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Holy fuck, I never knew Breath Of The Wild was going to be THIS good.

Big ups to the weapon system! I know everyone hates it but I love it. Whenever I play an ARPG I always find one weapon and use it over and over for the entire game. If it is a Souls style game, it is because I have grinded so much titanite, put it into this specific weapon, not to mention leveled up a specific stat point to use that weapon. So I tend to just stick to the one weapon. Which is fine. But it is for that reason that it feels so fresh in BOTW to be constantly handed new weapons, to have to find and use new gear.

Yeah if you've ever gotten to the point where you just have a bunch of staffs all almost broken, then you run totally out, it's a bummer. But then, you have to take out enemies another way, using all your various tools. Or you can sneak up to a camp of enemies and steal a weapon from them before they know what happened. Or you can high-tail it to Hyrule Castle, find the armory, and load up on end-game gear anytime you want to. You don't even have to use weapons, you can take out enemies with bombs and physics stuff. There are so many ways to play the game, the weapon degradation is a way for the game designers to say "Play with this toy!". It contributes to the overall flow of the combat and exploration. IMO a highly underrated mechanic.
 
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I have genuine nostalgia for this game despite it still not being very old. It's been almost two decades since I played OOT and I don't have the same level of nostalgia for that.
 
Big ups to the weapon system! I know everyone hates it but I love it. Whenever I play an ARPG I always find one weapon and use it over and over for the entire game. If it is a Souls style game, it is because I have grinded so much titanite, put it into this specific weapon, not to mention leveled up a specific stat point to use that weapon. So I tend to just stick to the one weapon. Which is fine. But it is for that reason that it feels so fresh in BOTW to be constantly handed new weapons, to have to find and use new gear.

Yeah if you've ever gotten to the point where you just have a bunch of staffs all almost broken, then you run totally out, it's a bummer. But then, you have to take out enemies another way, using all your various tools. Or you can sneak up to a camp of enemies and steal a weapon from them before they know what happened. Or you can high-tail it to Hyrule Castle, find the armory, and load up on end-game gear anytime you want to. You don't even have to use weapons, you can take out enemies with bombs and physics stuff. There are so many ways to play the game, the weapon degradation is a way for the game designers to say "Play with this toy!". It contributes to the overall flow of the combat and exploration. IMO a highly underrated mechanic.
I had the same experience. The weapon breaking system kept the game continually fresh until i beat it. If only the game was hard in late game.
 

Kuranghi

Member
I just want to talk about fun stuff I liked about/in the game.

DonJorginho DonJorginho

Have you discovered any "hearty" or "enduring" foods/animals yet? If not I can tell you where to find your firsts easily and you'll see how amazing they are + a hidden use for enduring stuff that can be useful for some side quests when you are early on in the game.

Have you been to the south-east coast? Let me know and I'll give you a cool tip.

Also I have a good secret thats never revealed in-game:

You know how you can roast things by throwing them freely onto a fire? Its how you get baked apples, for instance. Well try roasting some really hot ingredients on a fire, maybe you will get a unique effect...
 

DonJorginho

Banned
I just want to talk about fun stuff I liked about/in the game.

DonJorginho DonJorginho

Have you discovered any "hearty" or "enduring" foods/animals yet? If not I can tell you where to find your firsts easily and you'll see how amazing they are + a hidden use for enduring stuff that can be useful for some side quests when you are early on in the game.

Have you been to the south-east coast? Let me know and I'll give you a cool tip.

Also I have a good secret thats never revealed in-game:

You know how you can roast things by throwing them freely onto a fire? Its how you get baked apples, for instance. Well try roasting some really hot ingredients on a fire, maybe you will get a unique effect...
Would love to hear about your experiences with this game man, feel free to DM me if you want! I found a few hearty meals by accident lmaoo, I don't think I have been to the coast yet and I did know about the roasting! How I cook when on an expedition.
 

Business

Member
You guys are talking in hyperboles. BotW was fist made in 2d and worked well so they made it in 3d. So there is the argument that great games can be made on any hardware. That said better graphics makes those games even better. The concept isnt that complicated.
To say BOTW was made first in 2D is a massive stretch. A 2D prototype map was made to test some of the game's systems, as in how basic world elements could interact, like cut tree get firewood, fire arrow burn the wood irrc, but it's not like Nintendo has anything close to a working 2D version of the whole game.
 

GymWolf

Member
The weapon breaking was a turnoff at first but I eventually got used to it and while I didnt love it I was totally ok with it.

I would always try to use the "worst" weapon that was still acceptable in the given situation, so I could save my best weapons. By the end of the game I had tons of great weapons so I would use those more often. Getting the master sword helps too.

The positive part is that it forced you to try different weapons.
I know a better method to force people to try different weapons, it's called making interesting weapons that people want to try.

It works in a lot of games with good combat systems and actual interesting weapons that make you want to switch and try.

Of course when you have uninteresting weapons with samey and limited movesets devs have to think about some lazy mechanic to force players to change weapons...

Sorry for the unvolountary snark but everytime i read that narrative i chuckle a little.
 
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DGrayson

Mod Team and Bat Team
Staff Member
I know a better method to force people to try different weapons, it's called making interesting weapons that people want to try.

It works in a lot of games with good combat systems and actual interesting weapons thwt make you want to switch and try.

Sorry for the unvolountary snark but everytime i read that narrative i chuckle a little.

I get your point but there are plenty of games when you can grind for an ultimate type weapon early and then you never change. Either way the main point I think is that weapon breaking in this game was a bit annoying, but it wasnt some deal breaker for me at least.
 

GymWolf

Member
I get your point but there are plenty of games when you can grind for an ultimate type weapon early and then you never change. Either way the main point I think is that weapon breaking in this game was a bit annoying, but it wasnt some deal breaker for me at least.
And those types of games are wrong too, i'm not saying that botw is the only one with lazy balancing.

And yeah, it's annoying but weapon breaking is not even in my top 5 flaws list for botw, the game has serious problems in other areas.

Although breakable weapons and complete lack of exciting and rewarding loot made exploration completely pointless to me, after 20 hours i was just going throught the motion with this game, and open world are probably my favourite genre of games right now.
 
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Griffon

Member
To me, people complaining about breaking weapon is as asinine as if people complained about ammo in Doom. Breakable weapons are the same thing. Not to mention that real weapons used that intensely do really break, and likely pretty fast too.

Without breakable weapon you have no incentive to care about weapon variety. It would be way more boring.
 
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GymWolf

Member
To me, people complaining about breaking weapon is as asinine as if people complained about ammo in Doom. Breakable weapons are the same thing. Not to mention that real weapons used that intensely do really break, and likely pretty fast too.

Without breakable weapon you have no incentive to care about weapon variety. It would be way more boring.


they are really not more asinine than your absurd excuse.

The majority of games don't have a breaking system and you change weapon in all of them for the most various reasons, and i can safely say that we were not really bored before our lord and savior botw was released...
 
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Majukun

Member
To me, people complaining about breaking weapon is as asinine as if people complained about ammo in Doom. Breakable weapons are the same thing. Not to mention that real weapons used that intensely do really break, and likely pretty fast too.

Without breakable weapon you have no incentive to care about weapon variety. It would be way more boring.
wouldn't say weapon variety is such a huge factor.
the big thing is that weapon degradation is the skeleton upon the entire game is put on.

like i said before, it's like complaining of stealth in metal gear solid

just because you don't like stealth, it doesn't mean it would be a better game without it, au contraire
 

MagnesG

Banned
I know a better method to force people to try different weapons, it's called making interesting weapons that people want to try.

It works in a lot of games with good combat systems and actual interesting weapons that make you want to switch and try.

Of course when you have uninteresting weapons with samey and limited movesets devs have to think about some lazy mechanic to force players to change weapons...

Sorry for the unvolountary snark but everytime i read that narrative i chuckle a little.
What games, how much in them weapon exists and every one of them are interesting?

Yeah I definitely chuckle.
 

trikster40

Member
I can see why, it can be frustrating how quickly weapons break but I feel like you get weaponry and shields at such a steady pace that you never feel yourself missing the ones that broke before and it forces you to try things, unlike some games that allow you to get too comfortable with one proven way and cheesing your way to the end with it.

Maybe a slider to turn it off could have helped those like yourself who really hated it.

Hell, I would pay $10 to be able to turn it off. Going through 4-5 weapons per encounter because weapons break like a twig killed the game fir me. Why am I carrying 50weapons in my bag? Oh yeah, worst game mechanic ever, that’s why.

They should have implanted a repair system to fix weapons, or an upgrade system to improve the durability.
 
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GymWolf

Member
What games, how much in them weapon exists and every one of them are interesting?

Yeah I definitely chuckle.
Oh so you wanna play this game uh?

let's just pick a game that most botw lovers hate for some reasons, horizon zero dawn.

i use the normal bow for normal enemy or normal weak point (but if the enemy is slow, i can use the powered up version that take longer to shot but does more damage)

I use the tear blaster bow to scrap away armours and weapons against some enemies because i can use those weapons against them.

i use elementals bows for enemies with that type of weakness, ice make you do more damage, bolt stop enemies etc.

I use the corrupt bow to make some enemy fight between them while i fight another big enemy

i use the rope shooter for agile enemies or some flying enemies

I use the tripcaster when i have the stealth upper hand to fill the are with traps before the fight even begin

i use the explosive slingshot when enemies are close to each other or the proximity mines to set traps on the fly because the slingshot is faster than the tripcaster.

i use the tear shotgun to strip a lot of armour from close up enemies

i use the spear to ko small enemies or to do a finisher on grounded enemies

etc. etc., and you switch all the weapons all the time, at least on ultra hard where the combat really shine and the difference between creatures become really important if you wanna survive, of course on normal you can almost avoid all of that, but every modern game on normal is piss easy.

all these weapons are interesting because they have a precise role in my arsenal, they are not always the best choice against some enemies so you have to adapt and change on the fly because enemies are diversified and interesting to fight and there is not a clear better weapon to keep equipped all the time.

and this is an example over milions of games out there where sometimes is better change weapon for the most various reasons withut a fucking breakable system.

I can go all night with examples (but really not, i really want to play some outriders and i have the hunch that even this post is gonna be useless with a botw fanboy that see no flaws whatsoever) , and if we talk about non-open world games with multiple weapons the examples become literally infinite.

literally every fps or tps make you change weapons based on the occasion, almost every third person action game do the same, we really don't need a breakable system to change weapons in games.


But sure, take a chuckle mate, i'm laughing my ass off since my first post on the matter.
 
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MagnesG

Banned
Oh so you wanna play this game uh?

let's just pick a game that most botw lovers hate for some reasons, horizon zero dawn.

i use the normal bow for normal enemy or normal weak point (but if the enemy is slow, i can use the powered up version that take longer to shot but does more damage)

I use the tear blaster bow to scrap away armours and weapons against some enemies because i can use those weapons against them.

i use elementals bows for enemies with that type of weakness, ice make you do more damage, bolt stop enemies etc.

I use the corrupt bow to make some enemy fight between them while i fight another big enemy

i use the rope shooter for agile enemies or some flying enemies

I use the tripcaster when i have the stealth upper hand to fill the are with traps before the fight even begin

i use the explosive slingshot when enemies are close to each other or the proximity mines to set traps on the fly because the slingshot is faster than the tripcaster.

i use the tear shotgun to strip a lot of armour from close up enemies

i use the spear to ko small enemies or to do a finisher on grounded enemies

etc. etc., and you switch all the weapons all the time, at least on ultra hard where the combat really shine and the difference between creatures become really important if you wanna survive, of course on normal you can almost avoid all of that, but every modern game on normal is piss easy.

all these weapons are interesting because they have a precise role in my arsenal, they are not always the best choice against some enemies so you have to adapt and change on the fly because enemies are diversified and interesting to fight and there is not a clear better weapon to keep equipped all the time.

and this is an example over milions of games out there where sometimes is better change weapon for the most various reasons withut a fucking breakable system.

I can go all night with examples (but really not, i really want to play some outriders and i have the hunch that even this post is gonna be useless with a botw fanboy that see no flaws whatsoever) , and if we talk about non-open world games with multiple weapons the examples become literally infinite.

literally every fps or tps make you change weapons based on the occasion, almost every third person action game do the same, we really don't need a breakable system to change weapons in games.


But sure, take a chuckle mate, i'm laughing my ass off since my first post on the matter.
But I don't find those weapons interesting, who are you talking to objectively? Even the game sucks ass just a typical ubisoft game launched at the worst time possible.

Imagine hyping Horizon Zero Dawn lol. Keep up the good work though.
 

Elios83

Member
I bought a Switch in 2017 for this game and Mario Odyssey and while I was happy with Mario this was just a huge dissapointment.
Imo the mechanics are simply flawed: the breaking weapons, the stamina system affecting exploration in a frustrating way, the lack of proper dungeons, the usual boring and cliched story, the unbalanced difficulty curve, the elements copied from Ubisoft/western open world games.
Imo this game got the scores it got just because of "Mainline Zelda Nintendo game omg omg" hype, just like Red Dead Redemption 2 was all about the hype of being a Rockstar game.
 
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Lethal01

Member
It works in a lot of games with good combat systems and actual interesting weapons that make you want to switch and try.

In those games people still just stick to one weapon. They don't take the time to learn how interesting other weapons are and even if they do it's heavily skewed to them just going back to whatever they start with or only switch to do or fight a specific thing.

Forcing people to switch at times when they wouldn't normally is great.

Not saying that it's the only way to go about it or that Zelda couldn't make more unique weapons. But I do think it's a good thing for many.
 
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GymWolf

Member
In those games people still just stick to one weapon. They don't take the time to learn how interesting other weapons are and even if they do it's heavily skewed to them just going back to whatever they start with or only switch to do or fight a specific thing.

Forcing people to switch at times when they wouldn't normally is great.

Not saying that it's the only way to go about it or that Zelda couldn't make more unique weapons. But I do think it's a good thing for many.
Are we talking about casuals? because you can read every discussion in every videogame forum in existence to see how people talk about the different weapons and tactics in games.

Of course you can find a weapon that you like more but onestly at least in my case is the minority of times.

I can list the last 10 games i played and i probably switched weapons in almost all of them.

The fact is, having a favourite weapon that you use most of the times is not inherently a bad thing like some people think.

It's the devs work making all the weapons interesting and it's surely a better solution than breakable weapons.
But I don't find those weapons interesting, who are you talking to objectively? Even the game sucks ass just a typical ubisoft game launched at the worst time possible.

Imagine hyping Horizon Zero Dawn lol. Keep up the good work though.
It's called an example, maybe it's a difficult concept to understand, my bad.

Other than that, predictable response, i don't know why i even engaged in this discussion with you, being crazy is repeating the same thing expecting different results, i guess i'm crazy.
 
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Jaysen

Banned
In those games people still just stick to one weapon. They don't take the time to learn how interesting other weapons are and even if they do it's heavily skewed to them just going back to whatever they start with or only switch to do or fight a specific thing.

Forcing people to switch at times when they wouldn't normally is great.

Not saying that it's the only way to go about it or that Zelda couldn't make more unique weapons. But I do think it's a good thing for many.
Make a bunch of interesting weapons then instead of forcing gamers to use a bunch of shitty weapons.
 
I also played BOTW on the Wii U first. It was glorious. I remember thinking that I couldn't believe a Zelda game could be this different and yet more fun than any predecessors. I beat it on that system, then got the DLC and played through all of it.

Later I got a Switch, got BOTW, and beat the game again. THEN beat it on Master Mode. THEN played through on Normal mode and 100%-ed it. And I mean everything - Korok seeds, armor, pictures - 100%.

The weapon durability never bothered me if only because later you can acquire a weapon that never breaks, and will likely become your go-to weapon much of the time. By the end of the game I was throwing away weapons left and right, only keeping 50+ strength ones. If anything there may be TOO MANY weapons.

I'm still not tired of the game, and I'm looking forward to my final challenge: 100%-ing the game on Master Mode. Don't let anyone bring you down - if you love the game (as many of us do) just enjoy the amazing experience. I envy your playing through for the first time, I think Metroid Prime is the only other game I really wish I could just forget and play again for the first time.
 

Davey Cakes

Member
I put 15-20 hours of BOTW between the Wii U and Switch versions and never got beyond that first Zora quest. Kept getting sidetracked by all the random exploration you can do in the game, so I never gained a ton of momentum in terms of moving the story forward or getting better weapons. It made me tire of the game pretty quickly.

I'm also in the camp that hated the weapon degradation.

At this point I'm waiting for the Switch Pro to come out so I can play it in better form.
 
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Laieon

Member
I enjoyed BOTW, but it just didn't grab me the way that it did for so many others. While I had fun with it, it ultimately wasn't really what I want out of a Zelda game. I missed the variety of bosses/enemies/dungeons/items, and I didn't find myself really caring about any of the champions. I think ALBW did non-linear Zelda a lot better.

At the end of the day, I think BOTW is a solid 7/10. Good, but not a masterpiece by any means. Thankfully I think a lot of my complaints with it are pretty easy to solve without sacrificing a lot of what made BOTW, well, BOTW.
 
To say BOTW was made first in 2D is a massive stretch. A 2D prototype map was made to test some of the game's systems, as in how basic world elements could interact, like cut tree get firewood, fire arrow burn the wood irrc, but it's not like Nintendo has anything close to a working 2D version of the whole game.

I never said the whole game was made in 2d. I said it was first made in 2d. It was to see if the game "worked". My point was that it was fun in that state and would be a great game even in that state. It was however made into 3d and made a better game by doing so.
 
This thread inspired me to setup CEMU with BoTW in order to give the game another chance. So far, it's really nice seeing the game run at 144hz! It's almost like a native PC game. Chances are this will be my preferred way to play this game going forward
 
My take on the durability system. I enjoyed the hell out of it as it forced me to learn how to use all the weapon types early on. Later in the game you come across easily accessible weapon caches that respawn after every blood moon, allowing you to harvest decent gear, eventually harvesting top tier items from hard combat trials and lynels. I never tried Master difficulty, but at no point have I ever flat run out of weapons.

I will say that a repair mechanic would be appreciated in the sequel.
 
My take on the durability system. I enjoyed the hell out of it as it forced me to learn how to use all the weapon types early on. Later in the game you come across easily accessible weapon caches that respawn after every blood moon, allowing you to harvest decent gear, eventually harvesting top tier items from hard combat trials and lynels. I never tried Master difficulty, but at no point have I ever flat run out of weapons.

I will say that a repair mechanic would be appreciated in the sequel.
Reeeeeally need to ditch durability.

But, if they keep it, make things way, way, way more durable, and have repairs, yeah. And something like the damn Master sword should not be breakable. Actually, be better if things didn't break at all, but just do less damage over time.

But seriously, just kill durability.
 
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RoadHazard

Gold Member
It's the best game ever made. Yes, it has weaknesses (poor main dungeons, etc), but that only means the sequel is gonna be the best game ever made yet again, pushing the original down to #2.
 

MagnesG

Banned
It's called an example, maybe it's a difficult concept to understand, my bad.

Other than that, predictable response, i don't know why i even engaged in this discussion with you, being crazy is repeating the same thing expecting different results, i guess i'm crazy.
The thing is, you just can't seem to comprehend that people could actually like the durability system for how much it was tied to the whole exploration. If you would only find shit weapon every time you go out, then would you even bother exploring or ambushing up camps?

Oh then you want to change everything?

Then freaking make and play your own game.

You're the one who failed to comprehend the game's concept and then proceed to be disappointed when you apparently give an extensive reply. It doesn't matter, when a gameplay loop is shit even a good weapon (seemingly not average) wouldn't force me to play a boring game.
 
Weapon durability made it pretty annoying. All they had to do was make weapons last quite a bit longer and have a repair system . I don't think many would have complained then.
 
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Are we talking about casuals? because you can read every discussion in every videogame forum in existence to see how people talk about the different weapons and tactics in games.

Of course you can find a weapon that you like more but onestly at least in my case is the minority of times.

I can list the last 10 games i played and i probably switched weapons in almost all of them.

The fact is, having a favourite weapon that you use most of the times is not inherently a bad thing like some people think.

It's the devs work making all the weapons interesting and it's surely a better solution than breakable weapons.

It's called an example, maybe it's a difficult concept to understand, my bad.

Other than that, predictable response, i don't know why i even engaged in this discussion with you, being crazy is repeating the same thing expecting different results, i guess i'm crazy.

Forcing switching of weapons creates variety of gameplay on a continual basis. Even when you switch weapons in other games, more often than not most people swap maybe once every 2 hours. Some games make you stick to specific types of weapons because of how you are specced in the game. Like Bethesda games tend to make you stick to one weapon or one type of weapon most of the time. I am playing fallout 76 and 99% of the time i am playing with my death claw because how I am specced forces me to unarmed weapons and my other weapons do jack all against bosses. Same with Skyrim.

Most games behave that way. There is always some "best weapon" in games. This is one game where weapons are like consumables and you get so many of them as you go through the game. A solution is to reduce inventory size and reduce weapon drop rates but that would make the game a little more boring. The weapon degrade system is the best thing about the game. Having to choose weapons on the fly is a blast and choosing a less valuable weapon against weak enemies is genuinely part of the strategy. If you are frustrated at losing your best weapon, the person with the issue is you and this is not your type of game.

You are trying to get devs to destroy something many people enjoy and i havent enjoyed a Zelda game since Zelda 2 like i did BotW despite it being too easy. Increasing the difficulty of the game late game would make this the perfect game for me. You have so many games that cater to you specifically if you like durable weapons. Why try and remove the one series that decided to have this mechanic in it just because you dont like the mechanic. Play something else. I dunno what else to tell you.
 

GymWolf

Member
Forcing switching of weapons creates variety of gameplay on a continual basis. Even when you switch weapons in other games, more often than not most people swap maybe once every 2 hours. Some games make you stick to specific types of weapons because of how you are specced in the game. Like Bethesda games tend to make you stick to one weapon or one type of weapon most of the time. I am playing fallout 76 and 99% of the time i am playing with my death claw because how I am specced forces me to unarmed weapons and my other weapons do jack all against bosses. Same with Skyrim.

Most games behave that way. There is always some "best weapon" in games. This is one game where weapons are like consumables and you get so many of them as you go through the game. A solution is to reduce inventory size and reduce weapon drop rates but that would make the game a little more boring. The weapon degrade system is the best thing about the game. Having to choose weapons on the fly is a blast and choosing a less valuable weapon against weak enemies is genuinely part of the strategy. If you are frustrated at losing your best weapon, the person with the issue is you and this is not your type of game.

You are trying to get devs to destroy something many people enjoy and i havent enjoyed a Zelda game since Zelda 2 like i did BotW despite it being too easy. Increasing the difficulty of the game late game would make this the perfect game for me. You have so many games that cater to you specifically if you like durable weapons. Why try and remove the one series that decided to have this mechanic in it just because you dont like the mechanic. Play something else. I dunno what else to tell you.
Don't be over-dramatic dude, nintendo can do the fuck they want with zelda for what i care after the first botw, we were just discussing a mechanic in a game, nobody in here has any power on what the devs are gonna do, nobody is destroying anything.

But yeah you are right, i have no interest in playing a sequel if this lazy method is what they use to force the players to change weapon.
 

GymWolf

Member
The thing is, you just can't seem to comprehend that people could actually like the durability system for how much it was tied to the whole exploration. If you would only find shit weapon every time you go out, then would you even bother exploring or ambushing up camps?

Oh then you want to change everything?

Then freaking make and play your own game.

You're the one who failed to comprehend the game's concept and then proceed to be disappointed when you apparently give an extensive reply. It doesn't matter, when a gameplay loop is shit even a good weapon (seemingly not average) wouldn't force me to play a boring game.
Dude it's called having different opinions, i know that some people like this system, it was never the point of discussion.

Also don't talk like i'm the one who doesn't understand a shitty mechanic, it's the single most vocalized flaws that people discuss in forums for that game, you think it is good, me and a shitload of other people think that is bullshit for a multitude of reasons, i don't give a damn of what you think is right or not.

You can literally read other people who think like me in this very fucking page, get the hell out with this "i have the truth and you don't know shit" attitude dude, you don't impress anyone in here :lollipop_grinning_sweat:
 

MagnesG

Banned
Dude it's called having different opinions, i know that some people like this system, it was never the point of discussion.

Also don't talk like i'm the one who doesn't understand a shitty mechanic, it's the single most vocalized flaws that people discuss in forums for that game, you think it is good, me and a shitload of other people think that is bullshit for a multitude of reasons, i don't give a damn of what you think is right or not.

You can literally read other people who think like me in this very fucking page, get the hell out with this "i have the truth and you don't know shit" attitude dude, you don't impress anyone in here :lollipop_grinning_sweat:
Again what makes it that the system to become annoying? If anything, those who are bitching are either only played early on the game or just straight-up trash on playing it. Typical Mid/late encounters only consume 1-2 weapons max, only in rare cases where you need a gold Lynel would you need around 3. Then again, most problems can already be solved by spamming crit arrows so what's the problem?

The game is too easy I don't understand what's the complaint unless you're playing on Master Mode.

Yeah, I'm reading what people had posted, it's just noobs talking shit half the time.
 

GymWolf

Member
Again what makes it that the system to become annoying? If anything, those who are bitching are either only played early on the game or just straight-up trash on playing it. Typical Mid/late encounters only consume 1-2 weapons max, only in rare cases where you need a gold Lynel would you need around 3. Then again, most problems can already be solved by spamming crit arrows so what's the problem?

The game is too easy I don't understand what's the complaint unless you're playing on Master Mode.

Yeah, I'm reading what people had posted, it's just noobs talking shit half the time.
people already explained what is annoying in that mechanic, here and in another 10 topics about zelda, you have your idea, we have ours, let's just agree to disagree.
 

Hestar69

Member
Weapon breaking in games is awful. The hylian shield breaking after awhile (even though its like 800 durability) STUPID.

BOTW is a great game,but it's very flawed. I Hope in BOTW 2 they fix alot of this and add more story stuff.
 
Again what makes it that the system to become annoying? If anything, those who are bitching are either only played early on the game or just straight-up trash on playing it. Typical Mid/late encounters only consume 1-2 weapons max, only in rare cases where you need a gold Lynel would you need around 3. Then again, most problems can already be solved by spamming crit arrows so what's the problem?

The game is too easy I don't understand what's the complaint unless you're playing on Master Mode.

Yeah, I'm reading what people had posted, it's just noobs talking shit half the time.
TBH I dont like the fact that I can use less weapons late game. I always end up with too many weapons late game where I am just throwing stuff away.


Is it possible to emulate this at a consistent 1080p 60fps on a rtx 2060 and an I7 9700F?
Easily but you need to emulate the Wii U version though. You can get 4k 60 fps with some raytracing with that setup.
 
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