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PS5 boss does not criticise Microsoft over Xbox developer ‘spending sprees’

ethomaz

Banned
Organic growth?

The only grassroots Sony studios making big games are PD with Gran Turismo and Sony Santa Monica with God of War.

Every other big franchise comes from a studio they bought the past.

ND
Media Molecule
Guerrilla
Insomniac
Sucker Punch
And not that long ago Evolution for racing games
All these where making exclusive PS games before... that what he meant it grew with PS.

If you want to use the terms Second Party then yes... only second party become Sony first-party.

MS did the same with Playground Games... not the others.
 
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Organic growth?

The only grassroots Sony studios making big games are PD with Gran Turismo and Sony Santa Monica with God of War.

Every other big franchise comes from a studio they bought the past.

ND
Media Molecule
Guerrilla
Insomniac
Sucker Punch
And not that long ago Evolution for racing games

Most of those studios (Evolution aside) have been nurtured and grown in a controlled fashion. That's what Jim means when he uses the term "organic".
 

MrFunSocks

Banned
That's organic growth. They worked with those companies FOR YEARS, before buying them. They had close relationships with them. ND, MM, Guerrilla, and Insomniac for literal years had only made Playstation games before being bought. That's the point.

But of course you already knew that. :-/
How’s that PS4 exclusive sunset overdrive?
 
Organic growth?

The only grassroots Sony studios making big games are PD with Gran Turismo and Sony Santa Monica with God of War.

Every other big franchise comes from a studio they bought the past.

ND
Media Molecule
Guerrilla
Insomniac
Sucker Punch
And not that long ago Evolution for racing games
Do you realize that he was talking about incorporating studios close to PlayStation... just like Insomniac. To incorporate it you need to buy it.
 

#Phonepunk#

Banned
i mean, it's not like that $7 billion will be easy to make back. Microsoft has to be praying that people still play videogames in the year 2040

much like with Star Wars, people seem to forget that just owning a big IP and even making billions of dollars doesn't mean it will be profitable for a long time. they spent $7 billion just buying the companies. then they still have to fund the companies and fund game development (and later market the games). so add that to the $7 billion. Fallout 5. Starfield. ESVI. these titles alone with cost billions. throw all that money on the pile as well. how many copies of Skyrim 2 do they need to sell to break even?

not that Microsoft is hurting for money necessarily. but still. im not surprised at this take.
 
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IntentionalPun

Ask me about my wife's perfect butthole
i mean, it's not like that $7 billion will be easy to make back. Microsoft has to be praying that people still play videogames in the year 2040

much like with Star Wars, people seem to forget that just owning a big IP and even making billions of dollars doesn't mean it will be profitable for a long time. they spent $7 billion just buying the companies. then they still have to fund the companies and fund game development (and later market the games). so add that to the $7 billion. Fallout 5. Starfield. ESVI. these titles alone with cost billions. throw all that money on the pile as well. how many copies of Skyrim 2 do they need to sell to break even?

not that Microsoft is hurting for money necessarily. but still. im not surprised at this take.
And how many more Xbox's will owning Bethesda sell? How many more Gamepass users? And how many other games will those users who wouldn't be in the ecosystem sell? How many MTX?

And how much does Bethesda earn yearly on games already developed whose only costs to MS would be incredibly low?

There's a lot more math involved than "must make money back on game sales that they will have to fund." They also bought a ton of technology, game engines, likely patents, etc. idTech for instance.
 
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#Phonepunk#

Banned
Indeed it is complicated.

But still, they just spent $7.5 billion. It’s not controversial to say they will need to recoup that cost.
 

mckmas8808

Banned
And how many more Xbox's will owning Bethesda sell? How many more Gamepass users? And how many other games will those users who wouldn't be in the ecosystem sell? How many MTX?

And how much does Bethesda earn yearly on games already developed whose only costs to MS would be incredibly low?

There's a lot more math involved than "must make money back on game sales that they will have to fund." They also bought a ton of technology, game engines, likely patents, etc. idTech for instance.

I think that's the point the other poster was saying. And those are great questions you asked also. At the end of the day $7Billion is ALOT of money and it's not going to be easy to make that "NET" that back. It's possible MS is looking at that purchase as a 10+ year investment, where they don't even imagine making that money back until the year 2030.
 

timmyp53

Member
Tell me, why does that even matter? Where does this arbitrary made up rule come in? They still made an Xbox exclusive just a few years ago so your point is invalid.

Did you know it was Xbox that helped Bethesda get their games on console in the first place?

Do your homework and learn some history.
Having a twenty year mostly exclusive game relationship with a studio before acquiring them wouldn't make it an arbitrary rule. Just common sense.
 

IntentionalPun

Ask me about my wife's perfect butthole
I think that's the point the other poster was saying. And those are great questions you asked also. At the end of the day $7Billion is ALOT of money and it's not going to be easy to make that "NET" that back. It's possible MS is looking at that purchase as a 10+ year investment, where they don't even imagine making that money back until the year 2030.
It's definitely a long term purchase and it's a "strategic" one as well; which means they didn't sit and count how they'll make their money back directly as that's impossible to tell when you are making a "platform" more robust.

They believe cloud gaming will be huge and they want to be one of the big players when it takes off. They honestly kind of had a series of nobody studios before they bought Zenimax.. this was necessary for them.

Granted I think they've miscalculated how popular cloud streaming is going to be, but that's a different convo.
 

Bryank75

Banned
Organic growth?

The only grassroots Sony studios making big games are PD with Gran Turismo and Sony Santa Monica with God of War.

Every other big franchise comes from a studio they bought the past.

ND
Media Molecule
Guerrilla
Insomniac
Sucker Punch
And not that long ago Evolution for racing games
Japan Studio, San Diego and London are working on major games I believe.

Xbox / MSFT have bought 25 studios over their existence.

PlayStation have bought 11.
 
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mckmas8808

Banned
It's definitely a long term purchase and it's a "strategic" one as well; which means they didn't sit and count how they'll make their money back directly as that's impossible to tell when you are making a "platform" more robust.

They believe cloud gaming will be huge and they want to be one of the big players when it takes off. They honestly kind of had a series of nobody studios before they bought Zenimax.. this was necessary for them.

Granted I think they've miscalculated how popular cloud streaming is going to be, but that's a different convo.

I think that's "THE" conversation to have! Me and you agree 100% on the bolded. That's the main play here for the Zenimax purchase. The OG Gamepass alone wouldn't be enough of a reason to spend $7 Billion on Zenimax.
 

LarknThe4th

Member
You’re talking about CGI trailers for games coming in 2022.

The meme is worthless. The whole pitch for XSX this year is BC...
I dont get posts like this, it's like you expect time to stop or something

The industry got blown wide open by that Zenimax purchase, and in concert with the internal studios ramping up(the initiative and Obsidin in particular) we are seeing the birth of a new colossus, a company driven to push a console and sub service with the kind of cash like Microsoft is something to be celebrated

By 2022 the entire landscape will have changed, fight it on message boards if ya want

Meanwhile I'm going to cherish a new boom, one where Sony, Nintendo and yes a newly emboldened Microsoft are at the top of the pile pushing out top quality exclusive software
 

Kokoloko85

Member
yes, there is a difference.
One publisher publishes on multiple devices, so even after years the devices are no longer in production you can still play the game (=> PC) and the other makes only exclusives (with a few exceptions in the current year).

You can also see it this way, Sony buys a studio after the studio itself has successfully implemented new IPs on the market at their own risk. And when they are successful enough and get money problems (because the projects are to big (like AAA titles tend to) to lift it themselves, they buy the studio at a cheap price.

Same result, different view ;)

I guess lol.
But back to what Jim said.
One has a relationship which is what Jim is talking about Growing organically.

The other is outright buying a company they have never worked with.
Organic. Not Organic
 

Self

Member
It "works" because Xbox has more next gen only games announced than Sony despite them "believing in generations".

'Announced' has always been the problem with MS while Sony just delivered. I really hope things do change this gen.
 
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Aion002

Member
'Announced' has always been the problem with MS while Sony just delivered. I really hope things do change this gen.
Yep! Also, how many of them are Scalebound and Phantom Dust like?


They showed a freaking cg of Fable and a concept from Rare, which not even they knew what the hell that thing was about and some are pretending that Xbox has more first party games than Sony... Ffs the biggest SX microsoft game for launch is a pc game that was released in april.


So weird...
 
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