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[DF] Destiny 2 PS5 vs Xbox Series X|S - A True Next-Gen Advantage

It’s both. Allow me to explain...

Apart from the hardware decompression block which is critical even to pc in the future, XsX is setup just like a pc, it carries no bespoke features over off the shelf pc parts. Even the offshoot memory setup leans into pc territory with GPU ‘optimised’ ram and system ram, despite being unified. They went out of their way to reflect the pc world (and cut costs at the same time)

The tools themselves are setup to abstract the hardware further than customary on console. Reason being again to facilitate software development for Xbox one, all the way up to high end pc’s. It’s geared for a variety of sku’s of which XsX is just one part off.

Am I embellishing? Not at all, MS themselves have openly proclaimed ‘scalability’, end of generations, etc. Corporations like this deal with long term strategy and don’t change their trajectory on a dime. It is what it is in black and white.

Sony on the other hand poured countless bespoke customisations into their hardware, and their tools are not beholden to an open platform strategy allowing for deeper integration. Not dissimilar to Apple and ios.

Happy to take feedback on any potential blind spots in the above.
What are you even Talking about? XSX is also Full of customization.
As soon as the RDNA 2.0 games arrive the difference will be much bigger, since PS5 does not support all RDNA 2.0 feature, whereas XSX indeed does.
Since PS5 is basically a 2019 console the devkits are more matures. That’s also why we see more nextgen games on PS5. It simply has a year more time.
Like ps4 Pro arrived earlier than one X. But the wait for all RDNA 2.0 features will pay off in the long run. These consoles are going to last for at least 5 years.
 

x@3f*oo_e!

Member
..

tbh none of that answers my question - it should be 2x as fast as Series X (didn't ask about PC) - it isn't - it's practically the same. It don't make sense to me.

I don't see how this can be CPU bound when they have special SSD + decompression hardware that doesn't even use the CPU. They have 2x RAW performance. It should be showing

This seems like a huge wtf. I'm suprised DF and others aren't suprised by it and question it too.
 
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geordiemp

Member
What are you even Talking about? XSX is also Full of customization.
As soon as the RDNA 2.0 games arrive the difference will be much bigger, since PS5 does not support all RDNA 2.0 feature, whereas XSX indeed does.
Since PS5 is basically a 2019 console the devkits are more matures. That’s also why we see more nextgen games on PS5. It simply has a year more time.
Like ps4 Pro arrived earlier than one X. But the wait for all RDNA 2.0 features will pay off in the long run. These consoles are going to last for at least 5 years.

How wrong, the Ps5 silicon was finalised after the XSX silicon - stop making stuff up. I have linked the dates before on Taiwan sites. Go look it up.

RDNA2 PC parts work as expected no need to wait for anything.......Why does XSX have to wait ?

Ps5 RDNA2 custom works fine as expected.

RDNA2 parts on PC already use mesh / primative shaders in drivers and VRS is already in games, so again you are wrong.
 
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longdi

Banned
What are you even Talking about? XSX is also Full of customization.
As soon as the RDNA 2.0 games arrive the difference will be much bigger, since PS5 does not support all RDNA 2.0 feature, whereas XSX indeed does.
Since PS5 is basically a 2019 console the devkits are more matures. That’s also why we see more nextgen games on PS5. It simply has a year more time.
Like ps4 Pro arrived earlier than one X. But the wait for all RDNA 2.0 features will pay off in the long run. These consoles are going to last for at least 5 years.

Basically this.
Ps5 is the king of tools.
Fastest to develop PS by far.
omSxe9B.png

1sPwccP.png
 
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Shmunter

Member
What are you even Talking about? XSX is also Full of customization.
As soon as the RDNA 2.0 games arrive the difference will be much bigger, since PS5 does not support all RDNA 2.0 feature, whereas XSX indeed does.
Since PS5 is basically a 2019 console the devkits are more matures. That’s also why we see more nextgen games on PS5. It simply has a year more time.
Like ps4 Pro arrived earlier than one X. But the wait for all RDNA 2.0 features will pay off in the long run. These consoles are going to last for at least 5 years.
RDNA 2.0 is a collection of features on a PC Card. What’s the customisation you are referring to?

The rest of the stuff you claimed is errr.....
 

x@3f*oo_e!

Member
I think the biggest benefit of the liquid metal TIM will be its performance over time. Everybody who has a console knows it gets noisier and worse over time, Thermal paste becomes less efficient and dust builds up.

As long as the lquid metal is contained, it will thermal cycle better over time.
I thought they said they used liquid metal because even though it added "1$" to cost it saved then "2$" on the actual heat sink because they didn't have to have a huge/vapour chamber one ..

..because the liquid metal has better thermal conductivity the bottom of the heatsink is actually hotter than with traditional paste -so the heat sink works better

[edit] try the Itou Masayasu interview (can't find ir right now)
 
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geordiemp

Member
I thought they said they used liquid metal because even though it added "1$" to cost it saved then "2$" on the actual heat sink because they didn't have to have a huge/vapour chamber one ..

..because the liquid metal has better thermal conductivity the bottom of the heatsink is actually hotter than with traditional paste -so the heat sink works better

Oh it is better at conducting heat as well, my point is its thermal transfer over time will be more consistent as well as better.

When setting clocks and thermal budgets, design engineers will take into account a year or so of use with baking and High temp life tests to accelerate aging. It is common in automative, and in design.
 
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longdi

Banned
I thought they said they used liquid metal because even though it added "1$" to cost it saved then "2$" on the actual heat sink because they didn't have to have a huge/vapour chamber one ..

..because the liquid metal has better thermal conductivity the bottom of the heatsink is actually hotter than with traditional paste -so the heat sink works better

Thats what i remember too.
LM helps within Ps5 BOM, but it doesnt mean Ps5 BOM dedicated to cooling and case size are lowered or lower in proportion to the essential grahicky stuff.. 🤷‍♀️
 
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Gudji

Member
I thought they said they used liquid metal because even though it added "1$" to cost it saved then "2$" on the actual heat sink because they didn't have to have a huge/vapour chamber one ..

..because the liquid metal has better thermal conductivity the bottom of the heatsink is actually hotter than with traditional paste -so the heat sink works better

They also said it's due to performance reasons.
 

x@3f*oo_e!

Member
[edit] Yasuhiro Ootori not Itou Masayasu - why they use liquid metal -


it's not in english
 

x@3f*oo_e!

Member
Oh it is better at conducting heat as well, my point is its thermal transfer over time will be more consistent as well as better.

When setting clocks and thermal budgets, design engineers will take into account a year or so of use with baking and High temp life tests to accelerate aging. It is common in automative, and in design.
Yeah metal can't dry out.. it's true.
 

assurdum

Banned
It's not even surprising anymore.

That said, I doubt anyone would ever notice a difference between the two. DF just exists for console war ammunition.
Console are quite on pair, it was knew from awhile. My only claim is too many developers have covered the ass of the MS narrative power during this year. They should be more explicit and to say something like "look people difference are not even worth to discuss, such difference in raw numbers means nothing; in the end nobody will see anything" but eh.
It was always a quote about "yeah on the paper series X is more powerful but ps5 is good too". If you say something so vague like this all the time, most of the people intends the series X can deliver some substantial improvement because you put too much in evidence the difference.
 
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Tchu-Espresso

likes mayo on everthing and can't dance
Man, Tempest 3D is wonderful! What's happening with you? I'm enjoying it a lot! At early stages it was sounding a bit muffled, but not after like the second system update.
If I plug my Bose QC35s into the dual sense, am I getting “real” 3D audio?

It sounds pretty good in games that support 3D audio but I don’t know if the raft of new wireless headphones provide something better.
 

Bo_Hazem

Banned
If I plug my Bose QC35s into the dual sense, am I getting “real” 3D audio?

It sounds pretty good in games that support 3D audio but I don’t know if the raft of new wireless headphones provide something better.

Yes, I tried both my Pulse 3D and Astro A40, and it gives 3D audio as it uses 2.0 channel anyway. I couldn't sense the feel of quality loss between wireless Pulse 3D (lossless 2.4GHz) and wired (lossy 5.1 Bluetooth). Only problem will be if your Bose QC35s needs more power, in that case the volume might get a slight or even noticeable hit like some report in other 3rd party headsets.
 

Panajev2001a

GAF's Pleasant Genius
I seen that japan interview before, and i thought SIE came off quite defensive when they singled out vapor chamber.
Of course you thought that...

But no where does it hints Ps5 cooling and even PSU BOM, are 'cheaper' with the use of LM.
As in, 'cheaper' compared to what?
Cheaper compared to achieving the same final design with a different cooling solution (vapour chamber or liquid cooling + thermal paste vs wide more standard heatsink + heat pipes approach and liquid metal). But sure, keep bringing the XSX into it at any point whether it makes sense or not (it feels like product placement) 😂.

“Otori: The main reason is cost. In thermal design, you have to put the cost close to the heat source. As a general thermal design metaphor, let's say you spend 10 yen for a TIM and 1,000 yen for a heat sink in the cooling structure of a certain system. If you change to a 100 yen TIM, you can get the same cooling effect with a 500 yen heat sink. In other words, you can reduce the total cost.”


As for Ps5 ease of development, thats what i have been preaching here. Cerny wanted ps5 games to be up and running in a month IIRC, twice as fast as Ps4. So you see how matured Sony tools are.
He also said he balanced that with several customisations that developers are expected to use in 2nd generation PS5 titles (balancing evolution vs revolution).
 

geordiemp

Member
I seen that japan interview before, and i thought SIE came off quite defensive when they singled out vapor chamber.
But no where does it hints Ps5 cooling and even PSU BOM, are 'cheaper' with the use of LM.
As in, 'cheaper' compared to what?

Unless we have a materials engineer here, i see ps5 has much bigger volume, much more metals used in that heatsink block, custom fan, i dont believe its exterior materials is lower than that SX.
Meaning Ps5 seems to dedict more of its non-processing BOM to support the high frequencies.

As for Ps5 ease of development, thats what i have been preaching here. Cerny wanted ps5 games to be up and running in a month IIRC, twice as fast as Ps4. So you see how matured Sony tools are.

Heat pipes are cheaper than vapour chambers and both work on same principal.

Also your tools arguement falls down when 6800 is using same development tools and is a beast in rendering, so your logic does not stack against observations.
 
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M1chl

Currently Gif and Meme Champion
Man, Tempest 3D is wonderful! What's happening with you? I'm enjoying it a lot! At early stages it was sounding a bit muffled, but not after like the second system update.
Alright so they improved it then.

Also pardon my little trolling, I certainly am desperate, when I cannot sleep, it's shit : (
 

J_Gamer.exe

Member
So in the future when developers and Microsoft sort all this dev kit stuff out and the Xbox performs like it should will these threads continue to be this popular? lol
So you are indeed firmly on the waiting for tools train lol.

Let’s just throw math out the window then.

Also your on the maths doesn't lie train, whilst at the same time adding just one number up and forgetting the ps5 huge advantage in io also...

Yep. Though you dont have to tell me. I made this chart after the Xbox hot chips presentation where they revealed these numbers. maybe tweet them to Alex and DF? ;p

s0n39Hi.png

See where ps5 has a lead in specs actually bigger than the series x does.

Add in the benefit of smartshift, variable clocks being more efficient, also cache scrubbers for less cache misses, faster caches and faster overall because of the clock.

Cache being unified, add in all these gains some may be small buy they add up. A few percent here a few there.

So to come out with a ridiculous line like lets throw maths out the window when you have discarded vital information is dumb.

If you want to get maths right maybe add in all the factors and then you might get an accurate answer.
 

M1chl

Currently Gif and Meme Champion
Is it your previous sickness? Hope you become well, mate. Stay strong!
Well it's because of that main immuno-supressant (Tacrolimus), basically I slept 1 hour to yesterday and with that, you are shaking and if you know that feeling when you fell asleep and train hits you and you immediatelly woke up, that shit is happening like every 5 minutes, without even sleeping. It's terror. But I slept 4 hours today, so I am happy : )
 

Bo_Hazem

Banned
I also have problems sleeping so I understand you. Hopefully you can get some solid rest. I certainly missed the days when I didn't have any issues sleeping.

Well it's because of that main immuno-supressant (Tacrolimus), basically I slept 1 hour to yesterday and with that, you are shaking and if you know that feeling when you fell asleep and train hits you and you immediatelly woke up, that shit is happening like every 5 minutes, without even sleeping. It's terror. But I slept 4 hours today, so I am happy : )

Wish you guys sweet dreams and healthy lives! Used to say bust a nut and sleep, or drink milk, but it seems more complicated here.
 
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J_Gamer.exe

Member
What are you even Talking about? XSX is also Full of customization.
As soon as the RDNA 2.0 games arrive the difference will be much bigger, since PS5 does not support all RDNA 2.0 feature, whereas XSX indeed does.
Since PS5 is basically a 2019 console the devkits are more matures. That’s also why we see more nextgen games on PS5. It simply has a year more time.
Like ps4 Pro arrived earlier than one X. But the wait for all RDNA 2.0 features will pay off in the long run. These consoles are going to last for at least 5 years.

What are you even talking about?

What 'rdna2' features are you hoping to make the difference?

We've seen series x using vrs in dirt 5 and even with that gain it was still behind ps5, not looking good is it.

Ps5 can use vrs anyway but earlier in the pipeline as part of the geometry engine so don't pin hopes to that one.

Whats next...

Mesh shaders, well ps5 is rumoured to be more advanced in its geometry engine and the primitive shaders and gives complete control over it. So I wouldn't expect to see much difference there.

What else does you rdna2 features do that ps5 cant?

Ps5 has rdna2 clocks you could say, also the variable clocks may be like fine grain clock gating, so why does series x not have it wheres its infinity cache or unified cache.

This may be part of why xbpx isn't living up to people exceptions based on just teraflops.
 

longdi

Banned
Of course you thought that...


Cheaper compared to achieving the same final design with a different cooling solution (vapour chamber or liquid cooling + thermal paste vs wide more standard heatsink + heat pipes approach and liquid metal). But sure, keep bringing the XSX into it at any point whether it makes sense or not (it feels like product placement) 😂.

“Otori: The main reason is cost. In thermal design, you have to put the cost close to the heat source. As a general thermal design metaphor, let's say you spend 10 yen for a TIM and 1,000 yen for a heat sink in the cooling structure of a certain system. If you change to a 100 yen TIM, you can get the same cooling effect with a 500 yen heat sink. In other words, you can reduce the total cost.”



He also said he balanced that with several customisations that developers are expected to use in 2nd generation PS5 titles (balancing evolution vs revolution).

I see where we differed.

I was pointing out that the high frequency choice will cost Sony more BOM to cool it than a wider slower design.
You were saying LM + large heatsink > tim + larger heatsink/vapor chamber

Nothiing wrong then.

But even with LM and that large heat sink and that large casing, i am worried if Ps5 can sustain things, it already has the larger PSU, so 315W of heat to be dissipated at possible max utilisation. (ass-pull figures at 90% efficiency).
Hence it goes back to original chart that was posted in this thread.

I was saying we should wait for real next gen engines to see how the APU choices really stack up. How each can perform with next gen load.

Again, nothing wrong. 🤷‍♀️

Oh and that last bit about 2nd gen revolution engines, thats what i have been saying! Let's wait for real next gen titles!
 
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longdi

Banned
Heat pipes are cheaper than vapour chambers and both work on same principal.

Also your tools arguement falls down when 6800 is using same development tools and is a beast in rendering, so your logic does not stack against observations.

So? 6800 also beasted over Ps5?

6800 alone uses 230W of power iirc. in 1440p
That is already 15% more than Series X total 200w in high load 4k.

With the latest patched x-gen games, Series X and Ps5 differences are close to inconsequential.

What we should be excited for is in future true next gen titles. On consoles.
 
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geordiemp

Member
What are you even talking about?

What 'rdna2' features are you hoping to make the difference?

We've seen series x using vrs in dirt 5 and even with that gain it was still behind ps5, not looking good is it.

Ps5 can use vrs anyway but earlier in the pipeline as part of the geometry engine so don't pin hopes to that one.

Whats next...

Mesh shaders, well ps5 is rumoured to be more advanced in its geometry engine and the primitive shaders and gives complete control over it. So I wouldn't expect to see much difference there.

What else does you rdna2 features do that ps5 cant?

Ps5 has rdna2 clocks you could say, also the variable clocks may be like fine grain clock gating, so why does series x not have it wheres its infinity cache or unified cache.

This may be part of why xbpx isn't living up to people exceptions based on just teraflops.

PC parts using drivers are already converting to "mesh shader" / primatives already. 6800 below. It is already here and in action behind the scenes.

And the narrative that AMD DX12U is fine but XSX DX12U is withholding power is rarher silly.

If XSX is hiding 20 % powa, do we think 6800 will get 20 % more powa as well lol. The purple bars are the mesh / primatives...

3C4iF2a.png
 
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longdi

Banned
SX is not 'withholding' power.
SX tools are not as matured to use as much power as efficiently as Sony's.
MS already pointed out the tools.
MS already pointed out the API in SX is different from PC.

6800 also have a bit more TF and a bit more power leeways.
Why is it surprising 6800 is faster than SX?
6800 is doing the same thing to ps5.

Can we stick to consoles on consoles?
No wonder you got so worked up at the GN $500 PC thread. lol 🤷‍♀️
 

Panajev2001a

GAF's Pleasant Genius
I see where we differed.

I was pointing out that the high frequency choice will cost Sony more BOM to cool it than a wider slower design.
You were saying LM + large heatsink > tim + larger heatsink/vapor chamber

Nothiing wrong then.

But even with LM and that large heat sink and that large casing, i am worried if Ps5 can sustain things, it already has the larger PSU, so 315W of heat to be dissipated at possible max utilisation. (ass-pull figures at 90% efficiency).
Hence it goes back to original chart that was posted in this thread.

I was saying we should wait for real next gen engines to see how the APU choices really stack up. How each can perform with next gen load.

Again, nothing wrong. 🤷‍♀️
The PSU indicate that the console has possibly higher power consumption than XSX but given its power and frequency profile I think they went for a much more powerful PSU to ensure they were well above the minimum needed and could always deliver nice stable power to the SoC even if the frequency were to ramp way up and down in spikes.

I am not particularly worried about power load (it is easy to max out the units in internal benchmarks and they have tons of very very talented studios involved in the console design to have tested the thermals and clock frequency approach well... I think so far the indications is that they did their homework well).
 

Coolwhhip

Neophyte
SX is not 'withholding' power.
SX tools are not as matured to use as much power as efficiently as Sony's.
MS already pointed out the tools.
MS already pointed out the API in SX is different from PC.

6800 also have a bit more TF and a bit more power leeways.
Why is it surprising 6800 is faster than SX?
6800 is doing the same thing to ps5.

Can we stick to consoles on consoles?
No wonder you got so worked up at the GN $500 PC thread. lol 🤷‍♀️

You are really sticking to the tools thing eh?
 
“A true next gen advantage”

?? So, is that from DF or did you make that up on your own? That’s not the title of the article on their page.

The article says the PS5 has a very slightly more stable frame rate but also uses dynamic resolution scaling more often to achieve that. They barely detected any dynamic resolution scaling on the Xbox, but did see the occasional dropped frame. It’s the same trade off we’ve seen before. The PS5 has better frame rate because the dynamic resolution scaling occurs more often (the DRS is slightly more aggressive in order to keep the frame rate up on PS5)

I feel like we’ve got a potential clickbait thread and a bunch of misinform in this thread.

From the article:


“The games are effectively identical - with PS5 showing only a slightly higher frequency of resolution drops under 4K. In fact, evidence does seem to point towards the Microsoft machine not using DRS much, if at all. 60fps performance is generally excellent on Series X too, but it does have some minor frame-rate drops from the target 60fps, while PlayStation 5 is slightly more consistent in this area. In short: a touch more clarity on Xbox, but a very occasionally smoother ride on the Sony machine.”
 

longdi

Banned
You are really sticking to the tools thing eh?
Lol sticking tools, you quite the cheeky lad :messenger_grinning_sweat:

It really depends on who is doing the messaging. From what I seen from both sony and Ms, I feel it is what it is, I believe there is more to come from SX once developers get what they needed from Phil.

It is an early misstep nonetheless. To have a questionable first impression, is amateurs hour 🤷‍♀️
 

onQ123

Member
Lol sticking tools, you quite the cheeky lad :messenger_grinning_sweat:

It really depends on who is doing the messaging. From what I seen from both sony and Ms, I feel it is what it is, I believe there is more to come from SX once developers get what they needed from Phil.

It is an early misstep nonetheless. To have a questionable first impression, is amateurs hour 🤷‍♀️

PS5 actually has more headroom than Xbox Series X for next gen games because of the faster I/O system
 

skit_data

Member
“A true next gen advantage”

?? So, is that from DF or did you make that up on your own? That’s not the title of the article on their page.

The article says the PS5 has a very slightly more stable frame rate but also uses dynamic resolution scaling more often to achieve that. They barely detected any dynamic resolution scaling on the Xbox, but did see the occasional dropped frame. It’s the same trade off we’ve seen before. The PS5 has better frame rate because the dynamic resolution scaling occurs more often (the DRS is slightly more aggressive in order to keep the frame rate up on PS5)

I feel like we’ve got a potential clickbait thread and a bunch of misinform in this thread.

From the article:


“The games are effectively identical - with PS5 showing only a slightly higher frequency of resolution drops under 4K. In fact, evidence does seem to point towards the Microsoft machine not using DRS much, if at all. 60fps performance is generally excellent on Series X too, but it does have some minor frame-rate drops from the target 60fps, while PlayStation 5 is slightly more consistent in this area. In short: a touch more clarity on Xbox, but a very occasionally smoother ride on the Sony machine.”
The video is called Destiny 2 : A True Next-Gen Advantage, and they are discussing the advantage of being on Next Gen systems compared to PS4 and Xbox One.
 
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DJ12

Member
You guys know this game update came out last year right? Maybe a month after the systems launched. If you are joking about tools at least do it for recent releases.
But now its 'optimised for series x' which means its been build with the new gdk. You even have cheif twitter fan boy Tom Warren telling us this, perhaps before he saw series x losing.
 

DJ12

Member
Phil can hire the best and have the warchest behind him. MS is a trillion dollars company, what is Sony?

It is strange priorities that Sony spent part of the BOM on liquid metal and stepped triggers.
Sorry but the idea that liquid metal R&D is needed over pure GPU shader cores, seems wrong. 🤷‍♀️
They've been a trillion dollar company since they created the first xbox, they come in behind Sony & Nintendo every generation. At least they are consistent, last place without fail.

Finger crossed Nintendo stuff up the switch Pro then maybe second is on the cards.

It seems wrong to you because you are an xbox coolaid drinker who thinks they are good at what they do. Not even Microsoft think they are good at what they do, that's why game pass is becoming the biggest part of xboxs prioritises.
 

longdi

Banned
The PSU indicate that the console has possibly higher power consumption than XSX but given its power and frequency profile I think they went for a much more powerful PSU to ensure they were well above the minimum needed and could always deliver nice stable power to the SoC even if the frequency were to ramp way up and down in spikes.

I am not particularly worried about power load (it is easy to max out the units in internal benchmarks and they have tons of very very talented studios involved in the console design to have tested the thermals and clock frequency approach well... I think so far the indications is that they did their homework well).
That's where physics come in.
Sure ps5 is already big, the heatsink is already big. But compare to pc cases, it's not exactly well ventilated, it has only one fan, one heatsink to cool them all. I seen bigger heatsink on pc gpu alone.

You are right, I doubt ps5 can draw up to 300w power, or allowed by sony. Probably ~280w max (cpu 25w, gpu 200w, ssd 10w, ram 15w etc).

So when it's design and numbers are dependent on aggressive VF curve use, I'm interested to know how it runs UE5. Infighting over Dirt 5 or D2 is passe. 🤷‍♀️
 

VertigoOA

Banned
I no longer believe the FUD that series S isn’t holding Series X back. It clearly is.

MS paid Bungie for D2 on Gamespass and paid to have a lesser port than on PS5.

I cancelled my series X pre-order the day before Series launched and once Halo was infinitely delayed. No regrets whatsoever. Feels like I dodged a bullet.

I have no doubts at this point that Microsoft will get absolutely creamed again this gen .
 
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Well that other console is also sold for $399.99, with a next-gen controller with an experience differentiator to boot. All things relative if you have to give up one for the other due to time contraints (life) or financial reasons then one product is a superior proposition to the other. Who knows what OP's situation is.

But as you've said yourself in the past, a win is a win. I do agree that the differences here, while clear, are not as significant as previous games like AC: Valhalla or Dirt 5.

They've been a trillion dollar company since they created the first xbox, they come in behind Sony & Nintendo every generation. At least they are consistent, last place without fail.

Finger crossed Nintendo stuff up the switch Pro then maybe second is on the cards.

It seems wrong to you because you are an xbox coolaid drinker who thinks they are good at what they do. Not even Microsoft think they are good at what they do, that's why game pass is becoming the biggest part of xboxs prioritises.
PS3 and X360 were at the same level... PS3 was finally slightly over X360 worldwide only due to Japan market, but in US, the 360 clearly outperformed the PS3. Don't forget that.
 
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I no longer believe the FUD that series S isn’t holding Series X back. It clearly is.

MS paid Bungie for D2 on Gamespass and paid to have a lesser port than on PS5.

I cancelled my series X pre-order the day before Series launched and once Halo was infinitely delayed. No regrets whatsoever. Feels like I dodged a bullet.

I have no doubts at this point that Microsoft will get absolutely creamed again this gen .

I don't understand how it is possible to think that Series S can holding back the Series X. Just need to do the game for Series X and just do some setting changes to run the game on Series S as it is the case when using PC with different graphic cards (with different power level).
 
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DJ12

Member
Ah the stealth correction update in the comments, yet the false claim remains in the video. Guess this is a stipulation from Richard now. Always make series x sound better in some way in the video, then correct in the comments which hardly anyone reads.

Not the first time they've done this with PS5 and Series X.
no lol they just use thermal paste and a heatsink, plus fans. thats marketing BS from ASUS.

No 2020/21 GPU from Nvidia or AMD I've seen ships with liquid metal. Maybe some AIB does it, idk.
It's liquid cooled, you can see the rad in the pictures. They are not all like that though obvs, this is high end, plus it won't be liquid metal on PC, as that is a specialist solution. not worth the effort in the GPU market, leave it up to the end user if they want to do that.
I fully expect PS5 to hold the performance crown the entire gen, I wonder when the excuses will change and how fast people will accept XsX is the slower hardware (my guess is never, lol).
They will always have the Xbox Series X 1 X Pro mid gen refresh though. Of course it will be too late for anyone really to care as PS5 will win the gen regardless by that point, but at least our friends will get to dish out some crow later.
PS3 and X360 were at the same level... PS3 was finally slightly over X360 worldwide only due to Japan market, but in US, the 360 clearly outperformed the PS3. Don't forget that.
OK, so a solid third then as I said, doesn't matter if it's an inch or a mile, winnings winning. (Of the two, Nintendo technically won that gen, by miles)

Also, I think you'll find it was the rest of the World, not just Japan xbox got beat hands down. The UK and US were there only real markets and remain so to this day.
 
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Warnen

Don't pass gaas, it is your Destiny!
Something to do with the HDR in XSX that can't do true blacks as Vincent said here:





Also PS5 on 60Hz sends 12-bit signal as standard (even 120Hz but not full chroma/RGB). Try pushing XSX manually to send 12-bit as well at 60Hz and see how it turns out.


its possible but destiny know for its horrible hdr. on Xbox you have to turn off hdr at system lvl, start game, set brightness to a lvl, quit game, turn on hdr, restart game, don’t follow the hdr on screen stuff and go by some reddit post (50 clicks to right ect...) and pray you did it right or start again...

I want to brighten my Ps5 screen because its to dark in some parts (keep falling off edges in dark spots lol) dont want to fuck with that head ache again.
 

Bo_Hazem

Banned
its possible but destiny know for its horrible hdr. on Xbox you have to turn off hdr at system lvl, start game, set brightness to a lvl, quit game, turn on hdr, restart game, don’t follow the hdr on screen stuff and go by some reddit post (50 clicks to right ect...) and pray you did it right or start again...

I want to brighten my Ps5 screen because its to dark in some parts (keep falling off edges in dark spots lol) dont want to fuck with that head ache again.

Sounds worse than RDR2 HDR, worst HDR ever on PS4.
 

Warnen

Don't pass gaas, it is your Destiny!
Sounds worse than RDR2 HDR, worst HDR ever on PS4.

yeah I have never had a worse experience with hdr then Destiny across the board. It’s a bit easier to deal with on ps5 cause I can turn it off in the game so don’t have to turn it off at system lvl but all the on screen prompts are useless.
 

Bogroll

Likes moldy games
For the life of me I don't know why this can't run of the external hdd.
Tis a little strange that these consoles can't run this at a rock solid 4k with higher settings. While its decent this performance is what I would expect of a 12tf GCN card if there is one.
 
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