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(NEW) Demon Soul's State of Play - Character Creator, Menu's, New Gameplay and much more. Dev Commentary too!

mancs

Member
I don't know, man. I know I am going to get a lot of hate for this so I'm prepared. I was super pumped about this but the more I see the more I realise it's just Demon Souls with a shiny new coat.

The AI code, enemy attacks and animations are largely unchanged from the original and to be honest it's kind of jarring to see in the midst of next gen visuals. It kind of sticks out.

I had the impression that everything was remade from the ground up. Like, their own take on how Demon Souls should play in 2020. Not have gameplay and AI that is unchanged from 2012...

It's especially jarring when Dark Souls 3 and Bloodborne have superior combat and enemy animations compared to Demon Souls.

Demon Souls was my favourite game back in the day but let's be honest, there are many aspects that are dated now.

I'm still buying this day one but I guess I had unrealistic expectations of what a remake entails.

Just my opinion please don't kill me.
Imagine if they updated gameplay mechanics, and people are like , everything you said , but in reverse.
 

SCWTRAIN82

Neo Member
Also, wanted to point out that there wasn't a downgrade. But I remember reading somewhere that in earlier footage the camera was adjusted. Not sure why, maybe for dramatic effect?

Seeing the lightning strike, particle effects, etc. It looks no different from the previous videos. Just the camera is now located where players expected and preferred it. That'd be cool if that new angle was an option in the game though, just to have.
It absolutely is an option in the game.
 

Entroyp

Member
Newcomer here. The game’s camera looks very different on this video compared to the previous trailers. Is the camera adjustable?
 

NT80

Member
I don't know, man. I know I am going to get a lot of hate for this so I'm prepared. I was super pumped about this but the more I see the more I realise it's just Demon Souls with a shiny new coat.

The AI code, enemy attacks and animations are largely unchanged from the original and to be honest it's kind of jarring to see in the midst of next gen visuals. It kind of sticks out.

I had the impression that everything was remade from the ground up. Like, their own take on how Demon Souls should play in 2020. Not have gameplay and AI that is unchanged from 2012...

It's especially jarring when Dark Souls 3 and Bloodborne have superior combat and enemy animations compared to Demon Souls.

Demon Souls was my favourite game back in the day but let's be honest, there are many aspects that are dated now.

I'm still buying this day one but I guess I had unrealistic expectations of what a remake entails.

Just my opinion please don't kill me.
I agree and I think the issue is that's it's being done by a different developer so there hesitant in changing/adding things. That's why the broken archstone to the land of the Giants remains inaccessible. All I can see that's new is a new move for the Spider boss and a low sweeping attack with the mace. It seems faster and smoother than before too but if that's it this is a let down. Demon Souls's gameplay feels old and limited now and if From Software had been doing the remake I'm sure they'd have done a lot more with it.
 
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Danjin44

The nicest person on this forum
I don't know, man. I know I am going to get a lot of hate for this so I'm prepared. I was super pumped about this but the more I see the more I realise it's just Demon Souls with a shiny new coat.

The AI code, enemy attacks and animations are largely unchanged from the original and to be honest it's kind of jarring to see in the midst of next gen visuals. It kind of sticks out.

I had the impression that everything was remade from the ground up. Like, their own take on how Demon Souls should play in 2020. Not have gameplay and AI that is unchanged from 2012...

It's especially jarring when Dark Souls 3 and Bloodborne have superior combat and enemy animations compared to Demon Souls.

Demon Souls was my favourite game back in the day but let's be honest, there are many aspects that are dated now.

I'm still buying this day one but I guess I had unrealistic expectations of what a remake entails.

Just my opinion please don't kill me.
If FROM themselves was working on this remake then I wouldn't mind see some gameplay improvements on it, I like Blue Points but they mostly worked on remasters and remakes so I just don't trust them to makes changes to its core gameplay. So hearing Blue point made no changes to its gameplay and using the original code is good news for me.
 

iorek21

Member
Fidelity mode is a mystery for no other reason than someone's stupid decision to make 60 fps their #1 bullet point. Instead of well, side dessert on the RT plate - like Spider-man Miles Morales.

So everything we've seen since the reveal is Performance mode?

Wow, that's weird, I feel like today's footage is uglier than what they've shown last week.
 

TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
So everything we've seen since the reveal is Performance mode?

Wow, that's weird, I feel like today's footage is uglier than what they've shown last week.
Haven't checked myself, but other users pointed out that the reveal was fidelity and today's video is performance.
 
Haven't checked myself, but other users pointed out that the reveal was fidelity and today's video is performance.

That's the thing no one really knows. Just like we can't say for certain if the camera used in this new clip is the classic one vs. the new one that appears to be much closer on previous clips (thus bringing detail closer to the player's eye view and thus appearing to look graphically better - the illusion). It's why games like God of War borrowed that camera from TLOU. It makes the game look prettier if you will on a narrower view.

The gameplay reveal clip was performance mode - by their own claim (the creative director) and DF's claim of a smooth 60fps and speculated "1440p" rendering resolution. As far as my knowledge goes... we've not seen fidelity to date. We've gotten a total of 3 gameplay clips now. All performance modes.
 
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Danjin44

The nicest person on this forum
Fidelity mode is a mystery for no other reason than someone's stupid decision to make 60 fps their #1 marketing bullet point. Instead of well, side dessert on the RT plate - like Spider-man Miles Morales.
I can still fully enjoy games on 30FPS but if I have the option I will always go with 60FPS over RT or higher resolution, so performance mode is for someone like me.
 
Timestamp? I watched the first part of the video (castle gates) and the blocking seemed as off as in the first trailers.
You know, you're exactly right.

I skip around in this video and the previous one, and saw that one of the enemies landed a heavy blow that looked like it was guard breaking. She shield went to the side and whatnot. Everything else looks like it's non-existent. Damn.
 

TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
That's the thing no one really knows. Just like we can't say for certain if the camera used in this new clip is the classic one vs. the new one that appears to be much closer on previous clips (thus bringing detail closer to the player's eye view and thus appearing to look graphically better - the illusion). It's why games like God of War borrowed that camera from TLOU. It makes the game look prettier if you will on a narrower view.

The gameplay reveal clip was performance mode - by their own claim (the creative director) and DF's claim of a smooth 60fps and speculated "1440p" rendering resolution. As far as my knowledge goes... we've not seen fidelity to date. We've gotten a total of 3 gameplay clips now. All performance modes.
Yeah, a bit more of info this close to release would be nice for those interested in playing it day 1.

You know, you're exactly right.

I skip around in this video and the previous one, and saw that one of the enemies landed a heavy blow that looked like it was guard breaking. She shield went to the side and whatnot. Everything else looks like it's non-existent. Damn.
Well, fuck. Hope the gamepad is able to give the feedback that the visuals are not providing.
 
I can still fully enjoy games on 30FPS but if I have the option I will always go with 60FPS over RT or higher resolution, so performance mode is for someone like me.

It's good that they're giving you the option. Masses and folks like me enjoy eye candy tho...... treat the majority right I say.
 

Danjin44

The nicest person on this forum
Just like we can't say for certain if the camera used in this new clip is the classic one vs. the new one
From this video looks like classic camera because watching the video give me series case of deja vu. I think the early videos were new camera because it had "cinematic" look to it.
It's good that they're giving you the option. Masses and folks like me enjoy eye candy tho...... treat the majority right I say.
Well I would say majority of people who are in to Souls games or FromSoftware games, care far more about gameplay over graphics and biggest reason people want to see Bloodborne on PS5 because for higher FPS.
 
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Do we know if fidelity is just 4k? Or will there be other benefits.

If just 4k, I will go with performance.

That's where the confusion over whether it has RT or not comes from with 2 conflicting articles. In the 60fps mode it does not have it. For the time being, on fidelity mode, it's Real-Time Lighting and Real-Time Shadows + other unspecified bells and whistles until further clarification as to whether it has RT shadows or not. Nov 12th all will be answered, if review copies aren't handed out to reviewers.

I think this game is still being optimized as we speak to launch on Nov 12th and coming in hot.... despite rumors going around about the game going gold in September. We all know it can go gold and still be a bugfest or, in a way, open to much further optimizations from that day until launch date. They also have that multiplayer component they need to have up to snuff day one on PS5.

Well I would say majority of people who are in to Souls games or FromSoftware games, care far more about gameplay over graphics and biggest reason people want to see Bloodborne on PS5 because for higher FPS.

The people you're quoting are not the majority. They're the vocal few.
 
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TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
The people you're quoting are not the majority. They're the vocal few.
I'll believe that if were talking about Cod or Fifa, but I think Souls games are niche enough so the peoble that play them know how they are best played.

And believe me, dodging and parrying is much easier at 60fps.
 

Mr Hyde

Member
That's some absolutely terrible compression on that Youtube video

I was shocked at the absolute atrocious level of quality of the video, that it soured my entire viewing of this State of Play. I wish I didn't watch it. Shame when it's such a beautiful game that is being shown. I'm going dark now on Demon's.
 
Huh, is it me or does this look slightly worse than the footage we’ve seen up until now? I mean it still looks great but I feel like it looked better in other videos?
 
I'll believe that if were talking about Cod or Fifa, but I think Souls games are niche enough so the peoble that play them know how they are best played.

And believe me, dodging and parrying is much easier at 60fps.

It's. No doubt. But it's not a significantly drastic difference that makes the experiences night and day. Despite what some creative directors say in their sales pitch when preaching to the choir as part of a greater marketing push.

Souls games have had their market expand considerably. The overwhelming majority of the new comers are not the crazy hardcore. Just word of mouth about a quality product catching on and reflecting in sales. Soul games are more mainstream that they've ever been. In other words, the "original" hardcore souls fans are not a majority anymore. But even then for argument's sake.... these games always had the option of releasing at 60 fps day one. FromSoftware had the option, Miyazaki had the option. Just like he's adamant about no difficulty settings - it's a choice and he's had that choice on whether to go 60fps or 30 fps. Just like Mario's or COD's shipping at 60 fps. The reason From didn't ship Soul games at 60 fps despite having the option is very clear. From wanted to push those graphics to create a prettier, more immersive world to attract as many views/sales as possible and stand among the crowd - and they believed the trade-off to be ok. So I think people shouldn't jump the gun on what they believe the game's "intended" way of being played should be. We can have options. The creators have had the option there always.... and no matter what they say in the future in their sales pitch (which changes on the whim of what could make the product sell more), no one ever forced them to 30 fps.
 
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Mr Hyde

Member
Huh, is it me or does this look slightly worse than the footage we’ve seen up until now? I mean it still looks great but I feel like it looked better in other videos

The footage in the video is from performance mode while the other trailers have been, I think, from fidelity mode which is prettier with fancier graphics but runs in 30 fps.

Also, the camera positioning in the previous videos is the cinematic one, which forces the perspective making everything look a lot more detailed and better. The camera in the State of Play video is the classic, which brings it closer to the original PS3-camera.
 

TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
It's. No doubt. But it's not a significantly drastic difference that makes the experiences night and day. Despite what some creative directors say in their sales pitch when preaching to the choir as part of a greater marketing push.

Souls games have had their market expand considerably. The overwhelming majority of the new comers are not the crazy hardcore. Just word of mouth about a quality product catching on and reflecting in sales. Soul games are more mainstream that they've ever been. In other words, the "original" hardcore souls fans are not a majority anymore. But even then for argument's sake.... these games always had the option of releasing at 60 fps day one. From had the option, the creative director had the options - just like he's adamant about no difficulty settings - it's a choice. Just like Mario's or COD's ship at 60 fps. The reason From didn't ship Soul games at 60 fps despite having the option is very clear...From wanted to push those graphics to attract as many views/sales as possible and stand among the crowd. So I think people shouldn't jump the gun on what they believe the game's intended of way of being played should be. We can have options. The creators have had the option there always.... and no matter what they say on the future in their sales pitch (which changes on the whim of what could make the product sell more), no one ever forced them to 30 fps.
I'm not sure man... do you really think that Dark Souls at 30fps on consoles was a creative decision? And what about Blighttown running at 15fps?
Maybe there codes where not good enough, or they fucked up the engine during development, or maybe they just don´t cared and released the minimum viable product.

We agree about the rest tho, those games gained a lot of popularity specialy with Dark Souls III, and many of those might not care about framerates yeah, but that does not change the fact that those (and heck, any game) is played better at higher framerates.

With this said, I respect your decision of playing it at 30 for the added eye candyness. It´s good to have the choice.
 
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Yoboman

Member
I don't know, man. I know I am going to get a lot of hate for this so I'm prepared. I was super pumped about this but the more I see the more I realise it's just Demon Souls with a shiny new coat.

The AI code, enemy attacks and animations are largely unchanged from the original and to be honest it's kind of jarring to see in the midst of next gen visuals. It kind of sticks out.

I had the impression that everything was remade from the ground up. Like, their own take on how Demon Souls should play in 2020. Not have gameplay and AI that is unchanged from 2012...

It's especially jarring when Dark Souls 3 and Bloodborne have superior combat and enemy animations compared to Demon Souls.

Demon Souls was my favourite game back in the day but let's be honest, there are many aspects that are dated now.

I'm still buying this day one but I guess I had unrealistic expectations of what a remake entails.

Just my opinion please don't kill me.
This is exactly what I wanted and expected

More than visuals or aesthetic, the core of the game is the combat, enemy AI and locations. They needed to maintain that. There are some definite quality of life improvements like 8 way rolling and evrrything is re-animated
 

Mr Hyde

Member
I'm so fucking disappointed that I'm not getting a PS5 on launch. I want to play this from the start, engaging with the community, troll other players with messages, help people in co-op, exploring the nooks and crannies and everything between, discovering this amazing game for a second time. Goddamn this sucks.
 
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