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Control UE File Size | PS5 Version is ~40% Smaller than Xbox Series X's

assurdum

Banned
Is custom,of course compared to ps5 is less custom and more slow,but they have worked on,is not like put an ssd to my crappy pc
iUVjMtm.jpg
Keep in mind series X has just a decompression block. And again I'm not entirely sure is something of new in the CPU, It's the minimum have it, considered there isn't the DMA cache in the SSD as ps5. Call it as a full dedicated custom hardware part for I/O it's really a stretch imo.
 
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Shmunter

Member
Compression good but GPU ready data structures not so much. Obvious against PS 1st party game loading speed. Control must still be using parts of their legacy code that needs assets to be piped through the cpu first.
 

Shmunter

Member
Interesting that the Xbox SX version is larger than the size on PS4 Pro.

Control UE PS5 - 25 GB
Control UE PS4 - 39 GB
Control UE XSX - 42 GB

Seems like they had to use more duplicate files for XSX version due to the slower I/O.
Nah, don’t need duplication on ssd with almost negligible seek times. Must be pure compression. Not to mention, it’s not a vast open world.
 

Heisenberg007

Gold Journalism
Interesting that the Xbox SX version is larger than the size on PS4 Pro.

Control UE PS5 - 25 GB
Control UE PS4 - 39 GB
Control UE XSX - 42 GB

Seems like they had to use more duplicate files for XSX version due to the slower I/O.
Interestingly, with DLCs, the PS4 version was 50 GB. For PS5, they cut it in half. A 100% difference is super impressive.
 

pasterpl

Member
lUotwhV.jpg


"Lot of changes in things like how we handle data etc."

Control Ultimate Edition seems like a good first example of how data compression, I/O, and SSD will work on the PS5. The Xbox Series X Version's file size is roughly 68 percent bigger than the PS5 version. If this trend continues (~50 percent difference), the 825GB SSD will store more games than a 1TB SSD.

P.S. This is a very interesting topic. Please don't make it into another console war thread. Thank you.

PS5 File Size: ~25 GB
XSX File Size: ~42 GB

since when 1 game/example is trend setting?
 

assurdum

Banned
I'm just messing with him, he really needs to chill when it comes to these comparison threads.
You are something else. You posted a subjective impression without a prove about a graphic difference, then you blame me to chill because I asked to you to have more evidence. Meh.
 
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Heisenberg007

Gold Journalism
I have the DLC and my file on my PS4 is 39 GB idk?
That's with the Ultimate Edition, I believe. If you installed base game + DLCs, it would have been ~50GB, if I'm not wrong.

So there was overall improvements with UE across the board with the new data handling techniques, but PS5 received a 100% improvement over previous methods.
 

cormack12

Gold Member
Not sure why duplicate assets would help with an SSD though. There is no mechanical advantage.

It's the time taken to get to get to those assets on the platter. So they need to have the assets on the disk within a threshold of loading time. If they only had one asset on the disk that was on the outer ring, the head would have to jump to the outer rings all the time to load that asset. So they put multiple copies of the asset in different places so it was always loadable within a certain time.

With SSD, the game can access the memory directly and load the asset with the same contention/time every time. So they only need one copy of the asset to address. Instead of 50 or so, which means you get a space saving of 1:50

However, what that poster said is wrong. The Xbox SSD is not 'slow' enough to warrant duplicate assets. It's likely to be a combination of how the data is chunked and compression/decompression tech.
 
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Tschumi

Member
I think as time grinds on Control is gonna linger in the collective consciousness as much as Max Payne has...
 

Codeblew

Member
It's the time taken to get to get to those assets on the platter. So they need to have the assets on the disk within a threshold of loading time. If they only had one asset on the disk that was on the outer ring, the head would have to jump to the outer rings all the time to load that asset. So they put multiple copies of the asset in different places so it was always loadable within a certain time.

With SSD, the game can access the memory directly and load the asset with the same contention/time every time. So they only need one copy of the asset to address. Instead of 50 or so, which means you get a space saving of 1:50

However, what that poster said is wrong. The Xbox SSD is not 'slow' enough to warrant duplciate assets. It's likely to be a combination of how the data is chunked and compression/decompression tech.
Yeah, I agree with all 3 of your paragraphs, I was just too lazy to explain why duplicate assets help on mechanical drives but not on SSD.
 

Tchu-Espresso

likes mayo on everthing and can't dance
It probably runs on high, rather than low on PS5, as we seen yesterday.
Keep going..

Interesting that the Xbox SX version is larger than the size on PS4 Pro.

Control UE PS5 - 25 GB
Control UE PS4 - 39 GB
Control UE XSX - 42 GB

Seems like they had to use more duplicate files for XSX version due to the slower I/O.
That’s actually pretty amazing.
 
lUotwhV.jpg


"Lot of changes in things like how we handle data etc."

Control Ultimate Edition seems like a good first example of how data compression, I/O, and SSD will work on the PS5. The Xbox Series X Version's file size is roughly 68 percent bigger than the PS5 version. If this trend continues (~50 percent difference), the 825GB SSD will store more games than a 1TB SSD.

P.S. This is a very interesting topic. Please don't make it into another console war thread. Thank you.

PS5 File Size: ~25 GB
XSX File Size: ~42 GB
Are these sizes not exactly the same as PS4 and Xbox one?
 

perkelson

Member
I wouldn't call Control a linear game. It is a semi-open-world Metroidvania game, but definitely not linear.

I know that. The point here is that it is not open world game with varied lands it needs to render and some point, bilions of assets, bilions of voice actors and so on.
 

Mr Moose

Member

Heisenberg007

Gold Journalism

Vae_Victis

Banned
Interesting that the Xbox SX version is larger than the size on PS4 Pro.

Control UE PS5 - 25 GB
Control UE PS4 - 39 GB
Control UE XSX - 42 GB

Seems like they had to use more duplicate files for XSX version due to the slower I/O.
No, that's impossible. It doesn't matter how slower the XSX IO is compared to the PS5's, they both have basically zero seek time and that's what duplicates are for.

The reason is probably that the XSX version has higher quality assets than the PS4 Pro version. As for why the PS5 is so small... Cerny magic? :messenger_confused:
 
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