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2020 PC Screenshot Thread of No Compromises

Lux R7

Member
Cyberpunk 2077

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Kuranghi

Member
Trine 4 - Max Settings - 4K + TAA + CAS

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Really enjoying the new DLC for this, taking too long to complete each level because I love looking at the backgrounds.

OT - I don't understand the lossless steam screenshot saving thats mentioned in the OP, I don't get an option for that anywhere that I can see including when I take the shot. Is that not relevant anymore due to updates/changes?
 

Lux R7

Member
Awesome! First unofficial screenshots of this I've seen with proper lovely IQ, how did you get this level of sharpeness? Really high res or just the result of disabling some/all of the broken post effects?

thanks! nothing special really, the first one is a 4k screenshot with high preset (no CA) and some post sharpness effect, same thing for the original second before i cropped it for the close-up
 

Kuranghi

Member
thanks! nothing special really, the first one is a 4k screenshot with high preset (no CA) and some post sharpness effect, same thing for the original second before i cropped it for the close-up

Nice, what are anti-aliasing and DLSS set at?
 

Null Persp

Member
Awe inspiring. What's your setup.

Nothing crazy, 6600k and RTX 2060 at 1440p

low shadow mesh quality - medium
low shadow quality - medium
cascade shadows range - medium
cascade shadows res - medium
rtx reflection on, shadow off, and Ultra lightning presets
DLSS balanced

I only increase the resolution to 4k when I take the screenshots and DLSS to Quality.
 

Kuranghi

Member
Nothing crazy, 6600k and RTX 2060 at 1440p

low shadow mesh quality - medium
low shadow quality - medium
cascade shadows range - medium
cascade shadows res - medium
rtx reflection on, shadow off, and Ultra lightning presets
DLSS balanced

I only increase the resolution to 4k when I take the screenshots and DLSS to Quality.

Probably just take DLSS off entirely when you take screenshots, no? You should do one with it on and off at 4K to see the difference.
 
Forza Horizon 4 because Cyberpunk doesn't exist until after Christmas for some of us.

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The good looking cars from the 80s and early 90s look so damned good. The Singer Porsche 911 is exactly how a resto-mod should look and the Hammer was a near-400hp monster in a time when 300hp was bananas. Both cars are widebody done right. None of this Rocket Bunny "panels stapled to a car" bullshit.
 

Orta

Banned
Crazy to think right now that in (several) years to come, Cyberpunk will be playable on ultra settings with pc components you'll be able to buy on ebay for about $10 apiece :messenger_grinning_smiling:

Of course at that time Cyberpunk will probably look as impressive as a PSOne game.
 
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Guilty_AI

Member
Crazy to think right now that in (several) years to come, Cyberpunk will be playable on ultra settings with pc components you'll be able to buy on ebay for about $10 apiece :messenger_grinning_smiling:

Of course at that time Cyberpunk will probably look as impressive as a PSOne game.
I think it'll look impressive for quite a while still. What other games allow you to play around in a blade runner-ish city? How many other developers will spend the money and time to create such a setting when they can just make flat cities and empty forests? I mean, even games from long ago can still look impressive today
 
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Markie

Member
Without DLSS the framerate drop exactly to 1 FPS.

No DLSS 4k

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DLSS to quality 4k

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That's DLSS in quality mode? Yeah... DLSS doesn't quite match native resolution in this game (unlike in some other games)... I mean, for the extra performance you're getting, it's doing a pretty good job as the image quality is not that blurry in comparison, but it clearly doesn't look like native though. My guess is that it looks more like native 1800p (3200x1800), it would be interesting to see that comparison.
 

Null Persp

Member
That's DLSS in quality mode? Yeah... DLSS doesn't quite match native resolution in this game (unlike in some other games)... I mean, for the extra performance you're getting, it's doing a pretty good job as the image quality is not that blurry in comparison, but it clearly doesn't look like native though. My guess is that it looks more like native 1800p (3200x1800), it would be interesting to see that comparison.
True, native 4k in this game is better, maybe it's harder to train the AI in this kind of games.
In the DF video they say it's upscaled from 1440p internal resolution.
 

RedVIper

Banned
True, native 4k in this game is better, maybe it's harder to train the AI in this kind of games.
In the DF video they say it's upscaled from 1440p internal resolution.

Could you take a native 4k, dlss 4k and a 1440p for comparisons sake? With fps numbers if possible.
 

TheKratos

Member
I don't see a noticeable difference in native 4k and DLSS (performance). However is does seem DLSS creates texture bugs. Most noticeable is in the inventory screen if you look at V's character model and clothing detail.
 

RedVIper

Banned
DLSS is in quality mode and image quality is more blurry than native res without DLSS.
Yes I know, but I don't want direct comparisons between 4k and dlss 4k, it doesn't make sense because the performance is different.

I want to compare 4k dlss with whatever native resolution can match it's performance.

I'm not sure what card you have but your fps seem to be super low.
 

Null Persp

Member
Yes I know, but I don't want direct comparisons between 4k and dlss 4k, it doesn't make sense because the performance is different.

I want to compare 4k dlss with whatever native resolution can match it's performance.

I'm not sure what card you have but your fps seem to be super low.
Ah I see, I thought you wanted to see a comparison between image quality, 1440p native should have the same performance of 4k dlss quality mode.
But I can't test it, game is super heavy without dlls even on rtx 3xxx and I have a 2060 but I found this https://www.notebookcheck.net/First...s-needed-to-prevent-a-slideshow.508831.0.html

I see no difference.
Native is more sharp, if you look the street and at the far buildings you see with DLSS image quality is a bit more blurrier.
I think DLSS in Control and Death Stranding was implemented better, those game with DLSS looked better than native.
 

TheKratos

Member
Ah I see, I thought you wanted to see a comparison between image quality, 1440p native should have the same performance of 4k dlss quality mode.
But I can't test it, game is super heavy without dlls even on rtx 3xxx and I have a 2060 but I found this https://www.notebookcheck.net/First...s-needed-to-prevent-a-slideshow.508831.0.html


Native is more sharp, if you look the street and at the far buildings you see with DLSS image quality is a bit more blurrier.
I think DLSS in Control and Death Stranding was implemented better, those game with DLSS looked better than native.

Hopefully a patch can improve DLSS performance but to be honest the difference seems minimal. The difference is very clear in inventory menu though, DLSS makes your character model super blurry. I have a feeling DLSS doesn't upscale in menus.
 
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