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Japan Sales week 50: Cyberpunk launch week and Nintendo Switch total domination

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MagnesG

Banned
And you produced a list published by Nintendo. I asked about games made In House by Nintendo,. I haven't moved any goal posts. So try to score again
Lol I haven't posted one.

Tell me, can you list it by yourself in house made games on 3ds lifecycle? I want to know if you actually can define it properly. Past poster had been listing the games and you as usual deflect it like a bona fide fucking clown.

Mario Party wasn't In-House much less what anyone would class a huge risk or a massive AAA Handheld game
. So name me these 3DS In-House titles Nintendo made after the Switch launched?

I stand corrected over Mario Party but if the best you can do is list a couple of lame game that Nintendo published, I don't count it .
So I'll ask again, name me the In-House AAA games Nintendo made for the 3DS after the Switch launched?
Fuck off you troll. Try searching which one was produced by the in house Nintendo studios.

Nice goal post as usual.

 
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FStubbs

Member
It's PC and Nintendo for Japanese games from now on, the westernization is too far gone to reverse.

Sony still gets Japanese third party exclusives and not a single Japanese third party has bailed on Playstation. Nintendo otoh still gets spotty support from Namco, Falcom, and a few others.
 

noshten

Member
Just for comparison these are the PS3 and Wii U holiday & post holiday sales after their respective launches:

PS3 Holidays and Post-Holidays
Week 50 2006: 70.557
Week 51 & 52 2006: 153.013
Week 1 2007: 67.620
HOLIDAY TOTAL: 291.190

Week 2 2007: 33.492
Week 3 2007: 25.379
Week 4 2007: 21.028
Week 5 2007: 20.687
Week 6 2007: 22.950
POST HOLIDAY TOTAL: 100.586

Wii U Holidays and Post-Holidays
Week 50 2012: 130.653
Week 51 2012: 122.356
Week 52 2012: 76,760
Week 1 2013: 70.662
HOLIDAY TOTAL: 400.431

Week 2 2013: 21.489
Week 3 2013: 16.654
Week 4 2013: 12.335
Week 5 2013: 11.714
Week 6 2013: 11.092
POST HOLIDAY TOTAL: 73.284


PS5 so far hasn't received any substantial shipment in Japan, so it's looking very unlikely that during Week 51 it will enjoy any type of boost.
It's likely that the PS5 ends the Holidays with less than 150K Sales and heading into next year Post Holiday period Wii U type sales might be what we would be looking at. At that point we might be looking at 500K lifetime by the time the fiscal year is over.
I commented on this before but this will have huge ramifications as 3rd Parties which get the majority of their sales in Japan and Asia will need to prioritize the Switch version of their games, in some cases even dropping PS4/PS5 plans.


Sony still gets Japanese third party exclusives and not a single Japanese third party has bailed on Playstation. Nintendo otoh still gets spotty support from Namco, Falcom, and a few others.

They haven't bailed because they are slow to react to market realities, unless Sony is footing the bill don't expect any 3rd Party to be rushing to make PS5 exclusives. Namco has had a 1 million drop in software sales YoY because of their strategy if they continue on the same path Marvelous, Konami and Koei will eat up their market share. Marvelous in particular had a ton of PSV exclusive games - now Rune Factory 5 & Olive Town are Switch exclusive, eBaseball used to be exclusive to the PS4 until this year, Koei's only exclusive game on the PS4 this year was Nioh 2

It took 3rd Parties many years to stop making PS3/PSV games, but with the way Sony has dropped the PS4... well its not like Sony is giving them much of a choice other than to support the market leader.
 
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Woopah

Member
From the information we have so far, this is the overall console strategy for the different Japanese publishers for the next few years:

Square Enix - AAA titles will be on Xbox/PlayStation, apart from the titles where Sony pays for timed exclusivity. Dragon Quest will also be an exception as that franchise will focus on Switch. Mid-tier titles will be Switch/PS4, apart from the ones Nintendo publishes.

Capcom - For 2021 the focus will be firmly on Switch projects. Beyond that the focus will on Xbox Series and PS5 but with some Switch projects as well.

Sega - Mainline Persona will be PlayStation exclusive while mainline SMT will be Switch exclusive. Most things will be on all platforms but many Nagoshi projects will miss Switch.

Namco Bandai - Some family game exclusives and Nintendo contract work on Switch. The other games will be cross-gen, with Harada projects missing Switch.

Koei Tecmo- Main focus on Switch/PS4 titles. A small number of next gen only games and continued contract work for Nintendo.

Marvelous - Switch focus with many exclusives. Some PS4 games but not a lot for Xbox or next gen.

Falcolm - PlayStation focus, with games licensed out for other companies to bring to Switch

Other publishers - Switch lead platform with most on PS4 too. Can't see these smaller companies moving onto next gen any time soon.

There will be some exceptions to these rules but in general this is what we should expect.
 
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noshten

Member
Square Enix is heading to around 1.4-1.5M software sales this year in the Top 100, FFVIIR was their top game and they had to push back Bravely Default 2 into 2021. Otherwise they would have been pretty close to last year's result. Their big bomb of the year was Marvel Avengers which sold only 63K in Japan and didn't do well enough overseas to justify it's massive investment.

Software 2020: 1.472.097
  1. Final Fantasy VII Remake (PS4) - 932.821
  2. Trails of Mana (PS4/NSW) - 234.044
  3. Dragon Quest XIS (NSW/PS4) - 137.811
Software 2019: 2.038.805
  1. Kingdom Hearts III (PS4) - 861.226
  2. Dragon Quest XIS (NSW) - 463.699
  3. Dragon Quest Builders 2 (NSW/PS4) - 211.271
Software 2018: 1.184.729
  1. Dragon Quest Builders 2 (NSW/PS4) - 329.300
  2. Octopath Traveler (NSW) - 193.780
  3. Dissidia: Final Fantasy NT (PS4) - 155.413
Software 2017: 4.749.477
  1. Dragon Quest XI (3DS) - 1.744.603
  2. Dragon Quest XI (PS4) - 1.336.180
  3. Nier: Automata (PS4) - 364.101
Software 2016: 3.465.295
  1. Final Fantasy XV (PS4) - 860.127
  2. Dragon Quest Monsters: Joker 3 (3DS) - 623.083
  3. Draong Quest Builders (PSV) - 292.125
Software 2015: 2.464.163
  1. Dragon Quest VIII (3DS) - 864.865
  2. Dragon Quest Heroes (PS3/PS4) - 782.135
  3. Bravely Second (3DS) - 167.489
Software 2014: 2.201.883
  1. Dragon Quest Monsters 2 (3DS) - 748.139
  2. Call of Duty: Advanced Warfare (PS3/PS4) - 238.811
  3. Final Fantasy Explorers (3DS) - 212.204
It's pretty clear which Square Enix games have not targeted Nintendo platforms, Final Fantasy is obviously there and Sony has secured exclusivity for it into next gen. What this likely means is that the XVI is likely to have below 800K physical sales. Nier is also seemingly going to continue to remain exclusive to the PlayStation ecosystem. We don't know much about Project Athia but I'm worried about Babylon's Fall & Nier Replicant potential performance on just the PS4 in Japan. Platinum is working on Babylon but as far I can see there is no updates in the past year and they have't revealed a PS5 version. While Nier Replicant is unlikely to match Nier: Automata's performance in 2017. Overall the PlayStation exclusive games will have trouble not severally declining in Japan. Until they become niche on the market.

On the other hand any of the DQ spin-offs are likely to see growth, while DQXII is probably their most important title for Square in their home market. DQXI has sold 3.7M across 3DS/PS4/NSW which basically mean that the franchise didn't actually lose much audience(unlike FF). Next year I think their summer/fall game for the Switch will likely be either DQB/DQH III or a new DQM game. DQXII should also be deep into development but 2022 launch seems more likely.
Bravely Default 2 will be their first major JRPG effort on the system since Octopath, while Baland Wonderworld is a type of title much more likely to find an audience on the Switch in Japan. From their catalog we also have SaGa - which like Tails of Mana will probably do decently due to nostalgia.

Overall Square should see growth next year regardless of whether FFXVI and Babylon actually launch. Personally I'm skeptical about both launching in 2021. , Replicant will see decline but they still have the option of porting Automata to the Switch. After the success of DQXIS despite how late it launched, I can see them porting over some of their PS3/PS4 games that were exclusive to the Playstation in order to maintain growth in the coming years. Especially in light of how well Switch is doing in Korea, China and Taiwan.
 
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Woopah

Member
Square Enix is heading to around 1.4-1.5M software sales this year in the Top 100, FFVIIR was their top game and they had to push back Bravely Default 2 into 2021. Otherwise they would have been pretty close to last year's result. Their big bomb of the year was Marvel Avengers which sold only 63K in Japan and didn't do well enough overseas to justify it's massive investment.

Software 2020: 1.472.097
  1. Final Fantasy VII Remake (PS4) - 932.821
  2. Trails of Mana (PS4/NSW) - 234.044
  3. Dragon Quest XIS (NSW/PS4) - 137.811
Software 2019: 2.038.805
  1. Kingdom Hearts III (PS4) - 861.226
  2. Dragon Quest XIS (NSW) - 463.699
  3. Dragon Quest Builders 2 (NSW/PS4) - 211.271
Software 2018: 1.184.729
  1. Dragon Quest Builders 2 (NSW/PS4) - 329.300
  2. Octopath Traveler (NSW) - 193.780
  3. Dissidia: Final Fantasy NT (PS4) - 155.413
Software 2017: 4.749.477
  1. Dragon Quest XI (3DS) - 1.744.603
  2. Dragon Quest XI (PS4) - 1.336.180
  3. Nier: Automata (PS4) - 364.101
Software 2016: 3.465.295
  1. Final Fantasy XV (PS4) - 860.127
  2. Dragon Quest Monsters: Joker 3 (3DS) - 623.083
  3. Draong Quest Builders (PSV) - 292.125
Software 2015: 2.464.163
  1. Dragon Quest VIII (3DS) - 864.865
  2. Dragon Quest Heroes (PS3/PS4) - 782.135
  3. Bravely Second (3DS) - 167.489
Software 2014: 2.201.883
  1. Dragon Quest Monsters 2 (3DS) - 748.139
  2. Call of Duty: Advanced Warfare (PS3/PS4) - 238.811
  3. Final Fantasy Explorers (3DS) - 212.204
It's pretty clear which Square Enix games have not targeted Nintendo platforms, Final Fantasy is obviously there and Sony has secured exclusivity for it into next gen. What this likely means is that the XVI is likely to have below 800K physical sales. Nier is also seemingly going to continue to remain exclusive to the PlayStation ecosystem. We don't know much about Project Athia but I'm worried about Babylon's Fall & Nier Replicant potential performance on just the PS4 in Japan. Platinum is working on Babylon but as far I can see there is no updates in the past year and they have't revealed a PS5 version. While Nier Replicant is unlikely to match Nier: Automata's performance in 2017. Overall the PlayStation exclusive games will have trouble not severally declining in Japan. Until they become niche on the market.

On the other hand any of the DQ spin-offs are likely to see growth, while DQXII is probably their most important title for Square in their home market. DQXI has sold 3.7M across 3DS/PS4/NSW which basically mean that the franchise didn't actually lose much audience(unlike FF). Next year I think their summer/fall game for the Switch will likely be either DQB/DQH III or a new DQM game. DQXII should also be deep into development but 2022 launch seems more likely.
Bravely Default 2 will be their first major JRPG effort on the system since Octopath, while Baland Wonderworld is a type of title much more likely to find an audience on the Switch in Japan. From their catalog we also have SaGa - which like Tails of Mana will probably do decently due to nostalgia.

Overall Square should see growth next year regardless of whether FFXVI and Babylon actually launch. Personally I'm skeptical about both launching in 2021. , Replicant will see decline but they still have the option of porting Automata to the Switch. After the success of DQXIS despite how late it launched, I can see them porting over some of their PS3/PS4 games that were exclusive to the Playstation in order to maintain growth in the coming years. Especially in light of how well Switch is doing in Korea, China and Taiwan.
The most surprising thing for me about Square support has been the lack of Western ports. Ports of Tomb Raider and Deus Ex titles to Switch seem like no brainers, but I guess Square wants it's Western divisions focused on PS/XB/PC.

From the East side, SE sees Nier as a PS/XB/PC franchise but I am expecting more FF, KH and DQ games to come to Switch in the next year or two.
 

noshten

Member
Yeah with Square it's fairly easy to predict what they would do after their Avengers game didn't pan out, less risks will be undertaken by them unless they get Sony, Microsoft or Nintendo to co-finance.

Bandai seems to be the one with more uncertainties as they don't have long before starting to reveal their 2021 line-up. This year as I mentioned they had a pretty big fall compared to 2019.

Software 2020: 1.076.306
  1. One Piece: Pirate Warriors 4 (PS4/NSW) - 249.269
  2. Fishing Spirits (NSW) - 185.054
  3. Mobile Suit Gundam: Extreme Vs. MaxiBoost On (PS4) - 161.014
  4. Dragon Ball Z: Kakarot (PS4) - 149.654
  5. Taiko no Tatsujin: Drum 'n' Fun! (NSW) - 101.707
Software 2019: 2.038.805
  1. Fishing Spirits (NSW) - 336.995
  2. Ace Combat 7 (PS4) - 220.195
  3. Taiko no Tatsujin (NSW) - 150.167
  4. Super Dragon Ball Heroes (NSW) - 145.720
  5. Jump Force (PS4) - 130.293
Software 2018: 1.746.644
  1. Taiko no Tatsujin (NSW) - 270.415
  2. Super Robot Wars X (PS4/PSV) - 186.172
  3. God Eater 3 (PS4) - 174.834
  4. Dragon Ball FighterZ (PS4/NSW) - 168.251
  5. Sword Art Online: Fatal Bullet (PS4) - 133.108
Software 2017: 1.499.088
  1. Super Robot Wars V (PS4/PSV) - 240.920
  2. Dragon Ball Heroes: Ultimate Mission X (3DS) - 213.926
  3. Gundam Versus (PS4) - 169.766
  4. Pro Baseball Famista Climax (3DS) - 109.954
  5. Dragon Ball: Xenoverse 2 (NSW) - 90.839
Software 2016: 2.595.019
  1. Tales of Berseria (PS4/PS3) - 324.810
  2. Sword Art Online: Hollow Realization (PSV/PS4) - 211.623
  3. Gundam Breaker 3 (PSV/PS4) - 207.710
  4. SD Gundam G (PSV/PS4) - 207.220
  5. Dragon Ball: Fusions (3DS) - 194.375
Software 2015: 3.681.522
  1. Tales of Zestiria (PS3) - 369.162
  2. God Eater 2 (PSV) - 342.983
  3. One Piece: Pirate Warriors 3 (PS3/PSV/PS4) - 321.217
  4. 3rd Super Robot Wars Z Zigokuhen (PS3/PSV) - 274.925
  5. Sword Art Online: Lost Song (PSV/PS3) - 267.348
Software 2014: 3.782.678
  1. 3rd Super Robot Wars Z: Jigoku-Hen (PS3/PSV) - 374.743
  2. Mobile Suit Gundam Extreme (PS3) - 372.827
  3. J-Stars Victory Vs (PS3/PSV) - 337.418
  4. Sword Art Online: Hollow Fragment (PSV) - 241.377
  5. Taiko no Tatsujin: Don to Katsu (3DS) - 236.456
PlayStation's decline has effected the following franchises the most:

Mobile Suit Gundam Extreme (PS3) - 372.827
Gundam Breaker 3 (PSV/PS4) - 207.710
Gundam Versus (PS4) - 169.766
Mobile Suit Gundam: Extreme Vs. MaxiBoost On (PS4) - 161.014
Sword Art Online: Lost Song (PSV/PS3) - 267.348
Sword Art Online: Hollow Fragment (PSV) - 255.008
Sword Art Online: Hollow Realization (PSV/PS4) - 237.364
Sword Art Online: Fatal Bullet (PS4) - 152.572
Sword Art Online: Alicization Lycoris (PS4) - 85.010
God Eater 2 (PSV) - 342.983
God Eater 3 (PS4) - 203.554
God Eater: Resurrection (PSV) - 164.361

Overall this year's Alicization Lycoris & Extreme Vs. MaxiBoost On, have continued the trend for PlayStation exclusives declining. And right now there is plenty of other games launching on the Switch, so the late ports without marketing aren't going to be doing wonders in Japan. God Eater is on hiatus after trying this approach.

3rd Super Robot Wars Z: Jigoku-Hen (PS3/PSV) - 376.122
3rd Super Robot Wars Z: Tengoku-Hen (PS3/PSV) - 274.925
Super Robot Wars V (PS4/PSV) - 240.920
Super Robot Wars X (PS4/PSV) - 186.172
Super Robot Wars T (PS4/NSW) - 159.513
One Piece: Pirate Warriors 2 (PS3/PSV/PS4) - 321.217
One Piece: Pirate Warriors 3 (PS4/NSW) - 249.269*

For comparison Super Robot Wars had a small decline from X to T and Pirate Warriors 3 might be close to 2 despite having one less SKU once the Top 100 figures come out for 2020. The game launched very early in the year and the Switch version is likely already the best selling SKU.

Fishing Spirits (NSW) - 522.049
Taiko no Tatsujin: Drum 'N' Fun! (NSW) - 508.041
Taiko no Tatsujin: Don to Katsu (3DS) - 275.543
Taiko no Tatsujin: Don Don! (3DS) - 149.630
Taiko no Tatsujin: V Version (PSV) - 102.758
Taiko no Tatsujin: Drum Session! (PS4) - 79.175
Dragon Ball Heroes: Ultimate Mission 2 (3DS) - 217.185
Dragon Ball Heroes: Ultimate Mission X (3DS) - 213.926
Dragon Ball: Fusions (3DS) - 194.375
Dragon Ball: Xenoverse 2 (NSW) - 181.090
Dragon Ball Z: Extreme Butoden (3DS) - 150.989
Dragon Ball Z: Kakarot (PS4) - 149.654
Super Dragon Ball Heroes: World Mission (NSW) - 145.720
Dragon Ball: Xenoverse 2 (PS4) - 128.086

Overall Taiko, Fishing Spirits and Dragon Ball have taken a slightly different path, their teams tried to make Taiko for the PS4/PSV but the results were very underwhelming. Drum 'N' Fun is already on it's way to becoming the best selling game in the Franchise since the DS days.
Fishing Spirits on the Switch has already sold almost 3 times the amount the Wii debut did.
Bandai seems to still believe they could make Dragon Ball happen on the PlayStation, outside of World Mission they've not released any DBZ games exclusive to the Switch, and Xenoverse 2, FighterZ were late ports.


Scarlet Nexus & Elden Ring are their next gen games, which puts Tails of Arise into a very particular position:

Tales of Zestiria (PS3) - 369.162
Tales of Berseria (PS4/PS3) - 330.275

Tales of Arise is launching on the PS4/X1 next year and PS5 version hasn't been revealed - if they end up launching the next Tales of only on the PS4 in Japan I struggle to think it would be able to manage anything beyond 200K and even that's pushing it. Honestly that game's development costs aren't small for a Publisher of Bandai's size and if it ends up bombing because of the state of the PS4/PS5 next year it might create a very unfortunate situation for them - especially with two other massive games that are even bigger investments.

On the multiplatform front we have Digimon Survive a PSV franchise, so it should do well with a Switch SKU

Digimon Story: Cyber Sleuth (PSV) - 115.880
Digimon World: Next Order (PSV/PS4) - 85.828
Digimon Story: Cyber Sleuth - Hacker's Memory (PSV/PS4) - 56.956

Overall if their plan is to just launch Digimon Survive, late ports in 2021 and call it a day - they are in for a rude awakening.
 
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Bodomism

Banned

Konami is showing how stupid the other gaming companies especially SQE for not taking advantage of Nintendo Switch huge userbase in the holiday season.

Mainline Dragon Quest game on Nintendo Switch would be a perfect holiday game for SQE that could potentially sold around 3 million units in this year alone but they had failed to do so and now Konami game is going to sell above 2 million units 😂.
 

noshten

Member
Bandai isn't weird, it's just being run into the ground by a couple of people allergic to Nintendo, they have launched 75 games that charted on Famtisu on the PS4 and their best selling title Tales of Berseria barely managed 220K copies. Just to put things into perspective they had 3 titles on the Vita that sold more.

PS4 - 75
PSV - 56
PS3 - 108
TOTAL: 239

NSW - 40
Wii U - 8
3DS - 95
TOTAL: 143

Regardless of anything up until a certain point, the strategy was working for them. But once Sony pushed them to transition from PS3/PSV to PS4, things really accelerated downward. We can clearly see that they were doing very well, when they could launch their anime games both on a portable and home console even if the portable in question ended up selling 1/5 of the 3DS.
They had little competition on the PSV, while One Piece: Pirate Warriors remains their top selling game with 828K sales back before PS4 had launched.

Sony's move away from the portable market has impacted them the worse, mainly because of their reluctance to target same day multiplat games. Their attempts at AAA in order to grow their business in the West hasn't exactly offset their loses in Japan. From my perspective, Ace Combat 7 is a decent example, despite performing very well for a PS4 Bandai game it didn't manage to outsell Ace Combat 6 which outsold it on the 360...

Overall much like Tekken used to be a million selling franchise and now is irrelevant to Japan, a lot of other games will follow the same path. Let me remind you why Harada said hadn't considered the Switch for the game back in 2017:

"we've been so busy with trying to master up Tekken for the current platforms that we haven't really had enough time to study the hardware. We couldn't even buy it--it was sold out every time we went to look for it."​

He is probably still studding it :D

CyberConnect2 stated that the company actively proposed to bring .hack//G.U. Last Recode to Switch, but Bandai Namco denied the requests to do so. Here’s what CyberConnect2 CEO Hiroshi Matsuyama had to say:

We have proposed the idea to Bandai Namco Entertainment Inc. several times. But their response was… that it’s hard to predict the cost of porting and the sales prospects… For this reason, we were told that they were not able to make it happen and as a result, we haven’t been able to…"​

These are just two examples, but their late ports & making PlayStation 4 exclusives in 2021 have truly cemented Harada and co. into Japan's Galaxy brains, they are playing 6-D Chess while we are all playing checkers. Possibly driving down share price, so they can offer themselves to anyone who would save them from making games for Nintendo.
 
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Bodomism

Banned
18/12 [PS4] Call of Duty: Cold War

NSW: 18
PS4: 2
I've been wondering, stores like Tsutaya, Geo, and COMG are always having the playstation SKU higher on their respective sales ranking chart but when the actual sales data came out from the like of Famitsu and MediaCreate it was always 100% to chart lower than what was initially appear on those stores chart.

There must be other big stores that are skewed toward Nintendo software right?
 
There must be other big stores that are skewed toward Nintendo software right?

Usually, big stores not specialized in video games ("family" stores): bic camera/ yodobashi, joshin etc, or online like rakuten:

Rakuten, week 51 (December 14- December 20)

01 - [NSW] Momotaro Dentetsu: Showa, Heisei, Reiwa mo Teiban!
02 - [NSW] Minecraft
03 - [NSW] Clubhouse Games: 51 Worldwide Classics
04 - [NSW] Hyrule Warriors: Age of Calamity
05 - [NSW] Super Mario 3D Collection
06 - [NSW] Pokemon Sword
07 - [NSW] Ring Fit Adventure
08 - [NSW] Pikmin 3 Deluxe
09 - [NSW] Puyo Puyo Tetris 2
10 - [NSW] Minecraft Dungeons Hero Edition Switch
11 - [NSW] Animal Crossing: New Horizons
12 - [NSW] Human: Fall Flat
13 - [NSW] Sakuna: Of Rice and Ruin
14 - [NSW] Yo-kai Watch Jam: Yo-kai Academy Y - Wai Wai Gakuen Seikatsu (new)

15 - [NSW] Fishing Spirits
16 - [NSW] Sumikko Gurashi: Oheya no Sumi de Tabikibun Sugoroku
17 - [NSW] Mario & Sonic at the Olympic Games: Tokyo 2020
18 - [NSW] Mario Kart 8 Deluxe
19 - [NSW] Super Smash Bros. Ultimate
20 - [NSW] Super Mario Party (with joy-con)

yeah, top 20 for nsw, the first ps4 game is 24th


Hardware

01 - NSW (blue/red)
02 - NSW ACNH
03 - NSW (grey)
04 - PS4 Black 500 g
05 - NSW Lite turquoise
06 - NSW Ring Fit
07 - NSW Lite coral
08 - NSW Lite grey
09 - PS5 (without digital version)
10 - NSW Lite yellow
 
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noshten

Member
Ring Fit stock yet again will be underwhelming in Japan this holiday... especially when looking at where ACNH bundle is compared to the Ring Fit one. Still 600K for the Quarter & MyNintendoStore sales will ensure the game is close to 2.5 million shipments in Japan.
I guess next Quarter it will end very close to Wii Sport Resort and should become the best selling fitness game in Japan of all time by the end of the year if demand is maintained.

Also Clubhouse is probably being helped by Momotaro, while AoC should cross 300K without much problems by EOY - with some well-received DLC I can see the game eventually reaching 500K physical.

Ciel nosurge : Requiem for a Lost Star DX and Ar nosurge: Ode to an Unborn Star DX (nsw/ps4/steam) reported to march 4 (initially: january 28)

https://www.famitsu.com/news/202012/21211709.html

https://www.gamecity.ne.jp/surgedx/

Koei Tecmo continuing full steam ahead with their multiplat strategy, it's night and day compared to the end of 2019.
 
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FStubbs

Member
Bandai isn't weird, it's just being run into the ground by a couple of people allergic to Nintendo, they have launched 75 games that charted on Famtisu on the PS4 and their best selling title Tales of Berseria barely managed 220K copies. Just to put things into perspective they had 3 titles on the Vita that sold more.

PS4 - 75
PSV - 56
PS3 - 108
TOTAL: 239

NSW - 40
Wii U - 8
3DS - 95
TOTAL: 143

Regardless of anything up until a certain point, the strategy was working for them. But once Sony pushed them to transition from PS3/PSV to PS4, things really accelerated downward. We can clearly see that they were doing very well, when they could launch their anime games both on a portable and home console even if the portable in question ended up selling 1/5 of the 3DS.
They had little competition on the PSV, while One Piece: Pirate Warriors remains their top selling game with 828K sales back before PS4 had launched.

Sony's move away from the portable market has impacted them the worse, mainly because of their reluctance to target same day multiplat games. Their attempts at AAA in order to grow their business in the West hasn't exactly offset their loses in Japan. From my perspective, Ace Combat 7 is a decent example, despite performing very well for a PS4 Bandai game it didn't manage to outsell Ace Combat 6 which outsold it on the 360...

Overall much like Tekken used to be a million selling franchise and now is irrelevant to Japan, a lot of other games will follow the same path. Let me remind you why Harada said hadn't considered the Switch for the game back in 2017:

"we've been so busy with trying to master up Tekken for the current platforms that we haven't really had enough time to study the hardware. We couldn't even buy it--it was sold out every time we went to look for it."​

He is probably still studding it :D

CyberConnect2 stated that the company actively proposed to bring .hack//G.U. Last Recode to Switch, but Bandai Namco denied the requests to do so. Here’s what CyberConnect2 CEO Hiroshi Matsuyama had to say:

We have proposed the idea to Bandai Namco Entertainment Inc. several times. But their response was… that it’s hard to predict the cost of porting and the sales prospects… For this reason, we were told that they were not able to make it happen and as a result, we haven’t been able to…"​

These are just two examples, but their late ports & making PlayStation 4 exclusives in 2021 have truly cemented Harada and co. into Japan's Galaxy brains, they are playing 6-D Chess while we are all playing checkers. Possibly driving down share price, so they can offer themselves to anyone who would save them from making games for Nintendo.

I wonder how it will affect Falcom. They seem allergic to Nintendo since the 80s. They've put their toe in the Nintendo pool with late ports and with the latest 2 Trails games seem to have decided "nope, we'll stick with Playstation only, and we're not interested in PC either."

EA would save Namco from having to touch Nintendo hardware. But yeah with these numbers Tales of Arise and Scarlet Nexus are in trouble.
 
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Woopah

Member
I wonder how it will affect Falcom. They seem allergic to Nintendo since the 80s. They've put their toe in the Nintendo pool with late ports and with the latest 2 Trails games seem to have decided "nope, we'll stick with Playstation only, and we're not interested in PC either."

EA would save Namco from having to touch Nintendo hardware. But yeah with these numbers Tales of Arise and Scarlet Nexus are in trouble.
Falcolm can do fine as long as they get a significant cut of the Switch port profits.

For Namco things will be interesting. Their Switch family games have done very well so far, but I don't see any similar hits from them on the horizon.

Maybe we need a list of which games are coming from each Japanese publisher.
 

mckmas8808

Banned
There's no scenario where they don't get dicked to oblivion by the Switch in Japan right now, so it's better to reserve those stocks to other countries where demand could be higher.

Life if PS5 and Switch were equally supplied right now, Switch would still outsell the PS5 in Japan by like 3:1.

I think you are attempting to console war, when I'm just talking about Sony meeting demand. I don't care if the Switch sells more than the PS5. That's great. The Switch is a great piece of gaming hardware. I just want Sony to ship more PS5s to Japan.
 
I think you are attempting to console war, when I'm just talking about Sony meeting demand. I don't care if the Switch sells more than the PS5. That's great. The Switch is a great piece of gaming hardware. I just want Sony to ship more PS5s to Japan.

You're right, I got a bit carried away when making my point. What I meant is that Sony probably thought, and I think they were correct, that there was no need to ship more PS5s to Japan since demand wouldn't be as high as it is anywhere else. If they're having a hard time manufacturing as many units as the market demands, then they need to be selective about where to send those units. Every console they ship to Japan is one less console they sell elsewhere.
 

mckmas8808

Banned
You're right, I got a bit carried away when making my point. What I meant is that Sony probably thought, and I think they were correct, that there was no need to ship more PS5s to Japan since demand wouldn't be as high as it is anywhere else. If they're having a hard time manufacturing as many units as the market demands, then they need to be selective about where to send those units. Every console they ship to Japan is one less console they sell elsewhere.

Yeah, that's probably correct. It makes me wonder if Sony will not be able to meet their supply goal that they set a couple of months back. It's hard to tell without any numbers so far. It just "FEELS" like no one in any country is getting even close to enough supply.
 

Woopah

Member
Yeah, that's probably correct. It makes me wonder if Sony will not be able to meet their supply goal that they set a couple of months back. It's hard to tell without any numbers so far. It just "FEELS" like no one in any country is getting even close to enough supply.
Right now it seems Sony is prioritising territories where Xbox can put up a fight ( and Japan is certainly not one of them).

I expect supply to be normalised by around Feb 2021, but we need more details on the PS5's Japanese software lineup to know what level demand will be at.
 

OuterLimits

Member
Companies like NIS were smart to begin supporting the Switch early on. They were predominantly PlayStation exclusive for years. They actually ported Disgaea 5 to Switch near launch as well when it was unclear if the system would be a success. Doubt NIS would have survived if they hadn't put their games on the system.

Plus strategy games like Disgaea are perfect for portables in my opinion.
 
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noshten

Member
Third Parties on Amazon.co.jp - Switch Holiday Edition(hourly charts)
  1. #1 Momotaro (Konami)
  2. #10 Age of Calamity (Koei Tecmo)
  3. #21 Sakuna (Marvelous)
  4. #26 eBaseball 2020 (Konami)
  5. #27 Monster Hunter Rise (Capcom)
  6. #36 Puyo Puyo 2 (Sega)
  7. #38 Sonic & Mario Olympics (Sega)
  8. #41 Taiko: Drum 'N' Fun (Bandai Namco)
  9. #48 Fitness Boxing 2 (Imagineer)
  10. #49 Fishing Spirits (Bandai Namco)
This week is the biggest week of the year outside of the New Horizon launch,
Konami, Koei Tecmo and Marvelous have the Top Selling 3rd Party games on Amazon at the moment.


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In case you are wondering the Top Selling PS4 game on Amazon right now is Sakuna at #46, followed by Ghost of Tsushima at #62
 
Yeah, that's probably correct. It makes me wonder if Sony will not be able to meet their supply goal that they set a couple of months back. It's hard to tell without any numbers so far. It just "FEELS" like no one in any country is getting even close to enough supply.

Here in Brazil its official price is almost TWICE the US price AND it's sold out everywhere and the earliest I saw a new shipment arriving is LATE JANUARY. Oh and that over US$ 900 price is not scalpers, it's the ACTUAL official price. Even if it did well at that clearly abusive price, no way it did THAT well. Supply is legit very limited.
 
Switch stocks (december 21 - december 23)

december 23
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More here
Fammys Fukisima (december 23)
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ComG! Koide (december 23)
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Aeon Kariya (december 21)
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ComG! Gosen (december 22)
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Miscellaneous

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More here
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Merry Christmas!



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Gorgeous pictures here :)


Yebisu Garden Place
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Marunouchi business district of Tokyo
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Seagull Natori
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Pao Dayo
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Switch, Famitsu

Week 49, 2017
193.717
Week 49, 2018
278.313

Week 49, 2019
188.501
Week 49, 2020
204.622

Weeks 49, 2017 + 2018 +2019: 660.531 (865.153 with 2020)

Week 50, 2017
230.259
Week 50, 2018
285.513

Week 50, 2019
236.625
Week 50, 2020
229.698

Weeks 50 2017 + 2018 +2019: 752.397 (982.095 with 2020)

Week 51, 2017
303.504

Week 51, 2018
300.661
Week 51, 2019
291.485
Week 51, 2020

Weeks 51 2017 + 2018 +2019: 895.650


Week 52, 2017
115.255
Week 52, 2018
186.806
Week 52, 2019
234.268

Week 52, 2020

Weeks 52 2017 + 2018 +2019: 536.329


Best switch week: week 12, 2020: 392.576
 
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InDaGulag

Member
Minecraft and Minecraft Dungeons are a beast on the Switch. It's weird to think Microsoft is one of the biggest 3rd party sellers on Switch in Japan but their actual console is niche. Seeing as how quickly PC gaming is growing in Japan, I wonder if they'll manage to sell Gamepass and their catalogue on Steam. The streaming version of Gamepass feels like a perfect fit for Japan.
 
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