console that run at the same fps...with different resolutions the most powerful GPU is pushing clearly more pixels. if the the situation would have been the opposite there would have been no reason for discussion.
 
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assurdum

Banned
A part of a better use of texture filtering (that honestly must be a sdk bug at this point ) I'm not seeing a single PS5 advantage ...we have two console that run at the same fps...with different resolution. if the the situation would have been the opposite there would have been no reason for discussion.
Why are you so obsessed about what is it superior? And why any advantage in favour of the ps5 should be a bug?
 
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A part of a better use of texture filtering (that honestly must be a sdk bug at this point ) I'm not seeing a single PS5 advantage .

Not a single PS5 advantage? LOL. How about almost 2 TF weaker console performs on par ( sometimes better ) with XSX in this game. That is an advantage for PS5. Also, that screen tearing in XSX version, ouch. Man, Xbox fans, i feel sorry for you.

675p on XSS? What year is this? Imagine next-gen games only
 
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ethomaz

Banned
Oh man, compared to how PS4 and X1 were weak on release in 2013 this time around both PS5 and XsX are truly beasts.


Honestly,since both consoles are strong i can even see this gen lasts for 8 years (with PS5 pro around 2024, same cpu/ssd but around 40TF GPU)
I hope there is no Pro this gen at all.
PS5 disc and DE até enough for the generation.
 
They sound pretty close. Of course the XSX does better with resolution while texture filtering is nice on the PS5. Not a deal breaker either way but it's nice to see the framerate is solid on both.



Pretty much what's expected at this point. I'm just happy that WeakStation 5 turned out to be false. While slightly weaker it's still able to compete with the XSX.
It’s not weaker, it’s different.
 
They sound pretty close. Of course the XSX does better with resolution while texture filtering is nice on the PS5. Not a deal breaker either way but it's nice to see the framerate is solid on both.



Pretty much what's expected at this point. I'm just happy that WeakStation 5 turned out to be false. While slightly weaker it's still able to compete with the XSX.
There is quite more screen tearing on XSX (even compared to XSS). They should make the DRS more aggressive. If you don't have VRR it can be very off-putting.
 

01011001

Banned
that's the console saying it is on. that tells you nothing.

drive through the city, leave this screen on and see if the TV adjusts the refresh at any time.
mine doesn't. it stays at 59hz at all time even when there are tears and drops.

the only "game" that this happened with before was the RE8 demo, the full version fixed it. in RE8 of course it was very noticeable in RT mode since that dropped to 50fps in the corn field in the village.

at 120hz you will not have tearing tho since the Xbox forces Vsync in 120hz
 
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Riky

$MSFT
that's the console saying it is on. that tells you nothing.

drive through the city, leave this screen on and see if the TV adjusts the refresh at any time.
mine doesn't. it stays at 59hz at all time even when there are tears and drops.

the only "game" that this happened with before was the RE8 demo, the full version fixed it. in RE8 of course it was very noticeable in RT mode since that dropped to 50fps in the corn field in the village.

at 120hz you will not have tearing tho since the Xbox forces Vsync in 120hz

Mines moving down to 118.00 at times just walking around, didn't need to even get in a car.
 

01011001

Banned
0.02% torn frames, good luck seeing that.

I've seen quite a bit actually first time driving through the city... which is where I noticed VRR doesn't work.

in 120hz mode the system forces Vsync so on an HDMI 2.1 tv this is not an issue
 

01011001

Banned
Mines moving down to 118.00 at times just walking around, didn't need to even get in a car.

ok that's weird. I wonder if VRR only works in 120hz mode in this game then. I'll try later and see if it works on my end as well
 
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BigLee74

Member
Torn frames are easy to spot, so that’s a tad disappointing.

Like most other games so far, this looks as close to parity as you get. Dynamic resolution has really destroyed these face-offs.
 
PS5 and Xbox Series X have some enhancements over Xbox Series S such as: an improved LOD transition distance (5:03) and a longer draw distance for certain objects (6:14) Some aspects of the game update at 30hz such as car wheels.

So, difference is only the in resolution between XSS and XSX, they say. So, this is between 675-1080p.
 

Chukhopops

Member
Remember that 59.69 FPS is « locked 60 », as was universally agreed by Team Blue in the Returnal frame rate analysis (fairly easy to find the posts).

Therefore 59.96 FPS has to be locked 60 as well - otherwise people would be massive hypocrites and we know it’s not the case.
 

elliot5

Member
One thing I noticed was the XSS/XSX scaling seems about right. The lowest in detected dynamic res is about half (675 vs 1330). That's the same half as 1080 vs 2160 (obv results in 1/4 the pixels as it's in both axes). Seems fine to me.
 
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Corndog

Banned
No. Because GPU is still faster on ps5. Series X has advantages to handle higher resolution because the CUs but for the FPS it's a different story. Depends of the engine.
What does that have to do with FPS? More cus means more performance. More performance means more FPS or resolution. Depends on how the developers use it.
 
Textures actually appear the same. Textures sometimes appear blurrier than it actually is.

Just look at what happens less than a second later with those textures.

fOwhI0M.png


e791tpD.png


Looks exactly the same. What you're seeing in some of the screenshots you're posting above is that some textures appear blurrier while the camera is moving and you will notice it doesn't stay this way.

Pretty convenient how you took the pictures. :messenger_grinning_sweat:

That was my mistake as I wasn't capturing every single moment, just skipping through and capturing at random. My point stands that I do not see any texture filtering advantage for the PS5. And seeing as you just established that camera motion can affect the appearance of textures, that's important since it was never brought up before as a possibility for Series X.

Another grab, motion doesn't appear to be an issue here either. Main point stands. I see textures looking exactly the same, but I do in fact see some scenes where they appear to look better on Series X in like for like scenarios.

gt0ip7h.png
 
That was my mistake as I wasn't capturing every single moment, just skipping through and capturing at random. My point stands that I do not see any texture filtering advantage for the PS5. And seeing as you just established that camera motion can affect the appearance of textures, that's important since it was never brought up before as a possibility for Series X.

Another grab, motion doesn't appear to be an issue here either. Main point stands. I see textures looking exactly the same, but I do in fact see some scenes where they appear to look better on Series X in like for like scenarios.

gt0ip7h.png

Your point doesn't stand at all. You literally have a texture filtering issues on XSX on first page. There is no need to ignore it, and even worse - SPIN IT.
 

Stuart360

Member
,Man the pop in and low framerate distant cars at the end of the vid when he's riding the drone. I dont know what settings the console versions are using but it wasnt like that on PC.
 
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