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Cyberpunk 2077 is proof Halo Infinite should skip the Xbox One

IbizaPocholo

NeoGAFs Kent Brockman

Cyberpunk 2077 has endured some lengthy delays, just like Microsoft's own Halo Infinite, now pushed back at least a year. And based on the Cyberpunk 2077 launch, some real questions should be asked over putting it on the Xbox One at all.

Now, more than ever, a decision has to be made: Halo Infinite should not be released on the Xbox One for the sake of the fans, the money they're going to spend on it, and the time they will invest.

In short, Cyberpunk 2077 is a mess. CDPR will no doubt issue patches and address the issues as best they can, but this game is massive and it's clear that the base Xbox One and PS4 simply cannot keep up.

Masters of console analysis, Digital Foundry, have released their early findings and they makes for grim reading. They're yet to report on Xbox One specifically, but the base PS4 sees frame rates as low as 15 FPS, with a seemingly constant 20 FPS when driving around the massive Night City. Hitching and pop-in are frequent partners to frame drops, too. Many players say the game is essentially unplayable.

And let's not forget that the base PS4 had a slight raw performance edge, so it's not like the Xbox One is going to be substantially better. When you're hearing that the hottest game of the game is "very blurry," it's not a good look. The truth is pretty simple: the old consoles can't cut it anymore.

The base consoles were already holding back the PS4 Pro and the Xbox One X. Cyberpunk 2077 was developed through the life cycle of these consoles, and it's still this bad.

Sure, Halo Infinite now isn't coming out until the back end of 2021, so there's plenty of time to get it right. But based on the showcase earlier this year and the ensuing memes, is launching on Xbox One really something Microsoft can afford to do?

By the time Halo Infinite launches, the Xbox Series X and Series S will have been on sale for at least a year. There's every likelihood that Halo Infinite will look and play amazingly well on the new consoles. Everything about them is better. Cyberpunk 2077 hasn't even been patched for Series X yet but still seems to hit a consistent 60-ish FPS because the performance mode paired with the sheer horsepower allows for it.

But the story goes back to the base Xbox One. This console had already been holding back the Xbox One X, because all Xbox One games had to be on both. Towards the end of the console generation, it felt that we were starting to miss out on what could have been because of the older, weaker console.

Halo Infinite has already endured a troubled birth. Can Microsoft really afford to take the risk of low frame rates, poor textures and low resolution, coupled with the arduous loading times the old consoles have, when it pushes out arguably its most important new game in years?

I don't think it's worth it.

As much as it hurts to say it, the Xbox One family is dead and should be cut loose before it starts to do more harm than good to reputations and to the enjoyment people are getting from games. What's the point in spending money on a game you won't enjoy because the hardware you have just can't handle it?

PC gamers have had to fight with this forever. You can try every trick in the book, but sometimes you just have to admit defeat and either not play or upgrade your hardware.

Gaming has changed, and it's admirable that as the new generation of consoles launched, Microsoft committed to getting games cross-gen and without extra charge. But a time will have to come, as it did with previous new consoles, where the old ones simply have to stop getting new releases. I'd argue no new AAA games should target Xbox One and PS4, but Microsoft should take a stand and begin with Halo Infinite.

Is it worth chancing bad press and bad reviews? Especially in a game that is, apparently, the future of Halo for the next decade? No experience is better than a bad experience.
 

OrtizTwelve

Member

Cyberpunk 2077 has endured some lengthy delays, just like Microsoft's own Halo Infinite, now pushed back at least a year. And based on the Cyberpunk 2077 launch, some real questions should be asked over putting it on the Xbox One at all.

Now, more than ever, a decision has to be made: Halo Infinite should not be released on the Xbox One for the sake of the fans, the money they're going to spend on it, and the time they will invest.

In short, Cyberpunk 2077 is a mess. CDPR will no doubt issue patches and address the issues as best they can, but this game is massive and it's clear that the base Xbox One and PS4 simply cannot keep up.

Masters of console analysis, Digital Foundry, have released their early findings and they makes for grim reading. They're yet to report on Xbox One specifically, but the base PS4 sees frame rates as low as 15 FPS, with a seemingly constant 20 FPS when driving around the massive Night City. Hitching and pop-in are frequent partners to frame drops, too. Many players say the game is essentially unplayable.

And let's not forget that the base PS4 had a slight raw performance edge, so it's not like the Xbox One is going to be substantially better. When you're hearing that the hottest game of the game is "very blurry," it's not a good look. The truth is pretty simple: the old consoles can't cut it anymore.

The base consoles were already holding back the PS4 Pro and the Xbox One X. Cyberpunk 2077 was developed through the life cycle of these consoles, and it's still this bad.

Sure, Halo Infinite now isn't coming out until the back end of 2021, so there's plenty of time to get it right. But based on the showcase earlier this year and the ensuing memes, is launching on Xbox One really something Microsoft can afford to do?

By the time Halo Infinite launches, the Xbox Series X and Series S will have been on sale for at least a year. There's every likelihood that Halo Infinite will look and play amazingly well on the new consoles. Everything about them is better. Cyberpunk 2077 hasn't even been patched for Series X yet but still seems to hit a consistent 60-ish FPS because the performance mode paired with the sheer horsepower allows for it.

But the story goes back to the base Xbox One. This console had already been holding back the Xbox One X, because all Xbox One games had to be on both. Towards the end of the console generation, it felt that we were starting to miss out on what could have been because of the older, weaker console.

Halo Infinite has already endured a troubled birth. Can Microsoft really afford to take the risk of low frame rates, poor textures and low resolution, coupled with the arduous loading times the old consoles have, when it pushes out arguably its most important new game in years?

I don't think it's worth it.

As much as it hurts to say it, the Xbox One family is dead and should be cut loose before it starts to do more harm than good to reputations and to the enjoyment people are getting from games. What's the point in spending money on a game you won't enjoy because the hardware you have just can't handle it?

PC gamers have had to fight with this forever. You can try every trick in the book, but sometimes you just have to admit defeat and either not play or upgrade your hardware.

Gaming has changed, and it's admirable that as the new generation of consoles launched, Microsoft committed to getting games cross-gen and without extra charge. But a time will have to come, as it did with previous new consoles, where the old ones simply have to stop getting new releases. I'd argue no new AAA games should target Xbox One and PS4, but Microsoft should take a stand and begin with Halo Infinite.

Is it worth chancing bad press and bad reviews? Especially in a game that is, apparently, the future of Halo for the next decade? No experience is better than a bad experience.

If they're releasing in Fall 2021 then just skip the Xbox One entirely, by that time the console is ANCIENT at 8 years old, with hardware that was kinda old when it released in 2013...
 
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NickFire

Member
Putting aside that these are two different games, I agree with the author in general for games still in the early stages of development. But for Halo I think their opinion should be ignored for three primary reasons.

1) As much as I want to see prior gen get left behind, MS has created a narrative that the consoles people have bought after SeX was announced would still get support including Halo. You cannot pull the rug out from under them like that and say thanks for the console purchase, but we changed our mind on the flagship of the brand.

2) I don't expect MS to give review code to anyone unless it is played on SeX anyway. So that will help with reviews.

3) Let's be real. The game has been in development forever, and has a new soft launch date of a year or less. Seems pretty unlikely, to me, that they can go back to the drawing board in such a short time frame and truly make the game something worth promoting as only possible on next (current) gen consoles.
 

Javthusiast

Banned
I think it's very likely that now with a year long delay, which gives more people the opportunity to get new XSX and XSS until Halo launches, they will cancel last gen versions. One S at least.
 

Sorc3r3r

Member
I think it's very likely that now with a year long delay, which gives more people the opportunity to get new XSX and XSS until Halo launches, they will cancel last gen versions. One S at least.

Just to be clear I'm not a Xbox user.
I'm here trying to defend the old school console paradigm of generations.
Halo infinite is already "plagued" by the old gen, the whole concept, the vision had to be confined into the limits of the last gen since the start.
What gamers will get will be a cross-gen that will not explore all the tech advantages of the SX.
I dare to say that even the S is stopping the next Halo to shine as it could on the SX.
Dropping the One now makes little sense.
It's the whole idea of no-generation that is flawed, if from a certain point of view it can be seen as consumer-friendly from the other side it hurts them not giving them the best that the tech advantages and advancements allow to bring as new in the market.
 

borborygmus

Member
I am capable of great idiocy so maybe this shouldn't be taken seriously, but every time I read "Xbox One" my brain automatically reads "Xbox Series X." Their branding really took a hit after the 360 imho. It's so unmemorable.
 

Radical_3d

Member
Cyperpunk 2077 is proof that you can't rush to release a game.
This.

RDR2 is also working in XO and is not half ugly, isn't it? Or Sea of Thieves. If anyone thinks that the PS4/One version of CP is because of the hardware they are fooling themselves. This is a quick port of the PC version of a team that wasn't able to optimise it even in the main version (15fps at 4K without DLSS in a 3080 as per nVidia numbers). Meanwhile we've been enjoying awesome graphics the rest of a generation plenty full of open world games.
 

ethomaz

Banned
They need another 7 years?
I don't know how much time they needed but it is clear the little delay was just to make investors happy.
The game needs more time being cooked.

It is basically a $60 early access.

You are buying the promise they will delivery the game thought patches/updates.

But look "Reviewers" agreed with that shit and we are the mainly affect by it.
 
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diffusionx

Gold Member
This.

RDR2 is also working in XO and is not half ugly, isn't it? Or Sea of Thieves. If anyone thinks that the PS4/One version of CP is because of the hardware they are fooling themselves. This is a quick port of the PC version of a team that wasn't able to optimise it even in the main version (15fps at 4K without DLSS in a 3080 as per nVidia numbers). Meanwhile we've been enjoying awesome graphics the rest of a generation plenty full of open world games.

So at what settings is the game getting 15fps at 4K? Sometimes devs put graphics into games that are simply not ready for any current hardware, he’ll CDPR did this in the past, it has nothing to do with optimizations.
 

MiguelItUp

Gold Member
Honestly, I don't think CP2077 is the way it is BECAUSE of the last-gen versions. If anything anything it's just the amount of work they tried to take on for their team. Too much ambition. Even more so to release it all at the same time.

They could've done the last-gen versions and everything could've come out wonderfully, if it was someone else. But because of their size, experience, etc. they were stretched thin throughout all of development. I feel like the outcome for them would've been a lot better if they just didn't do PS4 and XB1.
 
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Radical_3d

Member
So at what settings is the game getting 15fps at 4K? Sometimes devs put graphics into games that are simply not ready for any current hardware, he’ll CDPR did this in the past, it has nothing to do with optimizations.
Ultra. And that's not the highest setting.
76651_06_cyberpunk-2077-at-4k-on-1499-geforce-rtx-3090-just-22fps-average_full.png
 

S0ULZB0URNE

Member
This.

RDR2 is also working in XO and is not half ugly, isn't it? Or Sea of Thieves. If anyone thinks that the PS4/One version of CP is because of the hardware they are fooling themselves. This is a quick port of the PC version of a team that wasn't able to optimise it even in the main version (15fps at 4K without DLSS in a 3080 as per nVidia numbers). Meanwhile we've been enjoying awesome graphics the rest of a generation plenty full of open world games.
This is a next gen game trying to run on a 1 TF console.
Those games you mention don't come close to the hardware demand this game has.
Want it to run better? Play it on a good PC or wait for ( and hope) a good PS5/XSX update.
 
Skipping XO is bloody obvious for anyone not in Xbox management.

Their entire no generations and platform agnosticism is sacrificing game quality for the chance to sell more of a worse product, damn the long term consequences.

Dropping last gen requirements would be the first move in years, that would tell me someone working there with some clout actually has half a brain.
 

McCheese

Member
If they're releasing in Fall 2021 then just skip the Xbox One entirely, by that time the console is ANCIENT at 8 years old, with hardware that was kinda old when it released in 2013...

Infinite was used during the one x announcement, that was an expensive ass console that only came out 2 years ago, and is now basically dead in the water.

They should release infinite on it as a matter of principle
 
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oldergamer

Member
Skipping XO is bloody obvious for anyone not in Xbox management.

Their entire no generations and platform agnosticism is sacrificing game quality for the chance to sell more of a worse product, damn the long term consequences.

Dropping last gen requirements would be the first move in years, that would tell me someone working there with some clout actually has half a brain.
...and do you think the same of sony for the same reasons?
 

Radical_3d

Member
This is a next gen game trying to run on a 1 TF console.
Those games you mention don't come close to the hardware demand this game has.
Want it to run better? Play it on a good PC or wait for ( and hope) a good PS5/XSX update.
Hardware demand means nothing without proportional visual output. Almost every game push every hardware to the limit, but only the efficient ones looks better. Does this game looks so much better than other games to run a 3070 into the ground? I don't think so. And that's the main version, not the one made by the B team porting to consoles.
 
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splattered

Member
This won't stop cross-gen games in general for a couple years, it may just re-frame the thinking that new major titles HAVE to ship on older titles. No reason why they can't put out smaller less demanding games for PS4 and XBO while putting stuff like GOW2 or Halo Inf as next gen only.
 
Yea better to skip the Xbox One, remember this game is supposed to last 10 years. I was thinking maybe just release the multiplayer on Xbox One but then Series S/X people are gonna be waiting longer to get into matches online because they waiting for people with HDDs so the SSD is completely useless in multiplayer. Better to just cut the last gen version entirely.
 

S0ULZB0URNE

Member
Hardware demand means nothing without proportional visual output. Almost every game push every hardware to the limit, but only the efficient ones looks better. Does this game looks so much better than other games to run a 3070 into the ground? I don't think so. And that's the main version, no de B team porting to consoles.
I don't think so.
CP2077 looks better and is doing more than other XBO games on XBO.
 
So more companies should release full priced early access games as retail release?
No, I'm saying you shouldn't buy Cyberpunk or any Bethesda game at release until the bugs are worked out.

Cyberpunk does interest me but I'm not one bit upset how buggy it is, cause I wont buy it now.
 

cireza

Member
Game will have specific PS5 and Series upgrades. I don't see the problem.

One and PS4 having versions that run like shit does not imply that Series and PS5 cannot have great versions of the game.

All big AAA Western games run like shit on the Switch, and everybody tells you how it is a miracle and why the game is incredible, but the same situation on Xbox One and PS4 is bad ? Shit hardware have shit versions of the games.
 
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GHG

Gold Member
I hope Cyberpunk has finally put the final nail in the coffin of the "just scale it down" crowd.

There comes a point where it's just not practical anymore.

Game will have specific PS5 and Series upgrades. I don't see the problem.

So you have no problem with how it currently runs on base consoles?
 
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ethomaz

Banned
No, I'm saying you shouldn't buy Cyberpunk or any Bethesda game at release until the bugs are worked out.

Cyberpunk does interest me but I'm not one bit upset how buggy it is, cause I wont buy it now.
We are in agreement (y)
I don't plan to buy before the next-gen patch anyway.
 

Denton

Member
Cyberpunk is a nextgen game through and through. If Halo Infinite wants similar ambition, it should defo skip lastgen.
 

Jigsaah

Gold Member

Cyberpunk 2077 has endured some lengthy delays, just like Microsoft's own Halo Infinite, now pushed back at least a year. And based on the Cyberpunk 2077 launch, some real questions should be asked over putting it on the Xbox One at all.

Now, more than ever, a decision has to be made: Halo Infinite should not be released on the Xbox One for the sake of the fans, the money they're going to spend on it, and the time they will invest.

In short, Cyberpunk 2077 is a mess. CDPR will no doubt issue patches and address the issues as best they can, but this game is massive and it's clear that the base Xbox One and PS4 simply cannot keep up.

Masters of console analysis, Digital Foundry, have released their early findings and they makes for grim reading. They're yet to report on Xbox One specifically, but the base PS4 sees frame rates as low as 15 FPS, with a seemingly constant 20 FPS when driving around the massive Night City. Hitching and pop-in are frequent partners to frame drops, too. Many players say the game is essentially unplayable.

And let's not forget that the base PS4 had a slight raw performance edge, so it's not like the Xbox One is going to be substantially better. When you're hearing that the hottest game of the game is "very blurry," it's not a good look. The truth is pretty simple: the old consoles can't cut it anymore.

The base consoles were already holding back the PS4 Pro and the Xbox One X. Cyberpunk 2077 was developed through the life cycle of these consoles, and it's still this bad.

Sure, Halo Infinite now isn't coming out until the back end of 2021, so there's plenty of time to get it right. But based on the showcase earlier this year and the ensuing memes, is launching on Xbox One really something Microsoft can afford to do?

By the time Halo Infinite launches, the Xbox Series X and Series S will have been on sale for at least a year. There's every likelihood that Halo Infinite will look and play amazingly well on the new consoles. Everything about them is better. Cyberpunk 2077 hasn't even been patched for Series X yet but still seems to hit a consistent 60-ish FPS because the performance mode paired with the sheer horsepower allows for it.

But the story goes back to the base Xbox One. This console had already been holding back the Xbox One X, because all Xbox One games had to be on both. Towards the end of the console generation, it felt that we were starting to miss out on what could have been because of the older, weaker console.

Halo Infinite has already endured a troubled birth. Can Microsoft really afford to take the risk of low frame rates, poor textures and low resolution, coupled with the arduous loading times the old consoles have, when it pushes out arguably its most important new game in years?

I don't think it's worth it.

As much as it hurts to say it, the Xbox One family is dead and should be cut loose before it starts to do more harm than good to reputations and to the enjoyment people are getting from games. What's the point in spending money on a game you won't enjoy because the hardware you have just can't handle it?

PC gamers have had to fight with this forever. You can try every trick in the book, but sometimes you just have to admit defeat and either not play or upgrade your hardware.

Gaming has changed, and it's admirable that as the new generation of consoles launched, Microsoft committed to getting games cross-gen and without extra charge. But a time will have to come, as it did with previous new consoles, where the old ones simply have to stop getting new releases. I'd argue no new AAA games should target Xbox One and PS4, but Microsoft should take a stand and begin with Halo Infinite.

Is it worth chancing bad press and bad reviews? Especially in a game that is, apparently, the future of Halo for the next decade? No experience is better than a bad experience.
Agreed with this to a point. The difference here is First Party vs Third Party. While I don't feel that 343 is immune to the type of challenges CDPR suffered from, it is almost guaranteed they have more experience with the XDK the CDPR does. Add to the equation the amount of time they have to work things out, I would think that a lot of the kinks will be worked out by then. I also don't think that Halo is going to be as graphically demanding as Cyberpunk. The design of the game is just too different. We're talking a sprawling city, with a bunch of NPC's on screen at once. I just feel Halo will be a bit easier on the systems. The design of Cyberpunk seems just way more dense as an open world game.

I had to look it up, but Halo is not really "Open World" as we know it now.


That said, I do agree Xbox's flagship game should be only on Series X and PC for other reasons. They have yet to show the power of their system and this is the perfect opportunity to do this and secure demand for the Series X into the future. It needs to look as good as it possibly can.
 

WhyDoIEven

Neo Member
I am super happy that MS decided to move the release date further into 2021. While I plan to play Infinite on PC, I want this game to have as much quality as possible. I don't feel any hype about Halo anymore sadly, especially after H4 and H5, but I still would love to see this game to play and look as good as possible. Joe Staten hopefully will help them fix the story cause I doubt it was good before he joined the project. As for platform issues, they should stick to PC and next gens.
 

brian0057

Banned
I mean, Cyberpunk was announced when the PS4 and XBOX ONE weren't even released yet.
It's not their problem that CD Project can't optimize the game to save their lives, especially after 8 years of development.
I guess removing members of the team to work on The Witcher 3 instead is finally biting them in the ass.
 

DustQueen

Banned
Cyberpunk on the base consoles is a disaster no patch will fully fix.

Switcher 3 at the very least is really good in handheld...this however...this is just a mistake on the CDPR part.
Death to Jaguar.
MS should forget Xbox One.
 
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