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VGtech: Destiny 2 PS5 and Xbox Series X|S 60fps Frame Rate Test

Bogroll

Likes moldy games
The RDNA2 feature argument always assumes that the PS5 doesn't have it's own custom feature set that can do cool things.

BMW has X-drive
Audi has Quattro

Both are all-wheel-drive solutions

does BMW suck because they don't have quattro? no, they have something with a different name that can do the same things.

You're just falling for marketing dude
Depends if the Audi is the Torsen system or the Haldex system, wink wink.
 
Somebody else who has trouble reading.

I said the PS5 has its equivalents and we don't know the figures on how they help performance, it could be more or less, we don't know.

Whatever it is it's definitely helping the PS5 quite a bit this early on. Pretty impressive that it's even on par with the XSX.

I guess all we can do is look at comparisons without anything official from Sony about their customizations. It's all we have at the moment.
 

JonkyDonk

Member
I love how it's completely been forgotten that AC was patched to let it drop down to 1080p on XSX because it ran like trash before when it had the same res as PS5. But you know, just wait for the full RDNA 2 secret sauce, and it will be native 4k 60fps locked, I'm sure of it!
 
With these cross gen games I agree

Well even with cross gen games last gen there was a difference between the two. And overtime one system always had better multiplats despite games being fully made for both.

Im honestly never seen a gen where the weaker/on par system overtakes the other towards the end. Usually the more powerful system has the advantage all throughout the generation. Like Pro Vs One X or PS4 vs X1.
 

Fredrik

Member
It definitely was weird how Microsoft hyped up power so much and said there would be significant differences between the two platforms. Based off that I thought the XSX would win every comparison by a significant margin. But so far they seem about the same to me.

I'm not sure what happened but someone made a mistake with the marketing.
It’s clearly a clockspeed vs CU scenario that basically nobody expected, not even hardcore PS fans since the talk was quickly moved over to the SSD advantage instead after the GPU specs were official.

And all this essentially happened because everyone compared PC GPUs with similar differences to show how more CUs always win over higher clock speed.

But consoles aren’t PCs.

And nope I’ve never believed that there is a tools problem, if anything it’s probably just a result from how difficult it is to take advantage of more CUs. Stadia has a ton of CUs as well, 46 I think, older gfx architecture though but even so, barely any advantage over X and Pro. CUs might be important in the future but who knows we might have PS5 Pro with 72 CUs by then.

In the end we still know the XSX will be an awesome place to play because of all the new studios, but as you say MS has used the power as the big thing and when that isn’t seen it all fall kinda flat.

Personally I would’ve gone all in advertising Retroarch on Series X|S and make sure it was easy to find and install in retail mode 😉 But that’s just me 😋
 
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Bogroll

Likes moldy games
What? The only thing that carried that game to this point is the good gameplay.
I keep gong back to this game but it isn't quite clicking with me. I will keep trying but i can't put my finger on it. One thing I think is there doesn't seem much consequence for dying except in those certain sections.
 

Riky

$MSFT
Whatever it is it's definitely helping the PS5 quite a bit this early on. Pretty impressive that it's even on par with the XSX.

I guess all we can do is look at comparisons without anything official from Sony about their customizations. It's all we have at the moment.

Where is your evidence that any PS5 games are using whatever Sony's versions of VRS is?
 

Mr Moose

Member
I have both versions and there is definitely a difference in clarity with Xsx being the superior port, most likely due to easier BC
I downloaded the update for it the other day, started it and thought "this shit isn't 4k 60fps". It was the PS4 version, had to download it again for the PS5 version.
 

LostDonkey

Member
No, it says in the scenes they tested both the Series X and PS5 are hitting the upper limits of the DR scaling more often than not, meaning most commonly at 3840 x 2160......In the scenes they tested (which are not like for like). PS5 seems to drop rez a tad more than XBOX when load heightens.....It could very well mean that the PS5 scenes were heavier in load...Yet irrespective of this, PS5 still has the better overall average. So I think that's indicative enough....


Be aware, they were good enough to make this disclaimer.....



So to be clear, resolution drops are dependent on the scene and load in non like for like scenes. In such a scenario overall framerate will tell you which is the better performer....The only way we can judge how these consoles handle a similar scene is for there to be a like of like scenario that's tasking, there we can test framerate drops or resolution drops....Till then overall framerate is your best metric...
If DF had done this you would have been screaming "hang them" and "bias" from the rooftops.

Just shows what kind of poster you are.
 

Panajev2001a

GAF's Pleasant Genius
Any parity is a win for Xbox after months of TF don't matter its all about ssd, gpu clocks, fill rate and downsides of split memory etc.

Sorry, disagreeing with you here. Wouldn’t parity despite the higher CPU clock frequency without SMT, the higher number of CU’s, the higher memory bandwidth, and 2 TFLOPS extra be actually more of a proof of those arguments rather than the other way around?
 
It’s clearly a clockspeed vs CU scenario that basically nobody expected, not even hardcore PS fans since the talk was quickly moved over to the SSD advantage instead after the GPU specs were official.

And all this essentially happened because everyone compared PC GPUs with similar differences to show how more CUs always win over higher clock speed.

But consoles aren’t PCs.

And nope I’ve never believed that there is a tools problem, if anything it’s probably just a result from how difficult it is to take advantage of more CUs. Stadia has a ton of CUs as well, 46 I think, older gfx architecture though but even so, barely any advantage over X and Pro. CUs might be important in the future but who knows we might have PS5 Pro with 72 CUs by then.

In the end we still know the XSX will be an awesome place to play because of all the new studios, but as you say MS has used the power as the big thing and when that isn’t seen it all fall kinda flat.

Personally I would’ve gone all in advertising Retroarch on Series X|S and make sure it was easy to find and install in retail mode 😉 But that’s just me 😋

I honestly thought after all the negativity in the beginning the PS5 would be doomed. Fake RDNA2, same CUs as the Pro, variable clocks, inferior memory bandwidth and overheating issues. All of that seemed like a disaster to me. But fortunately the PS5 is anything but that.

If you were to tell at beginning of this year that the two would be close I wouldn't have believed you.

Really impressed that Sony managed to make a system that's on par with the XSX.
 

AgentP

Thinks mods influence posters politics. Promoted to QAnon Editor.
With no meaningful way to measure average resolution, anything done on individual frames may not generalize.
 

Bogroll

Likes moldy games
Sorry, disagreeing with you here. Wouldn’t parity despite the higher CPU clock frequency without SMT, the higher number of CU’s, the higher memory bandwidth, and 2 TFLOPS extra be actually more of a proof of those arguments rather than the other way around?
I dunno I'm just basing my thoughts of what I have been reading on here over the last few months and watching NXgamers Tf don't matter video.
 

Mr Moose

Member
The performance difference between Series X and PS5 even on paper is less than 20% at a cost of £ 449

How much is that card and how many teraflops does it attain?
Take the price of a PS5, the price of a Series X, throw in a Series S and the external SSD.
 

longdi

Banned
Sorry, disagreeing with you here. Wouldn’t parity despite the higher CPU clock frequency without SMT, the higher number of CU’s, the higher memory bandwidth, and 2 TFLOPS extra be actually more of a proof of those arguments rather than the other way around?

Wait for the tools and api mate!
As cliche and worn out this sounds. 🤷‍♀️
 

thelastword

Banned
If DF had done this you would have been screaming "hang them" and "bias" from the rooftops.

Just shows what kind of poster you are.
There are games where you cannot get like for like tests, so you have to specify and be transparent to your viewers that resolution and even framerate may fall on one console or the other because the loads are different. Vgtech was professional enough to suggest persons should not take the rez and framerate as an absolute in this scenario based on the unlikeness of scenes....They did not use non like for like scenes to declare any winner here...

Looking at the video thoroughly, I can see why PS5 would drop a bit more rez in it's scenes tbh....The PS5 footage shows the enemies being taken out in closer proximity to the player....In pretty much all scenes, he is right there on top of large packs of enemies, where he actually draws their fire more on PS5, larger packs of enemies are also blown up on PS5 since he is going closer to the enemies on PS5. This means more effects, larger explosions, more enemies are on screen at any one time in the PS5 run.

In the Series X footage, the player takes most of it's enemies from further away, this draws less enemy fire and huge enemy packs on screen all at the same time...The fact that PS5 comes from this with an overall lead in framerate is telling....PS5 seems to handle bandwidth, effects, foliage etc a bit better looking at past games...
 

Fredrik

Member
I honestly thought after all the negativity in the beginning the PS5 would be doomed. Fake RDNA2, same CUs as the Pro, variable clocks, inferior memory bandwidth and overheating issues. All of that seemed like a disaster to me. But fortunately the PS5 is anything but that.

If you were to tell at beginning of this year that the two would be close I wouldn't have believed you.

Really impressed that Sony managed to make a system that's on par with the XSX.
Yeah same here. My biggest worry was the noise but they seem to have sorted that out as well. But all in all we shouldn’t be surprised really, besides PS3 and PS4 Pro they’ve always made amazing hardware.
Both consoles will be great this gen, the only losers are those who choose to only have one. We know that Sony 1st party studios are always great but this gen we’ll have insanely strong 1st party studios making games for MS as well.
 

LostDonkey

Member
There are games where you cannot get like for like tests, so you have to specify and be transparent to your viewers that resolution and even framerate may fall on one console or the other because the loads are different. Vgtech was professional enough to suggest persons should not take the rez and framerate as an absolute in this scenario based on the unlikeness of scenes....They did not use non like for like scenes to declare any winner here...

Looking at the video thoroughly, I can see why PS5 would drop a bit more rez in it's scenes tbh....The PS5 footage shows the enemies being taken out in closer proximity to the player....In pretty much all scenes, he is right there on top of large packs of enemies, where he actually draws their fire more on PS5, larger packs of enemies are also blown up on PS5 since he is going closer to the enemies on PS5. This means more effects, larger explosions, more enemies are on screen at any one time in the PS5 run.

In the Series X footage, the player takes most of it's enemies from further away, this draws less enemy fire and huge enemy packs on screen all at the same time...The fact that PS5 comes from this with an overall lead in framerate is telling....PS5 seems to handle bandwidth, effects, foliage etc a bit better looking at past games...
I'm not buying it mate. And that's not VG Techs explanation, Im talking about your attempt to be genuine. Coming from someone who literally scoured the internet for an opinion that matched theirs, you've shown your true colours more than enough times now. And ICYMI, Dirt 5 was patched and now runs the proper graphical preset on XSX, in fact the PS5 now drops in more situations probably due to the flickering shadows and occlusion now being fixed and a permanent feature of races. But go ahead and push your agenda, act like it never got patched, how you haven't been permed in the 5 years I've been here beggars belief.
 
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phil_t98

#SonyToo
Well even with cross gen games last gen there was a difference between the two. And overtime one system always had better multiplats despite games being fully made for both.

Im honestly never seen a gen where the weaker/on par system overtakes the other towards the end. Usually the more powerful system has the advantage all throughout the generation. Like Pro Vs One X or PS4 vs X1.
Also we are seeing patches rolled out now where the differences are being ironed out. You can’t honestly say these launch games are a good comparison can you? Loads of bugs and COVID being a thing it hasn’t helped these launch games on either console.

you only have to look at the bug on dirt 5 with lower quality car models in 120FPS on series x where people were claiming that’s the best it could do, same with assassins creed
 
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Panajev2001a

GAF's Pleasant Genius
I dunno I'm just basing my thoughts of what I have been reading on here over the last few months and watching NXgamers Tf don't matter video.

I know, I was addressing exactly that. If TFLOPS as an isolated metric were all that mattered how would parity be seen as a victory?
 

BigLee74

Member
No, it says in the scenes they tested both the Series X and PS5 are hitting the upper limits of the DR scaling more often than not, meaning most commonly at 3840 x 2160......In the scenes they tested (which are not like for like). PS5 seems to drop rez a tad more than XBOX when load heightens.....It could very well mean that the PS5 scenes were heavier in load...Yet irrespective of this, PS5 still has the better overall average. So I think that's indicative enough....


Be aware, they were good enough to make this disclaimer.....



So to be clear, resolution drops are dependent on the scene and load in non like for like scenes. In such a scenario overall framerate will tell you which is the better performer....The only way we can judge how these consoles handle a similar scene is for there to be a like of like scenario that's tasking, there we can test framerate drops or resolution drops....Till then overall framerate is your best metric...

Ah, never change matey, never change. New year coming, same old joke. 😂
 

Banjo64

cumsessed
Whenever the XSX clearly takes one somehow GAF decides it’s a tie, the differences are barely noticeable or that the game is “trash.”
GAF when the Series X PS5 power gap was revealed;

‘a 5% swing in performance is completely irrelevant to the end user’

GAF when the PS5 has a 2 frame advantage over the Series X in one scene;

alejandro jodorowsky party GIF by Endless Poetry
 

Riky

$MSFT
That's like saying you don't have a game that uses a fully programmable geometry engine.

It's not like they both don't have customizations that haven't been used yet.

Where did I say anything different?

I was talking specifically about the people who are bringing up the RDNA2 features they are obviously very salty about in a thread about a game that doesn't use RDNA2 features.
 
Whenever the XSX clearly takes one somehow GAF decides it’s a tie, the differences are barely noticeable or that the game is “trash.”

You deserve Gaf Gold for this. You're absolutely right, and what makes it worse is that on the flip side, when PS5 gets a win (no matter how marginal), it's heralded like the greatest achievement ever. I am fine with celebrating performance advantages but people need to be fair, it works both ways.

Xbox fanboys grapsping at anything they can get. A hilarious turn of events where it was confidently assumed SX would have a huge performance gap and win every 3rd party graphics comparison.

Didn't VFXVeteran VFXVeteran get banned for basically saying the equivalent of this, just aimed at Sony supporters?

Also, didn't everyone jump to conclude that DIRT 5 was a huge win for PS5 even though the XsX version was clearly bugged (a bug that was just recently fixed)? Seems like everyone is doing some grasping, here and there.
 
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Md Ray

Member
Wow you really don't get it despite me saying it over and over. It's performing similarly with none of the RDNA2 features being used by last gen engines, Destiny 2 doesn't use VRS or Mesh Shaders etc.

I'm not going to come up with some stupid figure in comparison to PS5 because we don't know how the Sony versions compare.

So I'll put it this way, if Destiny 2 was using the RDNA2 features like VRS I would expect it to be full 4k and 60fps at least instead of using the dynamic scaler it's using now.

My little VRR (and VRS and Mesh Shaders) pleasure pearl goes vrrrooommm.​

 
Where did I say anything different?

I was talking specifically about the people who are bringing up the RDNA2 features they are obviously very salty about in a thread about a game that doesn't use RDNA2 features.

Thing is if the PS5 is at a severe disadvantage because it doesn't have RDNA2 there must be a reason why Sony doesn't have it.

But your right about this game not using RDNA2 features. Just like I'm right about this game not using all the PS5s capabilities.

We will just have to wait and see if Full RDNA2 is better than Sonys custom solution. No idea how long that will take though.

I think it's still a bit early for PS5 owners to be salty about VRS.
 
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Thing is if the PS5 is at a severe disadvantage because it doesn't have RDNA2 there must be a reason why Sony doesn't have it.

But your right about this game not using RDNA2 features. Just like I'm right about this game not using all the PS5s capabilities.

We will just have to wait and see if Full RDNA2 is better than Sonys custom solution. No idea how long that will take though.

I think it's still a bit early for PS5 owners to be salty about VRS.
Ps5 has the exact equivalent of vrs and vrs is the most disgusting new pr term I have seen . Makes the dirt5 with vrs look disgusting and blurry in background .I hope sony doesn't use the equivalent one they have .
 
Will you say this when PS5 barely wins one?

A win is a win. But I haven't seen any worth bragging about though for either system. Honestly these comparisons are just telling me that both systems are pretty much on par with each other. No massive delta for either side yet but maybe that will change in the future.
 

Riky

$MSFT
Ps5 has the exact equivalent of vrs and vrs is the most disgusting new pr term I have seen . Makes the dirt5 with vrs look disgusting and blurry in background .I hope sony doesn't use the equivalent one they have .

Dirt 5 on Xbox doesn't use VRS, only the PC version on RDNA2 cards does.
 
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