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Sony's plan to compete with Xbox: Stay the course

Interfectum

Member
It's not controversial but it is short sighted. You can't keep executing the same game plan in an ever changing competitive landscape. As Xbox booms in titles with all the new acquired studios, as previous juggernauts now become Xbox-clusive (Future skyrims et al), as Xbox has a wildly competitive gamepass service which offers incredible games for as little as $2-3 a month (shoutout to BR VPN trick), and as more and more games even from Sony go multiplat, all while on PS5 you gotta pay $70 off the bat for a roguelike... It just looks like bad strategy. Never mind the threat of cloud streaming which is brewing nicely in the form of both Xcloud (another great competitive edge for Gamepass owners) and Geforce Now (another great advantage of the PC base), as well as a resurgent Nintendo which is looking poised to strike back with their DLSS Switch hybrid.

Right now all of this doesn't matter so much because of the shortages, like the article states, but make no mistake about it it's going to be a looooong generation and what worked in the PS4 era isn't going to be as effective going forward. The market has changed and the competitors have adapted.
The market has changed? Cloud streaming literally has zero demand, even less than VR. Xbox is still in third place and selling less than Xbox One. $70 Returnal and Ratchet and Clank are going to sell very well.

You are drinking your own koolaid and thinking world has changed when it hasn't. Where is this massive uptick of demand for cloud streaming and Xbox outside of gaming forums and influencers on Twitter? The actual sales and revenue data do not back up this massive sea change you are talking about.
 
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rob305

Member
Sony is Sony...they can stay the course and might lose 10% of marketshare worldwide but will still come out top
 

Thirty7ven

Banned
You've got to get in contact with Jim Ryan and tell him this.

It's almost like Sony is making choices based on the next 5 or so years, rather than...(checks notes)...the success of it's early PS4 multiplayer games.

Keep in mind, Fortnite makes most of it's money on PS4. The PlayStation audience now fully embraces multiplayer and has been "trained" to spend money on microtransactions.

It's about identity and culture. Sony was a tech company first, so it makes sense that at first PlayStation was really about the hardware and what it could enable. PS1 with Cd Rom, PS2 with DVD and powerful proprietary chip in Emotion Engine, PS3 with Cell and Blu Ray. But when PS1 broke out, Sony were already a major arts and entertainment company too, and that started bleeding into Sony WWS in a serious manner with the PS3, with PS4 hitting the peak of the brand in terms of synergy. The brand being now associated with big narrative driven blockbusters is because the tech is there to enable artists. WWS proficiency in stuff like animation, story telling, visual design... this is possible because of Sony's already existent expertise in TV and Cinema. It's also why Sony is n1 odds for being the first publisher to achieve the decades old dream of cross media IPs, by the way, because they can leverage IP across movies, tv, anime, games. It's the holy grail for entertainment IP value.

Creating a mass market competitive shooter, or a MTX driven GAAS, this would always come later after Sony had developed true expertise in creating videogames. They have had some success, and GT Sport for example is a big success, Fate Order is a mega money maker, but it remains true that this is an area where Sony will need to find a way of bringing their arts and entertainment pedigree into a multiplayer game. Surprise suprise, just recently it was announced that Firewalk is making a big multiplayer game for Sony that isn't just about the competitive nature, but the idea of telling and sharing stories through multiplayer.
 

Zeroing

Banned
Well this tread got messy very fast.
anyway a lot of people with high hopes on a company who in 20 years wasn’t able to learn how to maintain gaming studios.
so they bought gaming studios… am I the only one seeing the potential problems ?

- the narrative about PlayStation is always changing! In 2 weeks we gone from Jim will ruin PlayStation to Sony is doomed “journalism” articles.

yet, people who are outside of that typical American style “gaming news” will only see PlayStation releasing another exclusive while Xbox has…

So there you go, perception and noise…
 

yurinka

Member
How was I wrong? Sony PSNow is nothing compared to MS's offering. Blockbuster tried a mail in rental service too.
PS Now has a way bigger catalog for both download and stream, streams on console and the PC streaming works better (maybe because xCloud is still on beta). This week PS Now should start supporting 1080p and already had 60fps support.

Other than getting day one games, the $1 deal, PS Now still not available on mobile, including EA Play, 360 gen downloads on console and downloads on PC (which are important cool things), all the other things are better on PS Now.

Isn't Xbox offering the rental service now?
Like Microsoft, Sony also has 2 game rental services.

Combined they have more subscribers and generate more money than the MS ones, and very likely unlike the MS service they are profitable because even if MS signed several hundreds of games less, they include more and bigger day one games there, which is way, way more expensive. And because the % of subscribers paying a full subscription must be way higher on Sony side.

Sony used to have multiplayer in all games... and have tons of focused multiplayer only titles.
That changed in the middle of PS4.

That was really a bad take from them.
No, it was a good decision. Now their games sell more, get better reviews and win more awards. They focus their resources where they shine, so their games are better and they are more productive and profitable.

Regarding MP they made strategic partnerships with the top MP devs (Fortnite, CoD, GTA, FIFA, Destiny, Rocket League, Fall Guys...) to make sure PS secures their marketing, make sure their PS version doesn't suck and in some of them they get some kind of exclusive stuff even if it's a minor thing.

And well, Sony miks 30% of every game/DLC/IAP sale they make. We saw almost half of Fornite revenue is made on PS, which means this 30% is a ton of money with no work required from Sony 1st party teams.

So as of now Sony is making a ton of money from MP games (pretty likely more than ever), and Sony is making more money than ever from their 1st party games. So they don't need to make MP games or to include MP games on their games.

If they do it, it may be a good plus but before doing it they must make sure that to include MP on their games doesn't mean the single player games will be half assed because they have to include a MP nobody asked for and nobody is going to play 3 months after release, and they also must make sure that if they make MP only games they are good enough to make sure enough people buys and plays them during a long enough period, or at least that the game doesn't suffers if only a tiny amount of passionate fans keep playing it.

Whether or not Sony was going to continue to be competitive wasn't the question at all. The question is how will they continue to be competitive. Should they change their business strategy and make massive moves or continue doing what they are doing? Somehow, suggesting that what they are doing is working and continuing their course is "next-level corporate speaking"? Yeah, I don't get that at all.
For sure Sony will continue to be competitive. They are the clear market leader in all metrics: selling consoles, selling games, amount of exclusives, amount of awards these exclusive earn, sales of these exclusives, selling game subscriptions, selling VR on console and more importantly: making money both for the overall division and from every one of these areas. They are even breaking gaming history records in many of these areas.

And they plan to increase the amount exclusives they have, to basically double the 1st party development staff this year, to make huge investments on 2nd party and are working to get even more support from Japanese 3rd party companies even if basically of them had some exclusive on PS4.

Microsoft is behind them in all the areas. Microsoft is the one who should improve their business strategy to catch up Sony, not the opposite. This is why they spent over $10B purchasing studios, publish all their games on PC day one and even almost give away all their games day one trying to get some attention. They seem to be improving, but still are way behind Sony, who is in a growing trend.
 
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MastaKiiLA

Member
As long as Sony continues to dominate the hardware sales, they won't need to change. Hardware sales lead to software sales. Software sales lead to license fee revenue. Bing. bang, boom! It's like suggesting that Nintendo has to change something to compete with Sony. Nintendo has found what works for them. As long as they keep selling hardware, they can sell software. Sony isn't threatening them. Likewise, MS isn't threatening Sony yet. That seems to be a talking point the online fandom has embraced seemingly for the purpose of creating conversation.
 

Rikkori

Member
The market has changed? Cloud streaming literally has zero demand, even less than VR. Xbox is still in third place and selling less than Xbox One. $70 Returnal and Ratchet and Clank are going to sell very well.

You are drinking your own koolaid and thinking world has changed when it hasn't. Where is this massive uptick of demand for cloud streaming and Xbox outside of gaming forums and influencers on Twitter? The actual sales and revenue data do not back up this massive sea change you are talking about.
Read for comprehension. I'm talking about future trajectory not present results.
It's hard to even want to respond to the inanity of what you've said talking about Xbox sales when they can't even make enough of them. What part of the component shortage do you not understand?

Cloud has zero demand?
“As GeForce Now enters year two, and rapidly approaches 10 million members, the service is ready to kick things up a notch,” the company said in a statement.
VR has low demand? Quest 2 basically doubled the VR market overnight, and would be even higher if they could make more of them.

Global-Top-5-XR-headsets-share-2020.jpg


Don't stay stuck in the past broheim.
 

Loope

Member
Sony is not the one that established the $70 price.

First of all, it was 2K the first one to price a game at $70 (NBA 2K)

Second of all, EVERYONE agreed on the price increase. Microsoft maybe hasn’t had a game at $70 yet, but that’s because they haven’t release any new game yet since Series X launched, but you’ll see that they will also have their games at that price.

In conclusion, it’s not a Sony thing, it’s an industry thing. It’s still sucks, but people still buying and they keep breaking sales records, so they will never change it back.
blame him jack and jack GIF by Music Choice
 

M16

Member
The market has changed? Cloud streaming literally has zero demand, even less than VR. Xbox is still in third place and selling less than Xbox One. $70 Returnal and Ratchet and Clank are going to sell very well.

You are drinking your own koolaid and thinking world has changed when it hasn't. Where is this massive uptick of demand for cloud streaming and Xbox outside of gaming forums and influencers on Twitter? The actual sales and revenue data do not back up this massive sea change you are talking about.
i think youre the one drinking your own koolaid. using the series x shortages to compare to xbox one is desperate. we all know every console ms is making is being scooped up.
sony is gonna be in a world of hurt in the future. when xbox is releasing a triple A game every 2-3 months and continues to gobble up developers and publishers, where someone can pay a small monthly fee, whereas sony will release 1, maybe 2 games a year, and you have to pay full price (and for third part games that come on gamepass). yea i dont see it ending well for them.

and cloud gaming is the future. it isnt now, but it will be.
 
Sony needs to reduce game prices to $50. This is not 1980s where a bunch of nerds used to play games in their basements. A whole lot of people are playing these days. It's approaching mainstream now.

According to economy of scale, prices should be lower. No wonder they are making money hand over fist. Even started to compete with MS in terms of pure profit.

Outside of that they are doing fine. Returnal looks exceptional.
 

Matt_Fox

Member
Stay the course is just another way of saying do nothing.

The way we consume media is changing fast. At this moment Microsoft seem slightly more in tune with the direction we're heading in, but Sony is filled with smart people and its unlikely they'll ever do a Blockbuster and let the ground move beneath them.
 

SlimySnake

Flashless at the Golden Globes
I think its weird to say that not jumping into a service model will kill Sony when their games are selling better than they ever have before. They literally had 4 games in the NPD top ten in the last 12 months. Miles, FF7, TLOu2, and GoT. Go back 20 years and you wont find any PS first party games on there. GTA and MGS2 were the last third party exclusives that ever went on the NPD top 10.

Sony's first party now has the pedigree of Rockstar. They now do Halo numbers from 10 years ago when Halo would make $180 in a weekend selling 3+ million copies. Their IPs are very strong and will only sell more. GoW, Horizon, GoT, and TLOU will break franchise records when they come out with their sequels.

Eventually, Sony will have to come out with their gamepass equivalent. It will make financial sense. It's where movies are going. Where tv is going. Music is already there. Paying $70 for games will feel a bit silly maybe 10 years down the line. But asking Sony to put GoW2 on gamepass is as ridiculous as asking Activision to do that. These guys are set to make half a billion to a billion dollars from these games. They are not giving them away to 20 million potential players for $10 and make $200 million instead of a potential billion dollars from selling at full price.

P.S blockbuster comparison is stupid because sony's already selling these games on digital stores. And if covid has shown one thing, it's that the online revenues from digital sales is only growing.
 
If I'm remembering this correctly Playstation's earnings showed that their Profit equalled XBOX total revenue.

I'm not sure why they even consider taking the XBOX route. Their games continue to capture mindshare and create momentum. Their metrics suggest Playstation is dominating.
E0DD-VzXoAE_ztm

E0DEAcTWQAEo9FA
Yearly profit is bigger than quarter revenue. Who could have thought.

Sony generated 26 bln of revenue with 3 bln of profit. (margins 11% which is kinda low but that's hardware market for you). MS generated 15 bln of revenue (profit unknown. probably around 1 bln at most).
And keep in mind there were outsold almost 1 to 2.3. while their revenue difference is only 1.7. In fact - funnily enough - it reflects Fortnite earnings with 1.7 profit difference despite 2.3 userbase difference.
 
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ZywyPL

Banned
Keep in mind, Fortnite makes most of it's money on PS4. The PlayStation audience now fully embraces multiplayer and has been "trained" to spend money on microtransactions.

One swallow doesn't make a summer. Just because people spend billions each year on Fortnite and CoD doesn't mean they'll be willing to do so on other games, especially those put behind a 70€ paywall. F2P games (on either consoles, PC, or mobile) are so financially successful exactly because they are F2P, there's no barier of entry, and that builds up enormous playerbase, and by enormous I don't mean a mere million or two players, but tens-hundreds of millions. And then those people spend money on a few dollar add-ons every now and then, not 15-25$ DLC at once.

So all in all, a MP has to first and foremost be good, otherwise there won't be any userbase soon after launch (see Ubi's latest BR for example), then it has to be accessible, and finally the DLC/MTX have to be really well-thought, so that they won't break the game's balance and turn it into P2W, and so it'll be bought by as many players as possible. And so far Sony has a terrible track record when it comes to all of those aspects, and honestly, after entire generation of purposely skipping/avoiding MP games, I don't think they have what it takes to all of a sudden return to the MP field, with better results than ever before. IMO their best bet is to fund MP titles for 3rd party devs who have the experience and know-how.
 

Klayzer

Member
How is xcloud working out so far?

The reality is that it's too soon for any of these streaming services to have mass market appeal.

But to say they don't have their eye on the ball in that regard is not factual.
Plus its not Playstation's primary focus, unlike Microsoft. Xbox is throwing all their eggs into that particular basket.

Oh, I guess we can also pretend that if Sony ever decides to put its 1st party content on release date, its PSNow subs won't go up exponentially.

Fortunately, a lot of gamers have still decided paying full price for games that intrests them, is still better than begging or waiting for it comes to a service.
 

Topher

Gold Member
It's not controversial but it is short sighted. You can't keep executing the same game plan in an ever changing competitive landscape. As Xbox booms in titles with all the new acquired studios, as previous juggernauts now become Xbox-clusive (Future skyrims et al), as Xbox has a wildly competitive gamepass service which offers incredible games for as little as $2-3 a month (shoutout to BR VPN trick), and as more and more games even from Sony go multiplat, all while on PS5 you gotta pay $70 off the bat for a roguelike... It just looks like bad strategy. Never mind the threat of cloud streaming which is brewing nicely in the form of both Xcloud (another great competitive edge for Gamepass owners) and Geforce Now (another great advantage of the PC base), as well as a resurgent Nintendo which is looking poised to strike back with their DLSS Switch hybrid.

Right now all of this doesn't matter so much because of the shortages, like the article states, but make no mistake about it it's going to be a looooong generation and what worked in the PS4 era isn't going to be as effective going forward. The market has changed and the competitors have adapted.

Thanks for the substantive reply. Whether Sony continuing with the strategy that has worked so far is short-sighted remains to be seen. Sony's studios have an established pipeline of great games that do very well. I just don't see the demand for those games subsiding because Microsoft has a successful service in Game Pass. Microsoft has increased the value of the Xbox brand. That doesn't mean the PlayStation brand is going to wilt unless Sony makes some massive changes over this generation. I agree with Phil Spencer that Xbox's success doesn't hinge on PlayStation's failure. That works both ways.

I was going for cringe

lol....no idea what I said that was even cringe-worthy. Is it really cringe-worthy to say Sony has stellar output from first party? That is literally their greatest strength. If I had come in here claiming Sony was kicking ass in services like PS Now and streaming then yeah, I'd get cringe. But seems like you are cringing for the sake of cringing and nothing more. Feel free to elaborate though.
 
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kyussman

Member
Competition is good....MS investment will cause Sony to invest more,and we all get more great games.I'll certainly be getting PS5 and XSX this gen.
 

Tg89

Member
Of course they are.

Xbox isn't a threat to Sony at this point until they prove otherwise. We'll see what happens when the studios they've acquired start having output I guess.
 

Agent X

Member
Because Xbox has completely reinvented itself over the last 4 years. They are a completely different animal now, Sony are actually losing studios, either closing them down or losing contracts with third parties who worked exclusively with them. All that and the market is shifting, Sony are not shifting with it unfortunately and it could be to their detriment.

They're "losing" studios and third-party partnerships because (compared to Microsoft over the last few years) they had so many more to begin with.

Microsoft closed or sold off a very large number of studios about 7-8 years ago, and chose instead to rely heavily on third-party partnerships throughout most of the Xbox One generation.

Sony ended relationships with Quantic Dream and Kojima Productions. Likewise, Microsoft also ended similar relationships with Epic and Remedy.

The thing is that Sony has never competed with Xbox having the full support of Microsoft. You should keep in mind that Sony is a conglomerate of 4 companies, where Playstation is essentially a pillar. It was akin Amazon Prime vs Netflix, where Netflix is the company dedicated to movie streaming, its lifeline - while for Amazon, Prime Video is something...That exists.

We have yet to see what this new Xbox can achieve, but making 7.5bln purchases is certainly something that MS would not do for its division just because it can.

Microsoft wasn't really giving the game division their "full" support? What the heck was Microsoft doing throughout the last 20 years, then?

It seems that you're saying that they were just lollygagging all of this time, and are only now starting to get "serious". We've also heard this talk about 4 years ago, when Microsoft started their developer shopping spree. The narrative at the time was that Microsoft acknowledged that they blew it on software support on the Xbox One, but they would make up for it by having a fabulous slate of launch games ready for their next-generation system. Clearly, they failed at achieving that goal.

So, when do you suppose Microsoft is really going to take the video game market seriously?

PS Now has a way bigger catalog for both download and stream, streams on console and the PC streaming works better (maybe because xCloud is still on beta). This week PS Now should start supporting 1080p and already had 60fps support.

Yes, the 1080p streaming has already started a few days ago. There's a definite improvement in image quality now.
 

Men_in_Boxes

Snake Oil Salesman
One swallow doesn't make a summer. Just because people spend billions each year on Fortnite and CoD doesn't mean they'll be willing to do so on other games, especially those put behind a 70€ paywall. F2P games (on either consoles, PC, or mobile) are so financially successful exactly because they are F2P, there's no barier of entry, and that builds up enormous playerbase, and by enormous I don't mean a mere million or two players, but tens-hundreds of millions. And then those people spend money on a few dollar add-ons every now and then, not 15-25$ DLC at once.

So all in all, a MP has to first and foremost be good, otherwise there won't be any userbase soon after launch (see Ubi's latest BR for example), then it has to be accessible, and finally the DLC/MTX have to be really well-thought, so that they won't break the game's balance and turn it into P2W, and so it'll be bought by as many players as possible. And so far Sony has a terrible track record when it comes to all of those aspects, and honestly, after entire generation of purposely skipping/avoiding MP games, I don't think they have what it takes to all of a sudden return to the MP field, with better results than ever before. IMO their best bet is to fund MP titles for 3rd party devs who have the experience and know-how.

Too many multiplayer hits come from unknown developers for this to be the case.

I think Sony recognizes that fact, and it appears that they're willing to pursue the strategy themselves.

I think it's the right call but you're absolutely correct in saying there's no guarantee. Sony has to gamble with the 800lb gorilla in the room now. Staying the course isn't really an option.
 
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Calverz

Member
Buying studios and managing them to produce results are two different things.

It's still a wait and see how this plays out for them.

Currently Returnal is on fire with reviewers, ratchet and clank looks eye melting in quality.

And none of this is including "other" titles they have coming and third party deals like Kena.
Ok. But their still competing.
 

sainraja

Member
How was I wrong? Sony PSNow is nothing compared to MS's offering. Blockbuster tried a mail in rental service too.
xCloud is in beta. PS Now is not. Sony might not be investing as much into streaming right now as Microsoft but they are not lagging behind there. The only area Microsoft will get ahead in, is xCloud via the browser on iOS and Android since I am not aware of Sony's plan on that front. To say PSNow is nothing compared to xCloud is disingenuous.

Yes, it is accurate to say that streaming isn't a big focus for Sony right now but they haven't abandoned it.
 
Its amazing watching the start of the xbox one/ps4 generation and the narrative was "Xbox is trying to change everything, sony plans to keep it the same, side with sony!"

And now with the new consoles the narrative is "Sonys stuck in their ways, Microsoft is willing to change, Sony is gonna go under!"

When the reality is Sonys gaming division is posting record profits under Jim Ryan, and Microsoft is building its service/base just as it intended to under Phil Spencer and its working.

Meaning both companies are doing just fine, and all these articles and youtube videos are just getting corny and theyre looking to get clicks off a "console war"
 

Papacheeks

Banned
It's not controversial but it is short sighted. You can't keep executing the same game plan in an ever changing competitive landscape. As Xbox booms in titles with all the new acquired studios, as previous juggernauts now become Xbox-clusive (Future skyrims et al), as Xbox has a wildly competitive gamepass service which offers incredible games for as little as $2-3 a month (shoutout to BR VPN trick), and as more and more games even from Sony go multiplat, all while on PS5 you gotta pay $70 off the bat for a roguelike... It just looks like bad strategy. Never mind the threat of cloud streaming which is brewing nicely in the form of both Xcloud (another great competitive edge for Gamepass owners) and Geforce Now (another great advantage of the PC base), as well as a resurgent Nintendo which is looking poised to strike back with their DLSS Switch hybrid.

Right now all of this doesn't matter so much because of the shortages, like the article states, but make no mistake about it it's going to be a looooong generation and what worked in the PS4 era isn't going to be as effective going forward. The market has changed and the competitors have adapted.

So Nintendo is short sighted every generation? Because they have not changed in how they run their company, produce games and they are fine. Even with their shit Online.

Like with any product people are willing to pay for quality. Having options in how that person can obtain said product is good for sure to diversify., But it's not a company ender if you stay the course as people are making this out to be.
The future MS, Amazon, Google are all chasing is a theoretical one. Maybe 15 years from now stream quality will be up there with locally rendered images. But people still view local content, for video's it makes sense. But to say traditional ownership of software/hardware will go away because people can just sign into their tv and play xbox playstation is really a what if scenario.

Too many things have to be perfect for that future to be the landscape. And at this moment that landscape isnt really changing anytime soon.
When people start using steam to stream their games to their phones, and TV/Monitors then I guess it proves it. But at this moment too many people making tons of money off locally played content that streaming is seriously not over taking it.
Same goes for services. Services you dont make money off of, they are mainly growth incentives. Only way you make money if your overhead is low and your subs price/amount of subs is super high. And no one in that sector has had low overhead.

Ok. But their still competing.

But in two different sectors. Microsoft isn't competing in straight sales/profits with their software. They are competing in growth market. Sony is going for quality of titles, VS Microsft's strat having a giant list/library to play a bunch of games that range all over the place in quality.

Until they start putting out bangers, thats are selling ton on PC, xbox they will always be competing in different sectors.

Playstation's goal for their software at this time, is based on purely on the quality of their output. XBox even with their purchased studios even when they launch a 90+ metacritic darling, their goal is not the notoriety, it's how many subs does that game garner and active users.

Which to me is the carrot everyone is chasing. Nintendo and Playstation chase a carrot that has less to do with growth stock market manipulation and more to do with how their products are recieved which then trickles down in how their company is received and renowned by quality.

Apple isn't changing it's whole company based on Apple tv+, Apple arcade. They still will always be the company that creates must have products, that for the most part are a bench mark " most of the time" synonymous with quality.
 
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Bergoglio

Member
How can Sony possibly compete with Xbox - whom they've been dominating for 20+ years?
That will be their nightmare in the coming years. Many still have not understood this, despite Sony first party lineup.

The answer is simple: they can’t. Today 23 studios, but they could end up with 30 studios by 2025 and beyond.

Furthemore, some of this teams are working as a two separate AAA studios.

It’s simple impossible to compete with Microsoft.

What Microsoft do with its studios are not sustainable for Sony.

One day this conservative bigoted attitude will no longer work for Sony. And they are not doing anything that suggests otherwise.

We are approaching a time where you can have 5/6 AA/AAA big exclusive per year on Xbox. Without spending 70$ each one.

It’s stupid to think that market will no reacting to this.
 

FingerBang

Member
Because Xbox has completely reinvented itself over the last 4 years. They are a completely different animal now, Sony are actually losing studios, either closing them down or losing contracts with third parties who worked exclusively with them. All that and the market is shifting, Sony are not shifting with it unfortunately and it could be to their detriment.
Nice narrative brah, where did you get it?
 

Dodkrake

Banned
Because Xbox has completely reinvented itself over the last 4 years. They are a completely different animal now, Sony are actually losing studios, either closing them down or losing contracts with third parties who worked exclusively with them. All that and the market is shifting, Sony are not shifting with it unfortunately and it could be to their detriment.

Are you from a parallel dimension or have you drank some cool-aid?
 

ethomaz

Banned
It compares market shares, not sales.
It is the amount of sales in 2020 to made the chart market share for 2020... in 2020 that new product sold more than the old Sony product.

PSVR still has more market share if you include all devices sold.
Sony is actually has the biggest VR userbase.
 
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Zeroing

Banned
Fortunately, a lot of gamers have still decided paying full price for games that intrests them, is still better than begging or waiting for it comes to a service.
this! We gamers like to make publishers confused or let them do whatever they want.

We complain about money increase on games yet we gamers pre-order broken games and we write on the internet that broken game was ok.

We complain about the lack of new IPs yet when they are released we complain they aren’t worth the money.

pay for online happed because of brand loyalty yet once again most are willing to be trapped into a service… not knowing exactly what that implies.

all of this will have consequences for us gamers and the gaming market
 

yurinka

Member
Yes, the 1080p streaming has already started a few days ago. There's a definite improvement in image quality now.
Well, they said were going to roll 1080p support starting this week.

I'm curious to know if in addition to increase resolution they improved the video codec at least on PS5. It would help to reduce compression artifacts, input lag and provide a smoother gameplay.
 

Raekwon26

Member
Considering that it is Bethesda game it is gonna be Fallout or TES in Space. Unless the game lacks the content and more buggy than usual (FO76), Bethesda's games are very well received. For Starfield they had enough time for the content so the game expected to get the high scores.
Soooooooooooooooooo............. nothing.

You know nothing about the game but your telling me it will be great?


....................... uh huh.
 
That will be their nightmare in the coming years. Many still have not understood this, despite Sony first party lineup.

The answer is simple: they can’t. Today 23 studios, but they could end up with 30 studios by 2025 and beyond.

Furthemore, some of this teams are working as a two separate AAA studios.

It’s simple impossible to compete with Microsoft.

What Microsoft do with its studios are not sustainable for Sony.

One day this conservative bigoted attitude will no longer work for Sony. And they are not doing anything that suggests otherwise.

We are approaching a time where you can have 5/6 AA/AAA big exclusive per year on Xbox. Without spending 70$ each one.

It’s stupid to think that market will no reacting to this.



Cool story. I'm missing aliens and dinosaurs, though.


If you think XBOX is gonna produce 5-6 AAA games per year for Gamepass, keep dreaming.


Nintendo and Sony are well off with their current strategies. Microsoft can only bring down prices to a ridiculous extent before getting sued for dumping. There exists something called anti-monopoly laws.


Microsoft DOESNT EVEN HAVE THE BEST F2P GAME today. Geshin Impact, in case you don't know.


The industry is never led by the third horse in the race. Never ever. No matter how much effort these troll business articles put into it.
 

Interfectum

Member
Read for comprehension. I'm talking about future trajectory not present results.
It's hard to even want to respond to the inanity of what you've said talking about Xbox sales when they can't even make enough of them. What part of the component shortage do you not understand?

Cloud has zero demand?

VR has low demand? Quest 2 basically doubled the VR market overnight, and would be even higher if they could make more of them.

Global-Top-5-XR-headsets-share-2020.jpg


Don't stay stuck in the past broheim.
So Geforce had ~10 million PC gamers that tried the Now service for free and a new VR headset takes a big chunk of the 2020 VR marketshare. Nothing you said contradicts my post. I guess the reading comprehension falls back on you now broheim.
 

Papacheeks

Banned
That will be their nightmare in the coming years. Many still have not understood this, despite Sony first party lineup.

The answer is simple: they can’t. Today 23 studios, but they could end up with 30 studios by 2025 and beyond.

Furthemore, some of this teams are working as a two separate AAA studios.

It’s simple impossible to compete with Microsoft.

What Microsoft do with its studios are not sustainable for Sony.

One day this conservative bigoted attitude will no longer work for Sony. And they are not doing anything that suggests otherwise.

We are approaching a time where you can have 5/6 AA/AAA big exclusive per year on Xbox. Without spending 70$ each one.

It’s stupid to think that market will no reacting to this.

What the fuck did I just read? Bigoted attitude? WTF are you on dude?

Pivoting prices is easy, which we've seen Sony already do for some of the titles, and put them on PS+. Pivoting from investing Billions into a video game service with streaming is a lot harder.

Your putting too much faith into unproven teams. It took Sony years to generations upon generations to have the kind of synergy that they currently have. And the road wasn't smooth, we lost some great developers in the process. Some of which didn't deserve to be closed in my opinion.

But currently their teams are firing on all cylinders. And their long standing relationships with people like Bluepoint and Housemarque are bearing amazing fruit. Time will tell with Xbox. They are in much better position for sure and software wise the future looks crazy bright. But to write off the market leader who consistently is now the Nintendo of big AAA games is really the dumbest thing I've read.
 
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