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Unreal Engine 5 Deep Dive on May 26th

VFXVeteran

Banned
yxeah like with 64GB of main system ram - how you would come to the conclusion that PS5s way of doing it with a few small custom chips is actually inferior is beyound me...

If anything that shows how far ahead PS5s I/O system actually is.
Don't make this thread a console war. It's always a thing with the Sony crowd. I don't see Xbox/Nintendo gamers here talking about this in a competitive way.
 
What are you talking about? This thread is about the engine editor, the demo releasing on pc, and the differences between this and UE4. If anything, you are the one derailing the thread. VFXVeteran VFXVeteran didn't do anything wrong here. There's just a bunch of salty warriors in here, taking away from the discussion of what we were down today.
 

GreyHand23

Member
I think the amount of RAM required is to run UE5 editor mode. And I can guarantee you that several developers will not be able to implement SSD->VRAM streaming during this entire generation. Epic is at the front of the line with technology where most other studios are further down. This won't be mainstream until next-next-gen.

PC won't be a limiting factor when they develop on the PC in the first place. I've always said the SSD->VRAM was a virtual slow RAM process. Brute forcing it is feasible for PC. And PC will be able to render at a higher fidelity and higher FPS.

I'll concede this. System requirements for UE5 editor mode are likely higher.
 

N1tr0sOx1d3

Given another chance
I own both new consoles.
You cant deny that last years unveiling was just pure cringe and embarassment with all that PR bs
What was cringe? Serious question. I can’t remember the PR in all honesty. I’m happy to agree with you if it was indeed nonsense. They’ve delivered so far right?
 

SLB1904

Banned
Not impressed one bit. The PS5 demo was substantially better. This one was static, no motion at all. Can we have "volumetric dust" already or what? What´s up with that bitmap?dust ..
No Way Reaction GIF by Busythings
Agree.
 

GreyHand23

Member
What are you talking about? This thread is about the engine editor, the demo releasing on pc, and the differences between this and UE4. If anything, you are the one derailing the thread. VFXVeteran VFXVeteran didn't do anything wrong here. There's just a bunch of salty warriors in here, taking away from the discussion of what we were down today.

Yes there is some console warring in here, but limiting the scope of the discussion that can be had here is also juvenile behavior. They made a specific point to also show XSX and PS5 footage of UE5 in this demonstration today so it only makes sense that they would be part of the discussion.
 

DenchDeckard

Moderated wildly
Looks great, we all knew it would run on anything. and it's nice for Epic to specifically say it will run on PS5 and Xbox with FULL performance. You would be crazy to be Epic and create something that wouldnt run on as many platforms at good performance across the board.

I still think they should release the original demo on PS5 to let users stream it in real time.
 
Yes there is some console warring in here, but limiting the scope of the discussion that can be had here is also juvenile behavior. They made a specific point to also show XSX and PS5 footage of UE5 in this demonstration today so it only makes sense that they would be part of the discussion.
No that's perfectly fine. It's more so the idiots saying the first demo couldn't run on pc, when a good portion of the deep dive video, showed it running on PC in editor mode, which takes up substantially more horsepower to run. I have no problem discussion the consoles, etc. But the debbie downers and naysayers need to GTFO.

And to drive the point even further. The demo was created, edited, designed, and thoroughly tested on PC before it ever touched ps5. Anyone with a little common sense would pick up on this, but as you see from this thread, it ain't so common.
 
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Not impressed one bit. The PS5 demo was substantially better. This one was static, no motion at all. Can we have "volumetric dust" already or what? What´s up with that bitmap?dust ..

They had to make it work for the series x hence the downgrade.

Games that are exclusively to PS5 without the shackle of slower SSD is what will show the visuals similar to last year's UE5 demo.
 

VFXVeteran

Banned
Oh wow it's a different demo and it looks worse than the one last year. And where's the flying sequence?

They probably had to make it work for series x.
Wow. A complete jab at Xbox gamers. This is the kind of shit that needs the ban hammer. You guys literally have 0 respect for the mods wishes. You don't care one bit that they have said over and over again to stop the console warring.
 

Bo_Hazem

Banned
Holy crap at 64GBs of ram. I knew you would need more ram to compensate.for the I/O difference but I wasn't expecting it to be so much.

Nice to see UE5 on XSX and PS5 though. Both are going to run UE5 pretty well.

And this is UE5 "Lite" demo, not the RAW 8K, cinema-level assets with 16K shadows. This demo is 100% compressed 4K assets

"Really, the core method here, and the reason there is such a jump in shadow fidelity, is virtual shadow maps. This is basically virtual textures but for shadow maps. Nanite enables a number of things we simply couldn't do before, such as rendering into virtualised shadow maps very efficiently. We pick the resolution of the virtual shadow map for each pixel such that the texels are pixel-sized, so roughly one texel per pixel, and thus razor sharp shadows. This effectively gives us 16K shadow maps for every light in the demo where previously we'd use maybe 2K at most. High resolution is great, but we want physically plausible soft shadows, so we extended some of our previous work on denoising ray-traced shadows to filter shadow map shadows and give us those nice penumbras."

"With Nanite, we don't have to bake normal maps from a high-resolution model to a low-resolution game asset; we can import the high-resolution model directly in the engine. Unreal Engine supports Virtual Texturing, which means we can texture our models with many 8K textures without overloading the GPU." Jerome Platteaux, Epic's special projects art director, told Digital Foundry. He says that each asset has 8K texture for base colour, another 8K texture for metalness/roughness and a final 8K texture for the normal map. But this isn't a traditional normal map used to approximate higher detail, but rather a tiling texture for surface details.

"For example, the statue of the warrior that you can see in the temple is made of eight pieces (head, torso, arms, legs, etc). Each piece has a set of three textures (base colour, metalness/roughness, and normal maps for tiny scratches). So, we end up with eight sets of 8K textures, for a total of 24 8K textures for one statue alone," he adds.

 

Great Hair

Banned
They had to make it work for the series x hence the downgrade.

Games that are exclusively to PS5 without the shackle of slower SSD is what will show the visuals similar to last year's UE5 demo.

Maybe. We don´t know that. Could just be their decision for this demo. I´m just miffed at those ugly 2D-dust-effects-bitmaps? when the giant gets up. PS2 had those effects if not mistaken?
Sad Season 9 GIF by The Office
 

Salz01

Member
Honestly think the demo last year was way better. Not sure why they released this. The animations look a little worse. Maybe because its related to Covid and not colocating to make a better demo.
 

Matsuchezz

Member
Since i am not a developer this presentation was very underwhelming. And the design on the ancient was pretty bland. Epic is good at developing engines but their art is most times kind of bad. The only design i liked from their previous demos was the goliath from unreal engine 3 demo.
 

skit_data

Member
The whole audio/sound design part looks really fun. Starting too look like the basic components in a DAW with all the waveform synthesis, routing/signal splitting and chaining which I’m familiar working with.

Actually a lot of it reminds me of working inside a DAW, makes me wish I had a real beefy PC to play around with UE5. Never even thought about it before.
 

jroc74

Phone reception is more important to me than human rights
Bruh the editor will require more ram than playing a game, don't be silly
After seeing the rest of your post in here bruh, kindly direct this at someone else.

Thanks.

Alot of ignorance and victim complex flying around in here.

If Epic themselves said the engine is scalable..last year..who would think it wouldnt run on the XSX?
 
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Don't make this thread a console war. It's always a thing with the Sony crowd. I don't see Xbox/Nintendo gamers here talking about this in a competitive way.
you made the first step by glossing over the immense throughput that is needed if you NOT have 64GB of Ram!
but yeah - thats is not the field right now to exchange blows. Iam sure the following days will have enough potential to post something when people and digital foundry trys to match PS5 ...
 
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That is not to run in editor mode, the demo is a separate 100GB download that runs independently no?
It sounds like you are saying that as a fact, and then second guessing it. You tell us which one it is, since you seem to know more than the developers.
The whole audio/sound design part looks really fun. Starting too look like the basic components in a DAW with all the waveform synthesis, routing/signal splitting and chaining which I’m familiar working with.

Actually a lot of it reminds me of working inside a DAW, makes me wish I had a real beefy PC to play around with UE5. Never even thought about it before.
That's exactly what it is. Time to put my experience with reason, FL studio, waves, pro-tools, logic, etc to the test!
 

Snake29

RSI Employee of the Year
The point is that this can be run on the PC. I will prove it when I get my hands on it today. Are you seriously thinking that they can run UE editor on a PS5?

You said that they didn’t mentioned the PS5. They did, i wasn’t talking about the editor. You don’t have to proof me, i can run it myself later.
 
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VFXVeteran

Banned
you made the first step by glossing over the immense throughput that is needed if you NOT have 64GB of Ram!
Every thread isn't supposed to be a Sony circle jerk thread. You gotta get over that shit.

Have you ever messed with UE for development on your desktop at all? Like if you haven't, then why are you even talking to me dude. I'm a developer and I knew it would run on the PC from Day 1. If you were a developer, we wouldn't be having this conversation right now.
 

skit_data

Member
It sounds like you are saying that as a fact, and then second guessing it. You tell us which one it is, since you seem to know more than the developers.

That's exactly what it is. Time to put my experience with reason, FL studio, waves, pro-tools, logic, etc to the test!
Reason is my go to DAW, I like the hands on feeling of it, I’m very excited to see what Reason 12 brings to the table this summer.

I assume you have a pretty sweet PC? I feel a little envious because I would defintely dive head first into this if I had the specs required!
 

SLB1904

Banned
Every thread isn't supposed to be a Sony circle jerk thread. You gotta get over that shit.

Have you ever messed with UE for development on your desktop at all? Like if you haven't, then why are you even talking to me dude. I'm a developer and I knew it would run on the PC from Day 1. If you were a developer, we wouldn't be having this conversation right now.
We needs a rolls eyes emoji
 
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