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Next-Gen PS5 & XSX |OT| Console tEch threaD

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kyliethicc

Member
Already discussed; Cerny only mentions instruction sets, not clocks, when discussing modes.

I'm aware of how PS4 Pro works.. of Github leaks.. my point is there's no info from Sony saying anything downclocks on PS5, and I've been watching a ton of BC videos.. and every game tested has improved performance.

I'm not seeing any actual evidence of downclocking; and there are absolutely no statements from Sony about it.

From Sony - sounds like full boost all the time. But they are vague. Could downclock, idk.

ROe2mYP.jpg
 

IntentionalPun

Ask me about my wife's perfect butthole
From Sony - sounds like full boost all the time. But they are vague. Could downclock, idk.

ROe2mYP.jpg
Right; that is pretty close to the words Cerny used to.. that I've been arguing since February seem to indicate code is always running at "boosted performance."

Anyways.. maybe not, but it's just crazy how much of this is people assuming things and not stuff from devs or sony lol

I know WHY the assumptions are happening (GitHub leak, how PS4 Pro works, etc.) but they are still assumptions.. and the wording Sony uses seems to heavily suggest it's not really a "mode." The only mention of modes is when Cerny was discussing instruction sets of the PS4/PS4 pro.
 

LucidFlux

Member
So did they just "NOT" play the same games on both consoles then? If so......oh boy! This doesn't look good for IGN.

Not defending IGN's scores but they simply don't do deep dive performance comparisons like that, they're not a technical channel. So to the general population the games are the same on both consoles. They're not wrong in saying that.

This isn't a case of one console getting the "wii" version of a game with hugely downgraded graphics, half resolution, frame rates or features and claiming it's the same game. So far they're literally the exact same games, settings, features etc with minor performance differences that most people who aren't counting frames won't notice.
 

kyliethicc

Member
Could that be the PS4 Boost profile?
I have no idea. I'm not saying I know how it works lol, but that sounds like the plan is to use full clocks as much possible.

Maybe the system just uses variable clocks for BC, letting it raise or lower frame by frame based on power... idk?

DF said it uses full clocks for BC. They did not list a source, could be wrong.
 
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IntentionalPun

Ask me about my wife's perfect butthole
prove it man cmon thats the whole question here.. is all the evidence we have of lower clock modes just the github leak?
lol.. welcome to my world. I got warned in this same back and forth like 6 months ago

Them: "But the Road to PS5 Slides"..

Me: "But that slide is about instruction sets, not clock speeds"

Them: "..."


Them: "But read this sentence about boosted performance"

Me: "Yeah, that sentence isn't saying it's for a mode.. it literally seems to be suggesting all games run at boosted performance"

Them: "..."

Rinse, repeat. Now we have ethomaz inventing code names for BC modes lol

edit: And to be clear.. they might be downclocking.. but they absolutely haven't said that.. and I'm really not seeing evidence of it.
 
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kyliethicc

Member
That's right. I'm just guessing. I think that notion of clocks spoofing really stuck in my head.
But it does seem like every PS4 game tested that could benefit from boost (higher clocks) is infact being boosted.

And the PS5 boost is automatic right? Like it cannot be toggled in system settings like PS4 Pro boost right?

Isn't it more like that for BC games the PS5 just disabled CUs for old PS4 games built on 18 CUs, but would still use max clocks for boost?
 

IntentionalPun

Ask me about my wife's perfect butthole
But it does seem like every PS4 game tested that could benefit from boost (higher clocks) is infact being boosted.

And the PS5 boost is automatic right? Like it cannot be toggled in system settings like PS4 Pro boost right?

Isn't it more like that for BC games the PS5 just disabled CUs for old PS4 games built on 18 CUs, but would still use max clocks for boost?
There is no setting at all for it in the PS5.

I honestly don't even know why they'd disable CUs either.. were games really coded to expect a specific amount of CUs?
 

kyliethicc

Member
lol.. welcome to my world. I got warned in this same back and forth like 6 months ago

Them: "But the Road to PS5 Slides"..

Me: "But that slide is about instruction sets, not clock speeds"

Them: "..."


Them: "But read this sentence about boosted performance"

Me: "Yeah, that sentence isn't saying it's for a mode.. it literally seems to be suggesting all games run at boosted performance"

Them: "..."

Rinse, repeat. Now we have ethomaz inventing code names for BC modes lol

edit: And to be clear.. they might be downclocking.. but they absolutely haven't said that.. and I'm really not seeing evidence of it.
I think he got that idea from Github leak or NX Gamer, but NX Gamer did not have a source for his claims of how PS5 bc works either. and was contrary to what DF said about PS5 BC.

Its very confusing.

I have only made 1 thread ever on here and it was about this very topic. Ethomaz did a similar thing to me.

He came into my thread (of which I had lots of sources and wrote a lot) and just said "no wrong" with zero evidence and then said he reported me to mods for spreading fud. Guy's a prick.
 

FALCON_KICK

Member
lol.. welcome to my world. I got warned in this same back and forth like 6 months ago

Them: "But the Road to PS5 Slides"..

Me: "But that slide is about instruction sets, not clock speeds"

Them: "..."


Them: "But read this sentence about boosted performance"

Me: "Yeah, that sentence isn't saying it's for a mode.. it literally seems to be suggesting all games run at boosted performance"

Them: "..."

Rinse, repeat. Now we have ethomaz inventing code names for BC modes lol

edit: And to be clear.. they might be downclocking.. but they absolutely haven't said that.. and I'm really not seeing evidence of it.
PS5 does hardware emulation, right?

I assume every game that have received a patch recently use the PS5 boost clocks. So at what mode is the Last Guardian ver. 1.0 running at 60ps on PS5?
 

Mr Moose

Member
lol.. welcome to my world. I got warned in this same back and forth like 6 months ago

Them: "But the Road to PS5 Slides"..

Me: "But that slide is about instruction sets, not clock speeds"

Them: "..."


Them: "But read this sentence about boosted performance"

Me: "Yeah, that sentence isn't saying it's for a mode.. it literally seems to be suggesting all games run at boosted performance"

Them: "..."

Rinse, repeat. Now we have ethomaz inventing code names for BC modes lol

edit: And to be clear.. they might be downclocking.. but they absolutely haven't said that.. and I'm really not seeing evidence of it.
So what you are saying is this thread needs to be kept open after the 19th so we can continue to speculate? 👀

There's this from the Sony website but yeah it doesn't really tell us much:
Select PS4 games will benefit from the PS5 console’s Game Boost, which may make PS4 games run with a higher or smoother frame rate.
 

SSfox

Member
Sans-titre.jpg



Edit: Oh just see it's been posted by Bo_hazem :D
 
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kyliethicc

Member
Sans-titre.jpg


"DF do good work." - Phil "DF Daddy" Soft.

You gotta love silly Alex, PS5 is 30% better, so he says 15%. Oopsie.

But he won't ever change that or edit the video - too much work, too tired.
 

IntentionalPun

Ask me about my wife's perfect butthole
So what you are saying is this thread needs to be kept open after the 19th so we can continue to speculate? 👀

There's this from the Sony website but yeah it doesn't really tell us much:

Yeah that could mean "Game Boost" is a thing only turned on for certain games; or that's Sony saying that unless a game is patched, had unlocked framerates, or just otherwise would naturally do anything with the extra power, that the games aren't really "Taking advantage" of it.

Whether Game Boost is something that can be turned on or off is the question.. users certainly can't turn it off.. which to me is what is telling.. Sony isn't calling this a "mode." So it's either not a thing.. or a thing that the PS5 OS turns on/off based on a database of info.
 
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mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Not defending IGN's scores but they simply don't do deep dive performance comparisons like that, they're not a technical channel. So to the general population the games are the same on both consoles. They're not wrong in saying that.

This isn't a case of one console getting the "wii" version of a game with hugely downgraded graphics, half resolution, frame rates or features and claiming it's the same game. So far they're literally the exact same games, settings, features etc with minor performance differences that most people who aren't counting frames won't notice.

But that's not true. They aren't the same games. Sony has a handful of exclusives that are scoring well. Whereas MS doesn't really have that right now.
 

SSfox

Member
"DF do good work." - Phil "DF Daddy" Soft.

You gotta love silly Alex, PS5 is 30% better, so he says 15%. Oopsie.

But he won't ever change that or edit the video - too much work, too tired.

Just guessing... But i think he was so sure the game will be better on XSX
1467335935-jesus4.png

So when he found out it's actually better on PS5 the shook made him forget how to count
1465686632-jesuus-risitas.png
 
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Right; that is pretty close to the words Cerny used to.. that I've been arguing since February seem to indicate code is always running at "boosted performance."

Anyways.. maybe not, but it's just crazy how much of this is people assuming things and not stuff from devs or sony lol

I know WHY the assumptions are happening (GitHub leak, how PS4 Pro works, etc.) but they are still assumptions.. and the wording Sony uses seems to heavily suggest it's not really a "mode." The only mention of modes is when Cerny was discussing instruction sets of the PS4/PS4 pro.

I mean, there’s also this patent: https://patents.justia.com/patent/10534395

An application runs at a first operating frequency if the application is designed for a current version of a system and runs at a second operating frequency if the application is designed for a prior version of the system that operates at a lower frequency than the first operating frequency. The second operating frequency may be higher than the operating frequency of the prior version of the system to account for differences in latency, throughput or other processing characteristics between the two systems. Software readable cycle counters are based on a spoof clock running at the operating frequency of the prior version of the system, rather than the true operating frequency.

For PS4 games that experience issues when running at higher frequencies, they lock to 800 or 911 GHz for compatibility. I don’t see this as a negative and there’s enough evidence to suggest this is whats happening.

And sorry if I’m misunderstanding the context of this conversation. I really don’t know why this is even important after seeing how well most games run on PS5 BC.
 
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Donarudo

Member
Regarding all the talk about Xbox dev tools maturity, Fafalada (game dev and long-time member here and other boards) said on Ree that GDK/gamecore is more mature than all previous Xbox generations SDKs at launch. And also better than what other consoles had at launch in the past. Basically another source corroborating what the Dirt 5 developer has said about Xbox dev tools.

fafalada-comment2.jpg

link

fafalada-comment1.jpg

link
 

RaZoR No1

Member


Imagine using a picture DF showed as an example for inappropriate comparisons (due to the different daytime), as an example for a comparison. This guy must be braindead.

Duh..
In the night you don't have to render the sun, which saves some cycles, so the PS5 had it much easier and therefore the better performance. 😅🤣

I think the games like the higher clocked GPU more than the lower clocked one. Easier to scale probably.
Isn't this one of the points Cerny mentioned? The wider you go, the harder it will be to fill all CUs?

Really interested to see, if that performance between both of them will stay the same in one or two years later.
 

IntentionalPun

Ask me about my wife's perfect butthole
I mean, there’s also this patent: https://patents.justia.com/patent/10534395



For PS4 games that experience issues when running at higher frequencies, they lock to 800 or 911 GHz for compatibility. I don’t see this as a negative and there’s enough evidence to suggest this is whats happening.

And sorry if I’m misunderstanding the context of this conversation. I really don’t know why this is even important after seeing how well most games run on PS5 BC.

Yeah I'm aware of the patent (but forgot to mention it, so thanks for pointing it out.)

And yes this is largely academic.. the PS5 is running last gen games great.. most importantly, the ones I want to play ;)

I'm just super curious from a technical perspective.. and because I've been arguing this for a year lol
 
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