• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Why the Premature and Suddenly Push for 120fps?

FeldMonster

Member
  • Options are good if the developer is willing to fund them. To me this is the best of both worlds between the strengths of a console and a computer. More options and control without the garbage and baggage of computer gaming.
  • The games will be more future proofed for the following generation, as only a small patch would be required to enable 4K, max effects, and 120 fps simultaneously if they are all already in the game as opposed to having to go back and create some of these aspects from scratch
  • Marketing definitely has an aspect to it. It is new and different. Many gamers clearly have a preference for "new" simply for the sake of being new even if it isn't necessarily better. For example, see the outcry (concern trolling) over Xbox's UI and controller and constant demand for new IP, as if new IPs are by default "better" than sequels or remastered
 

Longcat

Member
I agree that 4k is premature but I'd also say that 120 fps is premature as well. There just aren't many 120 fps tv's on the market and it hasn't quite reached the mainstream.
And consoles are meant to be played on a tv not a monitor.
That's a really good point. I wonder how many people actually have TVs capable of native 120Hz without that interpolation shit.

But hardware wise it's definitely not premature. I mean on PC we have been gaming at over 60fps for decades even with the shitty hardware we had back then. It all depends on the game and how much you are willing to lower your settings. Could easily be done if the devs wanted to, but there really hasn't been much of a point since everyone has been on 60Hz TVs until now.
 

UnNamed

Banned
It's simple: next gen consoles are way more powerful than current gen systems, but developers struggle to develop true next gen games.
So you have old gen games boosted by next gen consoles, 30fps games becomes 60fps, 60fps games becomes 120fps.
 

JonkyDonk

Member
Marketing nonsense. 99% of people don't have TVs that support this right now, and even in 6-7 years time most people still wont. It's going to keep getting brought up either for fanboy reasons or for clickbait videos, but it means nothing for most people's realistic experience with these consoles.
 

Skifi28

Member
I also think that the push for 120fps on a console is too soon, let's get to 60 first. There'll be a few cross-gen games for 1-2 years and then probably nothing. I feel sorry for console-only gamers investing to new TVs just for that.
 

Edgelord79

Gold Member
Marketing "truth-stretching" sells more consoles than the actual truth.

Power your dreams.
 
Last edited:

ethomaz

Banned
Marketing nonsense. 99% of people don't have TVs that support this right now, and even in 6-7 years time most people still wont. It's going to keep getting brought up either for fanboy reasons or for clickbait videos, but it means nothing for most people's realistic experience with these consoles.
I was watching DF DMC video.
Dozen of modes with all types of options and neither works correctly.

Devs now not optimizating more framerate due all these options and of course expecting VRR to fix their shit.

They don’t realize 90% of the PS5 players won’t have VRR in their TVs.

Focus in a dam single option and make it near perfect.
 

PaintTinJr

Member
I target 60fps on PC. I think its the perfect medium between smooth framerate and visual settings. A lot of PC gamers view 60fps as a bare minimum though, and push for way higher. Thats why so many PC gamers still game at 1080p.
But that is also another potential loss in advantage because in FPS type games, the picking - intersection test of the crosshair sampling the zbuffer and reverse transforming into worldspace for hit detection - is completely dependent on the native screen buffer resolution, so higher resolution increases crosshair accuracy.

Obviously frame-rate is likely more important as it offsets network lag, and then hit detection will be slightly more coarse because the server has to do a certain amount of extrapolation/prediction of the players locations and probably airs on the side of caution biasing hit detection outcomes to the aggressor.
 

cosmicom

Banned
because there is demand; there´re thousands and thousands 120hz monitors 1440p out there, and their users want to enjoy 120 hyper-glorious fps. Sadly ps5 is lees capable without VRR and not 2k support.
 

Edgelord79

Gold Member
But that is also another potential loss in advantage because in FPS type games, the picking - intersection test of the crosshair sampling the zbuffer and reverse transforming into worldspace for hit detection - is completely dependent on the native screen buffer resolution, so higher resolution increases crosshair accuracy.

This is why I love this site. I learn something every day.
 

LucidFlux

Member
It's a couple of things.

  1. Tv's/monitors with 120hz panels are rolling out and will saturate the market throughout this next generation, so it's become another marketing box to check, much like resolution is.
  2. This next generation of consoles both support 120hz output and are not nearly as CPU limited so pushing high frame rates have become a feasible option.
 

RaZoR No1

Member
E-Sports
+ need new features to be better than the Gen before
+ another reason to upgrade your 4k TV, because it doesn't support 4k 120hz or 8k 60hz
And the PCMR is already playing at 360hz
So the consoles need to keep up a little little bit with the PCs
 

PaintTinJr

Member
It will die out. It's just the rush to stand above from the pack.
Unlikely in racing game simulators like GT7. When travelling at speeds above 90mph more frame-rate is needed to maintain realistic responsiveness because your change in location (and visual feedback) between steer inputs gets larger as you go faster - so doubling frame-rate offsets that gradual increase for the next 90mph upto about 200mph.
 

Codes 208

Member
Because a lot of people prefer fluid gameplay over resolution? Especially in fast paced games
I have no issue with that personally, and I agree. But 95% of people likely don’t even have 120hz compatible TV’s and on top of that it feels like we already need to twist devs’ arms just to get 60fps. And after watching DF’s dmc5 video, it just seems like it’s not worth it unless a game can hit a locked 120fps
 

Croatoan

They/Them A-10 Warthog
Streamers regularly drop their graphics settings to potato levels to get as much FPS as possible. Its gross and misguided but they really believe it gives them an advantage (anything over 60fps is a miniscule advantage inn modern FPS games).

All the people that watch them believe this is how these games should be played and demand those framerates for them in everything (including console games).

Edit: I play PC games at 1440p, as maxed as possible, at 60+ fps on a GSync monitor. My shit is smoooth and looks gooood.
 
Last edited:

Dane

Member
Its not that 120 FPS was mandatory, but consoles were fucking very late to have 60 FPS as standard, PCs are going 144hz and higher as mainstream in this generation.
 

nyr88nyg

Banned
I have no issue with that personally, and I agree. But 95% of people likely don’t even have 120hz compatible TV’s and on top of that it feels like we already need to twist devs’ arms just to get 60fps. And after watching DF’s dmc5 video, it just seems like it’s not worth it unless a game can hit a locked 120fps
Seems like the majority of devs are aiming for 60 FPS so I don’t see the issue. Rocket league is a great game for 120 fps
 

asustitan

Banned
PC gamers often sacrifice resolution for fps and it is good to have the option on consoles too.

Competitive games are made for it.

COD, Rocket League etc.
 
Last edited:

Vick

Member
120fps is just better, that simple

4k is premature
What a load of bullcrap, stop playing games on potatoes then.
Try 60fps games on a 60hz plasma and tell me you need more with a straight face.

Higher resolutions on the other hand, 1:1 or downsampled will always look better.
 

Boss Mog

Member
Devs are finally giving console gamers options to play games the way they want and OP somehow thinks this is a bad thing? If you don't want to use the 120Hz mode you don't have to.
 

GloveSlap

Member
In the competitive sphere of gaming, 120 FPS, and whatever it takes to accomplish it, even dropping all shadows and detail, is quickly becoming the norm.

It's not about pretty visuals. It's about maximized competitive advantage, especially when many tournaments are starting to be played with real money rewards.

Console creators and developers are responding to that trend, with the increased headroom they now have, is how I see it.
Yep, and in the age of Twitch even kids are becoming more and more fps conscious. 120hz is awesome and i hope it stays an option.
 

HTK

Banned
Both Microsoft and Sony should make the performance mode 1440p/120 for shooters. Single Player experiences you can go for 4k/30 or 4k/60.
 

Boglin

Member
PC gamers often sacrifice resolution for fps and it is good to have the option on consoles too.

Competitive games are made for it.

COD, Rocket League etc.

It's a great option. I have my computer hooked up to a 4k tv that is a capable of 1080 at 120hz and I play all my faster paced games at 120hz even if they're only single player. The higher refresh rate greatly improves motion resolution/blur so even the 1080p image can give a nicer picture than 4k.

On top of being smoother in motion and is less blurry the higher refresh rate also reduces input lag, making the games feel more responsive.
 

Esca

Member
I may be wrong as I'm not up to date on all the 120 titles but it seems it's mostly cross gen or low visuals games that are doing it. My bet is its just the easiest thing to do instead of going in and doing actual upgrades on assets. I don't see 120 being around much, random title here or there but that's it. Imo
 

Fbh

Member
Because when most games available on your new machine at launch and most games that will come to your new machine for months to come (or more) are essentially just current gen games, you need to really focus on how much better they run on your new $500 machine compared to the one most of your audience already has at home.

Besides, if the consoles can handle it then why not offer the option?.
For now it's fine, in a few years audiences will have to decide if they prefer 60fps+ or significant graphical and technological leap in their games.
 
Last edited:
Any sort of competitive gamer will immediately appreciate the responsiveness and smoothness that 120hz brings. For single player games 60fps 4k is nice, but for anything multi I'd definitely take the resolution hit to get to 120.
 

ethomaz

Banned
Devs are finally giving console gamers options to play games the way they want and OP somehow thinks this is a bad thing? If you don't want to use the 120Hz mode you don't have to.
Yeap I’m really seeing how devs where happy with all these options lol
 

Coolwhhip

Neophyte
Because Xbox focuses on older game and those can run at 120fps.

Also

meme_marketing_01.jpg
 

8BiTw0LF

Banned
People who've tried VR on PC, knows 120hz is the sweetspot to get a fully immersed experience. People who play competitive knows frames matter.

People who sit on their couch - 10-20 feet away from their screen only need 30-60fps to get a good experience.

That's probably why most single player games caps 30-60fps - and multiplayer are uncapped or locked 60-120fps.
 

chasimus

Member
120hz will be a year one thing for the new consoles. They will realize virtually nobody uses it because it makes the game look like crap and they start to focus on 60hz from there on out. It's cool that the new consoles can do 120hz, but 60hz is good enough. Especially when most games only went up to 30hz the last couple couple console generations.
 

YCoCg

Member
Because HDMI has evolved enough to support 120Hz at 4k, at 4:4:4, along with HDR, etc, and more importantly TV's that support higher refresh rates are more common now. This isn't like last gen or the gen before it where TV's were claiming to be "600Hz" but were actually just doing motion interpolation, now screens are being pushed that can do actual higher refresh rates and even more important when combined with the new HDMI specs, can now also do variable refresh rates.

And it's important to consider that 120Hz and VRR will be a combined effort (hopefully Sony patches it in soon) as most games WON'T go for a locked 120Hz but more so aim to be variable with a high point being 120 but varying between 60+ and the target, though thanks to VRR you won't notice the frame drops, there will be no screen tearing, etc, so games will be running smoother even if they are not locked 120fps. As for latency then a drop between 8ms and 16ms is vastly less noticeable than a drop between 16ms and 33ms.

tl;dr version: TV's can now support it and a lot of games could benefit from it combined with VRR.
 
Top Bottom