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Dolby Vision and Dolby Atmos are exclusive to Xbox consoles for two years due to an agreement between Microsoft and Dolby

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Bo_Hazem

Banned
You don't need hundreds of individual sound sources for that though. When a game comes out that has hundreds of individual sound sources at once I'll give it a listen because the idea is interesting, but I'm not expecting much.
Just so you know I'm never knocking Tempest. I just don't find it sound better than the competition. I have some issue with all current "3d" audio.

They're mostly not implemented deeply except in maybe Demon's Souls, R&C. The rest are good but not transformative. Now those game engines need to adapt as well as the game engine must manage all those "hundreds" at the same time using the GPU-based Tempest to do the calculations, then add audio raytracing and other calculations like convolution reverb.

Most engines aren't ready yet, but if something to expect it should be close to high quality mics placed in real life, close of course. You can make a sound source for each rain droplet, and I don't think we've seen something like that because it'll feel creepy like that barber 3D audio.
 
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They're mostly not implemented deeply except in maybe Demon's Souls, R&C. The rest are good but not transformative. Now those game engines need to adapt as well as the game engine must manage all those "hundreds" at the same time using the GPU-based Tempest to do the calculations, then add audio raytracing and other calculations like convolution reverb.

Most engines aren't ready yet, but if something to expect it should be close to high quality mics placed in real life, close of course. You can make a sound source for each rain droplet, and I don't think we've seen something like that because it'll feel creepy like that barber 3D audio.
Or the difference won't be worth the effort.
 

Bo_Hazem

Banned
Or the difference won't be worth the effort.

No, it well. Man the wait for HFW was already creepy, imagine what independent, hundreds of sounds will do!




And this is only few sources, mostly.

Devs will have much easier time because they'll map sound for each object then the sound will produce accordingly.

Also speaking of HDR10 and DV, DV outside movies is pretty useless. Both can support up to 10,000nits, which is unrealistic. Most content is usually mastered at around 1,000-4,000nits range with most TV's barely go above 1,000nits.

HDR10 is technically limited to a maximum of 10,000 nits peak brightness, however HDR10 contents are commonly mastered with peak brightness from 1,000 to 4,000 nits.

And most panels now are 8-bit and 10-bit so far. Probably at 12-bit in the future could make a subtle difference.

DV for games isn't like for movies, which gets calibrated frame by frame making massive input lag unsuitable for gaming, let alone if it can do more than 24fps.

Anyway, interesting tech talk.
 

Ev1L AuRoN

Member
For some people that could be a big deal but for me PS5 Tempest 3D audio are more than enough for sound. As for Dolby Vision I dunno, HDR games work amazingly without it, maybe it's a loss for movies.
 

kyliethicc

Member
PS5 does support Dolby Audio, including Atmos for BD playback.

5Wlglfx.jpg
 

AGRacing

Gold Member
Doesn't matter to me because my damned TV adds too much lag to the audio and if I go through the sound system the VRR is cut off. Thanks LG!
 

kyliethicc

Member
This is about Dolby Atmos support in games, not movies.

So Msoft paid for exclusive Atmos licenses just for games but was too cheap to bother with BDs too? Kinda odd.

Cerny said they didn't want to use Atmos for games, due to technical limits of Atmos, and to avoid relying on users having A/V equipment that supports Atmos. Its a pretty niche format for now. Most users don't have speakers installed in their ceilings, etc.

And HGIG kinda makes Dolby Vision somewhat pointless for games. And Xbox doesn't even support DV for UHDBDs.
 

elliot5

Member
So Msoft paid for exclusive Atmos licenses just for games but was too cheap to bother with BDs too? Kinda odd.

Cerny said they didn't want to use Atmos for games, due to technical limits of Atmos, and to avoid relying on users having A/V equipment that supports Atmos. Its a pretty niche format for now. Most users don't have speakers installed in their ceilings, etc.

And HGIG kinda makes Dolby Vision somewhat pointless for games. And Xbox doesn't even support DV for UHDBDs.
Who said Microsoft paid anything lol this all speculation on a since taken down french translated article.



I have a xsx and I don't care about Dolby anything. I know that's not the case for all Xbox users or even PlayStation users. But this feels like a nothing burger because HDR and whatever audio set up people have currently are perfectly fine as is.
 

kyliethicc

Member
Translation: "We didn't want to pay the license for the industry gold standard for audio."

Same as Phil Harrison saying rumble was a past-gen feature at the start of the PS3 gen.
Ehh they paid for it for where it matters.. 4K BDs.

Gold standard? Hmm. DTS:HD MA is higher fidelity than Dolby TrueHD.

Also, very few gamers use Atmos capable setups, most use TV speakers or headphones.

Its perfectly reasonable to target a way to get 3D audio to most users instead of just focusing on a niche setup few use.

And few game developers will reconfig their entire workflow to master their games in Dolby AV formats considering how niche they are.

Even the XSX doesn't even support Dolby Vision at 4K120. Or for where it matters... UHDBDs.
 

FritzJ92

Member
this is hands down the most fucking retarded thing microsoft did.

way to fuck over people that paid a shit ton of cash for a dolby atmos set. 😂.

thank god i have a decent gaming pc.
Isn’t that the fault of the consumer for not researching? Sony has never advertised Dolby Atmos, so why would you expect it?
 

Methos#1975

Member
Sony has a much superior solution. Only Dolby Vision is open for discussion vs HDR10+ and HDR10.
Tempest is shit and will remain a shit solution until Sony offers some type of 3D spatial audio via HDMI for home theater setups. As someone that owns both consoles, XSX games sound immediately and noticeably much fuller and with a deeper and wider soundstage than PS5 games when Atmos is selected. It's not even arguable.
 
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Spukc

always chasing the next thrill
Isn’t that the fault of the consumer for not researching? Sony has never advertised Dolby Atmos, so why would you expect it?
Netflix adopting dolby atmos with all their in house made series
Apple going full dolby atmos
Every fucking phone suddenly supporting it.
Flag ship tv’s supporting it.
Sony giving hints of their 3d sound coming to home hifi sets at a later day.


Ps5 and 4 supporting it on the bluray app

I did my research and took an educated gamble.
Guess i was wrong 😂👌
 
I only want Dolby Vision. And likely just for 4K Blurays where the content is mastered to Dolby vision. For games this is not something I need.
 

phil_t98

#SonyToo
So Msoft paid for exclusive Atmos licenses just for games but was too cheap to bother with BDs too? Kinda odd.

Cerny said they didn't want to use Atmos for games, due to technical limits of Atmos, and to avoid relying on users having A/V equipment that supports Atmos. Its a pretty niche format for now. Most users don't have speakers installed in their ceilings, etc.

And HGIG kinda makes Dolby Vision somewhat pointless for games. And Xbox doesn't even support DV for UHDBDs.
Dolby came out and said that’s the limits Cerny talked about weren’t true
 

CuNi

Member
Dolby's argument was in "theorie". Since they do not use it...

No, they didn't say "In theory". It's a fact.
"As a technology, Dolby Atmos CAN support hundreds of objects simultaneously."
They said they limit it because too many Objects can create confusion.

That's not a theory. It can support more than the current 32, it just doesn't.
 

Snake29

RSI Employee of the Year
No, they didn't say "In theory". It's a fact.
"As a technology, Dolby Atmos CAN support hundreds of objects simultaneously."
They said they limit it because too many Objects can create confusion.

That's not a theory. It can support more than the current 32, it just doesn't.

Then Tempest is more capable if they can support it the right way for home surround systems.
 

rofif

Can’t Git Gud
I don't even understand what dolby atmos does.
It is in movies and I can toggle it on my lg tv... but it just hollows out the audio....
Probably need 7 speakers but if You only watch on stereo or tv speakers, then it downchannel to stereo ?!
 
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I don't even understand what dolby atmos does.
It is in movies and I can toggle it on my lg tv... but it just hollows out the audio....
Probably need 7 speakers but if You only watch on stereo or tv speakers, then it downchannel to stereo ?!
One is an industry standard for cinema surround and audio…the other is a fancy name from someone trying to sell you a console..you figure out which one is which
 

Panajev2001a

GAF's Pleasant Genius
Another thread to bookmark when the next storm in a teacup in the Sony-AntiConsumer, MS-ProConsumer saga inevitably arrives. Most of the times these rabid defences backfire spectacularly like with the outrage over PS3 PSN Store servers and the PS consoles timebomb vs Xbox.

Fun highlight of the thread, before the “it is a good thing actually…” and “Tempest is shit… just feel like saying it” spins were attempted, was people realising it did not look good and trying to attack the source as if it were a random pro-Sony blogpost (instead of MS’s own website…).
 
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kyliethicc

Member
Dolby came out and said that’s the limits Cerny talked about weren’t true

No, they didn't say "In theory". It's a fact.
"As a technology, Dolby Atmos CAN support hundreds of objects simultaneously."
They said they limit it because too many Objects can create confusion.

That's not a theory. It can support more than the current 32, it just doesn't.

Unfortunately for Cerny, he can't change how Dolby have setup the Atmos format.

Dolby said they COULD use more than 32, but they don't. Hence the limit is 32.

Sure, Dolby COULD change their entire fucking format... eventually.. (or not.)

Now imagine being a game dev and wanting to use Atmos to master.. but also wanting to use more than 32 sound sources... and having to wait for Dolby to maybe, eventually, change their format and allow more than 32... its not hard to see why Sony would rather just create their own setup for their own games. Will it be better? Who knows. Its brand new and limited to headphones for now. SIE certainly seem to prefer to customize everything and focus on proprietary technology, proprietary game engines, etc. It makes sense for their needs at PlayStation.

Like look at HGIG. Instead of trying to change entire HDR formats used across industries, Sony and Microsoft (and others) worked together to create a way for TV manufacturers, game console manufacturers, and game developers, to all share important metadata in order to make HDR games look as best as they can on every TV. Great for devs and users. HGIG is completely unique to games and representative of how SIE focuses on proprietary technology for gaming. They didn't try to just rely on Dolby Vision or whatever and hope it would shape to their needs.
 
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