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No More "Wait Till Next E3"; 2021's Show Will Define Microsoft's Prospects One Way Or Another

What's the most important thing you feel Microsoft needs to show this E3 for the masses (choose 3)?

  • Stellar re-showing of Halo Infinite

    Votes: 212 55.9%
  • Reveal and gameplay for Starfield

    Votes: 128 33.8%
  • New exclusive Japanese IP reveal

    Votes: 37 9.8%
  • New exclusive Western IP reveal

    Votes: 63 16.6%
  • Visually "next-gen" gaming exclusives (BMI, Scorn, Exo Mecha, Gunk etc.)

    Votes: 144 38.0%
  • More GamePass announcements/partnerships

    Votes: 81 21.4%
  • Gameplay from a new secret first-party IP

    Votes: 122 32.2%
  • Another major acquisition (WB Games, Sega, etc.)

    Votes: 51 13.5%
  • Announcement for VR on Xbox

    Votes: 22 5.8%

  • Total voters
    379
  • Poll closed .

kuncol02

Banned
They bought a bunch of studios in 2018. We're now in 2021. 3 years is plenty of time. Not only that but the studios they have owned for decades, Turn 10, they literally released nothing. It's time to stop making excuses for them.
And that studios were still releasing pre-acquisition games still last year. Modern gamedev cycle is around 4-5 years. 3 years is nothing. Also Turn 10 shown their game last year and it will probably be released next year. PD is way worse in their dev time than T10
 

yurqqa

Member
MS fans totally deserve all those presentations they had, cause they constantly overhype everything themselves.

I also have XsX, but I don't await for anything great for the next couple of years.

Calm down or you'll just burn out by the time something good is released.
 
MS fans totally deserve all those presentations they had, cause they constantly overhype everything themselves.

I also have XsX, but I don't await for anything great for the next couple of years.

Calm down or you'll just burn out by the time something good is released.

It’s not all fans. If you look at a few of those who do that, they have followings, YouTube channels and shit like that. Unfortunately it’s how they grow their audiences.
 
If Halo Infinite is a show- stopper then everything will be GREAT even if the rest is pure CGI trailers with vague dates at best. Seriously, if Halo blows people's minds they don't need anything else, goodwill and confidence will return immediately for Xbox and there would be excitement to buy a new Series console.

But can they do it? If Halo Infinite is just "Looks fun!" The rest of the show better compensate delivering the goods with gameplay and hard release dates of games people are clamoring for like Bethesda's Starfield, new Forza and any other major *exciting* title slated for 2022.
 
It took someone getting promoted to be able to make changes before they got their heads out of their asses. And even so from the outside looking in, phil looked like when he closed studios that he didnt put up a good fight. If phil was/is that passionate on xbox I would have told the entire board that either we drastically change and take xbox serious or I resign. And the fact this took till 2017 to have any kind of change says before hand he let everything play out. Regardless, i would have put my job on the line and told them either we change or im done. How anyone looked at XBox one and said, " gamers will love tv" was good is beyond me.

Personally I'd be very interested in a detailed documentary covering the development of the Xbox One. Who led the development efforts, their background beforehand, etc. To this day I really do wish Seamus Blackley and J.Allard were still at the Xbox division because they really did "get it". Peter Moore for that matter, at least as an executive.

I don't have any ill feelings towards Phil Spencer; he's not the second coming but he's not seemingly a bad guy and seems to be putting in an effort now that the company as a whole is backing the division. But that does lead to the question, what took them so long to finally back the division instead of trying to starve it out for that 2016-2018 period? So many cancelled games from Scalebound to Phantom Dust remake, to exclusives like Recore and especially Crackdown 3 being very mediocre. Outside of Forza, Sunset Overdrive, the Ori games and Cuphead (the latter two eventually also going to Switch and not technically 1P), and arguably Gears 5, the rest of their exclusives from 2016 to 2020 were either just outright bad and stayed that way (Crackdown 3), or launched poorly only to get patched up much later (SoT, MCC etc.).

I just really hope there is:
  • literally zero CGI throughout their entire conference/event
  • no long segments of Sarah Bond pretending to talk about how she cares about gamers (no matter what she does, she gives off massive "corporate suit" vibes)
  • enough padding the conference with talk about about backwards compatibility and upgrades to old games. That stuff is great but it belongs in supplementary youtube videos/blog posts, not in the main event.
  • a pre-show that shows all the indie (ie smaller) stuff so that the main show is jam-packed with big titles
  • lots and lots of gameplay (but keep the long, drawn out stuff for Inside Xbox later)
  • no actual car brought onto the stage just before showing Forza gameplay. It's been done to death now, fucking leave it.
  • the Series X equivalent of what the first Gears of War did for Xbox 360. GoW was absolutely mindblowing at the time. It was so good that I gave zero shits about what Playstation 3 was doing. We just don't have that right now.
Honestly I still don't trust them to pull off even half of the above.
Feels like they haven't had a seriously good E3 in years.

Sarah Bond's cute but yeah, I kinda get that vibe from her. Bonnie Ross too fwiw, I can't believe how badly they've mismanaged 343i over the years. The two that really leave me curious (in a not-great way) are Aaron Greenburg and Matt Booty, though.

Matt and Herman at PS serve analogous roles but if we're looking at just the past two years of releases from their respective studios the latter seems to have been running a much tighter ship (I'm assuming Herman has been there for at least a couple years now as head of PS Studios...well before they rebranded as PS Studios anyway).

>It does leave me baffled to an extent though, why not have planned better ahead of time back in 2018 when the initial round of acquisitions were announced? Bleeding Edge should've been a cross-gen effort with an upgraded version for Series X at launch. Could have delayed the release until then which would've also benefited the game as a whole WRT community and quality. The Outer Worlds expansion should've had a version built from ground-up for the Series systems ready to go at the time of their launch or near it, i.e like the SpiderMan Miles Morales stuff Insomniac did.

this is a point I’ve made I really haven’t seen anyone share! This is why Xbox will always falter in this industry. A total lack of common sense. Why not delay grounded, actually finish the game, and launch it alongside the series x as a display of Xbox having more variety? Why not having one of your new studios with a ways off till their next game make something smaller scale but make it a graphical power house? Why not pay massive amounts of money for anyone to remake new Vegas ASAP now that you own the ip.

Well, I wouldn't say they'll always falter, and they have seen growth from a finances POV. But I definitely agree there has been poor planning from the top management of the division in making sure content is coming along nicely and ready in a timely fashion. The New Vegas thing hadn't even crossed my mind! They could've commissioned a remake well before talks of an acquisition, give it just enough time to be ready when the new systems came out too.

Maybe they could've seen one of their studios to pick back up on the cancelled Phantom Dust remake and finish that in time for the new system launches too.

I couldn't agree more.

When you say "Sony earned the right..." More broadly... This is mindshare and momentum in effect. Like a film buff who knows or expects the next Martin Scorsese film to be engaging because he has a history of film directing that changes the conversation.

Yeah, that is a good way to phrase it. That building of long-term rapport tends to pay off as people are more likely to just trust you to do well on a new go and not constantly question your abilities. I hope Microsoft reaches that point over the next couple of years so by, say, 2023, we don't see people questioning their 1P output any longer.

But again, they have to earn that with consistent quality.

Wrong.

I think e3 2022\23 are gonna be the real hot events for M.

For this year i still expect a lot of cg and 30 sec teaser with 3 sec of gameplay for their bigger hitters except halo and forza.

I don't expect 15 min gameplay videos for stuff like gears 6, avowed, starfield, fable etc.

If that's all they have for this year then they should brace for Sony to widen their marketshare and mindshare gap over them. To the point where folks saying "3:1" or such (which sounded ridiculous to say months ago IMHO) might end up having the last laugh.

Again, Sony (nor Nintendo) are going to stand still; the longer it takes Microsoft to convince people in those ecosystems to devote some of their time and money to the Xbox ecosystem, the harder it will be to ever convince them. Right now for the new consoles we're still at a point where it's the hardcore and core early adopters buying them up. Those people want to be sold on new experiences and if they feel only one of the two players is providing that to them (via new controller features, new UI experience or most importantly new visually impressive exclusive games that can't be had on other consoles and would be impossible to run on older systems), then that's where their time and money will go.

Momentum and mindshare growth isn't linear, btw; it's exponential, and snowballs. Once that ball gets going it's very hard to slow it down, much less stop it, when you're the one with a figuratively much smaller snowball coming down on the other side.

I have felt this way about Xbox for a long time now. Not since the early days of Xbox 360 have I been impressed with them. I remember prior to its release there was an article showcasing Halo 3, Gears of War, Mass Effect, and Too Human. I was so stoked. Each game looked right up my alley. Science fiction, techno-fantasy, and space opera were my jam back then. Still are today. They sold me so hard on just those games. That was back at a time when Xbox was being built up by people who understood gaming and gamers. Back when Jay Allard, who co-founded Xbox, was the face of the brand. That was without a doubt the golden age for the brand. Xbox needs to regain its soul and you don't do that by running down a checklist. You need to show reverence for the medium. Be like Sony and Nintendo. They take the stage and just do their thing. They don't give the impression that they're conscientious of their place in the market. Microsoft always feels, to me, like they're trying to convince someone they're still cool and a big deal. Just shut up and let your games do the talking.

The Mad World trailer for GoW was next-gen defining stuff as well as, for me, PGR4 and Virtua Fighter 5 gameplay footage on 360. Was a very spellbinding time for gaming in general let alone the Xbox brand to push forward with the 360.

2005-2010 are definitely still the golden era for the brand without question; thankfully they have the potential now for an even better golden age (though for me it'll be somewhat lacking without more unique Japanese/Asian software support in the ecosystem, both in terms of release parity and timed/full exclusives). Issue is, potential is a gamble and also requires time, and there are people not in the ecosystem yet who are getting tired of parting their time to wait.

We need to really start seeing some glimpses of that future at this E3. I wasn't even asking for much tbh, just mainly gameplay (on Series X) of games they've already revealed looking at least as good as when they first showed them like Bright Memory Infinite. If the rumor of Avowed gameplay being at the show turns out to be true, then they are definitely on the right track IMHO.

"stellar reshowing of halo infinite"

I think that poll option says it all really. Whether or not this eventuates will determine the entire narrative and value of the event, i feel.. it's 314's shot at redemption.. it'll really be a measure of how effectively Microsoft shepherds and backs it's exclusive studios vs. sony.. I'm sure 314 has it in them, if the right practices and leaders have been plugged in.

Yeah this E3 will be very important for 343i as well. If they have a complete turnaround and show some stunning stuff, I think it creates a lot of goodwill for Microsoft in being able to cultivate their internal studios and steer them in the right direction. So that's something with a lot of hidden benefits if Halo Infinite's next showing corrects the flaws of the July showing from last year.

They are focusing on GamePass. They couldnt care less about selling hardware.

As you've noticed, putting Gears 5 on GP day one says it all about where their priority is

I expect some Senua gameplay, Halo, maybe some Fable. Some Bethesda stuff.

Sometimes I think the GamePass argument is misunderstood by those who posit it as a net positive. If you want the best experience from GamePass, you're still going to want to play the games locally on native hardware. Streaming alone via Xcloud isn't going to be the main method of engaging with those games for a few years tbh; even for the mobile users who are initiated into the service I think they're going to prefer native hardware to play the games on locally and use streaming as a backup (data plan limits and all that stuff).

So that means you'll still need hardware. If XBO is more or less phased out, One X is definitely phased out, that just leaves PC and Series. Thing is, on PC Microsoft absolutely loses out on the 30% cut they at least can fall back on with Series systems, and they also lose out on potential GamePass Ultimate subs since you don't need to pay for online play on PC (though IIRC the other benefit of GPU is access to both Xbox and PC GamePass libraries which is a nice substitute TBQH).

So on some level Microsoft still very much wants to move Series systems into people's homes, regardless of what they try saying publicly otherwise, because they get all the advantages of getting users into GamePass on PC PLUS they still get the 30% cut from 3P software sales on console which is very important for 3P games they can't quite get into GamePass day-and-date (or in some cases at all).

Realistically speaking a very large portion of Microsoft's console business model still relies on selling hardware since the primary environment for GamePass is still going to favor running on local, native gaming hardware, with streaming serving more as a nice added benefit until both the casual/mainstream market starts to flood in, streaming tech improves and data plans become more generous for users in terms of gaming (could be until 2025 before all three of those converge).
 
Both Sony and Microsoft have yet to convince people to buy next gen consoles.

Nintendo doesn't though.
They are both selling more than they did in 2014 for their respective product.

I'd say that it's very possible that MS still goes on the 'wait until next year' for releases at least.... Maybe they jave at least one new AAA game for this year?

I'd say that if they play their cards right (focus on content and deliver quality) I don't see how they could not at least get closer to Sony in the current gen compared to the last one. Deliver is the keyword here.
 
Personally I'd be very interested in a detailed documentary covering the development of the Xbox One. Who led the development efforts, their background beforehand, etc. To this day I really do wish Seamus Blackley and J.Allard were still at the Xbox division because they really did "get it". Peter Moore for that matter, at least as an executive.

I don't have any ill feelings towards Phil Spencer; he's not the second coming but he's not seemingly a bad guy and seems to be putting in an effort now that the company as a whole is backing the division. But that does lead to the question, what took them so long to finally back the division instead of trying to starve it out for that 2016-2018 period? So many cancelled games from Scalebound to Phantom Dust remake, to exclusives like Recore and especially Crackdown 3 being very mediocre. Outside of Forza, Sunset Overdrive, the Ori games and Cuphead (the latter two eventually also going to Switch and not technically 1P), and arguably Gears 5, the rest of their exclusives from 2016 to 2020 were either just outright bad and stayed that way (Crackdown 3), or launched poorly only to get patched up much later (SoT, MCC etc.).



Sarah Bond's cute but yeah, I kinda get that vibe from her. Bonnie Ross too fwiw, I can't believe how badly they've mismanaged 343i over the years. The two that really leave me curious (in a not-great way) are Aaron Greenburg and Matt Booty, though.

Matt and Herman at PS serve analogous roles but if we're looking at just the past two years of releases from their respective studios the latter seems to have been running a much tighter ship (I'm assuming Herman has been there for at least a couple years now as head of PS Studios...well before they rebranded as PS Studios anyway).



Well, I wouldn't say they'll always falter, and they have seen growth from a finances POV. But I definitely agree there has been poor planning from the top management of the division in making sure content is coming along nicely and ready in a timely fashion. The New Vegas thing hadn't even crossed my mind! They could've commissioned a remake well before talks of an acquisition, give it just enough time to be ready when the new systems came out too.

Maybe they could've seen one of their studios to pick back up on the cancelled Phantom Dust remake and finish that in time for the new system launches too.



Yeah, that is a good way to phrase it. That building of long-term rapport tends to pay off as people are more likely to just trust you to do well on a new go and not constantly question your abilities. I hope Microsoft reaches that point over the next couple of years so by, say, 2023, we don't see people questioning their 1P output any longer.

But again, they have to earn that with consistent quality.



If that's all they have for this year then they should brace for Sony to widen their marketshare and mindshare gap over them. To the point where folks saying "3:1" or such (which sounded ridiculous to say months ago IMHO) might end up having the last laugh.

Again, Sony (nor Nintendo) are going to stand still; the longer it takes Microsoft to convince people in those ecosystems to devote some of their time and money to the Xbox ecosystem, the harder it will be to ever convince them. Right now for the new consoles we're still at a point where it's the hardcore and core early adopters buying them up. Those people want to be sold on new experiences and if they feel only one of the two players is providing that to them (via new controller features, new UI experience or most importantly new visually impressive exclusive games that can't be had on other consoles and would be impossible to run on older systems), then that's where their time and money will go.

Momentum and mindshare growth isn't linear, btw; it's exponential, and snowballs. Once that ball gets going it's very hard to slow it down, much less stop it, when you're the one with a figuratively much smaller snowball coming down on the other side.



The Mad World trailer for GoW was next-gen defining stuff as well as, for me, PGR4 and Virtua Fighter 5 gameplay footage on 360. Was a very spellbinding time for gaming in general let alone the Xbox brand to push forward with the 360.

2005-2010 are definitely still the golden era for the brand without question; thankfully they have the potential now for an even better golden age (though for me it'll be somewhat lacking without more unique Japanese/Asian software support in the ecosystem, both in terms of release parity and timed/full exclusives). Issue is, potential is a gamble and also requires time, and there are people not in the ecosystem yet who are getting tired of parting their time to wait.

We need to really start seeing some glimpses of that future at this E3. I wasn't even asking for much tbh, just mainly gameplay (on Series X) of games they've already revealed looking at least as good as when they first showed them like Bright Memory Infinite. If the rumor of Avowed gameplay being at the show turns out to be true, then they are definitely on the right track IMHO.



Yeah this E3 will be very important for 343i as well. If they have a complete turnaround and show some stunning stuff, I think it creates a lot of goodwill for Microsoft in being able to cultivate their internal studios and steer them in the right direction. So that's something with a lot of hidden benefits if Halo Infinite's next showing corrects the flaws of the July showing from last year.



Sometimes I think the GamePass argument is misunderstood by those who posit it as a net positive. If you want the best experience from GamePass, you're still going to want to play the games locally on native hardware. Streaming alone via Xcloud isn't going to be the main method of engaging with those games for a few years tbh; even for the mobile users who are initiated into the service I think they're going to prefer native hardware to play the games on locally and use streaming as a backup (data plan limits and all that stuff).

So that means you'll still need hardware. If XBO is more or less phased out, One X is definitely phased out, that just leaves PC and Series. Thing is, on PC Microsoft absolutely loses out on the 30% cut they at least can fall back on with Series systems, and they also lose out on potential GamePass Ultimate subs since you don't need to pay for online play on PC (though IIRC the other benefit of GPU is access to both Xbox and PC GamePass libraries which is a nice substitute TBQH).

So on some level Microsoft still very much wants to move Series systems into people's homes, regardless of what they try saying publicly otherwise, because they get all the advantages of getting users into GamePass on PC PLUS they still get the 30% cut from 3P software sales on console which is very important for 3P games they can't quite get into GamePass day-and-date (or in some cases at all).

Realistically speaking a very large portion of Microsoft's console business model still relies on selling hardware since the primary environment for GamePass is still going to favor running on local, native gaming hardware, with streaming serving more as a nice added benefit until both the casual/mainstream market starts to flood in, streaming tech improves and data plans become more generous for users in terms of gaming (could be until 2025 before all three of those converge).

Exactly. I think Gamepass just confuses a lot of gamers.

The majority of these same ppl who say MS only cares about Gamepass, cited GP as being the reason Bethesda games could and would still come to PS5. Its used as a reason to justify any half baked opinion.

The idea that MS doesnt care how many Xbox they sell is ridiculous. Yes, you can play GP on PC. But GP and Xbox go hand in hand. The more Xbox they sell the more GP subs they sell as well. MS want consumers to choose Xbox over PS5. They want you to buy GTA and COD on Xbox, not PS5. And Xbox is their ultimate vehicle for GP. So of course Xbox sales are important to them.
 
Last edited:

Tschumi

Member
Personally I'd be very interested in a detailed documentary covering the development of the Xbox One. Who led the development efforts, their background beforehand, etc. To this day I really do wish Seamus Blackley and J.Allard were still at the Xbox division because they really did "get it". Peter Moore for that matter, at least as an executive.

I don't have any ill feelings towards Phil Spencer; he's not the second coming but he's not seemingly a bad guy and seems to be putting in an effort now that the company as a whole is backing the division. But that does lead to the question, what took them so long to finally back the division instead of trying to starve it out for that 2016-2018 period? So many cancelled games from Scalebound to Phantom Dust remake, to exclusives like Recore and especially Crackdown 3 being very mediocre. Outside of Forza, Sunset Overdrive, the Ori games and Cuphead (the latter two eventually also going to Switch and not technically 1P), and arguably Gears 5, the rest of their exclusives from 2016 to 2020 were either just outright bad and stayed that way (Crackdown 3), or launched poorly only to get patched up much later (SoT, MCC etc.).



Sarah Bond's cute but yeah, I kinda get that vibe from her. Bonnie Ross too fwiw, I can't believe how badly they've mismanaged 343i over the years. The two that really leave me curious (in a not-great way) are Aaron Greenburg and Matt Booty, though.

Matt and Herman at PS serve analogous roles but if we're looking at just the past two years of releases from their respective studios the latter seems to have been running a much tighter ship (I'm assuming Herman has been there for at least a couple years now as head of PS Studios...well before they rebranded as PS Studios anyway).



Well, I wouldn't say they'll always falter, and they have seen growth from a finances POV. But I definitely agree there has been poor planning from the top management of the division in making sure content is coming along nicely and ready in a timely fashion. The New Vegas thing hadn't even crossed my mind! They could've commissioned a remake well before talks of an acquisition, give it just enough time to be ready when the new systems came out too.

Maybe they could've seen one of their studios to pick back up on the cancelled Phantom Dust remake and finish that in time for the new system launches too.



Yeah, that is a good way to phrase it. That building of long-term rapport tends to pay off as people are more likely to just trust you to do well on a new go and not constantly question your abilities. I hope Microsoft reaches that point over the next couple of years so by, say, 2023, we don't see people questioning their 1P output any longer.

But again, they have to earn that with consistent quality.



If that's all they have for this year then they should brace for Sony to widen their marketshare and mindshare gap over them. To the point where folks saying "3:1" or such (which sounded ridiculous to say months ago IMHO) might end up having the last laugh.

Again, Sony (nor Nintendo) are going to stand still; the longer it takes Microsoft to convince people in those ecosystems to devote some of their time and money to the Xbox ecosystem, the harder it will be to ever convince them. Right now for the new consoles we're still at a point where it's the hardcore and core early adopters buying them up. Those people want to be sold on new experiences and if they feel only one of the two players is providing that to them (via new controller features, new UI experience or most importantly new visually impressive exclusive games that can't be had on other consoles and would be impossible to run on older systems), then that's where their time and money will go.

Momentum and mindshare growth isn't linear, btw; it's exponential, and snowballs. Once that ball gets going it's very hard to slow it down, much less stop it, when you're the one with a figuratively much smaller snowball coming down on the other side.



The Mad World trailer for GoW was next-gen defining stuff as well as, for me, PGR4 and Virtua Fighter 5 gameplay footage on 360. Was a very spellbinding time for gaming in general let alone the Xbox brand to push forward with the 360.

2005-2010 are definitely still the golden era for the brand without question; thankfully they have the potential now for an even better golden age (though for me it'll be somewhat lacking without more unique Japanese/Asian software support in the ecosystem, both in terms of release parity and timed/full exclusives). Issue is, potential is a gamble and also requires time, and there are people not in the ecosystem yet who are getting tired of parting their time to wait.

We need to really start seeing some glimpses of that future at this E3. I wasn't even asking for much tbh, just mainly gameplay (on Series X) of games they've already revealed looking at least as good as when they first showed them like Bright Memory Infinite. If the rumor of Avowed gameplay being at the show turns out to be true, then they are definitely on the right track IMHO.



Yeah this E3 will be very important for 343i as well. If they have a complete turnaround and show some stunning stuff, I think it creates a lot of goodwill for Microsoft in being able to cultivate their internal studios and steer them in the right direction. So that's something with a lot of hidden benefits if Halo Infinite's next showing corrects the flaws of the July showing from last year.



Sometimes I think the GamePass argument is misunderstood by those who posit it as a net positive. If you want the best experience from GamePass, you're still going to want to play the games locally on native hardware. Streaming alone via Xcloud isn't going to be the main method of engaging with those games for a few years tbh; even for the mobile users who are initiated into the service I think they're going to prefer native hardware to play the games on locally and use streaming as a backup (data plan limits and all that stuff).

So that means you'll still need hardware. If XBO is more or less phased out, One X is definitely phased out, that just leaves PC and Series. Thing is, on PC Microsoft absolutely loses out on the 30% cut they at least can fall back on with Series systems, and they also lose out on potential GamePass Ultimate subs since you don't need to pay for online play on PC (though IIRC the other benefit of GPU is access to both Xbox and PC GamePass libraries which is a nice substitute TBQH).

So on some level Microsoft still very much wants to move Series systems into people's homes, regardless of what they try saying publicly otherwise, because they get all the advantages of getting users into GamePass on PC PLUS they still get the 30% cut from 3P software sales on console which is very important for 3P games they can't quite get into GamePass day-and-date (or in some cases at all).

Realistically speaking a very large portion of Microsoft's console business model still relies on selling hardware since the primary environment for GamePass is still going to favor running on local, native gaming hardware, with streaming serving more as a nice added benefit until both the casual/mainstream market starts to flood in, streaming tech improves and data plans become more generous for users in terms of gaming (could be until 2025 before all three of those converge).
Ty for correction in the title :p i get confused with the line from Mission Impossible "job 314" lol
 
Exactly. I think Gamepass just confuses a lot of gamers.

The majority of these same ppl who say MS only cares about Gamepass, cited GP as being the reason Bethesda games could and would still come to PS5. Its used as a reason to justify any half baked opinion.

The idea that MS doesnt care how many Xbox they sell is ridiculous. Yes, you can play GP on PC. But GP and Xbox go hand in hand. The more Xbox they sell the more GP subs they sell as well. MS want consumers to choose Xbox over PS5. They want you to buy GTA and COD on Xbox, not PS5. And Xbox is their ultimate vehicle for GP. So of course Xbox sales are important to them.

Exactly this. Xbox will be the main vehicle for GamePass for the next few years, its version of GamePass is widely considered superior to the PC one when it comes to the library, and it offers the best value proposition in terms of price & performance when compared to mobile/tablet (where you can't play the games natively there, only stream them and not all GP games are Xcloud-enabled) and PC (where you have to pay a good deal more for a PC providing equivalent performance to a Series S or Series X).

I'm actually shocked at how low their production numbers seem to be considering Sony are outselling them 2:1 currently; I have no doubt that Series X is selling out as quickly or almost as quickly as PS5 but the Series S? Seems to be more easily available in several markets going by anecdotal accounts at least. And there's other things, like it being the best-selling system in India in April but then I check the numbers and it's something like 5,000 units; in terms of total install base size that's a rounding error, statistically speaking.

I was always a bit worried about if Microsoft pushed too much of their split towards Series S this early on and in hindsight I think that was worth bringing up. Early adopters by and large clearly have no problem paying for PS5 or Series X since they feel the value in terms of power/performance alongside features and software make them worth the price, and early adopters are almost always hardcore/core gamers who pay those premiums in the first 1-2 years of a new system's lifecycle.

So on that front I think Sony did a better job simply because both of their SKUs offer the exact same performance profile outside of one not having a disc drive, and they skewed that version's volumes much lower so that they wouldn't lose too much on overall system production. It seems like Microsoft might've skewed Series S's ratio a little higher and it has a very different performance profile vs. Series X.

There's something else bugging me in the back of my head on this when I hear various people saying the S will "vastly" outsell the X, and I think even Phil Spencer has said this, which leads me to think that once they reach an influx point they're going to ramp up the split to heavily favor Series S production and scale down Series X production numbers in relation. But if there are more more Series S units in the install base than Series X...won't that lead to games targeting Series S and using the X as a resolution/framerate-boost machine? Positing Series X as this generation's Xbox One X, meaning there's a somewhat real chance we'll never fully see what the Series X can really do for games built from the ground-up for specifically that technical spec.

I mean there's a lot you can do with a system like a Series S...but there's way more you can do with a machine like the Series X. If they positioned Series S as a replacement for the One S in terms of being a lower-tiered device targeting running enhanced BC of XBO games and not current-gen games, I'd be very comfortable with that. But that's not really how it's seemingly being positioned in their product category. Either GDK is so good devs really can target the high-end and easily scale down to the low-end (not just in terms of texture quality, framerate and resolution, but also in terms of level composition complexity, geometry density, physics calculations, AI routines etc...which generally don't scale nearly as well traditionally), or devs will opt out of targeting Series X and go for Series S as the baseline, which limits the scope of game design.

And right now, we've mainly only got a bunch of cross-gen games that were already targeting 8th-gen consoles as baselines, very little of anything targeting 9th-gen explicitly. Arguably Returnal? I would've said The Medium if it weren't for the fact it was initially a cross-gen game that got moved to exclusively 9th-gen late in development. Demon's Souls and Miles Morales, for as good as they look, are still games built on software designed for PS4 and in Demon's case, PS3. So Rachet & Clank: Rift Apart might be the first game we see explicitly made for a 9th-gen system from the ground-up and I'm just thinking...if for Microsoft it comes to a point Series S is selling way more than the Series X and therefore the S becomes the baseline, how the actual hell do you put out software that comes near the visual fidelity, physics simulation, various game design features etc. of a Rift Apart there?

Those are the main reasons why I wish they (Microsoft) just took more of an initial hit and did a Series X discless system for $399 or even $349 if they wanted to be very aggressive, since GamePass growth is primarily being driven by console sales at least for the time being. I think they should've also been more aggressive in securing more wafers through AMD, by having a more optimistic outlook on demand especially if they could've foreseen the impact the Zenimax acquisition news would've had prior to getting manufacturing started. But that's all mainly in the past.

Ty for correction in the title :p i get confused with the line from Mission Impossible "job 314" lol

NP dude; thought for a second it was actually a new internal studio lol.

Im super confident that MS E3 will be mindblowing.

Welp, a lot of us are hoping it is. Unfortunately some insiders are seemingly souring those prospects and we can only hope they have a bad or outdated source(s). Microsoft does IMHO need to make this E3 a great one, not merely "decent enough"; not only is E3's future kind of riding on this, but sustained momentum for Xbox as a brand and everything wrapped up in it (including GamePass and Xcloud) also depend a lot on it IMHO.

Reason being because Nintendo and especially Sony aren't going to stand still, and people outside of the ecosystem looking for a reason to jump in are going to get tired of waiting sooner rather than later as the others hook their time and money instead. And it's reaching those type of gamers Microsoft needs in order to see more growth for GamePass, at least for the next 2-3 years. Larger growth with the mobile markets will probably come around 2025 when streaming tech should be much better than it currently is and (hopefully) data plans and limits are more lenient across the board.
 

NickFire

Member
There's something else bugging me in the back of my head on this when I hear various people saying the S will "vastly" outsell the X, and I think even Phil Spencer has said this, which leads me to think that once they reach an influx point they're going to ramp up the split to heavily favor Series S production and scale down Series X production numbers in relation. But if there are more more Series S units in the install base than Series X...won't that lead to games targeting Series S and using the X as a resolution/framerate-boost machine? Positing Series X as this generation's Xbox One X, meaning there's a somewhat real chance we'll never fully see what the Series X can really do for games built from the ground-up for specifically that technical spec.
Technically we can only guess. But what would the business rationale be for targeting the smaller install base, especially when a consumption model is the new business approach?

Answer = there is no such business rationale.
 

jroc74

Phone reception is more important to me than human rights
Doubtful means he just doesn't know.

I'm pretty sure there are more impressive games than HFW being made at MS, the question is if they are going to be shown at this E3.
Well yeah.... but this thread and that tweet was talking about this E3.

I expect anything MS puts out thats next gen only to look as good or better. Maybe even something that cross gen.

Some of us have said before so far it seems Sony devs can handle cross gen better than most.
 
Doubtful means he just doesn't know.

I'm pretty sure there are more impressive games than HFW being made at MS, the question is if they are going to be shown at this E3.

This isn’t a criticism of you when I say this. What the hell has been going on there (Xbox) the last few years? GG released Horizon Zero Dawn in 2017 and their sequel looks close to completion and yet as a Xbox fan I keep reading how we have to wait, how expectations have to be kept in check and stuff like this. I’m really sick of it to be honest.

I feel like I bought a decent console emulator for £500 with Series X .
 
I think the immediate focus will be big deals for games on gamepass to buy time for the heavy hitting first party exclusives later down the road. Regardless, I expect xbox to start hitting.
 

Jon Neu

Banned
Well yeah.... but this thread and that tweet was talking about this E3.

I expect anything MS puts out thats next gen only to look as good or better. Maybe even something that cross gen.

Some of us have said before so far it seems Sony devs can handle cross gen better than most.

The problem with crossgen for MS is that the Xbox One was a very underpowered console, so it's much more harder to do great visual crossgen games.

Still, that Gears Of War DLC looked really great.

Yes nothing to see here, just wait a few more years (since 2010)
So, you're saying wait until the next E3?

What would GAF be without low bait trolling?
 

mejin

Member
Doubtful means he just doesn't know.

I'm pretty sure there are more impressive games than HFW being made at MS, the question is if they are going to be shown at this E3.

Even Jeff Grubb talked about E3 2022 being the show MS fans should wait. Another year, another cycle.

You also should keep your expectations in check. There is no certainty when We talk about MS productions.

A friend of mine remembered Fable is coming...but you can't compare a reality to something you don't even know when it is coming. Today I'd say we'll be lucky if Fable will be as amazing as HFW. And Sony Studios won't stop to work they will continue to launch more and more ambitious games along the years.

I think people should stop to expect a PlayStation from MS. Their strategy is not the same, MS has a different approach.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Even Jeff Grubb talked about E3 2022 being the show MS fans should wait. Another year, another cycle.

You also should keep your expectations in check. There is no certainty when We talk about MS productions.

A friend of mine remembered Fable is coming...but you can't compare a reality to something you don't even know when it is coming. Today I'd say we'll be lucky if Fable will be as amazing as HFW. And Sony Studios won't stop to work they will continue to launch more and more ambitious games along the years.

I think people should stop to expect a PlayStation from MS. Their strategy is not the same, MS has a different approach.


So what is MS' approach then?
 

RoboFu

One of the green rats
Really the only thing I’m certain of is they will show off some Bethesda games. I expect a none gameplay in engine elder scrolls next trailer.
 

noise36

Member
I think MS will finish this generation very strongly, game pass is a monster and their first party studios including Bethesda will eventually start producing big hitters... BUT I think they have stuffed up their game development pipeline, hence the Bethesda purchase, the good stuff just isn't ready and this years showing wont be very exciting.

I also think even if they really nail Halo as a tight, fun , well rated and good looking 60 FPS first person shooter, people will still complain it doesn't look as pretty as a 30 FPS narrow walking simulator that we see on their competition.

I think the immediate focus will be big deals for games on gamepass to buy time for the heavy hitting first party exclusives later down the road. Regardless, I expect xbox to start hitting.

Yup!
 
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I think MS will finish this generation very strongly, game pass is a monster and their first party studios including Bethesda will eventually start producing big hitters... BUT I think they have stuffed up their game development pipeline, hence the Bethesda purchase, the good stuff just isn't ready and this years showing wont be very exciting.
When is that LAST time Xbox finished strongly? All recent gens, thy finished with a whimper while promising "Next Gen we would do better out the gate!".

And then they failed.

On the other hand, Playstation finished strongly EVERY gen. Even their literal worst, the PS3, finished strongly.

You can argue that Xbox is going to be different this time, but they said the same thing the last few times too.
 

SlimySnake

Flashless at the Golden Globes

this is nonsense. MS has 24 studios. 10 of which are highly talented AAA studios on par with Sonys best studios. Hell, a lot of Sony talent went to those studios recently. They might not be able to get full gameplay demos out right away, but I fully expect to see graphics that look just as good as Horizon and Ratchet and on par with UE5 demos in the next two weeks. Even if its in just trailer form.

Starfield might not be a looker since Bethesda doesnt make great looking games, but it will blow minds when people get to see the gameplay.
 
E3 will be full of bullshit target render trailers. I don't believe either sony or microsoft have real games ready yet for there next gen system.
Stop lumping Sony in with MS, its so fucking anoying. Sony have already produced early this gen...

Spider man
Demon Souls
Returnal
Ratchet and Clank
Sack boy

If you want to count lower tier stuff

Godfall
Destruction all stars

Aside from R&C you can go out and buy all of these games TODAY with R&C right around the corner. And to top it off they have just showed a 14 minute banger of HFW which is still on track for this year. Imagine if Sony had an event with all these games then 6 months later they were all released...oh yeah they did
 
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DaGwaphics

Member
When is that LAST time Xbox finished strongly? All recent gens, thy finished with a whimper while promising "Next Gen we would do better out the gate!".

And then they failed.

On the other hand, Playstation finished strongly EVERY gen. Even their literal worst, the PS3, finished strongly.

You can argue that Xbox is going to be different this time, but they said the same thing the last few times too.

The difference this time is the structure of the gaming division itself has changed. In the past they had a small first-party and bought "exclusives" early from outside, that dries up because once you have an install base it's harder to justify the expense of those third-party gets. Now they have a much larger 1st party that will operate in an ongoing manner. Just a bit of ramp up time to start because games take a long time to make and most of the acquired studios weren't that far in to new projects, at least from what we've been shown so far.
 

Stuart360

Member
Ill believe it when i see it, MS has been talking out of thier ass for far too long and dont deserve for anyone to give them the benefit of doubt.
14634871.jpg
 

SlimySnake

Flashless at the Golden Globes
Ill believe it when i see it, MS has been talking out of thier ass for far too long and dont deserve for anyone to give them the benefit of doubt.
I agree but they havent hyped their show at all like they did last year. they have been fairly silent and i think its a good thing.

I just think a year is more than enough time to get realtime trailers of games they showed in CG form last year. if they show up without them then it would be a disaster but i just dont see it. especially with the zenimax acquisition.
 

Papacheeks

Banned
This isn’t a criticism of you when I say this. What the hell has been going on there (Xbox) the last few years? GG released Horizon Zero Dawn in 2017 and their sequel looks close to completion and yet as a Xbox fan I keep reading how we have to wait, how expectations have to be kept in check and stuff like this. I’m really sick of it to be honest.

I feel like I bought a decent console emulator for £500 with Series X .

Well that's why we are so critical of Xbox. Even with the unlimited funds the division has now they seem inept at managing studios. And thats also because of another issue of the entirety of the whole division and where its rooted.
So what is MS' approach then?
Netflix of gaming anywhere.

Which also means greenlight anything that may seem attractive to fill holes in their library. Even if it ends up like battletoads.

I agree but they havent hyped their show at all like they did last year. they have been fairly silent and i think its a good thing.

I just think a year is more than enough time to get realtime trailers of games they showed in CG form last year. if they show up without them then it would be a disaster but i just dont see it. especially with the zenimax acquisition.

To me thats a bigger issue. Using Zenimax as your crutch because your internal studios have nothing of substance to show outside of halo, forza.
 
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Stuart360

Member
I agree but they havent hyped their show at all like they did last year. they have been fairly silent and i think its a good thing.

I just think a year is more than enough time to get realtime trailers of games they showed in CG form last year. if they show up without them then it would be a disaster but i just dont see it. especially with the zenimax acquisition.
To be honest i think both fans anticipating it, and other people, both have it wrong. Grubb, or some Xbox 'insider', already said that they are only going to mostly do games coming in the next year or so, meaning it will be mostly stuff we already know about. Plus Halo, and especially Starfield, will no doubt be taking up a large part of the conference. So yeah i dont think there will bemany surprises, or new stuff we dont know about.
 

Hobbygaming

has been asked to post in 'Grounded' mode.
Phil hypes them way too much as well, his messaging is part of the problem

Anyone rise remember his ridiculous comment of “feeling good” after seeing Sony’s conference? Seemed really petty and insecure, leading to vastly inflated expectations

unless you know you have something truly amazing, just shut up. Sony generally just lets the games do the talking
I almost forgot he said that, he had Xbox fans drooling with that statement. I even thought they were about to show like at least 8-10 great looking exclusives and blow the doors off of E3
 

Kenpachii

Member
Stop lumping Sony in with MS, its so fucking anoying. Sony have already produced early this gen...

Spider man
Demon Souls
Returnal
Ratchet and Clank
Sack boy

If you want to count lower tier stuff

Godfall
Destruction all stars

Aside from R&C you can go out and buy all of these games TODAY with R&C right around the corner. And to top it off they have just showed a 14 minute banger of HFW which is still on track for this year. Imagine if Sony had an event with all these games then 6 months later they were all released...oh yeah they did

U are proving my point.

Showcase me the next big uncharted, or spiderman or horizon or god of war or the last of us or uncharted or halo ( etc etc etc ), that are builded entirely from the ground up for the PS5 or X and have a proper AAA budget behind it.

Sony is pretty much in the same boat and filling the emptiness with some quick cash ins on small budgets like spiderman/returnal/ratched and clank while big studios will take years to get things in order. the same goes for microsoft.

Non of there big IP's have been builded from the ground up for there next gen system, same for sony as god of war and hfw are most likely going to hit PS4 while at it.

This whole event will be endless trailers of games that won't see the day of light more multiple years to come at at earliest next year end of it. ( after the next e3 )

And for 3rd party developers, they are in the same boat. With microsoft and nvidia moving there platform forwards at the end of this year ( same for amd ) this e3 will be nothing but a trailer fest for the future.

It also doesn't help that microsoft is probably hard pressed to show games or what they are busy with, because they are lacking content atm for there series x.
 
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Problem for MS is their cross gen stuff....Ahem HALO is targeting 60 FPS on a base xbox so its gonna look dog shit compared to what Sony showed with HZD yesterday lol. They in a tough spot pushing for that 16ms update but I respect it!

There isn't that massive of a difference between the X1 and the PS4. Sure it's a bigger difference than we have now but not something so large it will have a huge impact on crossgen games.

If Sony can make great looking Crossgen games so can Microsoft. It's all up to their developers to do that.
 

DenchDeckard

Moderated wildly
There isn't that massive of a difference between the X1 and the PS4. Sure it's a bigger difference than we have now but not something so large it will have a huge impact on crossgen games.

If Sony can make great looking Crossgen games so can Microsoft. It's all up to their developers to do that.

Problem with the original xbox one is its awful memory set up as well. it's just a pain to program for. On top of that you have microsofts directive of delivering 60FPS games on that box (especially for halo) so its really difficult to make those games look good on that box. Targetting 33.3MS budget to 16 is really pretty difficult from what I understand when ive spoken to developers.
 
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Exactly this. Xbox will be the main vehicle for GamePass for the next few years, its version of GamePass is widely considered superior to the PC one when it comes to the library, and it offers the best value proposition in terms of price & performance when compared to mobile/tablet (where you can't play the games natively there, only stream them and not all GP games are Xcloud-enabled) and PC (where you have to pay a good deal more for a PC providing equivalent performance to a Series S or Series X).

I'm actually shocked at how low their production numbers seem to be considering Sony are outselling them 2:1 currently; I have no doubt that Series X is selling out as quickly or almost as quickly as PS5 but the Series S? Seems to be more easily available in several markets going by anecdotal accounts at least. And there's other things, like it being the best-selling system in India in April but then I check the numbers and it's something like 5,000 units; in terms of total install base size that's a rounding error, statistically speaking.

I was always a bit worried about if Microsoft pushed too much of their split towards Series S this early on and in hindsight I think that was worth bringing up. Early adopters by and large clearly have no problem paying for PS5 or Series X since they feel the value in terms of power/performance alongside features and software make them worth the price, and early adopters are almost always hardcore/core gamers who pay those premiums in the first 1-2 years of a new system's lifecycle.

So on that front I think Sony did a better job simply because both of their SKUs offer the exact same performance profile outside of one not having a disc drive, and they skewed that version's volumes much lower so that they wouldn't lose too much on overall system production. It seems like Microsoft might've skewed Series S's ratio a little higher and it has a very different performance profile vs. Series X.

There's something else bugging me in the back of my head on this when I hear various people saying the S will "vastly" outsell the X, and I think even Phil Spencer has said this, which leads me to think that once they reach an influx point they're going to ramp up the split to heavily favor Series S production and scale down Series X production numbers in relation. But if there are more more Series S units in the install base than Series X...won't that lead to games targeting Series S and using the X as a resolution/framerate-boost machine? Positing Series X as this generation's Xbox One X, meaning there's a somewhat real chance we'll never fully see what the Series X can really do for games built from the ground-up for specifically that technical spec.

I mean there's a lot you can do with a system like a Series S...but there's way more you can do with a machine like the Series X. If they positioned Series S as a replacement for the One S in terms of being a lower-tiered device targeting running enhanced BC of XBO games and not current-gen games, I'd be very comfortable with that. But that's not really how it's seemingly being positioned in their product category. Either GDK is so good devs really can target the high-end and easily scale down to the low-end (not just in terms of texture quality, framerate and resolution, but also in terms of level composition complexity, geometry density, physics calculations, AI routines etc...which generally don't scale nearly as well traditionally), or devs will opt out of targeting Series X and go for Series S as the baseline, which limits the scope of game design.

And right now, we've mainly only got a bunch of cross-gen games that were already targeting 8th-gen consoles as baselines, very little of anything targeting 9th-gen explicitly. Arguably Returnal? I would've said The Medium if it weren't for the fact it was initially a cross-gen game that got moved to exclusively 9th-gen late in development. Demon's Souls and Miles Morales, for as good as they look, are still games built on software designed for PS4 and in Demon's case, PS3. So Rachet & Clank: Rift Apart might be the first game we see explicitly made for a 9th-gen system from the ground-up and I'm just thinking...if for Microsoft it comes to a point Series S is selling way more than the Series X and therefore the S becomes the baseline, how the actual hell do you put out software that comes near the visual fidelity, physics simulation, various game design features etc. of a Rift Apart there?

Those are the main reasons why I wish they (Microsoft) just took more of an initial hit and did a Series X discless system for $399 or even $349 if they wanted to be very aggressive, since GamePass growth is primarily being driven by console sales at least for the time being. I think they should've also been more aggressive in securing more wafers through AMD, by having a more optimistic outlook on demand especially if they could've foreseen the impact the Zenimax acquisition news would've had prior to getting manufacturing started. But that's all mainly in the past.



NP dude; thought for a second it was actually a new internal studio lol.



Welp, a lot of us are hoping it is. Unfortunately some insiders are seemingly souring those prospects and we can only hope they have a bad or outdated source(s). Microsoft does IMHO need to make this E3 a great one, not merely "decent enough"; not only is E3's future kind of riding on this, but sustained momentum for Xbox as a brand and everything wrapped up in it (including GamePass and Xcloud) also depend a lot on it IMHO.

Reason being because Nintendo and especially Sony aren't going to stand still, and people outside of the ecosystem looking for a reason to jump in are going to get tired of waiting sooner rather than later as the others hook their time and money instead. And it's reaching those type of gamers Microsoft needs in order to see more growth for GamePass, at least for the next 2-3 years. Larger growth with the mobile markets will probably come around 2025 when streaming tech should be much better than it currently is and (hopefully) data plans and limits are more lenient across the board.
I appreciate your sentiments on the XSS but I didn't catch where you mentioned that every Xbox game will hit PC. Since all their games will be on PC the XSS isn't the thing that would affect the potential of XSX games, it's the PC seeing how there are millions of PCs that don't even match the XSS in terms of capability. MS wants to sell games to those people too. It's about broadening their audience.

Since MS conceded they will never beat Sony in a unit for unit sales race they have also conceded the idea of fully maximizing their consoles' power. This has positive benefits seeing how the virtualized environment allows the XSX|S to do things with games that come out during this cross generational period that cannot be done on other platforms. It allows their backwards compatibility to be 2nd to none but it will put a bit of a limit on the upper bound on some of their games visual fidelity(Prove me wrong MS).

Hopefully talent, UE5, ID tech, and the use of their hardware features baked into all Xbox Series consoles will keep their titles looking fantastic for the people who have higher end hardware. The next e3 will answer some of those questions. I'm looking forward to it.
 
Dude, Matt Booty already said several of their first party games not ready. Most got affected by covid badly. So forget Fable, Everwild, Hellblade and Perfect dark or Avowed. These games not rdy till 2023 minimum.

Only Games you will get e3 are Halo infinite, Forza Horizon 5 and Starfield and some 3rd party Game pass deals and all will be cross gen.

And if we are lucky then Wolfenstein 3 or some nice surprises but keep your expectations in check. It is your fault if you expecting too much.
 
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