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Is there any scenario where Microsofts strategy doesn't work?

FritzJ92

Member
Read up on how Microsoft mismanaged its mobile operating system, including by buying Nokia, at the time the most successful phone company in the world, and running it into the ground in the space of two years. The parallels to their mismanagement of their games division are striking.
I already said their biggest failure was mobile after the iPhone came out. Before that MS was a major player in the market. Mobile is literally the only market Microsoft has failed in.
Please explain how Microsoft is failing the game division? You can use profit, you can’t use user growth, or any consolidation in the company as the complete opposite has taken place.
I think the issues is people associate not having the biggest user base as a failure, but many companies are very profitable and happy not selling the most. That includes the iPhone, the phone that killed Windows.

Edit: Mobile, as in hardware, they are doing very well in the software side for mobile
 
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I already said their biggest failure was mobile after the iPhone came out. Before that MS was a major player in the market. Mobile is literally the only market Microsoft has failed in.
Please explain how Microsoft is failing the game division? You can use profit, you can’t use user growth, or any consolidation in the company as the complete opposite has taken place.
I think the issues is people associate not having the biggest user base as a failure, but many companies are very profitable and happy not selling the most. That includes the iPhone, the phone that killed Windows.

Edit: Mobile, as in hardware, they are doing very well in the software side for mobile
Over the course of its almost two decades how much net profit has Xbox made for Microsoft
 

Nikana

Go Go Neo Rangers!
False: Microsoft deployed Stephen Elop to Nokia specifically to sabotage the company and tank its share price to make it cheaper for them to buy up. This is well documented, and Elop was rewarded for this with an executive position at Microsoft as soon as the deal was finalized: https://communities-dominate.blogs....l-whose-the-baddest-of-them-all-waterloo.html

Nokia's decline at the time of Elop's taking the CEO role was gradual and it was still in a dominant position. The company would still be a major player today if Microsoft hadn't ratfucked them.
That doesnt explains the years before he even got there. Like 01-05. You have to look at what happened to Nokia entirely as a company to see why Microsoft even had the idea to buy them.
 

Bryank75

Banned
It’s funny how people claim “Xbox has no games”, but then want them to become just a software company to put all those games they don’t have on the PS5.
I think that is mostly so Xbox people could still game on a console... only game I'd be interested in is SSOD.
 

Nikana

Go Go Neo Rangers!
This article addresses that, Nokia was doing great in 2001-05.
No. No they weren't. What you also quoted was a blog that doesn't even have basic SSL encryption on a website. I'll stick to real sources.

"Although Nokia’s results were strong, the share price high and customers around the world satisfied and loyal, Nokia’s CEO Jorma Ollila was increasingly concerned that rapid growth had brought about a loss of agility and entrepreneurialism. Between 2001 and 2005, a number of decisions were made to attempt to rekindle Nokia’s earlier drive and energy but, far from reinvigorating Nokia, they actually set up the beginning of the decline."

Symbian was also a colossal failure.

 
No. No they weren't. What you also quoted was a blog that doesn't even have basic SSL encryption on a website. I'll stick to real sources.

"Although Nokia’s results were strong, the share price high and customers around the world satisfied and loyal, Nokia’s CEO Jorma Ollila was increasingly concerned that rapid growth had brought about a loss of agility and entrepreneurialism. Between 2001 and 2005, a number of decisions were made to attempt to rekindle Nokia’s earlier drive and energy but, far from reinvigorating Nokia, they actually set up the beginning of the decline."

Symbian was also a colossal failure.

Nokia was by far the largest and most profitable cellphone maker in the world at that time lol
 

ethomaz

Banned
Which strategy exactly?

The power marketing backslash them.
The focus in game strategy is still to see fruits.
The Gamepass strategy is really selling more games? It makes no sense.
The Xbox / PC strategy is really working?
How is the xCloud strategy?

I mean they have a lot to prove yet with their choices... so it is impossible to know if it is working or not.
 

ethomaz

Banned
No. No they weren't. What you also quoted was a blog that doesn't even have basic SSL encryption on a website. I'll stick to real sources.

"Although Nokia’s results were strong, the share price high and customers around the world satisfied and loyal, Nokia’s CEO Jorma Ollila was increasingly concerned that rapid growth had brought about a loss of agility and entrepreneurialism. Between 2001 and 2005, a number of decisions were made to attempt to rekindle Nokia’s earlier drive and energy but, far from reinvigorating Nokia, they actually set up the beginning of the decline."

Symbian was also a colossal failure.

Symbian was very successful and the most used mobile OS for several years.

What killed it was the lack of vision and the late try to adapt touch screeen after the launch of iPhone. From there Symbian become irrelevant and Android basically just beat a dead horse.

But indeed Nokia is the only to blame for the Symbian stagnation in the past.
 

Nikana

Go Go Neo Rangers!
Symbian was very successful and the most used mobile OS for several years.

What killed it was the lack of vision and the late try to adapt touch screeen after the launch of iPhone. From there Symbian become irrelevant and Android basically just beat a dead horse.

But indeed Nokia is the only to blame for the Symbian stagnation in the past.
It was successful because of the Nokia name. Not because of the OS. Symbian is what sank the company.
 

Papacheeks

Banned
I have a different take.

"GamePass is the best deal in gaming".

I've heard this ad nauseum over the last couple of years by games media.

And yet, it's wrong.

Fortnite is free. I burned through the entire GamePass library in 2-3 weeks after getting my Series X. I sampled the 10 or so games that appealed to me. I really enjoyed a few of those. Now GamePass is stale for me.

I played Fortnite 20 or so hours over the last two weeks. That game is a better deal than GamePass.

I'm not trying to proszletize Fortnite here. I'm saying it's possible individual games are the new Netflix, not GamePass.

I'm not certain one way or the other. I just think it's possible the industry shifts towards the "game as platform" instead of "subscription as platform."

I feel it already has when you look at success stories like Warzone, apex, fortnite, rocket league. If battlefield ends up going that route which I've heard has been talked about within the company for at least the past 2 years, then I think Microsoft is going to be in a weird position. Where all eyes are going to be on their first party and not the games they sign to the service. Unless they spend billions more over each quarter to get games that have relevant buzz and big communities behind. Like monster hunter,red dead 2, ect.

If their first party doesn't light the world on fire, and halo has huge retention numbers, i don't know what gamepass will look like library wise couple years from now?
 

ethomaz

Banned
It was successful because of the Nokia name. Not because of the OS. Symbian is what sank the company.
It was the best mobile OS before Apple launch iOS. It was launched in 1997... iOS in 2007.

For a decade Symbian was one of the top mobile OS in the market with over 65% of the market.

If you read early 200x article you will see all of them discussion the decisions and key features of Symbian success.

It was not just sucesso it was a huge success... until today neither Android or iOS reached the Symbian success of the past.
 
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TonyK

Member
It’s funny how people claim “Xbox has no games”, but then want them to become just a software company to put all those games they don’t have on the PS5.
I'm sure the people that only have Xbox will have no problem if Sony first party games appeared on Xbox. I will be happy with a device that could play all Microsoft, Sony and Nintendo games.
 

Nikana

Go Go Neo Rangers!
It was the best mobile OS before Apple launch iOS. It was launched in 1997... iOS in 2007.

For a decade Symbian was one of the top mobile OS in the market.

I'll say it again. Symbian wasnt the draw. Nokia was. Thats like saying Web OS is the most popular on OLED TVs because LG uses it exclusively on their OLEDs. People don't buy OLEDs because they use Web OS.
 
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Read up on how Microsoft mismanaged its mobile operating system, including by buying Nokia, at the time the most successful phone company in the world, and running it into the ground in the space of two years. The parallels to their mismanagement of their games division are striking.

You're cherry picking. Here's my cherry pick -

Minecraft key stats​

  • Minecraft has 131 million monthly active users (PC Gamer), higher than Fortnite and Call of Duty: Warzone

  • Minecraft has generated approximately $3 billion over its lifetime in game sales alone (The Verge)
  • Microsoft acquired Mojang Studios for $2.5 billion in 2014, roughly 20 times the earnings of the company (Fool)
  • Minecraft’s mobile version is responsible for approximately 30 percent of all revenue generated (Sensor Tower)
  • Minecraft’s Chinese version, freely available in the country, has been downloaded over 400 million times (KitGuru)
  • Minecraft: Pocket Edition is the most popular version of the game in North America, Asia and South America (US Gamer)
  • YouTubers viewed Minecraft content 201 billion times in 2020 (Forbes)
  • Minecraft Marketplace creators generated $1 million in revenue in two months (VentureBeat)
  • Minecraft Education Edition has been downloaded over two million times (Fool) and 63 million pieces of content connected to the education platform have been downloaded (The Verge)
  • The education edition generated $10 million in revenue in 2019 (Fool)
  • Minecraft Earth hit 2.5 million downloads in its first 12 months (Pocket Gamer)
Source
 

ethomaz

Banned
I'll say it again. Symbian wasnt the draw. Nokia was. Thats like saying Web OS is the most popular on OLED TVs because LG uses it exclusively on their OLEDs. People don't buy OLEDs because they use Web OS.
Do you know Symbian was only purchased by Nokia in 2008, no?

It was the very best mobile Os and hugely successful before that.

Nokia not putting resources to modernize the OS killed Symbian... Symbian was very successful before Nokia purchase.

PS. WebOS is actually the best smart TV interface/OS in the market... even Android TV lags behind it... I don’t like LG TVs but the OS is something I take in consideration if I will buy a new TV and WebOS comes on top.
 
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Nikana

Go Go Neo Rangers!
Do you know Symbian was only purchased by Nokia in 2008, no?

It was the very best mobile Os and hugely successful before that.
Are you not reading what I am typing? I am not doubting that it was successful but Symbian was not a draw in terms of consumers. People did not buy Nokia because of Symbian the way that people bought iPhones because of iOS. Nokia lost 8 percent in one quarter of their entire phone market because of Symbian and its lack of features. Nokia never pivoted from Symbian until it was far too late which is what lead to their Windows Phone adoption strategy. Them never pivoting from Symbian and its issues that were prevalent far before the iPhone released is what killed Nokia.
 

ethomaz

Banned
Are you not reading what I am typing? I am not doubting that it was successful but Symbian was not a draw in terms of consumers. People did not buy Nokia because of Symbian the way that people bought iPhones because of iOS. Nokia lost 8 percent in one quarter of their entire phone market because of Symbian and its lack of features. Nokia never pivoted from Symbian until it was far too late which is what lead to their Windows Phone adoption strategy. Them never pivoting from Symbian and its issues that were prevalent far before the iPhone released is what killed Nokia.
People did brought Nokia due Symbian... I did that... to the point that a lot of consumers put the non-Sybiam Nokia phones out of the buy list.

Nokia lose shares because they basically stagnanted Symbian after the purchase... Nokia killed Symbian with it own incompetence.

Nokia was late and did nothing to Symbian move to Touch screens because at time they didn’t believe in touch screens... so they basically saw iOS taking all the spotlight.

When you have a software or you envolver with the market or you die... Nokia choose the second option.

And it was not just about the mobile OS... phone design and hardware features all lacked in Nokia phones... they were very outdated in all fronts... no company survive living in the past success.

You are really trying to rewrite the story.

Maybe that helps a little:

 
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Nikana

Go Go Neo Rangers!
People did brought Nokia due Symbian... I did that... to the point that a lot of consumers put the non-Sybiam Nokia phones out of the buy list.

You are really trying to rewrite the story.

Maybe that helps a little:


I am not rewrite anything. You are trying to inflate an ecosystem that one company got behind fully and used it to push their brand. Symbian was not a selling point. You bought the phone because it was Nokia.

Even still. Lets say I am wrong/misguided/different opinion. It doesnt chnage the fact that many people saw the writing on the wall the Symbian was not going to be able to compete in the future due to its complexity and lack of features. Having to customize a lot of the OS on a per phone basis was a huge issue.

Developers dropped it as soon as they could along with hardware vendors. Nokia doubled down on it and lost.
 

Interfectum

Member
Can we wait and see this Game Pass strategy play out before saying it's doomed? Games take time to make and some of these studios were literally just purchased. If we see nothing from Xbox first party by the end of 2022 then post away but honestly some of you are in for a massive wakeup call when those studios begin their release cycle.

We are literally at the beginning of what Game Pass will become.
 
"Big things are coming soon!" is a line we've been hearing from MS for about 10 years now. They have yet to deliver. I'll believe it when I see it.

I’m pretty sure when Phil dies in 2056 his tombstone will have
Here lies Phil spencer
Family man and dreamer
“Next year will be our biggest e3 yet”
1968-2056.

But seriously they’ve tried many different strategies almost throwing everything at the wall hoping something will stick. There’s no guarantee game pass will work. If it does good; if it doesn’t they can try something else.
 
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Interfectum

Member
Their strategy relies on mobile gamers giving a shit about xbox or gamepass

Of which no I don't think they'll reach.
You're right but I think they'll pivot. Series S shows what the future of Xbox could look like. Different native hardware configurations all able to play the same games. From PC to console to even a portable like Switch. I think mobile streaming will remain a very niche part of Xbox and gaming in general. It's just not ready yet.
 
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martino

Member
??? We are not going to be living in huts with no tech that's for sure , things get more efficient as does manufacturing process's
Seems a funny point your making when if that digital streaming no console hardware world would come to pass we'll still be using mass produced TV/gamepads and using power like we do now ... What are we saving planet wise at that point ?.
Of course not.I'm not sure what would be the solutions when a little effort and focus will be put there at every level (conception, distribution etc...).
But owning everyhting you can need even if it's 1-2 time a year is sure not the most Eco friendly way.
 

Spaceman292

Banned
It feels like Microsoft assessed the market in 2018 and landed on three key realizations.

1. The market is going to grow significantly over the next 10-20 years.

2. Prestige development studios are overrated.

3. Locking games onto single platforms no longer makes any sense.

Most people probably agree with 1. Point 2 may be a bit more controversial until you zoom in and see titles like Valheim (4 person studio) blow up and out earn massive studio games. In fact, many of the industries biggest hits are from small to mid tier studios. Point 3 seems to ring true once you look at how EA, Ubisoft, and Activision outgrew studios and Nintendo and PlayStation.

Is there any scenario where Microsoft isn't one of, if not the biggest publisher in the PC+console industry in 5 or so years?
Meanwhile the Sony and Nintendo strategies:

1. Actually make video games
2. Bully Microsoft
 
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nowhat

Member
Nokia not putting resources to modernize the OS killed Symbian... Symbian was very successful before Nokia purchase.
Symbian was a bitch to program for. True Qt support came way too late (that would have helped Meego/N9 tremendously too, so maybe if things would have gone differently, perhaps I could be rocking a Meego-based right now... not that I'm bitter or anything).

(and yes, I did have a N900 back in the day, it was about the most amazing and useless gadget at the same time I've ever owned)
 
You're cherry picking. Here's my cherry pick -

Minecraft key stats​

  • Minecraft has 131 million monthly active users (PC Gamer), higher than Fortnite and Call of Duty: Warzone

  • Minecraft has generated approximately $3 billion over its lifetime in game sales alone (The Verge)
  • Microsoft acquired Mojang Studios for $2.5 billion in 2014, roughly 20 times the earnings of the company (Fool)
  • Minecraft’s mobile version is responsible for approximately 30 percent of all revenue generated (Sensor Tower)
  • Minecraft’s Chinese version, freely available in the country, has been downloaded over 400 million times (KitGuru)
  • Minecraft: Pocket Edition is the most popular version of the game in North America, Asia and South America (US Gamer)
  • YouTubers viewed Minecraft content 201 billion times in 2020 (Forbes)
  • Minecraft Marketplace creators generated $1 million in revenue in two months (VentureBeat)
  • Minecraft Education Edition has been downloaded over two million times (Fool) and 63 million pieces of content connected to the education platform have been downloaded (The Verge)
  • The education edition generated $10 million in revenue in 2019 (Fool)
  • Minecraft Earth hit 2.5 million downloads in its first 12 months (Pocket Gamer)
Source
Minecraft's success has absolutely fuck-all to do with Microsoft. It was a massive success long before Microsoft bought it, and it will continue to be a success if Microsoft decides to sell/spin it off (which sanity dictates that they should absolutely not do).

You would honestly have to be unironically the most incompetent buffoon in the history of business, to turn Minecraft into a failure.

To address the OP:

It feels like Microsoft assessed the market in 2018 and landed on three key realizations.

1. The market is going to grow significantly over the next 10-20 years.

This is not a particularly interesting or unique observation. Pretty sure everyone and their mother can see that gaming is going to get bigger over the coming decades.

2. Prestige development studios are overrated.

Which is presumably why they decided to spend $7.5 Billion on acquiring Zenimax; a conglomerate of prestige development studios and prestige gaming IP.
Definitely seems like a smart investment if they think prestige development studios are overrated.

3. Locking games onto single platforms no longer makes any sense.

Which is why they've invested so much money in the Xbox Game Pass. Make no mistake, GamePass is a Platform-as-a-service product. And Microsoft are certainly trying to lock games onto that singular platform.

Most people probably agree with 1. Point 2 may be a bit more controversial until you zoom in and see titles like Valheim (4 person studio) blow up and out earn massive studio games. In fact, many of the industries biggest hits are from small to mid tier studios. Point 3 seems to ring true once you look at how EA, Ubisoft, and Activision outgrew studios and Nintendo and PlayStation.

Is there any scenario where Microsoft isn't one of, if not the biggest publisher in the PC+console industry in 5 or so years?

PlayStation makes more profit than EA and Ubisoft combined, and just now Nintendo has shown the Switch to be more profitable than the PS4. So....no.

And Microsoft already is one of the biggest publishers in the industry, by sheer virtue of how many studios they've purchased and now own.
 
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Papacheeks

Banned
You're cherry picking. Here's my cherry pick -

Minecraft key stats​

  • Minecraft has 131 million monthly active users (PC Gamer), higher than Fortnite and Call of Duty: Warzone

  • Minecraft has generated approximately $3 billion over its lifetime in game sales alone (The Verge)
  • Microsoft acquired Mojang Studios for $2.5 billion in 2014, roughly 20 times the earnings of the company (Fool)
  • Minecraft’s mobile version is responsible for approximately 30 percent of all revenue generated (Sensor Tower)
  • Minecraft’s Chinese version, freely available in the country, has been downloaded over 400 million times (KitGuru)
  • Minecraft: Pocket Edition is the most popular version of the game in North America, Asia and South America (US Gamer)
  • YouTubers viewed Minecraft content 201 billion times in 2020 (Forbes)
  • Minecraft Marketplace creators generated $1 million in revenue in two months (VentureBeat)
  • Minecraft Education Edition has been downloaded over two million times (Fool) and 63 million pieces of content connected to the education platform have been downloaded (The Verge)
  • The education edition generated $10 million in revenue in 2019 (Fool)
  • Minecraft Earth hit 2.5 million downloads in its first 12 months (Pocket Gamer)
Source

Thats not really fair because the brand was already heavily established and nothing was changed about studio who makes it. Look at how halo ,gears, fable has been managed. Internal ip's by microsoft that MS meddled with. MS didn't meddle with anything when it came to majong, they just gave the studio tons of money to expand. The brand wasn't on a downhill decline, it was already huge.

Can we wait and see this Game Pass strategy play out before saying it's doomed? Games take time to make and some of these studios were literally just purchased. If we see nothing from Xbox first party by the end of 2022 then post away but honestly some of you are in for a massive wakeup call when those studios begin their release cycle.

We are literally at the beginning of what Game Pass will become.

Gamepass has been around for a while now, it's only now in the past year and a half it's grown. And I would argue because of high discounted deals, bundles with the system, nvidia graphics cards. And on top of literally adding EA, and Bethesda games to it drawing a lot more attention.

No one is saying it's doomed, it's that with what is going on in other mediums like NETFLIX, it's hard not to see that netflix does not make as much as people think, and just to keep themselves relevant spend more than they make half the time. Disney plus is showing netflix how it's done. They literally have 95 Million sub-scribers some of those probably verizon subs, but a lot of those are people like me who subbed for mandalorian and now are loving it because of all the backlog films/shows on top of new releases like Wandavision.

Disney has constant quality of content, which netflix doesn't have in the same volume at any given time. There are literally 3 shows debuting this year on Disney Plus that will make me continue to watch. I binged Cobra Kai and then didn't touch netflix again for over a month. And still I see myself going back to Disney and amazon because they seem to have more exclusive new shows/movies that I want to watch.

Thats Microsoft's issue, and we can say "things take time" all we want but the thing is all of those need to be super quality to compete what others are doing. If and when Sony or Nintendo revamp or create a new service with all their first party titles, I can bet you my account the pace at which people sign up to the service will outweigh how long it took MS to have 15 Million.

Disney Plus launched like over a year ago and has almost more than half of what Netflix has world wide. And NF streaming is older than 10+ years old. Thats the thing Microsoft has against them, and with what happened to halo, it does not breed confidence in people resubbing after their subscription runs out.

It's retention of subs that matters not the total number at any given time.
 
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FritzJ92

Member
Over the course of its almost two decades how much net profit has Xbox made for Microsoft
Some of that information we can’t find due to how Microsoft releases their quarterly earnings, but they have reached 5 billion in revenue last quarter, and we don’t know how much of that is profits. However if you’re setting a record of revenue then obviously your expanding.
Knowing profit would only let us know how effective their business model is at converting revenue into profit or what their Xbox expenses look like.
 

Interfectum

Member
Thats not really fair because the brand was already heavily established and nothing was changed about studio who makes it. Look at how halo ,gears, fable has been managed. Internal ip's by microsoft that MS meddled with. MS didn't meddle with anything when it came to majong, they just gave the studio tons of money to expand. The brand wasn't on a downhill decline, it was already huge.



Gamepass has been around for a while now, it's only now in the past year and a half it's grown. And I would argue because of high discounted deals, bundles with the system, nvidia graphics cards. And on top of literally adding EA, and Bethesda games to it drawing a lot more attention.

No one is saying it's doomed, it's that with what is going on in other mediums like NETFLIX, it's hard not to see that netflix does not make as much as people think, and just to keep themselves relevant spend more than they make half the time. Disney plus is showing netflix how it's done. They literally have 95 Million sub-scribers some of those probably verizon subs, but a lot of those are people like me who subbed for mandalorian and now are loving it because of all the backlog films/shows on top of new releases like Wandavision.

Disney has constant quality of content, which netflix doesn't have in the same volume at any given time. There are literally 3 shows debuting this year on Disney Plus that will make me continue to watch. I binged Cobra Kai and then didn't touch netflix again for over a month. And still I see myself going back to Disney and amazon because they seem to have more exclusive new shows/movies that I want to watch.

Thats Microsoft's issue, and we can say "things take time" all we want but the thing is all of those need to be super quality to compete what others are doing. If and when Sony or Nintendo revamp or create a new service with all their first party titles, I can bet you my account the pace at which people sign up to the service will outweigh how long it took MS to have 15 Million.

Disney Plus launched like over a year ago and has almost more than half of what Netflix has world wide. And NF streaming is older than 10+ years old. Thats the thing Microsoft has against them, and with what happened to halo, it does not breed confidence in people resubbing after their subscription runs out.

It's retention of subs that matters not the total number at any given time.
I don't disagree with this but I don't think anyone is taking into account that these 20+ studios are making games and there could be some major hits in those releases that literally changes the narrative overnight. We are all arguing under the lens of last gen where MS has Forza, Gears and Halo and a whole lot of empty promises. At some point these studios WILL release new games that destroy that trinity.
 
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Aion002

Member
MS should ditch the idea of console exclusives and start releasing games for Playstation and Nintendo.... They would probably sell well and everybody would be happy.
 
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Aion002

Member
So should Sony and Nintendo.

Right?
Well...


"Is there any scenario where Microsoft isn't one of, if not the biggest publisher in the PC+console industry in 5 or so years?"


I am just following the OP logic... Because MS can't become the biggest publisher on consoles without releasing games on the two biggest consoles...


Also, I don't think that's on Sony or Nintendo plans, they are too busy winning gens. /s
 
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They are posting record revenues every quarter. Xbox division revenue is now ~60% of PlayStation revenue and are expected to grow even more with ZeniMax.
Hey, if you want to celebrate early then go ahead. Let's just say we have seen all this before. I find it facinating that the opening post of this thread is already declaring victory. It is just so American.
 

Men_in_Boxes

Snake Oil Salesman
They are posting record revenues every quarter. Xbox division revenue is now ~60% of PlayStation revenue and are expected to grow even more with ZeniMax.

This is what people are missing.

Xbox hasn't had 60 percent of PlayStations output over the last 10 years.

The fact that MS is bringing in that much money means they're punching well above their weight.
 
This is what people are missing.

Xbox hasn't had 60 percent of PlayStations output over the last 10 years.

The fact that MS is bringing in that much money means they're punching well above their weight.
That is a weird thing to say. Or even to cheer for.
"Xbox is selling less games, but they are extracting more money from their customers than anyone else!"
 

M1chl

Currently Gif and Meme Champion
maxresdefault.jpg
 
This is what people are missing.

Xbox hasn't had 60 percent of PlayStations output over the last 10 years.

The fact that MS is bringing in that much money means they're punching well above their weight.

They have a bigger mobile and PC presence than PlayStation

Not sure how that's punching above their weight
 
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