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Most impressive 3D-Games for the Sega Saturn

  • Thread starter SpongebobSquaredance
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DaGwaphics

Member
The darkness thing is one of the things I remember about the Saturn. In particular, I remember seeing TR on there and how it would seem to blackout areas of the screen. Maybe that saved resources, I don't know.
 
The darkness thing is one of the things I remember about the Saturn. In particular, I remember seeing TR on there and how it would seem to blackout areas of the screen. Maybe that saved resources, I don't know.
It's probably similar to what we've seen on other systems post-5th gen; different consoles based on different architectural design implementations in places or, in these older system cases, differences across the entire design, likely means differences in their video output hardware and connectors as well, not to mention differences in their video encoders (ironically Saturn used a Sony CXA1645M RGB‑Composite Video Encoder, we can assume the PS1 used a Sony video encoder as well, but obviously a different one and probably something more custom to Kutarugi's requirements).

In some ways I prefer Saturn's color palette output though; it gives slightly more saturation to certain colors, and some games used it very well such as Panzer Dragoon Saga to create artstyles very unique at the time in spite of technical shortcomings.
 
No, its a custom engine created by a guy called "XL2".
By the way he created Sonic Z-Treme too.


Crazy to think this is what a single guy with practically no budget was able to accomplish on the system, makes the debacle of Sonic Xtreme all that more embarrassing for Sega.

I hope they consider doing some type of followup work with the Sonic Mania people, maybe see if they are interested in taking the 3D bonus stages and doing a throwback 3D Sonic game in that style. I think a lot of the old-school side of the fanbase would appreciate & support it.

Good news! I have rewritten and published the first part of my "Sega Saturn 3D Showcase" articles on my website. Feel free to take a look and see what you think.

Sega Saturn 3D Showcase, Part One

Nice work 👍 Bookmarked and will give a read a bit later.
 

DaGwaphics

Member
Did Saturn ever get a 3D NFL game? Looking over the article, I never checked out the Saturn version of RE, not bad at all. Definitely a little softer than PS1, but surprisingly good.
 
Sega missed an opportunity for not making a Sonic game in the same style as Sonic Mania for the Saturn. That game seems like it would work on that machine as is.

3D Sonic never worked right and never will.
Nah, colors and unleashed on Wii specifically are good. Daytime levels of unleashed are pretty much the height, definitely didn't need the werehog stuff though. Though even that is only just mediocre, hardly terrible.
 
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SpongebobSquaredance

Unconfirmed Member
Sega missed an opportunity for not making a Sonic game in the same style as Sonic Mania for the Saturn. That game seems like it would work on that machine as is.

3D Sonic never worked right and never will.
The change in 3D was very overpowering though, so perhaps it would've been regarded as dated (even if it wasn't). I guess if they released it early in 1995 it could've worked.
 

nkarafo

Member
Unleashed, Colors, Generations, Lost World and even Forces were all great fun. This narrative is stupid and false.
I disagree. Sonic's decline started in the 3D era and never let go. After he got his angst teenage redesign, voice acting and shitty looking friends, the franchise died for me. But that's discussion for another topic.

What matters is that even if a 3D Sonic game would be good, the Saturn wouldn't handle it. That Sonic x-treme demo looks meh. A Sonic Mania game would fit the Saturn much better. But it would have to be early 1995, before every game needed to be 3D.
 
Probably because it's nowhere near as simple as you're making it sound. A VDP would have needed a Mega Drive compatibility mode or the Mega Drive's VDP would need to be included or emulated. The same goes for the Z80, PSG, and the YM2612. Assuming they went the hardware root rather than trying at least partial software emulation they'd also have to make sure the bus and memory timings were compatible, which might necessitate adding extra RAM specifically for the Mega Drive subsystem. The Saturn's 68000 would probably have needed to be able to lower its clock speed since it's faster than the Mega Drive's, and that's if the 68000 in the Saturn could even be used that way. AFAIK the 68EC000 used in the Saturn may not have been 100% compatible either, though I read conflicting things about that.

It would have potentially added further complexity and cost to an already complex and costly system. I'm not sure whether software emulation would have been possible, and I have my doubts, but bear in mind that software emulators tend to require the entire ROM to be loaded into RAM. The Saturn doesn't have enough RAM for that, and I don't think they'd have thrown in an extra couple of Megs for backwards compatibility.
I don't recall the PS GPU being inside the PS2, just the PS CPU which also handled the sound in the PS2 I don't have any idea if the 68000 inside the Saturn had different speed modes like with how Nintendo handled BC with DS Arm chip.
I'm sure mind Nintendo was able to bring the Super Gameboy for the Snes or Gameboy player for the Cube, its something SEGA could have done with the Saturn Cart port


That said, I don't think BC was quite the big deal some make it out to be back then. I doubt many Mega Drive users bought the Master System converter
 
Wut?


You must have forgotten or aren't aware of the early marketing for 3D Blast before it was fully unraveled for the Saturn, sure it would have sold jsut based on being a proper game with likely decent marketing but it wouldn't have moved that many Saturns, the buyer base was already dropping like a rock, the lack of games that launched with the Saturn were mostly games that were alienative which is why a lot of people didn't buy a Saturn, Sonic would have only helped that a little bit.

You also need to consider what system this 3D Sonic is on and when the EARLIEST it would have come out would likely be Holiday or summer 1997, so you would have one console who started igniting in popularity and reach in 1996 post TR, Crash etc(PSX), and then a newer console that primarily advertised as a super powered 3D system after a two year delay that also had better 3D capabilities, and would at the time hit records in upfront sales its first year(N64).

Sonic Adv was in development for Saturn which started in development at the start of 1996 under the name of Project Naka then called Project Sonic and was going to have the world travel and RPG like parts, but that was then moved to DC production due to better tech and the poor sales of Saturn, just like with Shenmue

Sonic X was meant to have shipped in 1996 that was the plan, but thanks to the ineptitude of Sega America and its handling of not just Sonic X but given the poor management that wasn't going to happen that's to overlook how. That to overlook how both Kat's Satio and Andy Mee said the game cancelled in the end, because it wasn't very good and SEGA needed to go to Travels Tails to get some Sonic game on the Saturn. Sadly I wished TT continued with their plans for a F1 game on the Saturn
 
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SpongebobSquaredance

Unconfirmed Member


Sonic Robo Blast 2 is a very nice fangame based on the Doom engine. I think that would've been a great release for the Saturn in 96.



Back to the topic:



Croc definitely looks a little rougher on the Saturn. Also, the camera view is closer than on the PlayStation for some reason. There are a few differences done between the two, like different textures or different backgrounds.
Generally, though, I think the game looks pretty decent on both platforms. Not a bad Saturn release at all!
 

SkylineRKR

Member
Unleashed, Colors, Generations, Lost World and even Forces were all great fun. This narrative is stupid and false.

It does work if Unleashed was solely about Sonic stages. They were good. I even liked Sonic and Shadows levels in SA2. Its not remotely as good as the original 4 Sonic games or Mania, but not bad either. Sonic Team however feels the need to constantly mix up the gameplay which is understandable as a 3D game with solely fast Sonic gameplay would probably dry up quickly. But I would still prefer it over the Werehog or Eggman stages. I would probably buy Unleashed if it was 60fps upgraded, I even looks very good on PS Now still.
 

nkarafo

Member


Sonic Robo Blast 2 is a very nice fangame based on the Doom engine. I think that would've been a great release for the Saturn in 96.

No way the Saturn could handle that.

Sure, it may use the DOOM engine (edit: not really) but it's a modern WAD that pushes it much further than any of the the levels in DOOM1/2. Just look at the complexity, size and view distance. And don't forget how the console ports of DOOM even used cut down versions of the PC original levels. It's like trying to run, dunno, Some of the bigger Doom Eviternity levels on a Playstation 1 or something, when in reality this WAD would have a rough time running on a XBOX 360 fast enough, despite being a DOOM engine WAD.

So, it would have to be much lower resolution obviously, levels would have to be smaller, less complex and the draw distance would also take a huge hit. And even then, i don't know if it would run at the same frame rate as this video, probably not, knowing the Saturn. You would end up with a game that just barely reminds you of the one in the video. And since this fan game relies on Sonic running fast, which relies on a smooth frame rate, big levels and a long draw distances to be able to see and control where you are going... Yeah, you get the drift.

Or, they could make a slow paced Sonic game with small levels like the Sonic Jam hub area.

Or, make an awesome, fast moving Sonic Mania game the Saturn was made to handle well. 👍

Edit: Seems like it's not even the DOOM engine. There are slopes and other stuff that wouldn't be possible there. It looks like a heavily modified version or a different engine altogether.
 
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sunnysideup

Banned
PS! games didn't look anywhere near as good either. Even the first Turok games blows away any PS1 FPS.
Imho the best looking playstation games are the best looking games of that gen. I dont think fps is playstations strong point, due to lack of perspective correction, it goes against the grain of what playstation is good at. I can only think of two fps that have good graphics. One is alien resurection.



And the other is quake 2



Alien resurection looks really good in a higher res but has limited draw distance. quake 2 is a marvel and technically one of the best looking games on psx. It has very limited texture wobble, runs at a higher res, looks much better than quake 2 on n64.
 
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sunnysideup

Banned
I dont think saturns 3d was perticualary good. It was really clunky looking, the more 3d the game is usually the clunkier it looks.

With that said. I think it had other strengths it could leverage, stuff that simply would not be possible on other two systems. Like mode7 effect and much better spritehandling.


I mean think of xenogears. It has excellent backgrounds but really low res crappy sprite characters. A saturn game like that that used the extra ram carts for the sprites, neo geo quality with mode7 floors and polygons only spent where absolutely needed it could look real fucking good. Think breath of fire 4 but with much better sprites.

There are so many cool game ideas that i have that could only be possible on saturn due to its mode7, extra ram and better 2d capabilities.

Just think of a 2d-2,5d sonic game with insane 3d poppin paralax?

Games like guardian heroes, or radiant silver gun, dragon force are not possible on the other systems without significant sacrifice.
 
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Romulus

Member
Imho the best looking playstation games are the best looking games of that gen. I dont think fps is playstations strong point, due to lack of perspective correction, it goes against the grain of what playstation is good at. I can only think of two fps that have good graphics. One is alien resurection.



And the other is quake 2



Alien resurection looks really good in a higher res but has limited draw distance. quake 2 is a marvel and technically one of the best looking games on psx. It has very limited texture wobble, runs at a higher res, looks much better than quake 2 on n64.


Yeah, neither of them compare to Turok. Quake 2 on any platform just pales. The N64 and others was just a shitty port. I'm actually one of the only people that I know personally that had alien resurrection and while it was scary at the time it had extremely repetitive small environments.
 

sunnysideup

Banned
Yeah, neither of them compare to Turok. Quake 2 on any platform just pales. The N64 and others was just a shitty port. I'm actually one of the only people that I know personally that had alien resurrection and while it was scary at the time it had extremely repetitive small environments.
Turok 2 runs at fucking 10fps per second. That is unplayable by any definition.
 

nkarafo

Member
Quake 2 is definitely better than Turok 2, even though it also has some nasty frame rate drops in the larger rooms whenever you fight an enemy, it still isn't as bad as Turok 2 though. Turok 2 is a disgrace, Turok 1 fares much better as a comparison despite being a very early N64 game. On the other hand, Turok 2 features much larger levels (too big for it's own good) with a lot more things going on so at least it's ambitious.

Despite not having 3D enemies, i'm impressed more by DOOM 64. That game pushes the DOOM engine and beats every other DOOM port in graphics, level complexity and performance, even the PC versions. Quake 2 on the PS1 is a great port, probably much better technically than anyone would expect it to be (and better than the N64 port), but it's still a compromise compared to the original and it too has performance issues.
 
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nkarafo

Member
Not really , it was still a great game and people were much more forgiving on frame rates back then. Star Fox is held up as a classic despite being 15 FPS and Pilotwings 64 and Wave Race 64 barley got past 20 FPS
I don't remember Pilotwings but WaveRace was 20fps locked pretty much all the time. Same with both Zelda games, they were 20fps but never dropped so once you got used to it it was perfectly fine. Starfox 64 was 30fps (though a bit unstable). I think you mean the SNES version, that one run at around 10-15.

Turok 2 is a mess. The frame rate is anywhere between 5 and 30 fps and the drops happen seemingly at random, even when there are no enemies on screen. Not only that but the game also has a ton of input lag, which makes the game very tiresome to play. Perfect Dark also had an unstable frame rate (though not consistently as bad as Turok 2) but i don't remember the input lag being so bad.

It's an unplayable mess now and it was an unplayable mess back then when i wasted my money on it.
 
Sega missed an opportunity for not making a Sonic game in the same style as Sonic Mania for the Saturn. That game seems like it would work on that machine as is.

3D Sonic never worked right and never will.
Hmm, I think 3D Sonic CAN work, there's a few fanmade projects that show how it could, but it'd require Sonic Team taking a very different approach.

No Sonic Mania-style Sonic game for Saturn, especially in the launch period, felt like a mistake though. Like, they did Astal and Clockwork Knight as two new IPs and in Astal's case that was a very elegant 2D platformer...why not have saved Astal for later and replace it with a Sonic Mania instead? Maybe they didn't want yet another 2D Sonic so soon after 3 & Knuckles, but if that were the case they could've just prioritized something like Clockwork Knight for the Genesis/MegaDrive as an SVP-enhanced game instead, save 3 & Knuckles for Saturn as a launch window title with even more spruced up graphics; even if that meant no Astal I think most would've preferred a Mania-style 3 & Knuckles on Saturn over that, and they could always try something like Astal a bit later anyway.

Ideally though that approach would've seen Sega focus on using the SVP cart instead of pushing 32X which IMHO would've always been the better of the two decisions. Yeah the SVP tech was expensive but they ALREADY had lock-on tech planned for 3 & Knuckles; why not make a base SVP cart and have games plug in on top of it? It's literally how the 32X worked anyway, only the SVP cart would've been viewed more like a peripheral, you could bundle it in with something like a Clockwork Knight for $100 (like it was with Virtua Racing anyhow), sell it alone for $49.99, have pretty good 3D enhancements to Genesis/MegaDrive (even if it were less than 32X) and something even more affordable that would not generate vitriol anywhere near the level the 32X actually did.

Again, this is with the benefit of hindsight but I do have to wonder what TF upper management at Sega were thinking at the time to not at least CONSIDER these ideas. If they kept focus on the SNES instead of thinking they needed something to combat the Jaguar, I think they'd of chosen prioritizing the SVP tech and, if they weren't so busy fighting each other's throats, they'd of made 3 & Knuckles a Saturn launch or launch-window game with Astal/Mania-esque graphics. Would've also meant a 3 & Knuckles not split into two cartridge releases 6 months apart.

BUT that's maybe enough theorizing here...needless to say a Sonic Mania on Saturn would've been a visual treat and in the early years quite well-received as there was still appreciation for 2D games in the West by media at large for at least a while, the outright heel turn to dismissing 2D games didn't seem to happen until post-Mario 64.
 
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SpongebobSquaredance

Unconfirmed Member

Daniel Thomas MacInnes

GAF's Resident Saturn Omnibus
Did Saturn ever get a 3D NFL game? Looking over the article, I never checked out the Saturn version of RE, not bad at all. Definitely a little softer than PS1, but surprisingly good.


Sega Saturn has Madden NFL 97 and 98. Those are the best football games on the system almost by default, but the 98 edition is excellent in its own right and a welcome alternative if you've been feeling burned on the whole Madden franchise over the last decade. There's nothing like having a monopoly to make you lazy!

Acclaim published two editions of NFL Quarterback Club, 96 and 97, respectively. I never played those, but the consensus was that they were inferior to Madden. That said, QB Club 97 looks pretty good. The series is best remembered for Nintendo 64 where it did very well.

Now what happened to Sega? That's one of the big Saturn-era questions, right up there with "Where's Sonic?" and stands as one of Sega of America's greatest failings. There was a Prime Time NFL 96 in development, and a preview copy was shown by Diehard GameFan. I posted photos of that page on the Sega Saturn Community forum. That game was being developed by Microprose and appears to be adapted from their PC football management sim Ultimate Football 95. A very strange choice for a software studio, but since Sega of America had no in-house studios to create their sports titles (raising the all-important question: why the hell not?!), and since the number of experienced hands was extremely limited, they had to find whoever was available. Microprose was probably their best bet.

For unknown reasons, the project was scuttled and no alpha build of the game has surfaced beyond the Gamefan preview. Sega quickly scrambled to license GameTek's upcoming football game for Playstation, which was published as Jimmy Johnson VR Football, and released on Saturn as NFL 97. Needless to say, it was a dreadful, awful, terrible, no good excuse for a football game. It almost certainly pounded several nails into Saturn's coffin.

The real question for Sega of America is 1) why didn't they have a football title available in 1995, and 2) why did they let Blue Sky Software go, the studio who built up the Joe Montana NFL franchise as well as Vectorman? Having a collective of developers in-house to build your all-important sports brand seems like the most logical strategy on Earth, and yet Tom Kalinske failed miserably. Indeed, by the time Saturn arrived, Sega's internal software houses were a wreck. This is one area where Bernie Stolar was infinitely superior, as he carefully rebuilt the Sega Sports brand and purchased Visual Concepts--his most important legacy, as that led to the creation of 2K Sports, which still thrives today. He also should have bought Radical Entertainment, who did very good work on Saturn and whose NHL Powerplay series was the premier hockey franchise of Generation Five. Still, many of the people from that studio went on to create NHL 2K on the Dreamcast, so that's a plus.

On Saturn, the Sega Sports brand was being propped up entirely by Japan--Worldwide Soccer, World Series Baseball, Pebble Beach Golf Links. The only Western-designed sports title in 1995 was NHL All-Star Hockey, arguably the single worst hockey videogame ever made. In 1996, the only American contribution was the equally dismal and regrettable NBA Action (again, what happened to these Genesis franchises that they should whither on the vine?), while Decathlete, Worldwide Soccer 97 and World Series Baseball 2 kept fans extremely happy. It is only in 1997 where Sega finally gets its act together with the spectacular 98 lineup: NBA Action 98 and NHL All-Star Hockey 98 from the States, World Series Baseball 98 and Worldwide Soccer 98 from Japan, followed quickly by Steep Slope Sliders and Winter Heat. Unfortunately, by that point, the console was dead and headed for burial.
 
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SpongebobSquaredance

Unconfirmed Member
Another idea would be a 2.5D Sonic game.
Something like Kirby 64, Klonoa, and Toomba.

The game basically plays like the classics but the environments are entirely in 3D. On top of that a lot of neat effects for something like loopings and a lot of playing around with the perspective like going from bottom to top instead left to right, making it a technical showcase for the system.
 

RAIDEN1

Member
The most botched up console of the 90's and the award goes to : Sega for the Sega Saturn!!!

DZUqHfi.gif
 

Saber

Gold Member
It's just sad a good faith thread is being ruined by some members. Feels like something common to delibery instigate wars, trying to result in a close of the thread.

v3rEvg3l.jpg

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Wachenroeder: Sega's wonderfully stylized Strategy-RPG combines 2D sprites & 3D stages, but the real visual star are the special attacks, featuring polygon characters and dazzling shading and lighting effects.

As a fan of Shinning Force this makes me wonder(never heard of it until now). Does this game plays similar? If so, it would be great. Pretty fan of these style of games.

isqUqngl.jpg


A.M.O.K.: This Scavenger/Lemon mech shooter offers one intriguing variation: 3D voxel graphics. Everything just looks great, like an Amiga demo blown up in every direction. Very tough and packed with things to do.

I still have this game for PC! I love to play it. It's an interesting take on mech-shooting and can be quite a challenge if one doesn't learn how to evade intese fire fight. I wish I had a Saturn at that time to play it.

ENf13rEl.jpg

jKstfewl.jpg


Psychic Killer Taromaru: Now this is what Sega Saturn does best, combining 2D and 3D art assets and combining everything into one perfectly stylish and engaging package. What else needs to be said? It's just like buttah.

How does this game play? Is this some kind of side scrooling action or more akin to Castlevania games? Looks interesting.
 
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It does work if Unleashed was solely about Sonic stages. They were good. I even liked Sonic and Shadows levels in SA2. Its not remotely as good as the original 4 Sonic games or Mania, but not bad either. Sonic Team however feels the need to constantly mix up the gameplay which is understandable as a 3D game with solely fast Sonic gameplay would probably dry up quickly. But I would still prefer it over the Werehog or Eggman stages. I would probably buy Unleashed if it was 60fps upgraded, I even looks very good on PS Now still.
Should be noted that the dimps made Wii version is different and very superior to the weightless HD version by Sonic team.

Ps2 version was a port from the Wii version but much less polished.
 
The most botched up console of the 90's and the award goes to : Sega for the Sega Saturn!!!

DZUqHfi.gif

No. There were other consoles like the Jaguar, Pippin, and, arguably, CD-i (also 3DO) that had bigger falls. However, those companies weren't a main platform holder: Sega was. So that put a spotlight on Saturn's failures in the West, in a way that wasn't necessarily given to other failed systems.

Saturn wasn't the biggest screw-up but it was the one with the most eyes watching to witness the crash, that's for sure. However, aside from its business/market performance, in terms of software quality there's a reason it's a cult favorite and has become more beloved with the passing of time. And as this thread shows it wasn't too shabby at 3D graphics either, despite technical shortcomings.

Saturn was a commercial failure with the biggest audience both watching and the most to lose, but is also easily the biggest success in terms of games library of any of the console failures of that decade, bar none.
 

Dural

Member
I dont think saturns 3d was perticualary good. It was really clunky looking, the more 3d the game is usually the clunkier it looks.

With that said. I think it had other strengths it could leverage, stuff that simply would not be possible on other two systems. Like mode7 effect and much better spritehandling.


I mean think of xenogears. It has excellent backgrounds but really low res crappy sprite characters. A saturn game like that that used the extra ram carts for the sprites, neo geo quality with mode7 floors and polygons only spent where absolutely needed it could look real fucking good. Think breath of fire 4 but with much better sprites.

There are so many cool game ideas that i have that could only be possible on saturn due to its mode7, extra ram and better 2d capabilities.

Just think of a 2d-2,5d sonic game with insane 3d poppin paralax?

Games like guardian heroes, or radiant silver gun, dragon force are not possible on the other systems without significant sacrifice.


Yeah, looking back on it makes you wonder why Sega didn't leverage the 2d capabilities more and combine them with the 3d capabilities to make more uniquely Saturn games. A 2.5d Sonic game, like you said, would have been perfect for it.

Really enjoyed reading through this thread, even the bickering, learned lots about what was going on at Sega at that time. I wasn't a huge Sega fan during the Saturn era, but I did get one around '97 and loved the games I had on it.
 

Daniel Thomas MacInnes

GAF's Resident Saturn Omnibus
^Thanks for the info. So it looks like all 2D sprites when it comes to the NFL. I saw the photo of the soccer game that looked polygon based, so was just wondering.

Whoops, I hit the wrong button here. What I wanted to say is that most Saturn soccer games use fully polygon players. Sega's Worldwide Soccer series is a great example, as is Konami's J.League Striker, Silicon Dreams' World League Soccer 98, EA's FIFA 97/98 and Tecmo's J.League Go Go Goal--the latter even runs at 60fps, which is one heckuva shocker.


It's just sad a good faith thread is being ruined by some members. Feels like something common to delibery instigate wars, trying to result in a close of the thread.



As a fan of Shinning Force this makes me wonder(never heard of it until now). Does this game plays similar? If so, it would be great. Pretty fan of these style of games.



I still have this game for PC! I love to play it. It's an interesting take on mech-shooting and can be quite a challenge if one doesn't learn how to evade intese fire fight. I wish I had a Saturn at that time to play it.



How does this game play? Is this some kind of side scrooling action or more akin to Castlevania games? Looks interesting.


Shining Force 3 plays the same as the others. It's easily the best of the whole saga, especially when you factor in the entire SF3 trilogy. Thankfully, there is now an English translation for Scenarios 2 & 3. I'm not sure if the Premium Disc has been translated, but that's really just a fan tribute that includes a vast database of all the characters in the trilogy, as well as movie clips and a small number of new battle stages to enjoy. You don't really need a translation if you've played the others.

AMOK is really great fun if you're into those military-themed shoot-em-ups. There were many of them during Generations 4 & 5 and they kind of disappeared after the turn of the century. Visually, Lemon and Scavenger did a terrific job with the 3D voxel engine, as everything runs smoothly even when the screen is full of moving objects. It's a good example of a possible technology that could have taken root, but instead faded away. But that variety is what makes Gen-5 so much fun. When everything switched so polygons only, something special was lost.

Taromaru is an arcade action game, and comparisons to the early NES Castlevanias is very sound. It's very tough and is really one of those videogames where you need a joystick with rapid fire, but it also plays well with the joypad. You're going to have to download a backup copy if you want to play, as the JP retail discs are very rare and highly expensive.
 
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The change in 3D was very overpowering though, so perhaps it would've been regarded as dated (even if it wasn't). I guess if they released it early in 1995 it could've worked.
Why are you ruining teh thread with the off-topicz? Oh no!

Can we delete every post of Spongebobsquaredance that is off-topic, oh noez too late thread is teh ruined! TROLOLOLOLOLOL
 
No. There were other consoles like the Jaguar, Pippin, and, arguably, CD-i (also 3DO) that had bigger falls. he most to lose, but is also easily the biggest success in terms of games library of any of the console failures of that decade, bar none.

This depends on what you mean by "screw ups" because even one could easily argue the fact that even though 3Do only sold max up to 3 million compared to Sega's more than double that, Sega screwed up more with the Saturn than 3DO did with the, uh, 3DO. Especially since Sega had a lot more money and could manufacture their own systems. One of the 3Do's biggest screw ups for example arguably, was something they had no control over and that was licensing the consoles.

However, I would say the Jaguar and the circumstances around it is a notch ahead or even with Sega in terms of the number of significant screw ups affecting the companies. Apple screwed up to but then they kind of backed-off after a couple of mistakes so their rap sheet isn't as bad as either and both companies would move on and not suffer heavy consequences do to the failure of the Pippin, in fact some staff at both didn't even know it was a thing.

Yeah, looking back on it makes you wonder why Sega didn't leverage the 2d capabilities more and combine them with the 3d capabilities to make more uniquely Saturn games.

This actually made perfect sense, the Saturn would have arguably been more hounded on if it did this at the time, when trying to look at alternatives through hindsight sometimes people forget the environment at the time.

However, one thing that idea would do is, if Sega never added the extra hardware and released the original Saturn, that strategy you mention may have been enough to gain some extra support and would make the Saturn and software cheaper to produce which could have led to a profitable console even if it didn't still didn't sell that well, and it still was hounded by the media, because they would have been profitable out the gate. More so than with the current Saturn.

Should be noted that the dimps made Wii version is different and very superior to the weightless HD version by Sonic team.

Ps2 version was a port from the Wii version but much less polished.
Hmm, It's common to hear about the Wii version being better than the 460 version of Unleashed, but i feel the day time stages on the 360 compared to the day time stages on the Wii are better on the 360. But it's been awhile since I touched the Wii version. Not much distribution so I have to pull my Wii out the closet to play it.
 
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BTW there were talks rumored about Sega releasing an $800 Model 3 based console, judging from what components we know of that are comparable to Model 2 specs that, a 1994 Model 2 based console could be around $299 by 1997. Only some months after the N64 launch and right when the Playstation would start taking off, but Sega would have a the strongest console by far.

Issue would be getting devs to understand the hardware for game output, if you are having 5-15 games a quarter that would be an issue. You'd also have the additional problem that some devs may start or base their development off the other two consoles, and that may lead to some still superior looking games but not a wide enough gap taking advantage of the hardware.

This was an issue Commodore ran into, twice. One button 87 early Amiga games that only just boosted the colors and added CD audio was common place. You have to always find a way to push developers with the growth of your ecosystem.

Then you have the supposed $800 price tag, which 3DO releasing at $500 or $700 with deluxe pack had to quickly move from and only really managed to get out of the consequences of that a quick as it did because of the massive game support and the screw ups by the Jaguar.

Sega could offer a basic one controller no game Model 2 for $600 maybe but those usually don't sell in the short-term until the price drops, by 1997 you could have a Model 2 deluxe console $299 and $199 Model 2 basic.then I see the basic console selling a good amount.

Still just not being reactionary and releasing the Saturn as it was would have always been the better solution as there was no way Sega in the last second could make the Saturn reach the capabilities needed they would have needed more time.
 
S

SpongebobSquaredance

Unconfirmed Member
on Saturn, the following soccer games use polygon players: Woldwide Soccer 97, WWS98, World Cup France 98: Road to Win,
Kinda makes me wonder why they never attempted to release Virtua Striker for the Saturn.


Anyway



On Saturn, the cutscenes are actually in motion, although with a border. On Playstation it is a dia show.
In-game it is the same, I don't see much of a difference tbh. More transparencies on the PS1, but generally the Saturn can compete.
 
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Daniel Thomas MacInnes

GAF's Resident Saturn Omnibus
Kinda makes me wonder why they never attempted to release Virtua Striker for the Saturn.


Anyway



On Saturn, the cutscenes are actually in motion, although with a border. On Playstation it is a dia show.
In-game it is the same, I don't see much of a difference tbh. More transparencies on the PS1, but generally the Saturn can compete.



You'll really wonder about Virtua Striker after you see Go Go Goal in action.
 
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