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Dirt 5 devs: Next gen GPU differences don't impact development, but have efficiencies when optimising and tuning

Concern

Member
The SSD is used for streaming 8K textures, their is nothing magical about that, it’s raw power.


You should really just quit. You have no idea what you're even talking about. "Ssd is used for streaming 8k" lol. Its been shut down so many times already.

It won’t that should be obvious by now.


Such a technical analysis.


Spec thread trolls should just stay in there. More threads are tolerable without the uneducated guesstimates thrown around by them.
 

sn0man

Member
No chance, teraflops at different frequencies cannot be compared. There is already a DF video on this.
We can fanboi compare them!
I'm not serious, grow up kids.
I'll try some fanboi math to express how imperceptible the difference is.

XSX 12,15 TFLOPS - PS5 10,28 TFLOPS = 1.87 TFLOPS difference

Xbox one launched with graphics that were barely perceptible. So we will call 1.31 TFLOPS ~ barely perceptible.

As we all know, TFLOPS are comparable so lets see...

1.87 / 1.31 = 1.43.

So the XSX is 1.43 times barely perceptible better graphics than PS5. In summary, the PS5 is terrible, and people will have to go somewhere else to play and enjoy games. We won Xbots!
...
Wait; more fanboi math incoming.

XSS 4 TFLOPS.

4 / 1.31 = 3.05.

So the XSS is 3.05 times barely perceptible worse graphics than PS5. In summary, the PS5 is amazeabawlz, and only invertebrates could play and enjoy games on an XSS. Ponies, this is our victory!
 
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bitbydeath

Member
You should really just quit. You have no idea what you're even talking about. "Ssd is used for streaming 8k" lol. Its been shut down so many times already.




Such a technical analysis.


Spec thread trolls should just stay in there. More threads are tolerable without the uneducated guesstimates thrown around by them.

You don’t know what you’re talking about.

”The ability to stream in content at extreme speeds enables developers to create denser and more detailed environments

 

Concern

Member

bitbydeath

Member
You're trying to an old article even after the 250k deal with epic was exposed lol. Mind you that even there there's no mention of specifically streaming 8k.

SSD can stream 8k yet we don't have one announced Ps5 game thats 8k. You can stop now.

Project Athia looks like it’s using 8K textures.
project_athia-1200x675.jpg

So there is one and this is only just the beginning.
 

yurinka

Member
He posted the same thing in the next gen thread:

If anyone tries convince themselves that a 3% difference in CPU power will somehow materialize in real world results, just buy both consoles and save yourself the misery. It's going to be a long gen for some folks.
Yes. When PS5 runs at full speed would be 2.86% more, so maybe since it's variable maybe would be a 3% more or less. And well, unlike with the GPUs, in many cases games don't use the 100% of the CPU resources so this difference won't be noticieable.
 

alucard0712_rus

Gold Member
I spent 500 euros for an xbox, it's my console, so I hope it's better than PS5 as it was promoted as the best performing console. I'm not interested in a huge gap that can't exist, but a significant improvement over time, yes, I think it's possibile. It's my right to believe and hope for it. Otherwise, patience.
Funny thing that you can only compare multiplatform games, but they don't use consoles full potential. But you can't compare exclusives, which is using full console potential ether, because they don't exist on other platform.
 

Concern

Member
Project Athia looks like it’s using 8K textures.
project_athia-1200x675.jpg

So there is one and this is only just the beginning.


This is your best response lol. Oh this "looks" like 8k textures. But if the ssd is so magical why isn't every game announced offering at least one 8k mode?

This is why I can't take you guys "technical" opinions seriously lol. No need to reply to your uneducated arguments on this subject anymore.
 

Concern

Member
I've seen lots of obvious Sony fanatics saying how bad this game looks, it would be quite funny if the xbox series x version has better performance levels.

I forsee lots of hatred towards digital foundry and codemasters if it does turn out that way.


Its not even that. They were apparently shitty devs since the first gameplay was shown. All of a sudden they say something that downplays the XSX and they're completely right and know what they're talking about.

Let's be honest, we're never going to see one game being 4k/30fps vs 4k/60fps ps vs XSX or vice versa.

The only thing that sticks out to me is how bad these launch lineups are that people are still arguing specs instead of games.
 

bitbydeath

Member
This is your best response lol. Oh this "looks" like 8k textures. But if the ssd is so magical why isn't every game announced offering at least one 8k mode?

This is why I can't take you guys "technical" opinions seriously lol. No need to reply to your uneducated arguments on this subject anymore.

You’re the one drawing goal posts that we should have seen it now already. Do you apply that same logic to XSX game quality?

Is Halo Infinite the best XSX can achieve?
 
considering how unimpressive dirt bike looks I'm not expecting much of a difference. Kind of sick of hearing there's no real difference from developers who are working on games that aren't graphical powerhouses. I mean I guess this is closer than usual but man there's a few videos for dirt 5 that really make it look no better and even worse than many current gen racers. the one time someone argued back with me about that they linked me bullshots. basically once digital foundry starts doing comparison videos and it's easy to pick a decisive winner what are people going to think of these developers trying to play it down right now?
 

Concern

Member
The SSD is about 130% faster on the PS5 and the Xbox has 18% more teraflops, so the overall power advantage for PS5 is 112%, or thereabouts.

That'll probably translate to something like 4k on PS5 and 1440p on Xbox, which is what we've already seen from Yakuza 7.

Yeah, if you only count Xsux Seriesly games.


Yea i don't think anyone who types like this should be taken seriously.
 

Handy Fake

Member
Devolving to console warring because I just showed how clueless you are lol. Only goal post moved here was you going from "ssd is used to stream 8k textures" to "hurrr hurr hurr halo sucks lulz".
You're confusing output resolution and texture resolution. They're not showing '8k games', that's high, high end gaming rig. The texture resolution is 8k. High quality textures are large and require a high speed SSD to be able to stream them in. It's not magic.
 

Sejanus

Member
You're confusing output resolution and texture resolution. They're not showing '8k games', that's high, high end gaming rig. The texture resolution is 8k. High quality textures are large and require a high speed SSD to be able to stream them in. It's not magic.
It's magic if going to stream 8k textures with the latency of ssd.
 

Bo_Hazem

Banned
You're trying to an old article even after the 250k deal with epic was exposed lol. Mind you that even there there's no mention of specifically streaming 8k.

SSD can stream 8k yet we don't have one announced Ps5 game thats 8k. You can stop now.

Man, do you even know what 8K assets mean? Go learn something. For example, Yakuza is barely using 1080p assets at native 4K.

Wait you think 8K textures = 8K final resolution?

It's entertaining to read his posts. :lollipop_tears_of_joy:
 
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Sejanus

Member
A console is not a GPU. It's as much about system design (where is the bottleneck), API, OS, etc. as it is the TF.
Consoles are for gaming.
One of the most important things of the gaming is the graphics.
We get better graphics with a better Gpu.
But if you think the api, OS or some hypothetical bottleneck habe the same importance, then good luck.
 

bitbydeath

Member
Consoles are for gaming.
One of the most important things of the gaming is the graphics.
We get better graphics with a better Gpu.
But if you think the api, OS or some hypothetical bottleneck habe the same importance, then good luck.

TF’s are about the speed at which it draws the graphics. We already know PS5 has less TF’s but is able to stream 8K.

So the takeaway is don’t rely on those numbers as a base for best graphics.
 

Bo_Hazem

Banned
10 seconds of every load time is a lot of time on my life... love how you downplay that.

It's beyond his goofy comparison, 17-22GB/s is literally DDR4 single channel level of speed, something like having a secondary 825GB RAM. That's why the GDDR6 RAM needed only a 0.7GB streaming pool for those massive, uncompressed 8K textures in UE5 gameplay demo.
 
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RaySoft

Member
king zell a legit leaker and the owner of the biggest arabic gaming website once
said the difference is similar to the difference we see now between the PS4Pro and
the Xbox 1X .. it will be noticeable but no to the extant that one game will run 30 fps
on the ps5 and 60 fps on the XSX
No one has ever believed that anyways..
 

Reizo Ryuu

Gold Member
Yes, but for simplicity on Unreal Engine 4 they are listed so according to the targeted resolution. You may take a look:



1. I'm not going to watch some 45 minute video.
2. what does UE4 have to do with yakuza?
3. texture resolution is indifferent to rendering resolution; if you want to use a 512x or 2kx, or 8kx textures at 720p, no engine is going to stop you from doing so (unless there's some internal limitation for using 4kx+ textures).
4. So whatever quixel is doing in that video is literally irrelevant to whatever yakuza is doing and makes your argument completely disingenuous by saying "1080p assets", because those don't exist.
 

Bo_Hazem

Banned
1. I'm not going to watch some 45 minute video.
2. what does UE4 have to do with yakuza?
3. texture resolution is indifferent to rendering resolution; if you want to use a 512x or 2kx, or 8kx textures at 720p, no engine is going to stop you from doing so (unless there's some internal limitation for using 4kx+ textures).
4. So whatever quixel is doing in that video is literally irrelevant to whatever yakuza is doing and makes your argument completely disingenuous by saying "1080p assets", because those don't exist.

Let's put it simple then, Yakuza textures look pretty mediocre even at 4K, thanks to the low res assets/models.

BTW, the video is timestamped.
 

Elog

Member
I should probably not even respond to this thread but here we go. Some posts here will not age well.

The focus on theoretical peak TFLOPs is misguided at best to measure how good graphics you will get with these two consoles.

The XSX and the PS5 are ridiculously close to each other in terms of hardware rendering specifications.

Having said that, the I/O of the PS5 has a significant advantage over the XSX - and this will in games utilising that I/O result in more and higher resolution textures.

As to the GPU itself the XSX has a theoretical peak TFLOP advantage over the PS5. However, the PS5 has a pixel fill rate advantage and a frequency advantage. if the PS5 has a significant cache advantage (that I believe) - and we should know within the next few weeks - I even think the PS5 has a real-world TFLOP advantage due to higher CU utilisation and practical memory bandwidth (due to the size of the cache and its bandwidth to the CUs).

Net-net - the consoles are really close in power. And if there is a hardware advantage to be had - without current benchmarks - I am willing to bet the PS5 will come out slightly ahead. That relative difference though is close to meaningless when it comes to rendering power. The real difference between the two is in I/O to the advantage of the PS5. And the last point will show itself in some titles.
 
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