Bittermich
Banned
What are you even Talking about? XSX is also Full of customization.It’s both. Allow me to explain...
Apart from the hardware decompression block which is critical even to pc in the future, XsX is setup just like a pc, it carries no bespoke features over off the shelf pc parts. Even the offshoot memory setup leans into pc territory with GPU ‘optimised’ ram and system ram, despite being unified. They went out of their way to reflect the pc world (and cut costs at the same time)
The tools themselves are setup to abstract the hardware further than customary on console. Reason being again to facilitate software development for Xbox one, all the way up to high end pc’s. It’s geared for a variety of sku’s of which XsX is just one part off.
Am I embellishing? Not at all, MS themselves have openly proclaimed ‘scalability’, end of generations, etc. Corporations like this deal with long term strategy and don’t change their trajectory on a dime. It is what it is in black and white.
Sony on the other hand poured countless bespoke customisations into their hardware, and their tools are not beholden to an open platform strategy allowing for deeper integration. Not dissimilar to Apple and ios.
Happy to take feedback on any potential blind spots in the above.
As soon as the RDNA 2.0 games arrive the difference will be much bigger, since PS5 does not support all RDNA 2.0 feature, whereas XSX indeed does.
Since PS5 is basically a 2019 console the devkits are more matures. That’s also why we see more nextgen games on PS5. It simply has a year more time.
Like ps4 Pro arrived earlier than one X. But the wait for all RDNA 2.0 features will pay off in the long run. These consoles are going to last for at least 5 years.