• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Performance Test(GigaPixels/s): PS5 outperforms RTX 2080 by a wide margin under heavy load

Darius87

Member
fqENlqO.jpg


maxresdefault.jpg


8k players by the way.

Call me when the game renders more than 3 objects in the scene. Not a single game on the PS4 or PS5 for that matter looks impressive to me.
looks good still hard to compare space game with anything else apart same genre though days gone renders 500 zombies on screen and looks better then this with many different variety of objects.
this is just planet and many ships with FX should be more heavy on CPU then GPU nothing PS5 couldn't achieve.
PS4 could do this with less objects on screen.
 
Last edited:

Md Ray

Member
Fine, 3060 ti, if you want to be pedantic.

But comparing it with a 2080 gives the impression that the ps5 is competing with high end graphics cards, in reality it's competing with a 400$ graphics card.
The latest test by Alex from DF shows PS5's GPU is performing about RTX 2080 levels in AssCreed:V at approx. the same settings/res. Also, there's nothing wrong in comparing PS5 with high end graphics cards.
 
Last edited:

rodrigolfp

Haptic Gamepads 4 Life
The latest test by Alex from DF shows PS5's GPU is performing about RTX 2080 levels in AssCreed:V at approx. the same settings/res. Also, there's nothing wrong in comparing PS5 with high end graphics cards.
not really as animations at lower than 60fps, resolution is also lower.
 
The latest test by Alex from DF shows PS5's GPU is performing about RTX 2080 levels in AssCreed:V at approx. the same settings/res. Also, there's nothing wrong in comparing PS5 with high end graphics cards.

From digital foundry text :

"Based on tests with a 2080 Ti, it looks like a 2080 Super or RTX 3060 Ti would be required to match or exceed PlayStation 5's output."


SHQNTHz.jpg
 
Last edited:
character models and animations in the same game.
Rdr2 takes the cake there. Also it's much larger with more going on besides just "character models and animations". Its funny how you can't just say overall best looking game, but need to try and limit categories to try and win a point.
 

Zug

Member
Consoles GPU power at launch have always been toe-to-toe with middle-high end PC GPUs (excluding portables and Nintendo).
The notable exception being the XB1/PS4 generation, where the GPU was "meh", and the CPU underpowered compared to an average gaming PC.
Carmak said a PC need twice the coputational power to reach what a console can do, do to the overhead from the abstract layers that are necessary to ensure hardware/software compatibility on PC. Now console architectures are very close to PCs so maybe it's 30-50%, but it's still true.
 
Sure, compare it with the 3080 then. Why compare it with "high end" last generation cards?
Consoles came out after 30xx series, but of course these warriors need to feel good about their purchase so they compare it to a gpu 2 plus years old, instead of the ones that launched right around the time of consoles. They can't stand that a low end gpu like a 3060 performs better than their precious console. Fucking smh
 
Last edited:

nkarafo

Member
Consoles came out after 30xx series, but of course these warriors need to feel good about their purchase so they compare it to a gpu 2 plus years old, instead of the ones that launched right around the time of consoles. They can't stand that a low end gpu like a 3060 performs better than their precious console. Fucking smh
The 3060 isn't a low end GPU though. It costs 400$. The 3050, sure, that will be the low tier.

Console users should be happy their systems perform nearly as good as a 3060.
 
Last edited:

rodrigolfp

Haptic Gamepads 4 Life
I don't think there's massive perf impact between what's used on PS5 vs what's available on PC for fire alpha effects.
Is it not common knowledge that consoles farts rendering alpha effects? At least was like that past gens.
 

Md Ray

Member
I don't think so because those equivalent VGAs dont starve for bandwidth like consoles.
True. Initially GPUs like 7790, 7870 struggled just like consoles because they had even lesser bandwidth than PS4. But eventually their refreshes (Radeon 200 and 300 series) console equivalent GPUs with bumped up VRAM and bandwidth fared a bit better, in comparison.
 
Last edited:
By your logic, the 3070 was a low end card a week ago, before the 3060 was released. It doesn't make sense.
No because it was a confirmed product. Compared to the rest of the 30xx series, 3060 is the low end card that is confirmed. If 3050 releases, it'll also be low end. Low end doesn't mean bad, as it's punching above it's weight, but that same "low end" gpu is beating a "next gen" console. Not sure why you seem to have a problem with this, as PC has always had the upper hand in these things. Its a great thing for all gamers honestly.
 
Last edited:

nkarafo

Member
No because it was a confirmed product. Compared to the rest of the 30xx series, 3060 is the low end card that is confirmed. If 3050 releases, it'll also be low end. Low end doesn't mean bad, as it's punching above it's weight, but that same "low end" gpu is beating a "next gen" console. Not sure why you seem to have a problem with this, as PC has always had the upper hand in these things. Its a great thing for all gamers honestly.
I don't have any problem, i'm just pointing out you are wrong with this. The 60 series was always mid-range, the 560, 660, 760, 960, 1060, etc. and most of them were cheaper than how much the 3060 costs now. There's always a "50" card later on and some gens had even lower ones like the 1030, the 730, etc. I'm not even going to mention shit like the 210, 405 or 710.

If anything, considering the price and performance, i would say the 3060 is closer to the higher end of the spectrum.

This should be the correct hierarchy:

Enthusiast - 90
High-end - 70/80
Mid-range - 60
Low-range - 50/30
Non-gaming - 20/10/05

Now, if Nvidia doesn't release a "50" card or lower, it will simply mean they won't release any low end cards.
 
Last edited:

Armorian

Banned



But Battaglia has used wonky testing methodology, basing this off a scene where PS5's res is lower than normal (1440p) and comparing to the game running on PC @ 1440p. The settings, as I predicted, were a mix of Ultra and High, so was set to those settings on PC.

The 3060 Ti will be 95% as fast as a 3070.


atWAled.jpg
 

RoadHazard

Gold Member
3060 is low end, 3070 is mid range, and 3080/3090 is high end. 3050 is not a real card *yet*, just a rumour, but would also be in low range.

I think it's disingenuous to call the 3060 "low end". It's mid range among available cards today for sure. Those three (four) cards are not the only ones that exist.
 
It's the lowest in that series of cards, yes. Is that the only series of GPUs that exist? No? Then it's irrelevant, and doesn't make the card "low end".
If you read the posts, I have started out of the 30xx series. It is the lowest end card out of them, but some people are only comparing the 2080.
 

Darius87

Member
Rdr2 takes the cake there. Also it's much larger with more going on besides just "character models and animations".
RDR2 is multiplatform game you have to be pretty delusional to think RDR2 character models and animation are better then TLOU2 and that's not even subjective thing.
my question to you was animations and charactter models but you have to counter with game size and activity you think i didn't know that? :messenger_grinning:
Its funny how you can't just say overall best looking game, but need to try and limit categories to try and win a point.
what's so funny about bringing best aspects of the game that can't even todays PC can't match? that doesn't mean other aspects of the game aren't good, if you wanna compare overall GFX try to match Demon Souls on PS5 and please try to not bring up multiplatform game because like i said multiplatforms on PC are just cranked up settings and we know that differences from high to ultra aren't that big.
 

Darius87

Member
Having better effects means some things are better on pc. Only animations or characters matters for the game visuals? What about the mediocre 30fps of the game in motion? Plus Star Citizen have far better character models. There are no more better looking games on pc because of people still buying multiplatform games on consoles and because people with weak computers holding back.
good to know that you agree.
of course char models and animations only part of overall presentation but the point i wanna make that most powerfull PC's can't match these aspects of 2013 console that not because of the Tflops but because of lack of talent.
And no SC chars doesn't look better and game isn't even out why you comparing to already released game? that's seem fair to you?
 

rodrigolfp

Haptic Gamepads 4 Life
good to know that you agree.
of course char models and animations only part of overall presentation but the point i wanna make that most powerfull PC's can't match these aspects of 2013 console that not because of the Tflops but because of lack of talent.
And no SC chars doesn't look better and game isn't even out why you comparing to already released game? that's seem fair to you?
Most powerfull PC's can match and easily surpass the 2013 AMD weak hardware and is not only because of lack of talent. It's lack on intention too. Crytek or Ubisoft can any time make chars with the best assets ever.
And yes, SC have impressive chars on a game that you can play now and could play already way before TLOU2 was out, plus the game is not a corridor game limited to pathetic 30fps.
 

Lysandros

Member
Hence the word "approx."

Clutter is higher on PS5 than PC's highest so it evens out. Resolution was identical. 1440p.
To be fair average resolution is higher than 1440P in PS5 (around 1620P if i remember correctly) that specific cut scene it literally the worst performing section especially after the last patch.
 
Last edited:

rnlval

Member


One user in that Slug Thread on twitter responded that his 3080 achieves 0.39ms with a heavy load page available on the demo.

I asked the Dev about PS5s result in this particular test.
Answer was 0.63ms..
So that leaves a freaking rtx 3080 just a mere 60% faster than PS5..
That alone is remarkable .
Also with such a result PS5 would most likely outclass the rtx 3060 ..

1.615 x PS5's 448 GB/s memory bandwdith = 723.7 GB/s

RTX 3080 has 760.3 GB/s memory bandwidth

RTX 3060 Ti has 448 GB/s memory bandwidth

The interesting results would be RX 6800 series with its very fast 128 MB L3 cache.

NVIDIA has raytracing superiority, but NVIDIA should watch out for AMD's rasterization improvements which is a good base for adding CU TFLOPS power.
 
Last edited:

rnlval

Member
From digital foundry text :

"Based on tests with a 2080 Ti, it looks like a 2080 Super or RTX 3060 Ti would be required to match or exceed PlayStation 5's output."


SHQNTHz.jpg
Refer to https://www.guru3d.com/articles-pages/amd-radeon-rx-6800-xt-review,13.html

At 1080p and 1440p resolution, Assassin's Creed Valhalla is very strong for AMD's RDNA GPUs.


index.php



1440p-ACV.png


Game optimization from the PS5 also benefits PC's RDNA 2 GPUs.

I plan to upgrade my two gaming PCs with RTX 3080 Ti 20 GB (for Blender 3D, for NVIDIA bias games) and RX 6800 XT 16 GB (for AMD bias games)
 
Last edited:

Darius87

Member
Most powerfull PC's can match and easily surpass the 2013 AMD weak hardware and is not only because of lack of talent. It's lack on intention too. Crytek or Ubisoft can any time make chars with the best assets ever.
yea it could... so on PS6 devs could make best gfx ever, the difference between our way of thinking that you talk about potential what could happen and i'm talking about actual what has already happened.
i don't know about lack of intention argument but you seem to know that crytek, ubi devs could do that while they lack of intention i mean it's kind of contradicting. don't you think? how can dev easily make something if it lacks of intention to do it?
And yes, SC have impressive chars on a game that you can play now and could play already way before TLOU2 was out, plus the game is not a corridor game limited to pathetic 30fps.
pathetic to some aren't to others the whole argument wasn't about fps or game size, the sc isn't officially realeased and still in development the more it takes to make it the more outdated it becomes.
 

rnlval

Member
Consoles GPU power at launch have always been toe-to-toe with middle-high end PC GPUs (excluding portables and Nintendo).
The notable exception being the XB1/PS4 generation, where the GPU was "meh", and the CPU underpowered compared to an average gaming PC.
Carmak said a PC need twice the coputational power to reach what a console can do, do to the overhead from the abstract layers that are necessary to ensure hardware/software compatibility on PC. Now console architectures are very close to PCs so maybe it's 30-50%, but it's still true.
PS4 landed on R7-265 level GPU.

RX 6700 is below RX 6700 XT, RX 6800, RX 6800 XT and RX 6900 XT.

Assassin's Creed Valhalla's AMD GPU bias is similar to Forza Motosport's AMD GPU bias.
 
Last edited:

rnlval

Member
True. Initially GPUs like 7790, 7870 struggled just like consoles because they had even lesser bandwidth than PS4. But eventually their refreshes (Radeon 200 and 300 series) console equivalent GPUs with bumped up VRAM and bandwidth fared a bit better, in comparison.
FYI, R7-265 was released in the same year as PS4. Both R7-265 and PS4 has a similar vram memory bandwidth.

R7-265 was a rename 7850 with slightly higher clock speed and memory bandwidth. 7870 XT beats PS4 btw.
 
Last edited:

rodrigolfp

Haptic Gamepads 4 Life
yea it could... so on PS6 devs could make best gfx ever, the difference between our way of thinking that you talk about potential what could happen and i'm talking about actual what has already happened.
i don't know about lack of intention argument but you seem to know that crytek, ubi devs could do that while they lack of intention i mean it's kind of contradicting. don't you think? how can dev easily make something if it lacks of intention to do it?

pathetic to some aren't to others the whole argument wasn't about fps or game size, the sc isn't officially realeased and still in development the more it takes to make it the more outdated it becomes.
Just like some devs releases higher res texture packs on pc games, Crytek or Ubi could release higher assets chars, but they don't because budget, time, or whatever reason that is not lack of talent.
It is pathetic to the rendering aspect as rendering a tiny world at 30fps in TLOU2 is much easier than rendering an entire universe while keeping the char high quality at high fps in SC. That is why a weak PS4 can render TLOU2 and the most powerfull PCs farts to render SC.
 
Last edited:

Darius87

Member
Just like some devs releases higher res texture packs on pc games, Crytek or Ubi could release higher assets chars, but they don't because budget, time, or whatever reason that is not lack of talent.
again talking in future time doesn't do any favor to win argument but keep dreaming what could happen.
It is pathetic to the rendering aspect as rendering a tiny world at 30fps in TLOU2 is much easier than rendering an entire universe while keeping the char high quality at high fps in SC. That is why a weak PS4 can render TLOU2 and the most powerfull PCs farts to render SC.
rendering an entire universe :pie_roffles: you'll need infinite amount of flops...
i don't think you really understand what you're talking about thus SC isn't rendering entire game world at once or any other game is.
rendering is all about frame budget, thus there's no difference between tlou2 and sc in that regard except world size.
 
Top Bottom