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Next-Gen PS5 & XSX |OT| Console tEch threaD

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mansoor1980

Gold Member

X4iXK8I.jpg
 
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FrankWza

Member
EU PS5’s incoming! Umbasa
i thought the entire second act with the new characters was severely lacking. i loved all the setpieces and gameplay scenarios with abby but i had to will my way through Abbys story because god everything about her storyline just sucked.

the game ended on a really strong note so its still my goty.

i dont think Joel acted out of character at all. Ellie did but thats the entire point of the game. she was doing stuff even she didnt feel comfortable doing.

the game needs to be recut. It’s difficult to present this kind of story in a game. Twisting and turning emotions. With a 2 or 3 hour movie it’s one thing, but they need to take the investment and attachment or lack in the character you play as. Maybe it needed to be presented RE2 style or something. There’s a better story there than what was presented. Overall I was disappointed.
Still no AC video? Is it possible MS or Ubi reached out and asked them to hold off? AC is breaking records for Ubi, a DF video would hurt that momentum . It never takes them this long to make a video.
AC is the x’s stand in as their killer app at launch. Definitely possible. It would start to feel like an everything that can go wrong scenario
 

renx

Member
I don't know about conspiracies, but I've noticed what they've done with Devil May Cry.
It was like "yeah....from the here and now (Richard's favorite phrase) there are no big differences between the two platforms, because Xbox showing a couple of extra frames in cutscenes counts the same as PS5 having a 40fps advantage in the high framerate mode".
 

Tripolygon

Banned
Can RDNA 2 maintain super high clock speed?

Yup 2.4GHz



Something something PS5 can't hold 2.23GHz.
PS5 Cons

Weaker CPU which only further fluctuates downward
Considerably weaker GPU which only further fluctuates downward
30% less RT hardware on the die
Poorly structure pooled memory bandwidth with no hierarchy parsing
Insanely high frequencies which will likely results in heat and noise issues, possibly hardware failure
Incomplete backward compatibility which needs games manually added

PS5 Pros

SSD with over double the bandwidth but unknown practical benefit beyond its competitors drive


Sounds amazing.
 
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ToadMan

Member
Like I said the job was already done and Dictator was just uploading it.

I guess somebody else asked to not release the video.

I think those DF guys love this thread so much they don’t want to reveal everything and get it closed!

If only they’d paid attention - they wouldn’t have been so far wide of the mark in their performance predictions 😂😂😂
 
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Rudius

Member
So when MS says it has to be best on their platform, does this mean they will gimp the PS5 version? :unsure:
So many faceoffs on the table.......It's the first launch I've seen so little from them, they are probably irate that PS5 is performing so well, after they've been parroting a "most powahful xbox for so long"....

Yet I think, they are just gearing up the "excuses and this will fix the series X version" spiels.....Or they are waiting till the devs patch the series X up, so they can say, we've read so many false conclusions out there and just as we thought "the xbox series x was patched to offer better performance, but they won't show where the sacrifices in visuals was made if that happens.....They will say, the games are like for like...

As it stands, right now at DF, it should be like this "Phuck man, how do we spin this in favor of XBOX?"

Let's blame the API, "that won't work Alex", you saw how your 'it's the lighting video backfired" Scrapped

Damn man that tough, "what you got John", Dude I've had enough of these biased leanings, people are catching up to us, it's hurting our credibility..

Richard: Think of the team John, remember how you got this job, MS helps put food on this here table...in the here and now. Sony barely wanted to give us a console or fly us to ND studios. ND never gave us a script to read to sound like we knew what we we're talking about "like the Coalition did for Gears"....Best know where your bread is buttered Micho...

Alex: I got it Richard San, I've got an idea...."we will say that both consoles are having issues with XBOX a bit moreso due to the API. We will say the VRS and the DRS systems are not working properly and that this affects XBOX more, since PS5 does not have VRS just as it doesn't have any hardware raytracing, right? I mean, it's a lie, but desperate times man. We've bent the truth before and many X fans have lapped it up.. We should be good though Richard right?

Alex: Man I keep on editing this video, these eagled ears Sony fans are so good, they'll call me out in seconds, Wahhhhhh!, I can't win.....Richard I can't do it...I just can't finish this video, they will eat us alive...Too many holes in this plot...


Thing about that is, you compromise your integrity and factual data, when you try to spin things to suit your own bias or to curb console war reactions on either side....In essence, they have biases that are constantly on display from their words in the videos.....Then at other times, when the console they least prefer is doing better, the language and enthusiasm in their speech is less enthusiastic......We hear lots of terms like "like for like 900p vs 1080 with better effects on 1080p", as opposed "a world away for DRS resolutions with worse framerates or that resolution is so crisp on XBOX".....In the PS4 days, it was "does resolution really matter?"

The bigger point is, with stats, you can't go wrong.....I've seen many videos where DF did not even properly interpret their own stats, giving wrong, minimums when right in their video it says otherwise.....Their opinions have been wrong countless times too. What effects are being used, calling better framerate on the wrong versions. Isolating a part of gameplay to say one console wins when it is discovered that overall the other consoles wins. Doing that with none like for like gaming comparisons to say "Hey you see the PS4 is struggling here" when they never test the same explosion on the XBOX...Saying many games were CPU starved on PS3, when it was shown very early on from 4A, that there is more CPU performance on the PS4 over the XBONE due to it's OS and API....In essence, lots of wrong takes, that could easily be disputed and thwarted......That is where the problem comes, because some people take their word as gospel even if what they are saying in their comparisons isn't true, they run with it because DF's bias meshes with theirs....

If Vgtech had to resort to opinions and bias pieces, he would be wrong many times too, but he just gives the stats, which can't ever be disputed....unlike DF....I do agree we need voiceovers in spelling out the differences in visuals, like the better lighting and textures in AC Valhalla PS5, but if you have a bias, you will never say that when it doesn't favor your bias, but will quickly have an eagled eye if these better visuals were reversed.....We are not blind we see and many of us have seen the differences between the versions clear as day, so we are always baffled when the tech experts can't see it mostly when PS has a lead...

As for ATD, the best person we have for that is NXGAMER.....Vgtech is stats, NXGAMER is eye for detail, it's how he made his name. The thing is with him, he doesn't need scripts from The Coalition to pretend to know what's going on in a game, he works in the industry and speaks the language, he is bonafide.....So a company will give you a PDF and say we are doing voxel gi, post perfect raytracing, you will run with that and say "hey these guys are doing voxel gi post perfect raytracing", when in reality, it might just be a fancy way of heightening a basic graphical process in the RT pipeline.....Here's the difference between a man who knows what going on vs one just parroting PDF PR. He'll show you the discrepancies in video, in realtime of that post perfect raytracing spiel you see in the PDF vs other methods or even it's limits over other methods....That's NXgamer for you, he knows his stuff and is not bullshotted by fancy words.....Let's see how it works and fares in realtime over other techniques, that's what a true technical mind pushes or is engaged in for debate....
I prefer NX Gamer, but John’s videos are also high quality, especially when comparing new and old games, like the recent Demon's Souls video.
 

geordiemp

Member
Nothing wrong with DF. Plenty wrong with some people in this forum.

Not really, we just listened to Richards explainations in prior videos where he talks about the 12 terraflop console and the 10 terraflop console, he mentioned terrafloppies maybe 10 times during 1 video on the subject. It is entertaining.

Hence we are all interested how his wording and descriptions change, whether he concedes that TF is not a metric or he lets others do the videos :messenger_beaming: .

Its an interesting soap opera and just amusing to watch unfold.

We know DF often discuss with developers and many here have this mental image of Richard on the phone to Phil asking where his TF are, I am sure that is not the case but it is damn amusing none the less.

Or DF have been in discussion with Ubisoft and holding on for Patches to help XSX maybe. It will be interesting to see what is presented and when, as the game is out and gamers have played it already.
 
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onesvenus

Member
VRR is not a solution even on the latest LG CX, its better games hit 60 FPS than tearing or skipped frames.




Been playing a lot of AC on the XSX and I haven't seen any problems on the LG CX except for some minor stutter on some of the cutscenes.

And yeah, of course hitting 60FPS is better, the thing is that VRR is much better than tearing or skipped frames. When games don't reach constant 60, which I'm sure will happen a lot, it's better than anything else. The PS5 not supporting VRR doesn't make it something bad per se.
 
Not sure if already posted, but Jeff and Brad on the Giant Bombcast (posted today - live yesterday) have noticed that the PS5 version outperforms the XSX of WatchDogs:L and NMS,

Jeff - "Because I started playing it on PS5 and it might run a little better there..." "the framerate might be slightly smoother"

Brad - "I'm surprised that No Man's Sky runs noticeably smoother on the PS5 than on the Series X" -

Jeff - "Yeah, same."

saying it seems to run smoother, purely anecdotal, but we're speculating with scraps. Starts at 2:14:00

 

Mr Moose

Member
It should be a joy to play it that way. Night and day.
Is it 1080p or higher resolution PS4 Pro version?
The footage here is from the Higher Resolution mode which renders at a resolution of 3200x1800 using what appears to be a form of checkerboard rendering. The Better Frame Rate mode which renders at a native resolution of 1920x1080 also has a 60fps cap on PS5.
It makes the Frame Rate mode obsolete.
 

IntentionalPun

Ask me about my wife's perfect butthole
I just realized something...

So PS5 BC always runs with "Game Boost" on, right? Like there are no games where the system actually downclocks for BC?
 

Sinthor

Gold Member
So I just wanted to post this. I'm not using a 4k tv, so I don't think that would make a difference, but just in case.

I've been playing Demon's souls and have gotten thru all the 1- worlds on 'Performance mode.' It looks great but I was thinking 60fps might be better to play. Last night though I switched it to 'Cinematic' which is supposedly 4k (which I won't see) and 30fps. I wanted to see if the difference was jarring. It wasn't. I didn't notice a single THING different in the play. My parry timing, etc. was all fine.

Now, when I played Nioh 2 on my PS4 Pro, I was playing in the performance mode and when I switched that to cinematic even how the screen panned around looked and felt different to me. Not sure if Nioh 2 just had a problem with that mode or if some other factor is in play here where Demon's Souls just doesn't seem any different to me between 30 and 60fps?

Anyone with ideas on that?
 
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renx

Member
So I just wanted to post this. I'm not using a 4k tv, so I don't think that would make a difference, but just in case.

I've been playing Demon's souls and have gotten thru all the 1- worlds on 'Performance mode.' It looks great but I was thinking 60fps might be better to play. Last night though I switched it to 'Cinematic' which is supposedly 4k (which I won't see) and 30fps. I wanted to see if the difference was jarring. It wasn't. I didn't notice a single THING different in the play. My parry timing, etc. was all fine.

Now, when I played Nioh 2 on my PS4 Pro, I was playing in the performance mode and when I switched that to cinematic even how the screen panned around looked and felt different to me. Not sure if Nioh 2 just had a problem with that mode or if some other factor is in play here where Demon's Souls just doesn't seem any different to me between 30 and 60fps?

Anyone with ideas on that?

Perfect frametimes 30fps games on PS5.
People underestimate frametimes.
 
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I'm a ps fan.. i love it.. but i just saw one in a shop here in Japan today and... all pretense aside... that's a huuuuge bitch.

it's so gratuitously fat it felt somewhat naughty to be looking at it in the presence of others

that thing is like parking a small automobile in your living room.

No matter, love it anyway.
yes, it is huge. but my digital does grow on me over time. i find it attractive looking but huge.
 
I just realized something...

So PS5 BC always runs with "Game Boost" on, right? Like there are no games where the system actually downclocks for BC?
Cerny said back in March that some games just break under the higher frequencies, so I guess some of them must run on compatibility mode. It may also be the case that they run on boost even with minor problems, like those Ubi games, but I’m not sure.
 
So I just wanted to post this. I'm not using a 4k tv, so I don't think that would make a difference, but just in case.

I've been playing Demon's souls and have gotten thru all the 1- worlds on 'Performance mode.' It looks great but I was thinking 60fps might be better to play. Last night though I switched it to 'Cinematic' which is supposedly 4k (which I won't see) and 30fps. I wanted to see if the difference was jarring. It wasn't. I didn't notice a single THING different in the play. My parry timing, etc. was all fine.

Now, when I played Nioh 2 on my PS4 Pro, I was playing in the performance mode and when I switched that to cinematic even how the screen panned around looked and felt different to me. Not sure if Nioh 2 just had a problem with that mode or if some other factor is in play here where Demon's Souls just doesn't seem any different to me between 30 and 60fps?

Anyone with ideas on that?
i guess the difference is the motion blur implementation. motion blur is there to help provide a bit more info to your brain so that you feel it's more fluid than it actually is.
 

IntentionalPun

Ask me about my wife's perfect butthole
Cerny said back in March that some games just break under the higher frequencies, so I guess some of them must run on compatibility mode. It may also be the case that they run on boost even with minor problems, like those Ubi games, but I’m not sure.
I know every word of what Cerny said.

There is no statement from Sony about any sort of downclocking still.

All BC is taking advantage of the APU's compatibility features.
 
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