• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Godfall Dev Expects PS5 SSD To Be ‘Biggest Overall Game-Changer’ In Next Few Years

Hobbygaming

has been asked to post in 'Grounded' mode.
Sony better hope this is true, I think by the end of the gen PS5 will be viewed as a failure unless Cerny really did have an ace up his sleeve with this thing, that really will set PS5 exclusives apart.

As a PS5 owner, there are some benefits but Gamepass really is starting to bring in buyer's remorse, considering the main argument against choosing XSX is the PS5 exclusives, of which there currently is...one.
Do y'all really believe these things that PS5 could be looked at as a failure at the end of this generation

These threads and comments have been mind boggling lately
 

MonarchJT

Banned
Yup. Mark Cerny didn't put such an emphasis on I/O, the 12 channel SSD with different priority levels and the geometry engine for nothing. PS5 exclusives are going to look amazing once the SSD frees up ram for denser textures and other things 🔥
just out of curiosity and I ask sincerely putting aside my bias for xbox. But Sony fans if mark cerny hadn't emphasized the ssd given the competitor specs on bw / cpu / gpu what else could he have boasted in a presentation that served to create hype at the launch of the console? I am sincere and I hope to receive sincere answers and that they have an eye for "communication" because that presentation was made for this reason.

this is not to say that the ps5 ssd does not reflect its specifications ... because it does. But Cerny's emphasis on those characteristics have been forced not chosen. at least in my opinion
 
Last edited:

Snake29

RSI Employee of the Year
A lot of games already load fast or almost instant. Also those “activity cards” can bring me to specific parts of a game and it skips everything. A game in restmode is instant without any loading.
 

Hobbygaming

has been asked to post in 'Grounded' mode.
just out of curiosity and I ask sincerely putting aside my bias for xbox. But Sony fans if mark cerny hadn't emphasized the ssd given the competitor specs on bw / cpu / gpu what else could he have boasted in a presentation that served to create hype at the launch of the console? I am sincere and I hope to receive sincere answers and that they have an eye for "communication" because that presentation was made for this reason.

this is not to say that the ps5 ssd does not reflect its specifications ... because it does. But Cerny's emphasis on those characteristics have been forced not chosen. at least in my opinion
He also spoke on how they wanted to strike the balance of higher clocks and the right amount of CUs which makes it easier on the devs while boasting every part of the GPU

It's harder to provide a distribution of workload for the XSX's 52 CUs
 

Elog

Member
You got to love the amount of people that more than a year into this discussion still do not understand the difference between load time of a large executable and the possibility to use the SSD as a slow VRAM pool for texture streaming. The first point is a nice to have convenience factor while the second is game changing if used to its potential in how games can be made to look.
 

Guilty_AI

Member
The same time guilty gear gets actual players. I'm a Baikan main.
the guilty in my name has nothing to do with guilty gear btw

a44.png
 

S0ULZB0URNE

Member
People love bringing up the games not on Xbox but every game on both has almost identical load times.
That's because exclusives aren't limited by 5400 rpm drives.

Exclusives on PS5(only) shine and will shine the brightest.

samsung ssd ...model 870 not hdd
Link?
If a SSD is required we know that requirement will pale in comparison to the PS5'S solution.
 

RoboFu

One of the green rats
You got to love the amount of people that more than a year into this discussion still do not understand the difference between load time of a large executable and the possibility to use the SSD as a slow VRAM pool for texture streaming. The first point is a nice to have convenience factor while the second is game changing if used to its potential in how games can be made to look.

no such thing as a slow vram pool. Maybe you mean a faster memory paging?
 

Guilty_AI

Member
You got to love the amount of people that more than a year into this discussion still do not understand the difference between load time of a large executable and the possibility to use the SSD as a slow VRAM pool for texture streaming. The first point is a nice to have convenience factor while the second is game changing if used to its potential in how games can be made to look.
It might have a great difference when we compare a PS4/pro with a PS5, but its kinda laughable when i see people thinking the ps5 will have games that are impossible to run on other systems with SSDs
 
Last edited:

Hunnybun

Member
Fast load times? That's pretty much it. No "game changer" for a few years.

People love bringing up the games not on Xbox but every game on both has almost identical load times.

Of you'll move the goalposts saying "bu bu but ds and sm aren't possible on Xbox". Thats why I rather just read and laugh at these posts lol.

If you think a post isn't worthy of a response you should just move on. Leaving a LOL emoji is pure trolling.
 

Elog

Member
no such thing as a slow vram pool. Maybe you mean a faster memory paging?
It is absolutely memory paging. The point with the PS5's SSD though is that with the latency and bandwidth figures it operates as old DDR3 memory - it is really that crazy. If one uses the memory paging vocabulary (that is technically correct) it leads to virtual memory associations (=slow and cumbersome).

It allows for a vastly expanded VRAM pool across a rendered environment by allowing very quick switching of assets within a few frames of rendering.
 

Elog

Member
It might have a great difference when we compare a PS4/pro with a PS5, but its kinda laughable when i see people thinking the ps5 will have games that are impossible to run on other systems with SSDs
The whole point is that it is capable of doing things that are impossible in a PC environment due to the overhead in moving data from the SSD to RAM to VRAM. First party titles will be able to use a texture resolution and an amount of textures that are impossible in a PC environment (currently).The XSX has a clear advantage over PC here as well. While the XSX is significantly slower than the PS5 (primarily on latency) it is at least unclear to me exactly how that will play out.

The big difference will be between the two new consoles and PC though (if a title actually uses this capability).
 

Hunnybun

Member
just out of curiosity and I ask sincerely putting aside my bias for xbox. But Sony fans if mark cerny hadn't emphasized the ssd given the competitor specs on bw / cpu / gpu what else could he have boasted in a presentation that served to create hype at the launch of the console? I am sincere and I hope to receive sincere answers and that they have an eye for "communication" because that presentation was made for this reason.

this is not to say that the ps5 ssd does not reflect its specifications ... because it does. But Cerny's emphasis on those characteristics have been forced not chosen. at least in my opinion

What you seem to overlook is that it was Cerny himself who thought concentrating development resources on the SSD an I/O was a good approach vs a slightly more performant GPU.

It's not like the PS5 design just dropped into his lap fully formed, and he then had to choose some kind of shrewd PR line on what to talk up.

The reason he talked up the SSD is presumably the same reason it existed in the first place.
 

Guilty_AI

Member
The whole point is that it is capable of doing things that are impossible in a PC environment due to the overhead in moving data from the SSD to RAM to VRAM. First party titles will be able to use a texture resolution and an amount of textures that are impossible in a PC environment (currently).The XSX has a clear advantage over PC here as well. While the XSX is significantly slower than the PS5 (primarily on latency) it is at least unclear to me exactly how that will play out.

The big difference will be between the two new consoles and PC though (if a title actually uses this capability).
a) You should look DirectStorage up
b) PC already has games with 4k and 8k textures that run just fine even without magical SSD or DirectStorage
 
Last edited:
a) You should look DirectStorage up
b) PC already has games with 4k and 8k textures that run just fine even without magical SSD or DirectStorage

So what happens when you don't use an SSD with a game like Flight Simulator for example?

flight_simulator_specs.jpg


I understand you can play the game off an HDD but they recommend an SSD for the ideal experience.

I also remember Star Citizen was shown to have some issues with HDD.

Now while SSDs might not be required for all games in the future some games might need them. I guess it depends on how the developers will stream their assets over.

Edit: This is the Star Citizen demo that o was making a reference to.

 
Last edited:

Guilty_AI

Member
So what happens when you don't use an SSD with a game like Flight Simulator for example?

flight_simulator_specs.jpg


I understand you can play the game off an HDD but they recommend an SSD for the ideal experience.

I also remember Star Citizen was shown to have some issues with HDD.

Now while SSDs might not be required for all games in the future some games might need them. I guess it depends on how the developers will stream their assets over.

Edit: This is the Star Citizen demo that o was making a reference to.



Consider reading my previous post:
It might have a great difference when we compare a PS4/pro with a PS5, but its kinda laughable when i see people thinking the ps5 will have games that are impossible to run on other systems with SSDs
AKA, i'm not dismissing the possibility of using a SSD to improve on the game itself, though i still see it more useful for visual improvements rather than "game changers".
 

jroc74

Phone reception is more important to me than human rights
You got to love the amount of people that more than a year into this discussion still do not understand the difference between load time of a large executable and the possibility to use the SSD as a slow VRAM pool for texture streaming. The first point is a nice to have convenience factor while the second is game changing if used to its potential in how games can be made to look.
Exactly.

Comparing how a game loads from a start, game save, quick resume vs game design is like comparing apples and pigs feet.
 
Last edited:
Consider reading my previous post:

AKA, i'm not dismissing the possibility of using a SSD to improve on the game itself, though i still see it more useful for visual improvements rather than "game changers".

All that I can think of is that developers might have an easier time with the PS5s I/O due to all the custom hardware it has. Not saying that other platforms are not capable of achieving a similar I/O performance.
 

The_Mike

I cry about SonyGaf from my chair in Redmond, WA
Called it from the start, and was bombed down for it.

It's this gens Kinect.

The worst part, every ps5 game will be developed with pc in mind so we will never see the true benefit that we may have.

You guys were fast to find new excuses. Now the inferior pc is the reason why it doesn't happen.

Curse pc and their mechanical HDDs
 

Kenpachii

Member
Nobody will make games sololy for PS5 even if this was possible unless its first party devs and frankly who cares at that point. Even if sony sold a toaster it would still run on it.
 
D

Deleted member 471617

Unconfirmed Member
It will be funny when Godfall releases on Xbox Series X and the loading times is like a 2 second difference. lmao.
 
Of course. But to the gamer, they’re loading games. Incredibly fast. But QR aside, many games simply load faster on XSX, but that mostly comes down to the fact that they’re cross gen.

Usually when the PS5 has an advantage with loading it's with Native next gen versions of games. However with cross gen and BC titles it does seem to lose pretty often.

I don't blame that on the I/O though. Games simply have to be built for it.

Also I've seen some very impressive load times on the PS5. Like with the cards with Demon Souls for example. So I do know the I/O is very capable. Then there's the Unreal Engine demo that was built for the systems I/O.

Very curious to see what they do with Ratchet because it looks like it will be a tech demo for the I/O.
 

SLB1904

Banned
They do actually. Not all, but many. Unless you factor in Quick Resume, in which case any game that supports QR loads infinitely faster. It’s nothing to get upset over.
why you wont just admit you are wrong instead of trying to move goalposts? does quick resume help load levels? does quick resume work in a brand new game? i can jump straight to a specific level like in in demons souls in a matter of seconds. that's quick resume does that?
 
Ah yes, I forgot, that magical thinking where the SSD can also do the GPUs job of rendering. If only we knew earlier.

Not really. It's more to do with what you need to store in ram than anything else.

20200329135313.jpg


That can lead to higher quality assets. But make no mistake the GPU still has to render them.

ck3v26lp4v9tegzmlcde.gif


It's actually quite interesting. Also this kind of thing is possible on any platform with a fast I/O system.
 
Last edited:

Guilty_AI

Member
All that I can think of is that developers might have an easier time with the PS5s I/O due to all the custom hardware it has. Not saying that other platforms are not capable of achieving a similar I/O performance.
Maybe, who knows. As long as it doesn't require some specific type of custom programing and portability remains easy.

Still, don't go dreaming too much about what an SSD can to. Faster loading is great and can improve the flow of the game, but this isn't exactly new. Games like Ratchet and Miles Morales aren't exactly doing magic either, they're just taking advantage of the speed of a ssd to mask loading times in ingenious manners (purple portals or long pipes), kinda like elevator rides with conversations.
 
Last edited:

The_Mike

I cry about SonyGaf from my chair in Redmond, WA
Not really because it will be very useful for games.

Ratchet And Clank GIF by PlayStation

Demonssoulsremake.gif


And Kinect really isn't the same thing.

tenor.gif

The parallel between them was it that both were bullshit.

Ssds are useful for games, but the way cerny said they were superior to modern Ssds were bullshit.

Of course Ssds are useful. Faster loading times, where Kinect was a camera.

But Matrick saying the Kinect was the core of xbox and it could not be sold without it is like cerny saying he invented the super duper ssd.
 
The parallel between them was it that both were bullshit.

Ssds are useful for games, but the way cerny said they were superior to modern Ssds were bullshit.

Of course Ssds are useful. Faster loading times, where Kinect was a camera.

But Matrick saying the Kinect was the core of xbox and it could not be sold without it is like cerny saying he invented the super duper ssd.

Well the PS5s I/O has already proven itself useful. That's not BS.
 

Jaysen

Banned
why you wont just admit you are wrong instead of trying to move goalposts? does quick resume help load levels? does quick resume work in a brand new game? i can jump straight to a specific level like in in demons souls in a matter of seconds. that's quick resume does that?
I’m not wrong though. QR aside, many XSX versions of games load faster. Why do facts upset you? Also lol at thinking cards equate to QR.
 
Top Bottom