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Assassin's Creed Valhalla: PS5 vs Xbox Series X Graphics Comparison

01011001

Banned
Not this stupid argument again. So if the left stick on the xbox controller is correct because it's in the ergonomic position, why isn't the right stick in the same position?

see it this way.
on the PlayStation layout both sticks are in the wrong position.
on the Xbox layout only one or them is in the wrong position.

so the Xbox layout is 50% better :)

of course the best layout with a 100% correctness score goes to the Wii U!

800px-Wii_U_Pro_Controller.JPG


and I'm not even joking here... that is the best layout and playing CoD on that thing felt amazing
 
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MastaKiiLA

Member
Unless you have thumbs pointing backwards I think it's safe to say joystick placement is where your thumbs naturally settle. I realise you sleep with your PlayStation products buddy but you can let your fanboyism go on this one..

Can you tell me why third parties copy the Xbox controller design?.
I think it's a preference thing. I have an Xbox controller for my PC, but prefer the DS sticks. I prefer the d-pad in the normal position as well, for fighting games. The thing I like about the Xbox controller is the overall shape, not the stick layout.
 

IDappa

Member
I think it's a preference thing. I have an Xbox controller for my PC, but prefer the DS sticks. I prefer the d-pad in the normal position as well, for fighting games. The thing I like about the Xbox controller is the overall shape, not the stick layout.
I should of phrased my posts better. I do think it comes down to the overall design of the controller that makes it extremely comfortable to most..
 

Thirty7ven

Banned
Unless you have thumbs pointing backwards I think it's safe to say joystick placement is where your thumbs naturally settle. I realise you sleep with your PlayStation products buddy but you can let your fanboyism go on this one..

Can you tell me why third parties copy the Xbox controller design?.

Just want to say how amazing it is that for Xbox gamers only the left thumb stick, aka the move stick, needs to be be in a “correct place”. Apparently they don’t mind the right stick, aka the aiming stick, being in the wrong place despite the fact that it needs higher precision control.

The best part is that they apparently don’t realize this, despite the console being filled with first person shooters in the top 10 best sellers.

Amazing how little self aware you are.
 

IDappa

Member
Just want to say how amazing it is that for Xbox gamers only the left thumb stick, aka the move stick, needs to be be in a “correct place”. Apparently they don’t mind the right stick, aka the aiming stick, being in the wrong place despite the fact that it needs higher precision control.

The best part is that they apparently don’t realize this, despite the console being filled with first person shooters in the top 10 best sellers.

Amazing how little self aware you are.
Grab a PlayStation controller and see where your thumbs settle compared to a Xbox controller.. The design of the controller comes into play. The PlayStation remote forces your thumbs up past the sticks because the controller grips don't fill out your hands whereas the Xbox aligns your thumbs with the sticks.

You are trying to be smart but you are looking dumb. I wonder why the dualsense design is closer to a Xbox controller than a PlayStation...
 

Yams

Member
Just want to say how amazing it is that for Xbox gamers only the left thumb stick, aka the move stick, needs to be be in a “correct place”. Apparently they don’t mind the right stick, aka the aiming stick, being in the wrong place despite the fact that it needs higher precision control.

The best part is that they apparently don’t realize this, despite the console being filled with first person shooters in the top 10 best sellers.

Amazing how little self aware you are.

Ok but then by that logic both PS5 thumb sticks are in the "wrong place".
 

Andodalf

Banned
Are they? Why doesn't anyone complain about the placement of the right stick then?
The left stick tends to control movement, which is primarily forward and backwards, thus the higher position where the up and back movement is more natural for the thumb. The right stick tends to control camera movement, which is more primarily left/right, and so it is positioned where left/right movement is more natural. The Sticks do different things, so the sticks are in different places. Everyone but Sony has admitted this.

Also, D pad in many games the Dpad is a bit of an after thought. Face buttons are as important as the sticks so they get an easy to reach spot
 
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Yams

Member
Are they? Why doesn't anyone complain about the placement of the right stick then?

No clue.

I assume Microsoft felt the higher stick placement was more ergonomic and also that the buttons on the right side should take priority ergonomically over the right stick which explains why they don't line up.
 

MrFunSocks

Banned
Just want to say how amazing it is that for Xbox gamers only the left thumb stick, aka the move stick, needs to be be in a “correct place”. Apparently they don’t mind the right stick, aka the aiming stick, being in the wrong place despite the fact that it needs higher precision control.

The best part is that they apparently don’t realize this, despite the console being filled with first person shooters in the top 10 best sellers.

Amazing how little self aware you are.
I absolutely want the right thumbstick and face buttons swapped, as the face buttons are in your thumbs default resting position but are not the primary input for your right hand any more. The wii pro controllers got it right.
 

YoodlePro

Member
There's a reason 3rd party controllers take after the Xbox controller. Ergonomically it's superior.. Only interesting thing about the PlayStation controller is the triggers and I'd be curious to see how long the life span is on them.. No doubt it is a step up from PlayStation 4s controller.. I'm overall keen to try it out.

Hasn't changed in 10 years... What?, Now who's the fanboy..

And yes stick placement is terrible, after a good gaming session I play my hands feel as if they've turned into a 90 year Olds..

I love it when YOUR experience defaults to the standard for everyone.
To burst your bubble not everyone likes the stick placement. Personally I hate it, to me it's idiotic. Which is the reason I dislike playing with xbox controller and Nintendo controllers. Who tf thought asymmetrical placement is a good idea.

Tell me what's changed on the xbox controller? I can barely distinguish the 360 one from the one which comes with the One X. What innovative features have there been since the 360 days?

That thing still runs on batteries for goodness' sake. They added bluetooth barely a couple of years ago if I'm not mistaken. The launch controller didn't have a freaking audio jack and forced you to buy an adapter.

Anyone who isn't a proper XBOX fanboy would see that the only controllers that truly change anything, and are truly innovative in their own ways are:

- Xbox Elite controller
- DS4
- DS5
 

IDappa

Member
I absolutely want the right thumbstick and face buttons swapped, as the face buttons are in your thumbs default resting position but are not the primary input for your right hand any more. The wii pro controllers got it right.
Never used the Wii pro controller.
I love it when YOUR experience defaults to the standard for everyone.
To burst your bubble not everyone likes the stick placement. Personally I hate it, to me it's idiotic. Which is the reason I dislike playing with xbox controller and Nintendo controllers. Who tf thought asymmetrical placement is a good idea.

Tell me what's changed on the xbox controller? I can barely distinguish the 360 one from the one which comes with the One X. What innovative features have there been since the 360 days?

That thing still runs on batteries for goodness' sake. They added bluetooth barely a couple of years ago if I'm not mistaken. The launch controller didn't have a freaking audio jack and forced you to buy an adapter.

Anyone who isn't a proper XBOX fanboy would see that the only controllers that truly change anything, and are truly innovative in their own ways are:

- Xbox Elite controller
- DS4
- DS5
When have I stated it is the standard for everyone?. I have also stated several times preference does come into play. By the looks of your post your feelings are hurt and you are arguing from a place of anger..

There's been plenty of past posts that have outlined multiple features that have been added to the controller since the 360, if you can't be bothered to read them that's your fauly I however am not going to list them again for you.. If you think the 360 controller is the same as the x1 then you are delusional and obviously being disingenuous..

Oh shit you are one of those people who have trouble understanding the benifits of having options in regards to interchangable batteries/packs. internal batteries die and over time don't hold charge forcing you to buy a brand spanking new future lump of plastic.. Options are good..

I've given props to the dualsense bud I don't see what was so innovating about the ds4 however as all they did was bulk it out and add a touch pad which was hardly utilised.. funny you argue the xbox controller hasnt changed since the 360 and yet you applauded the DS4 righto..
 

YoodlePro

Member
Never used the Wii pro controller.

When have I stated it is the standard for everyone?. I have also stated several times preference does come into play. By the looks of your post your feelings are hurt and you are arguing from a place of anger..

There's been plenty of past posts that have outlined multiple features that have been added to the controller since the 360, if you can't be bothered to read them that's your fauly I however am not going to list them again for you.. If you think the 360 controller is the same as the x1 then you are delusional and obviously being disingenuous..

Oh shit you are one of those people who have trouble understanding the benifits of having options in regards to interchangable batteries/packs. internal batteries die and over time don't hold charge forcing you to buy a brand spanking new future lump of plastic.. Options are good..

I've given props to the dualsense bud I don't see what was so innovating about the ds4 however as all they did was bulk it out and add a touch pad which was hardly utilised.. funny you argue the xbox controller hasnt changed since the 360 and yet you applauded the DS4 righto..

My feelings are fine thanks, and it's coming from a place of annoyance rather than anger.
Funny that, I don't need an online breakdown, I've held them all in hand, from 360 all the the way to One X. I expect hands-on experience trumps an online bullet point list?
Let's agree to disagree on the battery thing then. You think they give you an option and I think it's wasteful and it ruins the oh so praised ergonomics.

The DS4 improved the accelerometer and the gyro DS3, added the touchpad which was under-utilised in my opinion but helpful nonetheless (especially with pc gaming, touchpad controlled mouse), the hated light bar which enabled PSVR, the speaker (which provided some nice immersive experiences, e.g. in Transistor you would hear the sword talking through the controller speaker while the rest of the sound from TV), improved joysticks. I think that's a healthy list of improvements.

The DS5 I'm pretty sure you're well aware. Adaptive triggers, haptic feedback, improved speaker, microphone with noise cancellation.

Both controllers had features that just wipe the floor with the xbox controller. The Elite controller is one which holds it's ground for the immense customisation capabilities and it's a product I can respect.
 

Handy Fake

Member
is there something wrong in yer head mate? ive read some horsehit before but you take the fucking biscuit tin you unholy twat.. XSX looking more PS3... PS5 showing more stable framerates... its one fucking game you clampett, its a launch game, the dev's are just getting their shit together and already you're calling it... fuck me lads, pack away your XSX this cunt has spoken
This is what happens in the UK when lockdown shuts the pubs.
 

MrFunSocks

Banned
Never used the Wii pro controller.

When have I stated it is the standard for everyone?. I have also stated several times preference does come into play. By the looks of your post your feelings are hurt and you are arguing from a place of anger..

There's been plenty of past posts that have outlined multiple features that have been added to the controller since the 360, if you can't be bothered to read them that's your fauly I however am not going to list them again for you.. If you think the 360 controller is the same as the x1 then you are delusional and obviously being disingenuous..

Oh shit you are one of those people who have trouble understanding the benifits of having options in regards to interchangable batteries/packs. internal batteries die and over time don't hold charge forcing you to buy a brand spanking new future lump of plastic.. Options are good..

I've given props to the dualsense bud I don't see what was so innovating about the ds4 however as all they did was bulk it out and add a touch pad which was hardly utilised.. funny you argue the xbox controller hasnt changed since the 360 and yet you applauded the DS4 righto..
That’s literally the first post I made about the controller layout and there was nothing even remotely emotional in it lol. I think you’re confusing posters you’re replying to mate.

edit: sorry thought the whole reply was to me since I’ve got that other person on ignore. The wii pro controller layout was perfection, but it has one glaring flaw that renders it useless - digital triggers! No analogue input on them at all :(
 
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FlyyGOD

Member
People are purposely forgetting that dev kit for Seris x/s went out to developers substantially later than the ps5 dev kits. Even then developers didn't have a complete directx 12 to work with. Some of you guys are in for a rude awaking when these developers get familiar with the hardware.
 

Tripolygon

Banned
People are purposely forgetting that dev kit for Seris x/s went out to developers substantially later than the ps5 dev kits. Even then developers didn't have a complete directx 12 to work with. Some of you guys are in for a rude awaking when these developers get familiar with the hardware.
That makes as much sense as saying Microsoft is a software company so they know how to make better software. PS4 SDK was better than Xbox One last gen. You people somehow expect PS5 SDK to remain static the entire generation when time and time again we see that games get better on all platforms as developers get used to the hardware.
 

FunkMiller

Gold Member
People are purposely forgetting that dev kit for Seris x/s went out to developers substantially later than the ps5 dev kits. Even then developers didn't have a complete directx 12 to work with. Some of you guys are in for a rude awaking when these developers get familiar with the hardware.

And some are going to be in for an even ruder awakening when Sony first party start putting out games exclusively for the Ps5 that don’t need to also run on inferior consoles. Can’t believe how much this vital thing is brushed over in these discussions.
 

FlyyGOD

Member
That makes as much sense as saying Microsoft is a software company so they know how to make better software. PS4 SDK was better than Xbox One last gen. You people somehow expect PS5 SDK to remain static the entire generation when time and time again we see that games get better on all platforms as developers get used to the hardware.
No matter how many times Sony revises its development tools its not going to make up for weaker hardware.
 

IDappa

Member
That’s literally the first post I made about the controller layout and there was nothing even remotely emotional in it lol. I think you’re confusing posters you’re replying to mate.

edit: sorry thought the whole reply was to me since I’ve got that other person on ignore. The wii pro controller layout was perfection, but it has one glaring flaw that renders it useless - digital triggers! No analogue input on them at all :(
No the whole post isn't directed at you, I'm sorry I mixed up my qouted posts and didn't realise I posted them in the one post.. I'd be open to giving it a go but digital triggers definitely is a no go from me.. Probably a smart idea to put him on ignore, I may do the same..
 
People are purposely forgetting that dev kit for Seris x/s went out to developers substantially later than the ps5 dev kits. Even then developers didn't have a complete directx 12 to work with. Some of you guys are in for a rude awaking when these developers get familiar with the hardware.

How do you know that mate and why were they late on the dev kits?
 

Tripolygon

Banned
These first wave of games are spruced up last gen games. I wouldn't consider them a benchmark for either system.
No the hardware difference is represented well. The hardware difference was clear from the start in last generations and held through after developers got to grips with the software with improved more mature development environment.

In this case the hardware difference is much more smaller than people think going by paper specs for both SoCs.
 
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IDappa

Member
My feelings are fine thanks, and it's coming from a place of annoyance rather than anger.
Funny that, I don't need an online breakdown, I've held them all in hand, from 360 all the the way to One X. I expect hands-on experience trumps an online bullet point list?
Let's agree to disagree on the battery thing then. You think they give you an option and I think it's wasteful and it ruins the oh so praised ergonomics.

The DS4 improved the accelerometer and the gyro DS3, added the touchpad which was under-utilised in my opinion but helpful nonetheless (especially with pc gaming, touchpad controlled mouse), the hated light bar which enabled PSVR, the speaker (which provided some nice immersive experiences, e.g. in Transistor you would hear the sword talking through the controller speaker while the rest of the sound from TV), improved joysticks. I think that's a healthy list of improvements.

The DS5 I'm pretty sure you're well aware. Adaptive triggers, haptic feedback, improved speaker, microphone with noise cancellation.

Both controllers had features that just wipe the floor with the xbox controller. The Elite controller is one which holds it's ground for the immense customisation capabilities and it's a product I can respect.
If you have held a 360 controller and a x1 controller you'd instantly know the difference then so I do not know why you are saying there's virtually no improvement.. it's regarded as one of the best controllers out there design wise.

I've never used the DS4 on pc touch pad integration as a mouse sounds interesting.. I believe it was a step up from the PS3 controller but at the same time was plagued with under utilised features and features that cut battery time in half compared to other controllers out there. I feel like I'm charging my DS4 after every session compared to my elite V2..

Trigger Rumble Motors, Plus-shaped D-Pad (mechanical), Haptic feedback triggers, Griptexture around sticks, Faster response time, these are just some improvements off the top of my head from 360 to x1. I think that's fairly healthy aswell don't you think?.

Yes I'm looking forward to playing with the dualsense, I am liking the form factor of it the most. It looks like it should be a lot comfier to play with.

Features that were hardly used doesn't scream wiping the floor to me but if that's your opinion so be it.
 

YoodlePro

Member
If you have held a 360 controller and a x1 controller you'd instantly know the difference then so I do not know why you are saying there's virtually no improvement.. it's regarded as one of the best controllers out there design wise.

I've never used the DS4 on pc touch pad integration as a mouse sounds interesting.. I believe it was a step up from the PS3 controller but at the same time was plagued with under utilised features and features that cut battery time in half compared to other controllers out there. I feel like I'm charging my DS4 after every session compared to my elite V2..

Trigger Rumble Motors, Plus-shaped D-Pad (mechanical), Haptic feedback triggers, Griptexture around sticks, Faster response time, these are just some improvements off the top of my head from 360 to x1. I think that's fairly healthy aswell don't you think?.

Yes I'm looking forward to playing with the dualsense, I am liking the form factor of it the most. It looks like it should be a lot comfier to play with.

Features that were hardly used doesn't scream wiping the floor to me but if that's your opinion so be it.

Yes the battery life is objectively mediocre on the PS4, I too charge my controller at least after every two sessions.

Aren't trigger rumble motors and haptic feedback triggers the same thing? Ok you are right the D-Pad was an immense improvement over the 360 controller and I did in fact forget about that. But what about the two I mentioned? How many years did it take for MS to add bluetooth and a 3.5mm jack?

Also I'll admit that I'm salty that because of MS, Sony dropped the analog face buttons on DS4.
 

IDappa

Member
Yes the battery life is objectively mediocre on the PS4, I too charge my controller at least after every two sessions.

Aren't trigger rumble motors and haptic feedback triggers the same thing? Ok you are right the D-Pad was an immense improvement over the 360 controller and I did in fact forget about that. But what about the two I mentioned? How many years did it take for MS to add bluetooth and a 3.5mm jack?

Also I'll admit that I'm salty that because of MS, Sony dropped the analog face buttons on DS4.
My mistake I put that down twice. I remember playing with the x1 controller for a few months and then finding an old 360 controller and was amazed how uncomfortable it felt and made me realise how much refinement Microsoft put into the new controllers.

I will say I do wish they improved the controllers once again and added a similar trigger system to the dualsense as by the looks it is a step above haptic triggers the Xbox has.. one of THE main additions I wanted was a dedicated push to talk button on the controller so you could speak ingame also if you wanted the option just to bring back that old school gaming feel before party systems were introduced. I wouldn't of complained if they added another 2 buttons ala the elite controller also. Tbh I wouldn't be surprised if Microsoft refreshed the controller with a trigger system like Sony's in the coming years..

Tbh I'm not sure it felt like about a year or so to add the audio jack and bluetooth but don't quote me on that.
 

Romulus

Member
People are purposely forgetting that dev kit for Seris x/s went out to developers substantially later than the ps5 dev kits. Even then developers didn't have a complete directx 12 to work with. Some of you guys are in for a rude awaking when these developers get familiar with the hardware.

What's the source on this info about when capcom and ubisoft got their dev kits?

And even if we wait around, ps5 pro and the new X arent far off judging by how well ps4 pro and X1X sold, and we can start this all over again.

And why didnt X1X need time to show its power advantage over pro? It showed it immediately.
 
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