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Unreal Engine 5 Deep Dive on May 26th

OMG Nanite is so completely limited.. I can't believe it doesn't support the following:

The following rendering features are not currently supported:
  • View-specific filtering of objects using:
    • Scene Capture with:
      • Hidden Components
      • Hidden Actors
      • Show Only Components
      • Show Only Actors
    • Minimum Screen Radius
    • Distance culling
    • Anything filtered by FPrimitiveSceneProxy::IsShown()
  • Forward Rendering
  • Stereo rendering for Virtual Reality
  • Split Screen
  • Multisampling Anti-Aliasing (MSAA)
  • Lighting Channels
  • Raytracing against the fully detailed Nanite mesh (only the proxy mesh, not the full detailed one).

I don't see this tech being used much at all this generation. It has so many limitations.
what is your performance so far ? can you say more about the system requirements being 64GB only because of compiling out of UE5 Editor or realy needed to run this Stuff?
 

VFXVeteran

Banned
Well it's easier yes. And it's what is grating as shit over here. The constant need to say that a console is superior to even pc, and if the pc is superior then it is a 5000€~10000€ pc. There was a time that they would throw 1500€ or 2000€, now they use big numbers to make it look like a fucking Fiat Punto is competing with a Ferrari.
100% agree man. It's really really annoying dude.
 
Seeing as Nanite is checking what clusters to load, and traverse into based on sampling the pixel to be rasterised, it seems it would be difficult to trace into this structure from an angle not coming from the eye, hence the proxy structures being used.
 
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FireFly

Member
OMG Nanite is so completely limited.. I can't believe it doesn't support the following:

The following rendering features are not currently supported:
  • View-specific filtering of objects using:
    • Scene Capture with:
      • Hidden Components
      • Hidden Actors
      • Show Only Components
      • Show Only Actors
    • Minimum Screen Radius
    • Distance culling
    • Anything filtered by FPrimitiveSceneProxy::IsShown()
  • Forward Rendering
  • Stereo rendering for Virtual Reality
  • Split Screen
  • Multisampling Anti-Aliasing (MSAA)
  • Lighting Channels
  • Raytracing against the fully detailed Nanite mesh (only the proxy mesh, not the full detailed one).

I don't see this tech being used much at all this generation. It has so many limitations.
It's literally in Early Access.
 

CamHostage

Member
Yeah, with this release I guess Unity should focus on 3D mobile and 2D, since they have advantage over Unreal on those areas.

I haven't read a lot on Unity's next-gen improvements, but I'm sure they have tech somewhere in the works for the same micropolygon mesh and such, same as a lot of other companies also do.

On the flipside though, UE is going to keep challenging Unity in the mobile space, and improvements in ease of development and advanced technologies on mobile chipsets will make it enticing. Unity is said to do 2D nicely and it is inexpensive, but they have their work cut out for them to keep up.
 
The amount of constant "PCMASTERRACEW WOOOWOWHOWHO" from like 2010-now has been deafeningly cringe, but when the tables turn even an inch suddenly its the victim game LMFAO.
None of the people in any of these threads have said the demo can't run on ps5. A big percent of the posters in these threads, have stated in the past that it couldn't run on Xbox or PC, or that it would only be able to do so with lowered quality. All of that was debunked. So I'm not sure where you get the "when tables turn" thing from. Majority of the times, it's the Sony warriors doubting anything outside of their console can do this, do that, etc.


 

nikolino840

Member
None of the people in any of these threads have said the demo can't run on ps5. A big percent of the posters in these threads, have stated in the past that it couldn't run on Xbox or PC, or that it would only be able to do so with lowered quality. All of that was debunked. So I'm not sure where you get the "when tables turn" thing from. Majority of the times, it's the Sony warriors doubting anything outside of their console can do this, do that, etc.



hyc9cx3.gif
 

Lethal01

Member
And there we go. PC was always able to run UE5 demo. Can't wait to download and play around with it.

You really couldn't be unbanned for 5 seconds without making a turning a thread into being about PC vs PS5 and claiming everyone was saying things that one or two guys told you, Yes, we all knew UE5 wasn't PS5 exclusive hardware.

I mean I knew it would happen eventually, but i was hoping that we could get a couple pages of people just enjoying what was shown before someone fucked it up.
 
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I was hoping they'd show something more than rocks this time, a game that only looked like that would be so boring visually, I need to see some trees, water, weather effects etc. this just looked kind of boring. I know it's not an actual game and the demo is really something more for devs than the general public but I thought the first one was more impressive.
 

Jon Neu

Banned
You really couldn't be unbanned for 5 seconds without making a turning a thread into being about PC vs PS5 and claiming everyone was saying things that one or two guys told you, Yes, we all knew UE5 wasn't PS5 exclusive hardware.

Seems we aren't frequenting the same forum, because in this forum the amount of Sony fans claiming that the UE5 demo couldn't run on PC or Xbox without compromises was MASSIVE.
 

GuinGuin

Banned
What I actually would like to see, is water simulation and destruction tools. Like changing the environment outside of just lighting.

I just watched it. It has some destruction elements but the people saying it's a huge downgrade from the first demo are right. It doesn't look as good as Rift Apart. It doesn't even look as good as Demon's Souls.
 
OMG Nanite is so completely limited.. I can't believe it doesn't support the following:

The following rendering features are not currently supported:
  • View-specific filtering of objects using:
    • Scene Capture with:
      • Hidden Components
      • Hidden Actors
      • Show Only Components
      • Show Only Actors
    • Minimum Screen Radius
    • Distance culling
    • Anything filtered by FPrimitiveSceneProxy::IsShown()
  • Forward Rendering
  • Stereo rendering for Virtual Reality
  • Split Screen
  • Multisampling Anti-Aliasing (MSAA)
  • Lighting Channels
  • Raytracing against the fully detailed Nanite mesh (only the proxy mesh, not the full detailed one).

I don't see this tech being used much at all this generation. It has so many limitations.
Looks like we need to... wait for tools.

Animated GIF
 

Snake29

RSI Employee of the Year
None of the people in any of these threads have said the demo can't run on ps5. A big percent of the posters in these threads, have stated in the past that it couldn't run on Xbox or PC, or that it would only be able to do so with lowered quality. All of that was debunked. So I'm not sure where you get the "when tables turn" thing from. Majority of the times, it's the Sony warriors doubting anything outside of their console can do this, do that, etc.




Again, have we seen the same demo from last year? Have we seen the end part of the first demo running today? No we didn’t.

Why do xbox fans constantly feel uncomfortable when they see the demo? Last years demo was created for the PS5. This demo is completely different.
 

GuinGuin

Banned
In fact it looks quite better than the first demo.

The Ancient boss was impressive, more impressive than static statues for sure.

It wasn't impressive though. Very simple geometry and it didn't even seem like the red light from it's head was reflecting off it's body as it should if they actually had ray tracing running.
 

CuNi

Member
You really couldn't be unbanned for 5 seconds without making a turning a thread into being about PC vs PS5 and claiming everyone was saying things that one or two guys told you, Yes, we all knew UE5 wasn't PS5 exclusive hardware.

I mean I knew it would happen eventually, but i was hoping that we could get a couple pages of people just enjoying what was shown before someone fucked it up.

You sure you're talking about GAF? Because if yes, then I must be stuck in Dark-Side GAF or something like that.
 
You really couldn't be unbanned for 5 seconds without making a turning a thread into being about PC vs PS5 and claiming everyone was saying things that one or two guys told you, Yes, we all knew UE5 wasn't PS5 exclusive hardware.

I mean I knew it would happen eventually, but i was hoping that we could get a couple pages of people just enjoying what was shown before someone fucked it up.
Seems we aren't frequenting the same forum, because in this forum the amount of Sony fans claiming that the UE5 demo couldn't run on PC or Xbox without compromises was MASSIVE.
Just a quick search shows this


We already know it can run on XSeX and high end PC. Tim Sweeney said it himself that it will run awesome on both.

That's because Unreal Engine 5 is SCALABLE and it will scale down to slower I/O such as PC and XSeX.

Heck you probably can run the demo on a PS4 if you dial the details a lot lower. 😉

Already answered in an EPIC dev interview, UE 4.25 will cross straight over to UE5 early next year, so devs can make the game and prepare now.

UE5 will also be multi hardware compatible and will scale down to PC and XSX (I enjoyed saying that)

Until we see that, UE5 Demo is officially stated by the devs themselves it’s built around PS5 I/o. That’s the demo, not UE5 itself.

Is the demo scalable? Sure, it may just run with 1/4 the fidelity on a regular ssd for example. But we need to be specific when talking about what was shown vs what’s possible.

Don't wanna derail the thread but that was already debunked by Tim himself, it could still scale down to run on the latest gaming laptops/PC, but it just wouldn't run it at the exact same fidelity as the PS5 (though I don't know if anyone would be able to tell the difference even if they heavily drop the triangle count for PC). The final output of that demo was a full 4K image and the only reason people know it was running at 1440p@30FPS with DRS was because Epic told DF that, DF couldn't even tell if it was using TAA or any other techniques and just thought it was a clean native 4K image. And Epic have already said that there's still enough frame-time left to run the EXACT SAME demo at 60FPS on the PS5.

If you wanna talk more about this, PM me instead.





These guys were all naysayers. And proven wrong rightfully so.
 

ethomaz

Banned
Also:

AMD said: Temporal Super Resolution: TSR is a new technique of upscaling a lower resolution frame to maximize performance and visual fidelity. AMD has worked closely with Epic to optimize TSR features on Radeon™ powered systems. A standard feature of UE5, TSR is enabled for all GPUs and provides state-of-the-art upscaling not just on PC, but on PlayStation 5, and Xbox Series X/S, too.

All that glory according to the UE5 video was running at 4K with a budget of 1080p...

nVidia and DLSS 2.0...

hide-pain-harold-title-red%20-web.jpg
I’m confuse here but that TSR works in any PC GPU, no?
 
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Again, have we seen the same demo from last year? Have we seen the end part of the first demo running today? No we didn’t.

Why do xbox fans constantly feel uncomfortable when they see the demo? Last years demo was created for the PS5. This demo is completely different.
I'm not a console fan at all. I'm a PC guy if it wasn't painfully obvious by now.

We haven't seen it, but not even a person with single digit IQ would listen to you, Snake29 Snake29 over the developers who created unreal engine 5. I'm pretty sure everyone would agree with the developers over some random GAF poster with zero credibility.
 

geordiemp

Member
Seems we aren't frequenting the same forum, because in this forum the amount of Sony fans claiming that the UE5 demo couldn't run on PC or Xbox without compromises was MASSIVE.


Most people understood exactly what was meant, faster SSD lower RAM requirement. Exactly what the correalation is and how much remains to be seen.

And PC needs 64 GB RAM and an SSD.......

What did you think posters meant ?

Everybody also knows UE5 will run on a phone.
 

GuinGuin

Banned
yes look it's basically a cube :messenger_tears_of_joy:

IzfVoNO.png

Compare it to some of the bosses in Demon's Souls and you will see its a very simple design. I don't blame them as they aren't going to incorporate it into a finished product.
 
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GuinGuin

Banned

Because it would mean Nvidia lost a competitive advantage they have been touting for years. Being on equal footing isn't a good place to be if you were previously ahead. Good news for gamers everywhere though and that's what really matters.
 

ethomaz

Banned
Because it would mean Nvidia lost a competitive advantage they have been touting for years. Being on equal footing isn't a good place to be if you were previously ahead. Good news for gamers everywhere though and that's what really matters.
But DLSS 2.0 is still way ahead what they showed today 🤔
 

harmny

Banned
Compare it to some of the bosses in Demon's Souls and you will see its a very simple design. I don't blame them as they aren't going to incorporate it into a finished product but the red orb not casting any light or reflections on the rest of it's body was disappointing.

the design is not the focus here lol. THE GEOMETRY is what they're demoing. lol are you serious?
 

Snake29

RSI Employee of the Year
I'm not a console fan at all. I'm a PC guy if it wasn't painfully obvious by now.

We haven't seen it, but not even a person with single digit IQ would listen to you, Snake29 Snake29 over the developers who created unreal engine 5. I'm pretty sure everyone would agree with the developers over some random GAF poster with zero credibility.

Says the one nobody listens to. I pointed facts, You are scraping your last scraps of shit out of your ass
 

Fredrik

Member
Can’t believe people are negative after seeing this...

I’m blown away, I want to jump in myself and make an Unreal hobby game! Only playing around with Unity right now (which is fun too though!), the possibilities here seems kinda insane tbh, and having this demo free to play around with is awesome 👌
 

assurdum

Banned
https://developer-tech.com/news/2020/may/14/unreal-engine-5-demo-ps5-ray-tracing/#:~:text=On%20ray-tracing%20specifically%2C%20Epic,expressing%20concern%20about%20the%20PS5.&text=“%5BRay-tracing%5D%20on%20console%20will%20be%20great.

It does not.

Dropping to 1440p doesn’t bode well, especially at just 30 FPS and without ray-tracing. However, Epic claims the demo was to show off Unreal Engine 5’s tech and “trade-offs” to deliver specific resolutions, frame rates, and features will be up to developers. On ray-tracing specifically, Epic Games confirmed that it was not used in the PS5 tech demo but it will be supported in Unreal Engine 5.
More probably it's native 1080p. Check the part of the video about the resolution cost. They talk of the equivalent of native 1080p. It's very early.
 
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VFXVeteran

Banned
What’s a bit upsetting is, I honestly think they were bullshitting with the ps5 demo from last year. There’s absolutely a drop in pure numbers of elements on screen and I’m not savvy enough to really comment so maybe I’m wrong, but i deffo feel like there is something fishy going on here. Why wouldn’t they just release the flying demo if current hardware can actually run it the same?

unless I’m imagining the demo wrong...gonna go watch it.
Many many people assumed that the scene last year was maxing out the PS5's I/O system. Only real developers knew this was not the case. We had no idea what the data rate was or what was being streamed on-the-fly. As it turns out, it was more a marketing scheme for Sony and it worked.
 
Most people understood exactly what was meant, faster SSD lower RAM requirement. Exactly what the correalation is and how much remains to be seen.

And PC needs 64 GB RAM and an SSD.......

What did you think posters meant ?

Everybody also knows UE5 will run on a phone.
Those are requirements to create a game in the engine. To run the demo only, doesn't require that much RAM. A random guy Red_Driver85 Red_Driver85 posted running it on a live stream had a 3090 with high framerate, and he was running it on a HDD 😂😂😂😂. Fucking Tim Sweeney had you and several others looking real foolish today. Of course marketing deals and PR will be out there, but it's easier to use common sense to realize Reality>>>>>Marketing PR. It's like believing in Santa Claus or that the Tooth fairy is real.
 
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