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Digital Foundry: PS5 vs PC in Assassin's Creed Valhalla

VFXVeteran

Banned
2080 level base performance this early and these consoles aren’t even close to being maxed out yet. Incredible.

The level of performance for hardware doesn't "sneak" up over time. Not sure why every single PS owner believes this. The hardware is FIXED! It doesn't perform at 2080 on Day 1 and then perform at 2080Ti 7yrs from now with the same hardware.

The console WAS maxed out for this game. Most games released will have the developer max out performance and squeeze out every bit of power from the GPU. You don't see the game only using 60% of the GPU because a developer doesn't know how to tap into it's power only to show 2-3yrs later the same game using 100% of the GPU with the same hardware.

Where are all these crazy assumptions coming from by you guys?

P.S. I'm very surprised to see the PS5 running with mostly MAX settings from the PC. That is indeed impressive for me! It's definitely a good piece of hardware that Sony has made!
 

THEAP99

Banned
The level of performance for hardware doesn't "sneak" up over time. Not sure why every single PS owner believes this. The hardware is FIXED! It doesn't perform at 2080 on Day 1 and then perform at 2080Ti 7yrs from now with the same hardware.
Well isn't it because developers get more used to the hardware overtime?
 
PS5 is pretty much exceeding most of my expectations in terms of performance. The value, especially with the 399 dollar digital edition (but even the disc edition too) is pretty phenomenal. Lot of power packed into the price tag. 2080 Super-ish performance right out the gates is awesome.



Who is Joe Miller? Is this someone I am supposed to know?



Always room for improvement. Faster CPU, maybe even more CPU cores, more RAM, larger SSD, better GPU, etc. The wheel keeps rolling.
If its a duel apu could possibly be double the cpu double the ram double the gpu and double the bandwidth. 3.5x2 16gigx2 64cu gpu and 448x2
 

CrustyBritches

Gold Member
Some game favor AMD, some favor Nvidia. It should be mentioned this is describing 5700XT level of performance...
index.php
 

RedVIper

Banned
First it was xbox fans that were losing it, now its pc fanboys are also getting a bit defensive lol

We get it, ur very upset that a console is getting close to ur crown or even beating it some regards lol

So now I'm a pc fanboy, even though I've owned every sony console, lol.

You're the defensive one, PS5 is great, and as such, there's no reason to exagerate it's accomplishements, the PS5 doesn't outperform high end pcs, it currently matches mid range pcs. Saying that the PS5 is "beating" PC and then comparing it to last generation graphics cards is desperate.
 

Hezekiah

Banned
Just another piece of validation. I've been saying PS5 GPU is ~RTX 2080 Super (RTX2080 minimum) for nearly a year now! You'd be surprised that some of us on here actually know what we are talking about :messenger_beaming: (as someone who has worked on gaming hardware for well over a decade)


Do you think DF just underestimated the PS5's grunt? They suggested 2070 level power, 2080 for the Series X.
 

VFXVeteran

Banned
I installed this yesterday and ran the benchmark tool on it on my PC with a Ryzen 3900x and a 2080 rtx. With everything turned all the way up at 1440p the CPU utilization was lower than expected at 25%-30%, VRAM usage was low to mid 6gb, and the frame rate ranged from 141 to 46. The game seems to be a bit all over the place at least while using the using benchmark tool. I think it averaged mid 80ish fps.

I'm not sure how you are seeing that. I see nearly 96% GPU usage and I have a 3090. Of course, I'm maxing out all the pixel footprint running at native 4k.
 

VFXVeteran

Banned
Also they locked the resolution on pc to 1440p which ps5 lowest resolution and usually hovers around 1640p to 1800p as per nx gamer data.which favour pc quite a bit

That had to lock the resolution to 1440p because the PC dynamic scale only goes as low as 1800p. That's a significant number of pixel differences. The PC would be handicapped in this situation. Judging at 1440p the way he did was the most accurate and fair assessment he could make. Don't knock it.
 

VFXVeteran

Banned
He just used it as one example out of many they won't have used

There isn't "many" custom advantages in rendering that the consoles can use that haven't been used. Don't start claiming rabbits in a magic hat when there are none. Most of the rendering techniques in the consoles have already been discovered and used last generation - even ray-tracing isn't a "custom" feature.
 
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Kholinar

Banned
The level of performance for hardware doesn't "sneak" up over time. Not sure why every single PS owner believes this. The hardware is FIXED! It doesn't perform at 2080 on Day 1 and then perform at 2080Ti 7yrs from now with the same hardware.

The console WAS maxed out for this game. Most games released will have the developer max out performance and squeeze out every bit of power from the GPU. You don't see the game only using 60% of the GPU because a developer doesn't know how to tap into it's power only to show 2-3yrs later the same game using 100% of the GPU with the same hardware.

Where are all these crazy assumptions coming from by you guys?

P.S. I'm very surprised to see the PS5 running with mostly MAX settings from the PC. That is indeed impressive for me! It's definitely a good piece of hardware that Sony has made!

So you believe that Valhalla is using the entire breadth of the PS5's GPU features? Geometry Engine? You think that the developers are fully accustomed to the PS5's development environment? Console games have continued to improve and improve nearing the end of the generation. This has been true for years now. It's like saying KZ: SF is the max of PS4's potential when you obviously have GoW blowing it out of the water.
 

CrustyBritches

Gold Member
Would expect the warriors to know that and not to try to justify better their purchase?
In the PC space, we call this "cherry picking". Lately, Red and Green have gotten a little better at not choosing the best-case in order to avoid backlash. They'll still accompany the game benchies with weird "times X compared to lasted xx model!!!" and other hype.

Ubi non-RT, PS5/XSX = 5700XT
Ubi RT, XSX/PS5 = 2060S

This is exactly what was expected.
 

regawdless

Banned
Such a great value. The consoles are better than I thought they'd be. As a mainly PC gamer, I'm glad that they're looking good and am excited to buy a PS5 down the road when there's more exclusives.
 
So you believe that Valhalla is using the entire breadth of the PS5's GPU features? Geometry Engine? You think that the developers are fully accustomed to the PS5's development environment? Console games have continued to improve and improve nearing the end of the generation. This has been true for years now. It's like saying KZ: SF is the max of PS4's potential when you obviously have GoW blowing it out of the water.
Don't argue with him about pc . Everyone knows him already here well enough. He used to say ps5 is around 1080 earlier this year 😅
 
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rodrigolfp

Haptic Gamepads 4 Life
In the PC space, we call this "cherry picking". Lately, Red and Green have gotten a little better at not choosing the best-case in order to avoid backlash. They'll still accompany the game benchies with weird "times X compared to lasted xx model!!!" and other hype.

Ubi non-RT, PS5/XSX = 5700XT
Ubi RT, XSX/PS5 = 2060S

This is exactly what was expected.
And if a cross gen game can only run 1 setting on ultra without any RT effect, mid to later gen games will be like RDR2 again with lower than low settings.
 

Evilms

Banned
  • Shadows : the settings used on PS5 correspond to the Ultra High PC.
  • The level of detail of the environment is on settings slightly lower than the Very High on PC.
  • The clouds remain very similar whether in High or Ultra High, the PS5 uses one of the two settings, however the depth of field is difficult to determine.
  • For textures, the PS5 is in High on both for environment and models.
  • Clothes animation on the PS5 is always below 60fps where on the PC they moves at the same frame rate as the screen.
  • Water quality is on high on PS5.
  • Alpha effects use a lower resolution on the PS5 compared to the PC.
  • The different settings do not affect performance too much, even if they are very different visually.
  • The RTX 2060 Super is 20% slower than the PlayStation 5, while the RTX 2070 Super is 10% slower.
  • It appears that an RTX 2080 Super / RTX 3060Ti is required to match or exceed the performance of the PlayStation 5 on this game.
  • In terms of grass density the PS5 is above the highest settings of the PC version as there is no "Ultra High" option on PC.
  • Due to the lower resolution on the PS5 (lowest 1440p), this version runs with most PC settings at maximum.
  • The game runs better on AMD GPUs than Nvidia GPUs.
 
There isn't "many" custom advantages in rendering that the consoles can use that haven't been used. Don't start claiming rabbits in a magic hat when there are none. Most of the rendering techniques in the consoles have already been discovered and used last generation - even ray-tracing isn't a "custom" feature.

What's your experience in game development btw?
 

Bo_Hazem

Banned
  • Shadows : the settings used on PS5 correspond to the Ultra High PC.
  • The level of detail of the environment is on settings slightly lower than the Very High on PC.
  • The clouds remain very similar whether in High or Ultra High, the PS5 uses one of the two settings, however the depth of field is difficult to determine.
  • For textures, the PS5 is in High on both for environment and models.
  • Clothes animation on the PS5 is always below 60fps where on the PC they moves at the same frame rate as the screen.
  • Water quality is on high on PS5.
  • Alpha effects use a lower resolution on the PS5 compared to the PC.
  • The different settings do not affect performance too much, even if they are very different visually.
  • The RTX 2060 Super is 20% slower than the PlayStation 5, while the RTX 2070 Super is 10% slower.
  • It appears that an RTX 2080 Super / RTX 3060Ti is required to match or exceed the performance of the PlayStation 5 on this game.
  • In terms of grass density the PS5 is above the highest settings of the PC version as there is no "Ultra High" option on PC.
  • Due to the lower resolution on the PS5 (lowest 1440p), this version runs with most PC settings at maximum.
  • The game runs better on AMD GPUs than Nvidia GPUs.

All of that and PS5 Geometry Engines aren't utilized. This sounds good as Sony would lead the industry again with its 1st party sorcery anyway in terms of graphics, animation, and overall quality.
 

Thirty7ven

Banned
Consoles are all about value in the gaming space. A few months ago a 2080S was 700$.

For 399$, you get an entire system. And before you come up and start talking mad shit about 399$ being the DE, please get your ass out the room, because nobody believes you're buying boxed games for your PC.

Case in point:

Well having an extra $100 to play with towards the build is a fine head start.
 
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VFXVeteran

Banned
So you believe that Valhalla is using the entire breadth of the PS5's GPU features?

Yes I do.

Geometry Engine?

The geometry engine could be being used yes. Especially if it's an integral part of the graphics pipeline (i.e. you MUST go through it in order to process vertices.).

You think that the developers are fully accustomed to the PS5's development environment?

Yes, I do. It is not much different than the PS4 development environment and the SDK is absolutely very similar. The RT is the different tech that needs to be mastered as well as the I/O. Eveyrthing else will have to just "work" with the developers graphics engine. We make our graphics engine complete devoid of the hardware spec. We have to because hardware specs change.

Console games have continued to improve and improve nearing the end of the generation.

Not as much as people like to think. Killzone, The Order 1866, Infamous, etc.. is not much inferior to the launch games of the PS5 today. There is no tech in the new games that supercedes those games from the PS4 days. PBR shaders are still the same. Shadows, Volumetric clouds, anisotropic filtering, foliage rendering, animations, water, etc.. are all THE SAME! The techniques to render them are all STILL THE SAME.

This has been true for years now. It's like saying KZ: SF is the max of PS4's potential when you obviously have GoW blowing it out of the water.

GoW isn't doing anything MORE technically than KZ:SF. like AT ALL! The sole reason why you think GoW "blows" KZ:SF out of the water is purely for aesthetic reasons. NOT because of technology reasons.

This topic doesn't have to be complicated if you guys were honest with yourselves.

PS3->PS4 hardware techniques were vastly different. That forced developers to get accustomed to the new paradigm and different architecture.

PS4->PS5 is NOT THE SAME AS BEFORE. Period. They are more alike than ever before.

ASSUMING THIS WILL CONTINUE FROM GENERATION TO GENERATION just to give yourself a big wishful hope of even better visuals is completely delusional. We don't follow the SAME PATTERN of development forever. It will not FOREVER always be EVERY GENERATION that developers "have to get familar" with the hardware. You guys need to embrace this change.
 
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20% isn't close. 10FPS is quite dramatic and will make a significant difference in performance/features depending on the game.

20% is "close" only if it favours the narrative that ps5 can outperform anything.

And nevermind that it's a poor pc port (or at least it has some weird issues), too.

Still, these new consoles are pretty impressive, as they should.
 
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The level of performance for hardware doesn't "sneak" up over time. Not sure why every single PS owner believes this. The hardware is FIXED! It doesn't perform at 2080 on Day 1 and then perform at 2080Ti 7yrs from now with the same hardware.

The console WAS maxed out for this game. Most games released will have the developer max out performance and squeeze out every bit of power from the GPU. You don't see the game only using 60% of the GPU because a developer doesn't know how to tap into it's power only to show 2-3yrs later the same game using 100% of the GPU with the same hardware.

Where are all these crazy assumptions coming from by you guys?

P.S. I'm very surprised to see the PS5 running with mostly MAX settings from the PC. That is indeed impressive for me! It's definitely a good piece of hardware that Sony has made!

Interesting what do u think is going on with xsx, do u also think it is the tools, alot of people are scratching their heads with this.
 
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