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Returnal Will Support Ray Tracing and 60 Frames Per Second at 4K Resolution

spyshagg

Should not be allowed to breed
Its a shame not all light sources are being cast onto the environment. The analistadebits video example showed this very clearly.
 

assurdum

Banned
Officially it supports RT. 😱.... also not even native 4K for an indie game.


So, it's a bit difficult to point out the average resolution for the upscaling method but surely it runs at 1440p most of the time...man this channel can be really something else.
 
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assurdum

Banned
Its a shame not all light sources are being cast onto the environment. The analistadebits video example showed this very clearly.
Dude I see many videos about ElAnalist and the videos examples are completely wrong many times, he repeatedly uses weird capture almost useless to spot what he claims in the overlay observations. I really don't understand if he did it intentionally to drive a sort of a personal narrative or whatever he is completely incompetent.
 
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ethomaz

Banned
Some Spanish guy that does comparisons. According to many he isn't reliable and the mods have stated that he isn't trust worthy untill he improves. He tends to spread misinformation with his comparisons. Like saying there's no RT when Sony said there's RT for GI for example.
It believe the biggest issue was when he was caught using a static Series X image to show flawless 60fps when the game was not.
 

spyshagg

Should not be allowed to breed
Dude I see many videos about ElAnalist and the videos examples are completely wrong many times, he repeatedly uses weird capture almost useless to spot what he claims in the overlay observations. I really don't understand if he did it intentionally to drive a sort of a personal narrative or whatever he is completely incompetent.

I dont care for the observations he makes. I saw the footage and he cannot manipulate the image being rendered by PS5. Some light sources are not propagated wich implies choices were made in implementing RT, as expected in any game.

Timestamped: 6:07
 
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ZywyPL

Banned
Looks great, runs great, dunno what the complains are about. Like really, what do you guys expect from 500$ boxes, it's obvious they won't tick all the checkboxes at once. Unless you really fell for those "8K", "120FPS" stickers... IMO the game is making the best possible trade-offs, I hope more devs will take the same route.
 
returnalrt.png


So much details:

The wording is weird on that. Redundant and just odd.
Actually It might be one of the cheapest computationally use of RT after audio.

LfQElui.jpg
Like everything that depends on how many lights, bounces and so on. Can be very expensive.
Man I feel so out of touch. Nothing about this game looks remarkable to me.
Game looks good to me, but not nearly as good as people seem to think.
People calling bullshit on that 4k tag when it's not native are right.

4k means 4k, not 4k with tricks or dynamic resolution, the same way you don't start measuring your dick starting from the balls, it is misleading for the ladies.
Entire episode of Letterkenny about measuring from the balls. Dude is so happy to have an extra inch.
 

Bo_Hazem

Banned
"Not even native 4K"... Because it targets 60fps which is more important than native 4K. Native is a massive waste of GPU resources. Dynamic res, upsampling techniques like checkerboard, DLSS are welcome features for smoother perf.

DRS is the best thing happened to current gen. Combine that with elegant temporal injection and other reconstruction techniques and you have the best possible result.
 
DRS is the best thing happened to current gen. Combine that with elegant temporal injection and other reconstruction techniques and you have the best possible result.
I enjoy DRS and wish they implemented it better on more PC titles. However for transparency sake they should probably do a bench and advertise the average resolution.
 

Bo_Hazem

Banned
No the "our gi system uniquely adapts part. It's redundant, and implied by rt gi.

Ok what that mean then? How is that a "no"?

I enjoy DRS and wish they implemented it better on more PC titles. However for transparency sake they should probably do a bench and advertise the average resolution.

Xbox doesn't do that, why would Sony do? Also nVidia doesn't do that, they blatantly say "4K DLSS". Dynamic 4K is pretty clear.
 
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ethomaz

Banned
I believe it has, so it has 3 types of RT so far.
“ At the bottom left corner of your on-screen HUD are suit integrity (health) and weapon proficiency bars. Integrity can be replenished or extended with collectables. Your weapon proficiency bar dictates the power level of the next found weapon, be it an enemy drop or unlocked chest. That too can be increased through items collected. Weapons range from familiar analogues (pistol, rifle) to otherworldly types (the Spitmaw Blaster fires a corrosive fluid that eats away at enemy health over time). The audio on these things packs a punch: blasts echo across valley floors and reverberate in tight quarters. Fun fact: Those reverberations are in real time, using a mix of 3D audio and ray casting, dynamically changing based on your position. ”

It is in Sony article.

 
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Ok what that mean then? How is that a "no"?



Xbox doesn't do that, why would Sony do? Also nVidia doesn't do that, they blatantly say "4K DLSS". Dynamic 4K is pretty clear.
I was saying no that's not what I meant.
I understood and it's worded weirdly and redundant.
They should all do that. Dynamic 4k is not clear at all.
 

Bo_Hazem

Banned
I was saying no that's not what I meant.
I understood and it's worded weirdly and redundant.
They should all do that. Dynamic 4k is not clear at all.

It hits 4K and goes below, hence dynamic 4K. It's been there since a few years now. With Spiderman it was native 4K with RT. People are used to these terms, especially PC gamers.
 
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Do you want this retroactively done for all games or just this one because it’s weird to start asking for transparency now when it’s been going on since the Pro and One X releases.
Start being honest and clear now is fine.
Transparency, lol:

anthem-nvidia-dlss-4k-performance.png



Let's start with nVidia's BS first.
I see no issue with that image. Shows native and upscaled fps. Nice thing about dlss is you can usually flip it on and off and decide for yourself if it's worth using.
It hits 4K and goes below, hence dynamic 4K. It's been there since a few years now. With Spiderman it was native 4K with RT, people are used to these terms, especially PC gamers.
PC gamers are not used to dynamic resolution.
If it's 4k while looking at the sky and 720p while playing the game is that dynamic 4k? Sorry for wanting clear information and less hype fluff.
 

Bo_Hazem

Banned
Start being honest and clear now is fine.

I see no issue with that image. Shows native and upscaled fps. Nice thing about dlss is you can usually flip it on and off and decide for yourself if it's worth using.

PC gamers are not used to dynamic resolution.
If it's 4k while looking at the sky and 720p while playing the game is that dynamic 4k? Sorry for wanting clear information and less hype fluff.

Maybe start going to PC/Xbox threads and asking the same, really. You're acting as if this happened only now and only by Sony. Anyway, this discussion is useless, with all due respect to you.
 
Maybe start going to PC/Xbox threads and asking the same, really. You're acting as if this happened only now and only by Sony. Anyway, this discussion is useless, with all due respect to you.
Again it's not common on PC. It's also always an option on PC. Also I can assure you that you and the other fanboys beat me to it in anything Xbox related.
 
Had this game been multiplatform, it’d have been native 4K with ray tracing on xsx at 60fps, yes?
Even if it is 1440p, 60 FPS + RT is pretty magical.

Even Spider-Man Miles Morales was at 1080p 60 RT. And Insomniac are pretty much technical wizards!
Miles Morales was 1440p 60fps with RT with DRS, so lowest native resolution could go was 1080p, but for the most part it was 1440p with RT and 60fps. I think even NXGamer NXGamer mentioned about it in his analysis
 

TBiddy

Member
When push comes to shove, noone gives a shit whether it's 1440p, 1800p or native 4k. Unless you're counting pixels for a living or you're a hardcore fanboy, it's pure nonsense.

Returnal looks amazing and is currently on top of my to-play list, whenever the PS5 becomes widely available sometime in 2023 or 2024.
 
When push comes to shove, noone gives a shit whether it's 1440p, 1800p or native 4k. Unless you're counting pixels for a living or you're a hardcore fanboy, it's pure nonsense.

Returnal looks amazing and is currently on top of my to-play list, whenever the PS5 becomes widely available sometime in 2023 or 2024.
I'm hoping it's on PC by next year. It does look fun.
 
Are you serious? Of course not, might even drop lower due to slower clocks with such latency-demanding tech like RT. Anyway, let's drop this conversation because it's a fantasy that doesn't need to be discussed.
I was just trying the Control analysis technique of how Series X can handle higher frame rates on RT mode when photo mode was enabled compared to PS5.
 
Had this game been multiplatform, it’d have been native 4K with ray tracing on xsx at 60fps, yes?

More like 4K DRS with a higher average resolution unless you want the framerate to suffer alot at Native 4K. Also this games was designed for the PS5 so I'm not sure how the XSX will handle things like the I/O part for example.
 

Bo_Hazem

Banned
That reminds me. I was wondering if Sony will eventually allow people to pre-load a game in advance if they are getting a physical copy. I know Xbox allows you to. It just doesn't unlock until you actually have the disc inserted. Would be a nice feature.

That's really nice. Never heard of it but overall I'm not familiar with Xbox.
 

ethomaz

Banned
That reminds me. I was wondering if Sony will eventually allow people to pre-load a game in advance if they are getting a physical copy. I know Xbox allows you to. It just doesn't unlock until you actually have the disc inserted. Would be a nice feature.



Physical discs take less than 1 minute to install... I don’t see how that can work.
 
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VFXVeteran

Banned
It uses RT GI, as a procedurally generated world the bounce of light and the Particle system that Housemarque have always been the leader on, would not be possible or too many issue/work load to manage this.
RT GI has nothing to do with procedural geometry. Lighting isn't tied to geometry. The renderer doesn't care what gets drawn, it's still triangles at the end of the day.

I will look for this to learn at what capacity the RT GI is being used.
 

saintjules

Member
Physical discs take less than 1 minute to install... I don’t see how that can work.

No it actually takes longer than a minute. Plus you have to install whatever stuff is included in the download from the server before you can even start. That's the stuff I'm looking to see get installed prior to release.
 

ethomaz

Banned
No it actually takes longer than a minute. Plus you have to install whatever stuff is included in the download from the server before you can even start. That's the stuff I'm looking to see get installed prior to release.
You can start playing before or while it downloads patch... the exceptions are online not modes/games... most games let you even play while it install from disc.

And yes it takes less than 1 minute.... depend of the game of course and how much data you are installing.

BTW I’m talking about PS5 games and not PS4 BC games install times.
 
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