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Next-Gen PS5 & XSX |OT| Console tEch threaD

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lol
Though didnt he actually say that DG2 was cancelled and they were working on a new IP. And then stuck to his guns after Jeff Ross said it was still in dev? This actually lines up with what he said.
He pretty much implies in his article that DG2 was cancelled then outright claimed the ex-producer of the first game, Jeff Ross, was a liar when Jeff said it was still in dev when he left the studio.

You have be doing some creative accounting with the english language to try to claim J.Shreier didn't say the game was cancelled. He clearly doubled down on his insistence that it was based on his first twitter meltdown.

Regardless, just like IntentionalPun IntentionalPun i'd also personally much prefer a new IP from Sony Bend anyway. I just think it would be hilarious if their next game is DG2 and J.Schreier ends up with egg on his face after calling a dev who actually worked at the studio a liar. I'd love to see that simply for the lulz.
 

JTCx

Member
is it true that ps5 doesn't support supersampling?
Who the hell told you that?

AgonizingGoodCornsnake-size_restricted.gif
 

assurdum

Banned
He pretty much implies in his article that DG2 was cancelled then outright claimed the ex-producer of the first game, Jeff Ross, was a liar when Jeff said it was still in dev when he left the studio.

You have be doing some creative accounting with the english language to try to claim J.Shreier didn't say the game was cancelled. He clearly doubled down on his insistence that it was based on his first twitter meltdown.

Regardless, just like IntentionalPun IntentionalPun i'd also personally much prefer a new IP from Sony Bend anyway. I just think it would be hilarious if their next game is DG2 and J.Schreier ends up with egg on his face after calling a dev who actually worked at the studio a liar. I'd love to see that simply for the lulz.
Definitely. Though a reboot of Siphon Filter would be great maybe with an open world setting. Would be quite original. DG wasn't bad but it's very redundant to The Last of Us brand, less tragic, sure, but more or less it treats the same setting, apocalyptic world with people who survive in terrible conditions doing terrible things ... even the gameplay isn't it too far different, collecting stuff to built/upgrade weapons and so on.
 
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reksveks

Member


If you follow his posts he says Sony has a deal for exclusive MGS games (along with film and tv rights). He’s a former head of strategy at Amazon Studios and a well respected market analyst.

Which post? he said its effectively a exclusive but think he is talking about it the same way that persona is effectively an exclusive



And then his follow up reply.

BTW I still think MGS 1 remake is in the work and is likely to be console exclusive
 
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ethomaz

Banned
There is no "supersampling mode" option in the PS5 video settings like the PS4 Pro has. Maybe the PS5 can? Idk.

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If you choose 4k on video output and plug it on a 1080p or 1440p TV it will supersample to 1080p.

The sad part is just that I can’t supersample to 1440p but 1440p TVs that supports HDMI 2.0 can receive the 4k signal and supersample themselves.

Why do you need a option btw? PS4 Pro did the same just like PS5 automatically... the menu option was to force it?
 
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So RGT’s sources were right? This guy has known about it since July 2020.

oki2swr.png



I think he said the same source who told him about Demon Soul's remake before it was announced is the same one who told him about MGS 1 remake.

Allegedly (according to him) it's being developed by Bluepoint Games and that Mark Cerny is also working on it.

Would be insane if true, we'll have to wait and see.
 

kyliethicc

Member
If you choose 4k on video output and plug it on a 1080p or 1440p TV it will supersample to 1080p.

The sad part is just that I can’t supersample to 1440p but 1440p TVs that supports HDMI 2.0 can receive the 4k signal and supersample themselves.

Why do you need a option btw? PS4 Pro did the same just like PS5 automatically... the menu option was to force it?
When I used my PS4 Pro with a 1080p TV that had HDMI 1.4, the PS4 Pro did not allow selecting output at 2160p in settings. Only 1080p. But with supersampling mode enabled, some games, like Rocket League, looked better at 1080p (less jaggies, shimmering.)

Some PS4 Pro games run differently depending on if the system output is set to 1080p or 2160p. Users with old 1080p HDMI 1.4 TVs cannot select 2160p in video output settings on PS4 Pro. Sony added the supersampling mode as a workaround, its nice feature.

I have no idea if PS5 has the same thing, but that mode is not in the video settings. Maybe they'll add it later.
 

SlimySnake

Flashless at the Golden Globes
You have be doing some creative accounting with the english language to try to claim J.Shreier didn't say the game was cancelled. He clearly doubled down on his insistence that it was based on his first twitter meltdown.
I think you misunderstood me. J.S did say Days Gone 2 was cancelled and did double down after Jeff Ross claimed it wasn't.

P.S I wanted Days Gone 2 because it wouldve been an easier and quicker development. If they had started back in 2019 that is. With both creative leads gone, and 2 years already wasted on cancelled pitches, TLOU support and Uncharted reboots that didnt pan out, I think I am ok with a new IP as well.
 
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IntentionalPun

Ask me about my wife's perfect butthole
"Oops ive said too much and I need to walk it back."
Eh not really.. why would some ex amazon studios head have some inside info on anything PS5 related? lol (I know you are probably joking here too)

He's just trying to explain his original comment where he included Metal Gear in the list of IPs Sony has launched the last 20 years, and someone was arguing with him how stupid that was. He threw in a comment about how they had multi-year exclusives on Playstation, which is why he included it as a PS IP they helped launch.. but he isn't some leaker with inside info, just a guy trying to boast about Sony's IP creation abilities who was kinda wrong to include MGS in that.
 
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Faithless83

Banned
What about the David Hayter MGS reunion with the original cast recently? IF there is a remake (even though there is a lot of rumors pointing to yes) dubs are one of the last things to happen in development, right?
 

Lunatic_Gamer

Gold Member

DualSense Controller Is Really Amazing, Says MotoGP 21 Dev; Xbox Series S Was No Trouble At All


What were your experiences with PS5 and Xbox Series X, respectively, as a developer?

Well, it was a great experience. We are speaking of two powerful machines that allowed us to experiment new features for the game, and that leave a lot of space for improvements in the future. The most important thing is that we can offer on both consoles a stable 60 FPS experience, which for a simulative racing game is very important.
Did you encounter any troubles while developing for the less powerful Xbox Series S? Can you share the target resolution and frame rate for MotoGP 21 on this platform?

Not troubles at all, we were all surprised by the smoothness in the development of both Series X and Series S. The latter console targets a frame rate of 60 FPS and a resolution of 1440p (dynamic).
Can you tell us about your implementation of the DualSense controller's unique haptic and adaptive triggers features on PS5?

The DualSense is really amazing and gave us the chance to implement on the controller a lot of different feedbacks. We implemented different vibrations for all the different surfaces and also to give feedback to the player when he changes gear. The triggers have different rigidities to simulate a real accelerator/brake knob, and they also vibrate so indicate the player a loss of grip on the rear/front wheel.

 

DualSense Controller Is Really Amazing, Says MotoGP 21 Dev; Xbox Series S Was No Trouble At All






I wonder if these developers comments will ease the 'concerns' so many have about the XSS performance. I'm certain this will put the whole 'XSS is holding back gaming thing' to rest. Thank goodness!
 

SlimySnake

Flashless at the Golden Globes

Watching this right now. He mentions how ND only got involved with the remake after shipping TLOU2. Before that it was just a few programmers helping out VSG with the TLOU2 engine. After shipping the last of us 2, they had a lot of devs with no work to do so they figured hey why not have them help out VSG with the remake. But then after some studio politics, ND ended up taking the lead on the project because well they were the leads on the first game.

My question is why did Sony not have anything lined up for these devs? Did they not know that the game would finish development in May 2020? Why not have a pre-production team work on the side so they can hit the ground running after shipping TLOU2? We are in 2021. Studios should be smarter than this. ND is literally the best studio on the planet alongside Rockstar. Their talent is worth way more than a remake. Every day of their work is more valuable. Every hour. The studio heads should've known what the next game was going to be months if not years in advance. That's literally their only job. They dont design levels, they dont write code or fix bugs and they certainly dont do QA. So WTF are they doing all this time?

Jason was talking about how this thing might not even come out for the next two years. I thought it was coming out this year with Factions. So worst case scenario, ND is working on a PS4 remake for the next two years while the studio leads figure out what to do next.

Here is an idea, do TLOU3. This really shouldnt even be a discussion.
 

StreetsofBeige

Gold Member
Watching this right now. He mentions how ND only got involved with the remake after shipping TLOU2. Before that it was just a few programmers helping out VSG with the TLOU2 engine. After shipping the last of us 2, they had a lot of devs with no work to do so they figured hey why not have them help out VSG with the remake. But then after some studio politics, ND ended up taking the lead on the project because well they were the leads on the first game.

My question is why did Sony not have anything lined up for these devs? Did they not know that the game would finish development in May 2020? Why not have a pre-production team work on the side so they can hit the ground running after shipping TLOU2? We are in 2021. Studios should be smarter than this. ND is literally the best studio on the planet alongside Rockstar. Their talent is worth way more than a remake. Every day of their work is more valuable. Every hour. The studio heads should've known what the next game was going to be months if not years in advance. That's literally their only job. They dont design levels, they dont write code or fix bugs and they certainly dont do QA. So WTF are they doing all this time?

Jason was talking about how this thing might not even come out for the next two years. I thought it was coming out this year with Factions. So worst case scenario, ND is working on a PS4 remake for the next two years while the studio leads figure out what to do next.

Here is an idea, do TLOU3. This really shouldnt even be a discussion.
I dont know anything about making games aside from the part people say regarding down time, contractors etc.... Making games has peaks and valleys regarding work load, which can go for other companies too.

The only thing I can think of why there wasnt anything lined up was either they wanted them out (or to naturally weed down some employee count), or at that time they had nothing going on.
 
Watching this right now. He mentions how ND only got involved with the remake after shipping TLOU2. Before that it was just a few programmers helping out VSG with the TLOU2 engine. After shipping the last of us 2, they had a lot of devs with no work to do so they figured hey why not have them help out VSG with the remake. But then after some studio politics, ND ended up taking the lead on the project because well they were the leads on the first game.

My question is why did Sony not have anything lined up for these devs? Did they not know that the game would finish development in May 2020? Why not have a pre-production team work on the side so they can hit the ground running after shipping TLOU2? We are in 2021. Studios should be smarter than this. ND is literally the best studio on the planet alongside Rockstar. Their talent is worth way more than a remake. Every day of their work is more valuable. Every hour. The studio heads should've known what the next game was going to be months if not years in advance. That's literally their only job. They dont design levels, they dont write code or fix bugs and they certainly dont do QA. So WTF are they doing all this time?

Jason was talking about how this thing might not even come out for the next two years. I thought it was coming out this year with Factions. So worst case scenario, ND is working on a PS4 remake for the next two years while the studio leads figure out what to do next.

Here is an idea, do TLOU3. This really shouldnt even be a discussion.
TLOU3? Not so fast Sniky. They need to do a proper sequel of TLOU1 first.
 

kyliethicc

Member
Watching this right now. He mentions how ND only got involved with the remake after shipping TLOU2. Before that it was just a few programmers helping out VSG with the TLOU2 engine. After shipping the last of us 2, they had a lot of devs with no work to do so they figured hey why not have them help out VSG with the remake. But then after some studio politics, ND ended up taking the lead on the project because well they were the leads on the first game.

My question is why did Sony not have anything lined up for these devs? Did they not know that the game would finish development in May 2020? Why not have a pre-production team work on the side so they can hit the ground running after shipping TLOU2? We are in 2021. Studios should be smarter than this. ND is literally the best studio on the planet alongside Rockstar. Their talent is worth way more than a remake. Every day of their work is more valuable. Every hour. The studio heads should've known what the next game was going to be months if not years in advance. That's literally their only job. They dont design levels, they dont write code or fix bugs and they certainly dont do QA. So WTF are they doing all this time?

Jason was talking about how this thing might not even come out for the next two years. I thought it was coming out this year with Factions. So worst case scenario, ND is working on a PS4 remake for the next two years while the studio leads figure out what to do next.

Here is an idea, do TLOU3. This really shouldnt even be a discussion.
My guess:

The Last of Us multiplayer is in development for a 2021 release on PS4 PS5.

The Last of Us remake + Part 2 remaster is in development for 2022 release on PS5 (and maybe PC.)
(The 1st season of the HBO show will likely come out in late 2022 or early 2023.)

Part 3 can begin full development in 2022 for a 2025 release on PS5.
 

SlimySnake

Flashless at the Golden Globes
Some more tidbits from Jason's podcast.

- John Garvin (Writer/creative director of days gone) actually left the studio right after the game shipped
- Sony brought in hollywood talent to replace him. They pitched Days Gone 2 and then an Uncharted spinoff. Neither panned out after ND took a bigger role into uncharted.
- Both hollywood writers left in 2020.
- Sony Bend got the greenlight to do their new IP just weeks ago. They like this because this means they wont have to answer to ND on every decision they have to make on their next game.

The next bit is from the Gameinformer guys interviewing schrier. They went to the studio to cover the Days Gone release, and found an interesting dynamic. Apparently the younger generation was at odds with the leadership. The fucking millennials were questioning their decisions and the creative leads were like no, we have one writer and one creative lead. I wonder if there was some kind of tug of war between the SJW squads and the more laid back older guys like John Garvin and Jeff Ross. The game was (unfairly) lambasted by the media for its writing which could explain why John left right away. I personally though the game was very well written. It started off weak, but picked up when you got to the third camp and finished strong. It wasn't some alt-right biker fantasy either. There were lesbians, interracial lesbians infact, and even a bi girl who ends up developing feelings for Deacon. His wife was written very well especially in the later chapters. I have no idea why that wasnt good enough for the media and apparently now, the actual developers at the studio.
 

IntentionalPun

Ask me about my wife's perfect butthole
This game was already hold back by last gen consoles. Of course it is not hard to put a game from 1.xx TF consoles on 4 TF console.
We had the Control dev saying that it actually should be easier once cross-gen is out of the way.

Devs are all over the map about their XSS statements.

In the end, if it doesn't sell well.. and just as importantly, if the existence of the "XSS profile" doesn't help xCloud scale to more people.. it sucks that it's in the mix for developers.

If the existence of the XSS helps expand the userbase.. it'll be good for developers, despite the added complication. Really that's going to depend on whether cloud gaming takes off, because the XSS almost certainly exists because of xCloud more than anything else.
 

IntentionalPun

Ask me about my wife's perfect butthole
Here is an idea, do TLOU3. This really shouldnt even be a discussion.
And what exactly do you think having their tech guys working on a TLOU remake for PS5 is?

It's them working on the tech for TLOU3 as much as anything else.. and I doubt Sony didn't plan this from the get-go.

One of the purposes of remakes is having tech teams focus on new tech without needing to wait for creative decisions to be made as the product is already "designed." You also then end up with a product you can sell.. and your engine is now more ready for the sequel which is likely being designed from a creative perspective at the same time. Sell remake.. have the beginnings of your next-gen engine ready for the sequel.

That's my armchair analysis of how that works.
 
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jroc74

Phone reception is more important to me than human rights
Several devs went anywhere from trash talking the xss to outright laugh at it - ignore
1 dev says it was no trouble at all - case closed

makes sense :messenger_ok:
Exactly.

Of course its never somewhere in the middle with some folks.

Pretty sure those devs that complained weren't lying.

We had the Control dev saying that it actually should be easier once cross-gen is out of the way.

Devs are all over the map about their XSS statements.

In the end, if it doesn't sell well.. and just as importantly, if the existence of the "XSS profile" doesn't help xCloud scale to more people.. it sucks that it's in the mix for developers.

If the existence of the XSS helps expand the userbase.. it'll be good for developers, despite the added complication. Really that's going to depend on whether cloud gaming takes off, because the XSS almost certainly exists because of xCloud more than anything else.

That's kind of the point.

I remember all the lmao at the PS5 variable clocks and AFAIK we havent seen a handful of devs say anything remotely similar..

Those were fun times. The best of times.
 
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SlimySnake

Flashless at the Golden Globes
And what exactly do you think having their tech guys working on a TLOU remake for PS5 is?

It's them working on the tech for TLOU3 as much as anything else.. and I doubt Sony didn't plan this from the get-go.

One of the purposes of remakes is having tech teams focus on new tech without needing to wait for creative decisions to be made as the product is already "designed." You also then end up with a product you can sell.. and your engine is now more ready for the sequel which is likely being designed from a creative perspective at the same time.

That's my armchair analysis of how that works.
Eh, i dont buy that. They said the same thing about doing the TLOU remaster and how it helped them learn the PS4. As if the last of us remaster had any of the new features that ended up in Uncharted and The Last of Us part 2. It definitely helps the engineers get familiar with it, but i didnt see any motion matching tech in the last of us remaster. The fantastic lighting engine and foliage from Uncharted 4 wasnt in the last of us remaster either. It was mostly just backend stuff to get it up and running on the PS5 SDK which according to Cerny is like a month's worth of work.

Their next gen engine is going to have features most of us cant even comprehend. They are a first party studio with an ICE Team thats only purpose is to create tech and build out engines. They helped with the PS4 design and no doubt did the same for PS5. They shouldve had their engines built out already. Devkits went out in 2019 after the first wired article in April. If there is one studio that should be ready for next gen before it even comes out, it's Naughty Dog.
 
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