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[NX Gamer] AC: Valhalla - XsX vs PS5 - The first REAL head to head battle.

kretos

Banned
Jesus Christ what are we in for this gen? It only took 1 day......

1-day.jpg

a shame that piece of shit facebook bought them
 

itsnotme

Member
So the same goes for the magic SSD secret sauce too then, right? All the dozens of topics about how incredible it will be and how all games will load instantly and you'll never see a load screen on the PS5 and how it'll be 3x+ faster on the PS5 shouldn't be downplayed or swept under the rug too, correct?

This is a cross generation multiplatform launch day game. It's not indicative of anything. Launch games have never been a good indicator of how consoles will perform. Launch games are always just cross gen up-ports, generally just with better framerate and resolution because that's the easiest thing to brute force.

Anyone gloating about this being equal is dumb.
You're making no sense we've actually seen what the PS5s SSD can do in games like Spiderman and Demon souls which take very little time to load so you can't compare them. The issue is that we've seen Zero (0) games that have a performance advantage on the XSX compared to the PS5. This whole cross gen argument makes no sense what's so ever, it's cross gen on BOTH systems so it shouldn't matter at all, the Xbox should be performing 18% better than the PS5.

Cross gen games took no time what's so ever performing better in the PS4 and one X so why should we have to wait for them to perform better on XSX. Yes maybe it's not showing the full potential of the system but that goes for both not just XSX it should still be performing better but it's not
 

renzolama

Member
Meanwhile I'm over here on my heavily OC'd 4790k GTX 2080 running every other modern game at a buttery smooth gsync enabled 1080p with >= 100 fps wondering how any hardware/settings configuration imaginable could possibly make this game maintain a solid non-input-stuttery 60fps in Fornberg. Is this a case of new console optimization priority for launch comparison videos or are my PC build priorities for high framerate 1080p just falling out of touch with AAA 4k/60fps optimization standards. I can't remember the last time a AAA game launched that I couldn't maintain a solid 1080p/60fps minimum in after tweaking settings, there's literally no settings config I can set that can keep a stable >= 60fps in these cities/raids in Valhalla but the new console analysis videos claim that they maintain 60fps throughout?
 
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Md Ray

Member
What makes you think that AC is fill rate (pixel or texel?) bound, just curious.
Higher, more stable frame-rates on PS4 Pro & PS5, obviously. Especially in that NPC heavy section. There's 55% more pixel fillrate on Pro compared to One X

And 22% on the PS5 over XSX, as you know. And both of these consoles hold their target frame-rate 30/60fps in that section 99-100% of the time.

One X performing below PS4 Pro leads me to believe that it's pixel fillrate bound.

EDIT: just to make it clear. I'm not definitively saying that those drops are pixel fillrate related. I could be wrong too and those drops are entirely related to something else in the pipeline.
 
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Lysandros

Member
You're making no sense we've actually seen what the PS5s SSD can do in games like Spiderman and Demon souls which take very little time to load so you can't compare them. The issue is that we've seen Zero (0) games that have a performance advantage on the XSX compared to the PS5. This whole cross gen argument makes no sense what's so ever, it's cross gen on BOTH systems so it shouldn't matter at all, the Xbox should be performing 18% better than the PS5.

Cross gen games took no time what's so ever performing better in the PS4 and one X so why should we have to wait for them to perform better on XSX. Yes maybe it's not showing the full potential of the system but that goes for both not just XSX it should still be performing better but it's not
People expecting 18% of performance difference favoring XSX were from an alternate reality where 1% of 'performance' equals 0.1 teraflop and other parts of a GPU like rasterizers, ROPS, prim unit, caches etc. simply don't exist.
 
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Lysandros

Member
Higher, more stable frame-rates on PS4 Pro & PS5, obviously. Especially in that NPC heavy section. There's 55% more pixel fillrate on Pro compared to One X

And 22% on the PS5 over XSX, as you know. And both of these consoles hold their target frame-rate 30/60fps in that section 99-100% of the time.

One X performing below PS4 Pro leads me to believe that it's pixel fillrate bound.

EDIT: just to make it clear. I'm not definitively saying that those drops are pixel fillrate related. I could be wrong too and those drops are entirely related to something else in the pipeline.
Okay, thanks for the explanation. 👍
 

quest

Not Banned from OT
Higher, more stable frame-rates on PS4 Pro & PS5, obviously. Especially in that NPC heavy section. There's 55% more pixel fillrate on Pro compared to One X

And 22% on the PS5 over XSX, as you know. And both of these consoles hold their target frame-rate 30/60fps in that section 99-100% of the time.

One X performing below PS4 Pro leads me to believe that it's pixel fillrate bound.

EDIT: just to make it clear. I'm not definitively saying that those drops are pixel fillrate related. I could be wrong too and those drops are entirely related to something else in the pipeline.
If the pro is out performing the one x that should say it all. The playstation platforms got all the attention and the Microsoft platforms got what little time was left over to make the game in a playable state. I expect developers to put the precious little time where the sales are. So the ps4 and PS5 got a ton optimizations and the one x and series had to live with scraps.
 
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Pimpbaa

Member
It's not CPU. This same exact scene with NPCs on-screen runs between 30-27fps on base PS4, the console with the slowest Jaguar CPU. And the Zen 2 inside SX should easily be more than 4x faster than PS4's CPU. So it's definitely not CPU.

Just wanted to point out that the game on SX is locked to 30fps and thus we don't know what the max framerate would be without a framerate lock. But I do agree with you about it not being about the CPU. No launch title, particularly a cross gen one would ever tax the CPU in next gen consoles.
 

Md Ray

Member
Just wanted to point out that the game on SX is locked to 30fps and thus we don't know what the max framerate would be without a framerate lock. But I do agree with you about it not being about the CPU. No launch title, particularly a cross gen one would ever tax the CPU in next gen consoles.
You mean SX is locked to 60fps? SS is 30fps. I'm not comparing Series S at all. I'm just comparing SX to PS5.
 
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ethomaz

Banned
So the same goes for the magic SSD secret sauce too then, right? All the dozens of topics about how incredible it will be and how all games will load instantly and you'll never see a load screen on the PS5 and how it'll be 3x+ faster on the PS5 shouldn't be downplayed or swept under the rug too, correct?

This is a cross generation multiplatform launch day game. It's not indicative of anything. Launch games have never been a good indicator of how consoles will perform. Launch games are always just cross gen up-ports, generally just with better framerate and resolution because that's the easiest thing to brute force.

Anyone gloating about this being equal is dumb.
Try playing Miles Morales or Demon’s Souls.

The PS5’s SSD is living the hype.
 

EnzoArt

Member
So the same goes for the magic SSD secret sauce too then, right? All the dozens of topics about how incredible it will be and how all games will load instantly and you'll never see a load screen on the PS5 and how it'll be 3x+ faster on the PS5 shouldn't be downplayed or swept under the rug too, correct?

This is a cross generation multiplatform launch day game. It's not indicative of anything. Launch games have never been a good indicator of how consoles will perform. Launch games are always just cross gen up-ports, generally just with better framerate and resolution because that's the easiest thing to brute force.

Anyone gloating about this being equal is dumb.
No! No!

SM MM and Demons Soul's is "loading next gen", 1 second.
 
So the same goes for the magic SSD secret sauce too then, right? All the dozens of topics about how incredible it will be and how all games will load instantly and you'll never see a load screen on the PS5 and how it'll be 3x+ faster on the PS5 shouldn't be downplayed or swept under the rug too, correct?

This is a cross generation multiplatform launch day game. It's not indicative of anything. Launch games have never been a good indicator of how consoles will perform. Launch games are always just cross gen up-ports, generally just with better framerate and resolution because that's the easiest thing to brute force.

Anyone gloating about this being equal is dumb.

zr9UnaE.gif
 

Riky

$MSFT
It's actually even better if the game simply doesn't drop below 60. Then it doesn't matter what TV you have (and the VAST majority of gamers don't have TVs with VRR yet).

They both drop below 60, fact is only Xbox gives you a feature to correct it, only had VRR 24 hours myself but it's a game changer for image quality, I'm really impressed. My son was getting loads of tearing on the One X version and it looks a world better now.
 
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That claim is misleading:

PS5XSXDifferenceNotes:
CPU Clock (single threaded) GHz3.53.8-8.57%
CPU Clock (dual threaded) GHz3.53.6-2.85%
GPU Clock (MHz)2233182522.35%
Shading Units23043328-44.44%
Texture Mapping Units144208-44.44%
Triangles (billion/sec)8.927.322.19%4 Primitive Units x clock speed
Triangles Culled (billion/sec)17.8414.622.19%(Each Primitive unit can cull two primitives) x clock speed
Pixel Rate (GPixel/s) via the ROPS142.9116.822.34%Clock speed x 64 ROPS (Render output unit)
Texture Rate (GTexel/s)321.6379.6-18.03%Clock speed x TMU's (Texture mapping unit)
FP32 (float) performance10.2912.15-18.07%
GPU Cache Speed (MHz)2233182522.35%Tied to clock rate.
SSD Rate (GB/sec)5.52.4229%

It's like cherry picking the specs you want, in order to claim the most powerful console.
Series X gpu faster with way more memory bandwidth. There's nothing misleading about it.


CPU also bit faster


Full RDNA 2 12 TF GPU @1.82 ghz with 52 CUs

Vs


Custom RDNA Upto 10.2TF (from 9.2tf) @ 2.3ghz with 32 CUs


Memory-

X - 16gb ddr6 with 320gb bit vs PS5- 16gb ddr6 256 bit bus



X vs PS5
Memory Bandwidth10 GB @ 560 GB/s, 6GB @ 336 GB/s448GB/s



Ac Valhalla on SX just not properly optimized and not true representation of SX power. All Xbox versions suffers from screen tearing means they ported one version across all Xbox systems. Its not made for SX from ground up
 
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Random wanker who rose to fame as a "tech channel" captures comparisons in subpar conditions after owning Series X for merely one day. Naturally a fanboy battle ensues with more responses than the actual OT's for the specific consoles themselves.

What am I missing?

2014%252F10%252F13%252F1e%252Fdumbledore.f59d4.gif%252Ffit-in__1200x9600.gif
NX gamer comparisons i don't like. No offense to the guy but his comparison always fishy.
 

longdi

Banned
You still spreading the MS fud?
There’s no better explanation that what Mark Cerny has already given in his talk, and later clarified in his DigitalFoundry interview.
It’s tied to power usage, not temperature. It’s designed so that for the most part the clocks stay at their highest frequencies, regardless of whether the console is in a TV cabinet or somewhere cold.
It’s designed to be deterministic. The purpose is to reduce clocks when they don’t need to be so high to help with power usage and keeping the fans quiet. If a GPU is expected to deliver a frame every 16.6ms (60 FPS) and it’s done its work already in 8ms, then there’s no point it sitting there idle at 2.23Ghz sucking power and generating heat. If it could intelligently drop the clocks so that it finishes its frame just before the 16.6ms you get the same 60 FPS game, the same graphical detail, but with much less fan noise.
Anyone with a gaming PC will know that GPU utilisation is rarely at 100%
It typically takes burn tests and crazy benchmark software to get that.
Cerny seemed to suggest that you’d need quite a synthetic test to really load up both the CPU and GPU enough to cause them to declock for power reasons, and that it won’t show up in any normal game.
He said that same synthetic test would simply cause a PS4 to overheat and shutdown.
And even then, dropping power consumption by 10% only drops core clocks by a “few” percent. Which makes sense if you’re used to overclocking modern GPUs. You need to crank up the power to get even a minimal amount of extra clock, and cranking up an already jacked up GPU clock by a “few” percent barely makes a difference to performance anyway.
The PS5 can change powerdraw multiple times per frame.

There is no 'MS fud'
Everything is laid out by all sides, Sony MS and Amd
Mark pretty much quoted 'continuous boost' 🤷‍♀️
We have seen Amd gave us their game clocks and boost clocks numbers at Big Navi reveal. Have you seen the difference with them?

Both systems will drop clocks or vary their clocks according to work loads. That is how modern GPU works, or GPU using Amd chips if you like, there nothing 'special' on Sony system.
It is only one system that will sustained its performance at the marketed levels.
Therefore, if anything special, different with Sony's application for their Apu, is they are willing to apply more power to keep its boost clocks going for longer stretch. How long? What factors affect this length? Liquid metal is used? Why PS5 has the higher rated PSU?
That's why i said what i said early wrt to 'variable'/'up to' :messenger_moon:

Really, im just applying common sense from my experience of both marketing talks and realworld usages. :messenger_winking::messenger_ok:
 
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Very strange results. About ~30% more capable gpu is performing similarly in this game or about the same as 5700 xt and 5700 xt is a bit slower than 2080. I would expect Series X to give a locked native 4K in games where ps5 manages to push around 1440-1600p.

Need to wait for Digital foundry 800% zoom detective analysis to see, if both consoles use identical settings, because this performance doesn't make any sense.
 

John Wick

Member
Series X gpu faster with way more memory bandwidth. There's nothing misleading about it.


CPU also bit faster


Full RDNA 2 12 TF GPU @1.82 ghz with 52 CUs

Vs


Custom RDNA Upto 10.2TF (from 9.2tf) @ 2.3ghz with 32 CUs


Memory-

X - 16gb ddr6 with 320gb bit vs PS5- 16gb ddr6 256 bit bus



X vs PS5
Memory Bandwidth10 GB @ 560 GB/s, 6GB @ 336 GB/s448GB/s



Ac Valhalla on SX just not properly optimized and not true representation of SX power. All Xbox versions suffers from screen tearing means they ported one version across all Xbox systems. Its not made for SX from ground up
Wait ladies and gentlemen we have the "expert" in the house.
So this applies to the PS5 version too?
 

John Wick

Member
Very strange results. About ~30% more capable gpu is performing similarly in this game or about the same as 5700 xt and 5700 xt is a bit slower than 2080. I would expect Series X to give a locked native 4K in games where ps5 manages to push around 1440-1600p.

Need to wait for Digital foundry 800% zoom detective analysis to see, if both consoles use identical settings, because this performance doesn't make any sense.
I'll give you a hint. Even better PC GPU's struggle to run this game 4K native @60 fps. Please stop with your expert analysis and what you personally think should be happening. Unless your a developer and can back it up with proof
 

Self

Member
I suspect you are playing dumb, here. And I say "suspect" just because everyone deserves a phylosophic doubt.

But I'm sure it's not hard to understand that after months of "XSX much more powerful", "at least 20% advantage on multiplatform titles" and similar statements, a parity between the two consoles is a big deal

I really hope you weren't that dumb and naive to believe all that nonsense - it's called marketing. Serious people always hinted at both platforms beeing very, very similar. And here we are, where nerds fight over bread crumbs... and justify it.
 
The pain is still real...

VGTech is fishy too I guess? DF is back to be on Sony payroll too right? It's gonna be long
DF analysis i trust.

Im not denying SX version of AC Valhalla has problems but NX gamer clearly didn't test resolution on PS5 properly. SX has major tearing problems like One X and Xbox one versions and also minor dips but resolution drops are identical on both ps5 and SX.

.
 
Wait ladies and gentlemen we have the "expert" in the house.
So this applies to the PS5 version too?
I posted official specs what about it? And SX version suffers from screen tearing just like all other Xbox versions.


What you trying to say with your dumb post? You mean to say SX is weak and AC Valhalla is properly optimised on SX? Lol
 
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Try playing Miles Morales or Demon’s Souls.

The PS5’s SSD is living the hype.
Thats the major issue with SX. Sony got games showcasing hardware capabilities at launch. Giving us a tease of future whereas MS got nothing to showcase true power of their hardware lol.

They relying AC Valhalla as their showcase title didn't work out for them coz Valhalla just like all Ubisoft games is buggy and unoptimised not utilizing power of hardware properly. Not a single launch SX game using Velocity feature nd all.
 
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Zheph

Member
Thats the major issue with SX. Sony got games showcasing hardware capabilities at launch. Giving us a tease of future whereas MS got nothing to showcase true power of their hardware lol.

They relying AC Valhalla as their showcase title didn't work out for them coz Valhalla just like all Ubisoft games is buggy and unoptimised not utilizing power of hardware properly. Not a single launch SX game using Velocity feature nd all.
Damn Ubisoft, they took the marketing money from MS and yet optimised the game only for PS... would you believe that?
 

geordiemp

Member
Note that PS5's Shader Engine per CU count ratio (two shader engines, 18 active CU per SE) is the same as RX 5700 (two shader engines, 18 active CU per SE) and RX 6800 XT (four shader engines, 18 active CU per SE).

Yes Ps5 is same as 5700 and 6800 and 6800 XT and 6900 in number of CU per shader array or shader engine.

XSX is larger number of CU. Your point ?
 
Damn Ubisoft, they took the marketing money from MS and yet optimised the game only for PS... would you believe that?

Apparently the PS5 version was developed and optimised using every single staff member in Ubisoft's offices including the tea lady. Meanwhile the Series X version was made by Craig the office Facilities veteran by leaving him in a room with an SDK on a cheap tablet. This is the only reason Xbox is behind, ok?

When COD: Cold War performs better on PS5 its because Sony has a marketing deal with the blokes that make it...

When other PS5 versions of multiplat games run better this side of Chrimbo its because it's too early, these are crossgen games, please wait will you?

And when PS5 games still run the same or better better next year: the devs are lazy bastards.

Now I'm glad that's all cleared up I can go to bed having deluded myself that the Xbox is more powerful than its rival.
 

Radical_3d

Member
Here you can see inconsistency across all platforms, so is a intense scene more demanding than what the two hardware can deliver. Meanwhile in the photo that you quoted only only one platform constantly fails to deliver while the other can manage it just well. So, which platform would you say has a lack of consistency in their clock speed?
 

v_iHuGi

Banned
Apparently the PS5 version was developed and optimised using every single staff member in Ubisoft's offices including the tea lady. Meanwhile the Series X version was made by Craig the office Facilities veteran by leaving him in a room with an SDK on a cheap tablet. This is the only reason Xbox is behind, ok?

When COD: Cold War performs better on PS5 its because Sony has a marketing deal with the blokes that make it...

When other PS5 versions of multiplat games run better this side of Chrimbo its because it's too early, these are crossgen games, please wait will you?

And when PS5 games still run the same or better better next year: the devs are lazy bastards.

Now I'm glad that's all cleared up I can go to bed having deluded myself that the Xbox is more powerful than its rival.

Damage Control by Xbox Fanboys here is our daily dose of laughs, gonna be a very tough generation for the Green side.

2 less powerful platforms bottlenecking each other 👀

Meanwhile Ragnarok is coming looking like real-life 😎
 

TJC

Member
Series X gpu faster with way more memory bandwidth. There's nothing misleading about it.


CPU also bit faster


Full RDNA 2 12 TF GPU @1.82 ghz with 52 CUs

Vs


Custom RDNA Upto 10.2TF (from 9.2tf) @ 2.3ghz with 32 CUs


Memory-

X - 16gb ddr6 with 320gb bit vs PS5- 16gb ddr6 256 bit bus



X vs PS5
Memory Bandwidth10 GB @ 560 GB/s, 6GB @ 336 GB/s448GB/s



Ac Valhalla on SX just not properly optimized and not true representation of SX power. All Xbox versions suffers from screen tearing means they ported one version across all Xbox systems. Its not made for SX from ground up
I was about to reply but then seen Banned, not surprised.
 
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