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DF | Outriders First Look: PS5 vs Xbox Series X/ Series S vs Xbox One X!

This is becoming a regular occurrence.

I watch some comparison videos, and read through the posts here. These threads usually don't get real good until they reach page 2 or 3. So from pages 2-5 or so, I am laughing my ass of at the same usual people's comments. It's the kind of comedic entertainment you really can't get anywhere else.

But here's the problem... As these threads get to about pages 5-6 or so, I find that I'm no longer enjoying it any longer. It's at this point as I continue to read the posts, that my laughter turns to head shaking. At this point I bail, as from here out, I know that things get embarrassingly sad as posts go on.

I get where those who simply enjoy looking at the comparisons, but can't wrap their head around why all these same people constantly fight over what amounts to negligible differences most times are coming from. However, I enjoy watching the battles that go back and forth by both sides. Seeing how the Xbox fan will place importance on something the XSX does better, while the PS5 fan will downplay it, in order to place importance on an aspect the PS5 does better. It's like watching a digital chess match with words and features as they go back and forth.

The last few weeks though, once it gets a few pages in, that enjoyable chess match that I've been watching devolves into something akin to one of the chess players becoming a pigeon... Which at that point simply struts around knocking over all the chess pieces. Shitting all over the board while doing so. At this point it's no longer an enjoyable chess match.

There are blatantly obvious examples of the lighting being vastly better on the XSX version, as well as entire objects that don't even seem to exist on the PS5. This is on top of the basic resolution and physics advantages that the XSX has. Yet there are still some of those PS5 fans here digitally duking it out as if a couple of frames dropped here or there offset, and outweigh all that. The XSX has drops down to 52, while the PS5 has drops down to 54. Unless there's a constant and wild fluctuation (which there's not), there's literally no way that offsets all those other differences mentioned previously. And yet there's still some here claiming the PS5 is the better version as if it were some forgone conclusion. Sometimes even going so far as to post the "another one" gif, making things even worse.

C'mon guy's. At some point you just gotta call a duck, a duck and call it a day. You move on to fight another day. Arguing that the PS5 version is on par or better than the XSX at this point is just sad. There's no enjoyment to be had at watching people disconnect from reality, and substitute it with their own. At a demo no less.
 

DForce

NaughtyDog Defense Force
This is becoming a regular occurrence.

I watch some comparison videos, and read through the posts here. These threads usually don't get real good until they reach page 2 or 3. So from pages 2-5 or so, I am laughing my ass of at the same usual people's comments. It's the kind of comedic entertainment you really can't get anywhere else.

But here's the problem... As these threads get to about pages 5-6 or so, I find that I'm no longer enjoying it any longer. It's at this point as I continue to read the posts, that my laughter turns to head shaking. At this point I bail, as from here out, I know that things get embarrassingly sad as posts go on.

I get where those who simply enjoy looking at the comparisons, but can't wrap their head around why all these same people constantly fight over what amounts to negligible differences most times are coming from. However, I enjoy watching the battles that go back and forth by both sides. Seeing how the Xbox fan will place importance on something the XSX does better, while the PS5 fan will downplay it, in order to place importance on an aspect the PS5 does better. It's like watching a digital chess match with words and features as they go back and forth.

The last few weeks though, once it gets a few pages in, that enjoyable chess match that I've been watching devolves into something akin to one of the chess players becoming a pigeon... Which at that point simply struts around knocking over all the chess pieces. Shitting all over the board while doing so. At this point it's no longer an enjoyable chess match.

There are blatantly obvious examples of the lighting being vastly better on the XSX version, as well as entire objects that don't even seem to exist on the PS5. This is on top of the basic resolution and physics advantages that the XSX has. Yet there are still some of those PS5 fans here digitally duking it out as if a couple of frames dropped here or there offset, and outweigh all that. The XSX has drops down to 52, while the PS5 has drops down to 54. Unless there's a constant and wild fluctuation (which there's not), there's literally no way that offsets all those other differences mentioned previously. And yet there's still some here claiming the PS5 is the better version as if it were some forgone conclusion. Sometimes even going so far as to post the "another one" gif, making things even worse.

C'mon guy's. At some point you just gotta call a duck, a duck and call it a day. You move on to fight another day. Arguing that the PS5 version is on par or better than the XSX at this point is just sad. There's no enjoyment to be had at watching people disconnect from reality, and substitute it with their own. At a demo no less.

Quote from a dev on Resetera.

Seems to be a completely different tone mapping, one is desaturated and washed out, versus the other were saturation is raised to 11 and a boosted contrast. The lighting itself seems to be similar algorithm but not the same color.

HDR tone mapping bug?

A poster who posted comparison screenshots between the two consoles said the fire wasn't illuminating, yet that wasn't the case when I tried it myself. The lighting was there, it was just harder to see based on the lighter tone of the PlayStation 5 version.

Nothing of what you said is "obvious" considering things you're saying are completely false.
 
The lighting definitely looks quite different - not sure if it is different settings or broken HDR but here are a few snaps - ignore the image quality as PS5 has used JPG. PS5 is the one with the hat and coat.

DkkyJZd.jpg
fILH3O1.jpg



kedxsMg.jpg
vjeHnQs.jpg



z2yyfVJ.jpg
rG0xRjP.jpg



BQcAn4R.jpg



GZCGoKC.jpg
ZRvdVdx.jpg
 

anothertech

Member
Very excited for another year of x better at this while 5 better at that and fans of both pretending they won.

The fact ps5 is even this close or better than x performance in ANY game is embarrassing for the hardware. On par or the same performance is quite simply a fail for the x. Sorry to say.

Better frame rate on ps5 with such little res difference is just egg on their face.
 
Yeah. Like parrots repeating the same thing over and over. I bet as soon as ps5 gets vrr update they will shut up about it. It's like folders all over again
In the ps5 vrr rumour thread he already started spamming yeah but Xbox has expandable storage.

The kid has clearly never gamed on pc either and used gsync or free sync. If a game is locked to 60 like most ps5 60fps games then vrr is irrelevant, even dipping 2 or 3 frames.
 
love how you omit the fact that the Series X runs the game at a much higher fidelity and way better graphical options.

Also, Division 2 was so superior on XSX compared to PS5. Later lighting was fixed on PS5. :/

Despite graphical "superiority" in Outriders, outside better texture filtering on PS5, looks like texture quality are basically the same on both. As screenshots above proving that
 

Panajev2001a

GAF's Pleasant Genius
In the ps5 vrr rumour thread he already started spamming yeah but Xbox has expandable storage.

The kid has clearly never gamed on pc either and used gsync or free sync. If a game is locked to 60 like most ps5 60fps games then vrr is irrelevant, even dipping 2 or 3 frames.
No, we should celebrate the freedom devs will have to optimise less and have the framerate fluctuate and not stay locked anymore... if you happen to have the HW where it is mostly locked by chance, great.

Seriously, I get the point of VRR (when it works on all TV’s well), but it can have unintended consequences.
 

Bo_Hazem

Banned
In the ps5 vrr rumour thread he already started spamming yeah but Xbox has expandable storage.

The kid has clearly never gamed on pc either and used gsync or free sync. If a game is locked to 60 like most ps5 60fps games then vrr is irrelevant, even dipping 2 or 3 frames.

He definitely needs VRR for Xbox consoles as they have some constant stream of frame drops, and even with that VRR gonna make the IQ look like shit because it's constantly dipping.
 
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M1chl

Currently Gif and Meme Champion
The lighting definitely looks quite different - not sure if it is different settings or broken HDR but here are a few snaps - ignore the image quality as PS5 has used JPG. PS5 is the one with the hat and coat.

DkkyJZd.jpg
fILH3O1.jpg



kedxsMg.jpg
vjeHnQs.jpg



z2yyfVJ.jpg
rG0xRjP.jpg



BQcAn4R.jpg



GZCGoKC.jpg
ZRvdVdx.jpg
I see that PS5 is missing some post-process effect, everything else is there. I see no color grading, and bloom. However in that hub area, the AF on PS5 are not in the same league. PS5 is way better. And I am more fan of clearer IQ, so this pains me : D
 

Luipadre

Member
The lighting definitely looks quite different - not sure if it is different settings or broken HDR but here are a few snaps - ignore the image quality as PS5 has used JPG. PS5 is the one with the hat and coat.

DkkyJZd.jpg
fILH3O1.jpg



kedxsMg.jpg
vjeHnQs.jpg



z2yyfVJ.jpg
rG0xRjP.jpg



BQcAn4R.jpg



GZCGoKC.jpg
ZRvdVdx.jpg

oof yeah it looks really bland on PS. Hope they know about it and it will be fixed
 

assurdum

Banned
This is becoming a regular occurrence.

I watch some comparison videos, and read through the posts here. These threads usually don't get real good until they reach page 2 or 3. So from pages 2-5 or so, I am laughing my ass of at the same usual people's comments. It's the kind of comedic entertainment you really can't get anywhere else.

But here's the problem... As these threads get to about pages 5-6 or so, I find that I'm no longer enjoying it any longer. It's at this point as I continue to read the posts, that my laughter turns to head shaking. At this point I bail, as from here out, I know that things get embarrassingly sad as posts go on.

I get where those who simply enjoy looking at the comparisons, but can't wrap their head around why all these same people constantly fight over what amounts to negligible differences most times are coming from. However, I enjoy watching the battles that go back and forth by both sides. Seeing how the Xbox fan will place importance on something the XSX does better, while the PS5 fan will downplay it, in order to place importance on an aspect the PS5 does better. It's like watching a digital chess match with words and features as they go back and forth.

The last few weeks though, once it gets a few pages in, that enjoyable chess match that I've been watching devolves into something akin to one of the chess players becoming a pigeon... Which at that point simply struts around knocking over all the chess pieces. Shitting all over the board while doing so. At this point it's no longer an enjoyable chess match.

There are blatantly obvious examples of the lighting being vastly better on the XSX version, as well as entire objects that don't even seem to exist on the PS5. This is on top of the basic resolution and physics advantages that the XSX has. Yet there are still some of those PS5 fans here digitally duking it out as if a couple of frames dropped here or there offset, and outweigh all that. The XSX has drops down to 52, while the PS5 has drops down to 54. Unless there's a constant and wild fluctuation (which there's not), there's literally no way that offsets all those other differences mentioned previously. And yet there's still some here claiming the PS5 is the better version as if it were some forgone conclusion. Sometimes even going so far as to post the "another one" gif, making things even worse.

C'mon guy's. At some point you just gotta call a duck, a duck and call it a day. You move on to fight another day. Arguing that the PS5 version is on par or better than the XSX at this point is just sad. There's no enjoyment to be had at watching people disconnect from reality, and substitute it with their own. At a demo no less.
Dude you blame people to use this thread to do mainly console war, and you claim series x has vastly better graphic setting because the HDR tone mapping and othe physics stuff are glitched on ps5 demo? And your statement about the fps state on console is completely wrong. FPS is constantly unstable on series x. The hell is all this misinformation. Though rewatching carefully the picture posted seems more series x has better contrast and rgb range, lighting and tone mapping seems absolutely the same to me,not sure what people arguing about with better lighting on series x, in all honesty.
 
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Bo_Hazem

Banned
Dude you blame people to use this thread to do mainly console war, and you claim series x has vastly better graphic setting because the HDR tone mapping and othe physics stuff are glitched on ps5 demo? And your statement about the fps state on console is completely wrong. FPS is constantly unstable on series x. The hell is all this misinformation. Though rewatching carefully the picture posted seems more series x has better contrast and rgb range, lighting and tone mapping seems absolutely the same to me,not sure what people arguing about with better lighting on series x, in all honesty.

He's just another "neutral" that we used to deal with around here.
 

Elios83

Member
Very excited for another year of x better at this while 5 better at that and fans of both pretending they won.

The fact ps5 is even this close or better than x performance in ANY game is embarrassing for the hardware. On par or the same performance is quite simply a fail for the x. Sorry to say.

Better frame rate on ps5 with such little res difference is just egg on their face.

Precisely, as always I think these differences are irrelevant.
One has a bit higher resolution dynamic range ( not even enough gap to be actually perceived on a standard 55'' TV) the other has higher frame rate and higher quality anisotropic filtering.
People can continue discussing about this forever but there's obvious no clear cut winner, which for the reasons you stated, in my opinion as well, is an automatic loss for the console that was supposed to deliver huge advantages over the overlocked 9TF console that can boost rarely to 10TF if you choose not to use the CPU and of course without ray tracing :messenger_tears_of_joy:
Also it's hironic how some people started claiming that this was just a demo and not even worth comparing when it seemed that there were no advantages for a certain console, now instead it's perfectly acceptable to make comparisons once it became clear through more accurate comparisons that each version has some advantages and even DF jumped on the demo comparison train.
It's really an embarrassing show.
 
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Hendrick's

If only my penis was as big as my GamerScore!
The lighting definitely looks quite different - not sure if it is different settings or broken HDR but here are a few snaps - ignore the image quality as PS5 has used JPG. PS5 is the one with the hat and coat.

DkkyJZd.jpg
fILH3O1.jpg



kedxsMg.jpg
vjeHnQs.jpg



z2yyfVJ.jpg
rG0xRjP.jpg



BQcAn4R.jpg



GZCGoKC.jpg
ZRvdVdx.jpg
PS5 version really look that bad or are these cherry picked?
 
Last edited:

Mr.ODST

Member
If it's a bottleneck why are most of these games being patched end up with Xbox being the better version?

PS5 version really look that bad or are these cherry picked?
Might be another Division 2 job where they fix the lighting by launch or a later patch but there is a big difference from what I can tell (I've played both PS5 & Series X demo's)
 

Romulus

Member
seems to me, ps5 is unlikely to hold good fps if pushed to 2088p.
so the dev, left the res as it is.

meanwhile for SX, the dev is probably satisfied with 55-60fps at 2088p.
i feel a litte more tweaks, and it should run 60fps locked. but 55fps vrr, who can tell a difference?

But the question in that case is what resolution would the ps5 be with drops to 55fps? Definitely not what it currently is because its 60fps.
 
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Very excited for another year of x better at this while 5 better at that and fans of both pretending they won.

The fact ps5 is even this close or better than x performance in ANY game is embarrassing for the hardware. On par or the same performance is quite simply a fail for the x. Sorry to say.

Better frame rate on ps5 with such little res difference is just egg on their face.
oYOHqeq.gif
 

x@3f*oo_e!

Member
- more importantly, both XBX suffer from a terrible motion blur
Honestly motion blur on PS5 (or lack of it) is probably just another setting the highly professional Ubsioft Next Gen Port Team fucked up. Like physics on flags.

Don't be disspointed when it appears in the next patch (like fog and reflections in the Tom Clancy game) .. you know it's just post-processing anyway .. [don't blame me there's no setting ON/OFF in menus]
 
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raul3d

Member
The shot on Series X was most likely captured slightly in-motion while PS5's wasn't; if lower texture quality was rampant you'd be able to find many more examples throughout the game but this is the only (cherry-picked) shot that's come up.
I don't think that the way this shot was captured is the issue. If you look at the DF video and compare the scene starting at 5:04, you can pause at any point in time and compare the texture details - it is not one cherry picked shot. Even in the youtube compressed version, you can see that the ground texture and the texture of the person on the right have a lot less detail. The ground texture is a blurry mess and the weapon holster has basically no texture left.

It appears to not apply to all surfaces though, as the person on the left is mostly fine. My guess would be low AF filtering or SFS using an incorrect mip level.

Edit:
Comparison shot from the scene at 5:04 (you can use the key 1=PS5, 2=XSX to switch between the platforms):
http://www.framecompare.com/image-compare/screenshotcomparison/FEEM1NNU
 
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I don't think that the way this shot was captured is the issue. If you look at the DF video and compare the scene starting at 5:04, you can pause at any point in time and compare the texture details - it is not one cherry picked shot. Even in the youtube compressed version, you can see that the ground texture and the texture of the person on the right have a lot less detail. The ground texture is a blurry mess and the weapon holster has basically no texture left.

It appears to not apply to all surfaces though, as the person on the left is mostly fine. My guess would be low AF filtering or SFS using an incorrect mip level.
That's interesting. Can you elaborate on this?
 

M1chl

Currently Gif and Meme Champion
I don't think that the way this shot was captured is the issue. If you look at the DF video and compare the scene starting at 5:04, you can pause at any point in time and compare the texture details - it is not one cherry picked shot. Even in the youtube compressed version, you can see that the ground texture and the texture of the person on the right have a lot less detail. The ground texture is a blurry mess and the weapon holster has basically no texture left.

It appears to not apply to all surfaces though, as the person on the left is mostly fine. My guess would be low AF filtering or SFS using an incorrect mip level.
I believe that SFS is still not used anywhere, it's just low AF.
 

ethomaz

Banned
I don't think that the way this shot was captured is the issue. If you look at the DF video and compare the scene starting at 5:04, you can pause at any point in time and compare the texture details - it is not one cherry picked shot. Even in the youtube compressed version, you can see that the ground texture and the texture of the person on the right have a lot less detail. The ground texture is a blurry mess and the weapon holster has basically no texture left.

It appears to not apply to all surfaces though, as the person on the left is mostly fine. My guess would be low AF filtering or SFS using an incorrect mip level.

Edit:
Comparison shot from the scene at 5:04 (you can use the key 1=PS5, 2=XSX to switch between the platforms):
http://www.framecompare.com/image-compare/screenshotcomparison/FEEM1NNU
It is the same reason devs avoided higher AF in PS4/XB1... hardware performance.
 

BigLee74

Member
Do people know what AF is? Because that screen that’s posted isn’t a difference in AF...
 
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No, we should celebrate the freedom devs will have to optimise less and have the framerate fluctuate and not stay locked anymore... if you happen to have the HW where it is mostly locked by chance, great.

Seriously, I get the point of VRR (when it works on all TV’s well), but it can have unintended consequences.
Vrr doesn't stop the fact that your hardware is weaker than the other, claiming that it's ok for series x to drop frames because of vrr is the same as being proud and saying "you got raped but you gave the rapist a hard time.. the fact is ps5 is clearly beating series x in 80 percent of the games and now all the cpu, 12 teraflops, higher bandwidth talk has all turned to excuses about tools, vrr and blaming developers.
 
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Vrr doesn't stop the fact that your hardware is weaker than the other, claiming that it's ok for series x to drop frames because of vrr is the same as being proud and saying "you got raped but you gave the rapist a hard time.. the fact is ps5 is clearly beating series x in 80 percent of the games and now all the cpu, 12 teraflops, higher bandwidth talk has all turned to excuses about tools, vrr and blaming developers.

Even if both systems have VRR a more solid framerate will still be better to have.
 

anothertech

Member
It's obvious xbox fans have hit the rock bottom when they feign ignorance to claim victory in a situation like this lolol.

When textures are even better quality on a better performing platform there is a true winner here. The resolution difference needs special tools to even see it. It's not a contest.
 
I believe that SFS is still not used anywhere, it's just low AF.
Sample report feedback isn't going to improve graphics it's just a way to help in streaming textures procedurally without crashing the game
Even if both systems have VRR a more solid framerate will still be better to have.
That's the whole idea of a technical discussion I want to see xbox fanatics back their power narratives now after talking about 12 teraflops for months it seem s they've lost the power narrative and the talk is all about software techniques to close the gap to ps5. Basically it's the ps5 that's winning the power war since it's rendering games at a solid 60 fps while Xbox needs vrr's help.
 

M1chl

Currently Gif and Meme Champion
Sample report feedback isn't going to improve graphics it's just a way to help in streaming textures procedurally without crashing the game

That's the whole idea of a technical discussion I want to see xbox fanatics back their power narratives now after talking about 12 teraflops for months it seem s they've lost the power narrative and the talk is all about software techniques to close the gap to ps5. Basically it's the ps5 that's winning the power war since it's rendering games at a solid 60 fps while Xbox needs vrr's help.
But my point is that I don't know about any game so far using it. From that feature set probably just Gears 5 using VRS Tier 2 and that's about it.
 
But my point is that I don't know about any game so far using it. From that feature set probably just Gears 5 using VRS Tier 2 and that's about it.
Sampler feedback isn't new, it seems just marketed as new it's been used since "rage" on xbox 360, it's already been used in lots of open world games and unreal engine 4 supports it so it could also be in use in outriders... its not some specific series x thing it's on almost all everything. It's just virtual texturing or partial resident textures.. nothing new same as vrs.

These are just shortcuts/ procedural tools to minimise problems they don't solve much of the problem as people think.
 

M1chl

Currently Gif and Meme Champion
Sampler feedback isn't new, it seems just marketed as new it's been used since "rage" on xbox 360, it's already been used in lots of open world games and unreal engine 4 supports it so it could also be in use in outriders... its not some specific series x thing it's on almost all everything. It's just virtual texturing or partial resident textures.. nothing new same as vrs.

These are just shortcuts/ procedural tools to minimise problems they don't solve much of the problem as people think.
Oh that's true, however I don't know specific and how does it differs from `megatextures`. In this case SFC can be used even on PS5, because that's a software solution, with virtual texturing, however if I am not wrong MS does some dedicated silicon for that?
 
Oh that's true, however I don't know specific and how does it differs from `megatextures`. In this case SFC can be used even on PS5, because that's a software solution, with virtual texturing, however if I am not wrong MS does some dedicated silicon for that?
Sampler feedback is mega textures, it's just a new marketing term for it. It used to be called mega textures then they Called it, tiled resources then came partial resident textures then came sampler feedback it's now called sampler feedback streaming... for fucks sake it's virtual texturing it's in 90 percentage of modern games the idea is to stream textures from disk to memory as you move without crashing the game by running out of vram. The bottleneck doesn't change it's just masked.
 

M1chl

Currently Gif and Meme Champion
Sampler feedback is mega textures, it's just a new marketing term for it. It used to be called mega textures then they Called it, tiled resources then came partial resident textures then came sampler feedback it's now called sampler feedback streaming... for fucks sake it's virtual texturing it's in 90 percentage of modern games the idea is to stream textures from disk to memory as you move without crashing the game by running out of vram. The bottleneck doesn't change it's just masked.
I will research it more, thanks for the input!
 
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