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Next-Gen PS5 & XSX |OT| Console tEch threaD

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Yeah, I don't know much about this stuff right off gate. I'm just spouting extrapolation based on what I've attempted to understand.

I, personally, love the SSD. It's a fascinating thing, opinions. The fact we will see lightning fast loading is amazing to me. Conversely, my wife is not a fan. She prefers load times herself.
 

geordiemp

Member
What have I missed? What's this Xbox RDNA1 thing?

To be fair nobody knows, its FUD and lots of tweeters guessing.

All we know is there is an apple beta OS which when you go into it lists the 6000 RDNA2 specs.

And one of them is a Navi21 lite with 56 CU and 1.9 Ghz on a lower node but its a pC part that is loosly rumoured by the apple beta drivers,

Also there is a 40 CU 2.4 Ghz which going by its die size has a huge L2 cache, something like 96 MB. And AMD have patented Infinity Cache so it adds up.

There is no data to suggest this Navi21 Lite is a base for XSX, just people speculating on twitter and you tube and hence the vast gossip.

No point really, we will find out more info in 10 days and things will be clearer, as AMD will list all their cards and explain differences.

Then its round 2 :messenger_beaming:
 
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sircaw

Banned
To be fair nobody knows, its FUD and lots of tweeters guessing.

All we know is there is an apple beta OS which when you go into it lists the 6000 RDNA2 specs.

And one of them is a Navi21 lite with 56 CU and 1.9 Ghz on a lower node but its a pC part that is loosly rumoured by the apple beta drivers,

There is no data to suggest this a base for XSX, just people speculating on twitter and you tube.

No point really, we will find out more info in 10 days and things will be clearer, as AMD will list all their cards and explain differences.

Then its round 2 :messenger_beaming:

Ten days to go, Tick Tock.
 
Not saying the rumor is true because it's probably not but let's assume that it is.

The CUs in PS5 being RDNA2 and the CUs in the XSX being RDNA1 would still make the XSX the more powerful system. The only thing that will happen is that the gap would decrease even further.

What I'm not seeing is either system having a massive advantage over the other. The biggest difference between the two is the I/O. However many people don't care if the PS5 loads games twice as fast (basic example).

Exactly.

Many people dont care if one have 10-20% more pixels, or bit better shadows, or twice as fast loadings. So power diffence is basically not affecting things much if all

Games, reputation, brand and controller preferences do matter.

And big enough differences, like if loading times would be 5s average vs 50s average. Or 1080p vs 4k. But if/when that isnt the case, Xbox doesnt have a chance as Playstation wins many areas hands down.

Brand: xbox is popular at USA, but almost non excistent at EU. I dont even remember if I have ever seen xbox ads on tv, 100% of gamers I know own ps4 and almost none own xbox one.

People whom are used to the superior symmetrical stick placement arent really loving the idea of asymmetric sticks(and vice versa)

Games: PS5 have shown good looking exclusives, PS4 have had heavy hitter for the whole gen, excluding launch year. Bethesda helps a bit, but xbox games are like "bro-games", which dont appeal to all gamers.

So in the end majority wont care about TINY spec differences. Games sell systems, and familiat ecosystems. If current gen numbers are around 2:1, then that already gives a good starting point which is difficult to beat
 
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onesvenus

Member
Yes they are, and you have the customised XSX as a result. I suppose SFS is MS only and Direct storage.

Mesh shaders and VRS may differ, as will cache optimisation and throughput. Lots of differences.

Thats why Ps5 and XSX will be as much different than they are the same.

How well do they run games, how are the ray tracing expensive effects on a console budget going, well you have to look and see.
Yes.
Sorry for not making my point clear, it's obvious MS and AMD are collaborating but the way it goes is MS develops some techniques (see for example the patents on VRS), adds it to DirectX and AMD does a hardware implementation of that to be used in AMD's PC GPUs.
As long as I know, and please correct me if I'm wrong, there isn't any Sony pantented method implemented in hardware that has been used in AMD's PC GPUs. That's why I find all these "Sony has joint developed Navi with AMD" posts and tweets so baffling
 
Gamepass is basically renting games, and games that you don't choose yourself either.

What's funny is that some people don't even realize this.

Everyone realizes this. Somehow many of us still find incredible value. I wish I had gamepass as a kid. Blockbuster 3 day rentals were a pain when we could convince mom and pops.
 

Mr Moose

Member
5d2Gears.gif

(Downloaded 720p version of the PC video, the 1440p one was over 5GB, fuck that lol)
Same shiny floor is available on PC.
 

geordiemp

Member
Sorry for not making my point clear, it's obvious MS and AMD are collaborating but the way it goes is MS develops some techniques (see for example the patents on VRS), adds it to DirectX and AMD does a hardware implementation of that to be used in AMD's PC GPUs.
As long as I know, and please correct me if I'm wrong, there isn't any Sony pantented method implemented in hardware that has been used in AMD's PC GPUs. That's why I find all these "Sony has joint developed Navi with AMD" posts and tweets so baffling

Not really, I have seen Sony mathod patents, and AMD hardware patents around the same thing.

MS do it as well.

But VRS is a bad example, VRS is actually a Nvidia patent that was changed by AMD but did not work in 5700 so was scrubbed until RDNA2, and MS include both in DX12 as it has to cover Nvidia and AMD. Mesh shaders was also Nvidia.

MS often patent their DX implementation of the method by others like Nvidia, its weird but still an Nvidia technology to begin with.
 
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onesvenus

Member
It would be a bit strange to create architecture and throw it for programmers to learn to write code on it
But that's exactly what happens almost every time a new CPU and GPU architecture appears. See Intel's AVX instructions or the wave intrinsics exposed by HLSL shader model 6
 
I just love the way the world looks, it just looks fun, a bit like astro game. I cant wait to see some of the other settings, like the jungle etc. #

It's less about graphics for me and more about world design and gameplay. Saying that i still think it looks very beautiful.
Our fishy friend has hit the nail on the head. Gaming is less about graphics and more about gameplay, design, control and immersion.
The current "pissing competition" in this thread about Tflops, 1440p vs 4k, pixel counting, Ray Tracing, RDNA1 or RDNA2 and all of the other collective BS are totally redundant.
Some of the greatest games we all have ever played probably had none of these technologies.
Just my 2 cents as a bipartisan observer.
 

geordiemp

Member
But that's exactly what happens almost every time a new CPU and GPU architecture appears. See Intel's AVX instructions or the wave intrinsics exposed by HLSL shader model 6

Yup, games we have seen so far wont take advantage of work saving techniques like VRS or mesh shading, but we are seeing the perfirmance as it is, its not emulated just missing POTENTIAL features.

And lets face it, mesh shading and culling everything is not used much in ray tracing where you need off screen reflections, and less said about VRS the better - all will be gone with UE5 anyway.
 
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onesvenus

Member
Yup, games we have seen so far wont take advantage of work saving techniques like VRS or mesh shading, but we are seeing the perfirmance as it is, its not emulated just missing POTENTIAL features.

And lets face it, mesh shading and culling everything is not used much in ray tracing where you need off screen reflections, and less said about VRS the better - all will be gone with UE5 anyway.
We'll see what happens on the 28th but I'd put my money on Sony just using more advanced things than MS at most but nothing else. Nothing about this AMD developed Navi for Sony rethoric
 

cragarmi

Member
A while ago there was a rumour of a PS5 RT tech demo doing the rounds internally, which featured a forest area, and transitioned to a city scape, I hope we get to see it one day, supposedly it was quite impressive. I was looking forward to seeing a few tech demos at the reveal, maybe they could throw them up on the blog after launch? We need more ducks! 🦆
 

Hashi

Member
But that's exactly what happens almost every time a new CPU and GPU architecture appears. See Intel's AVX instructions or the wave intrinsics exposed by HLSL shader model 6
Soo you wanna tell me that guys in Intel knows better how to make, a good looking game?
Hmmm.. ok.
You forgot that Sony make hardware and games running on it. Intel make mainly hardware.
 
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sircaw

Banned
Our fishy friend has hit the nail on the head. Gaming is less about graphics and more about gameplay, design, control and immersion.
The current "pissing competition" in this thread about Tflops, 1440p vs 4k, pixel counting, Ray Tracing, RDNA1 or RDNA2 and all of the other collective BS are totally redundant.
Some of the greatest games we all have ever played probably had none of these technologies.
Just my 2 cents as a bipartisan observer.

This is what its about, maybe its an age thing, we have already experienced all the bullshit of fancy graphics.

Kinda like the pretty girl thing, when guys were teenagers, who does not love a pretty girl, but turns out most of those pretty girls are pretty shallow and those experiences don't last that long. At least the couple that i dated.

but get a girl with personality, fun factor, that makes you smile and laugh, she can be as plan as a moose on the loose but you will be happy, just saying. :messenger_grinning:

And if my woman reads this, you are fucking gorgeous. "lollipop_disappointed:
 
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onQ123

Member
My thoughts before was that PS5 would be better with next gen games while Xbox Series X would be better with the games staying in the limits of the older RAM set up but now I'm starting to think even the games made the old way will be a toss up.

Right now I think devs are trying to stay within Xbox Series X RAM limits without using virtual RAM & the cut backs are more noticeable than they thought it would be.
 

Aceofspades

Banned
To be fair nobody knows, its FUD and lots of tweeters guessing.

All we know is there is an apple beta OS which when you go into it lists the 6000 RDNA2 specs.

And one of them is a Navi21 lite with 56 CU and 1.9 Ghz on a lower node but its a pC part that is loosly rumoured by the apple beta drivers,

Also there is a 40 CU 2.4 Ghz which going by its die size has a huge L2 cache, something like 96 MB. And AMD have patented Infinity Cache so it adds up.

There is no data to suggest this Navi21 Lite is a base for XSX, just people speculating on twitter and you tube and hence the vast gossip.

No point really, we will find out more info in 10 days and things will be clearer, as AMD will list all their cards and explain differences.

Then its round 2 :messenger_beaming:

What does Infinity Cache entails? I haven't seen AMD patent about it.
 

Mr Moose

Member
What does Infinity Cache entails? I haven't seen AMD patent about it.
Is it this stuff?
Edit: https://trademarks.justia.com/902/22/amd-infinity-90222772.html
 
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geordiemp

Member
Is it this stuff?
Edit: https://trademarks.justia.com/902/22/amd-infinity-90222772.html

Thats common L1 cache, Infinity is large L2 cache, there are even more cache patents, we could fill a bucket lol

Lets see whats officially in RDNA2 PC parts first..
 

onesvenus

Member
Soo you wanna tell me that guys in Intel knows better how to make, a good looking game?
Hmmm.. ok.
You forgot that Sony make hardware and games running on it. Intel make mainly hardware.
No, I was answering your claim about hardware vendors not adding new things that devs have to learn.
And no, Sony doesn't make GPUs or CPUs
 

cragarmi

Member
I just love the way the world looks, it just looks fun, a bit like astro game. I cant wait to see some of the other settings, like the jungle etc. #

It's less about graphics for me and more about world design and gameplay. Saying that i still think it looks very beautiful.
Love the art style. Reminds me a lot of Tearaway, which in my opinion did paper craft better than any paper Mario.
 

NeonGhost

uses 'M$' - What year is it? Not 2002.
Sooo i don’t understand what anything is being talked about in the last few pages is there a general idea of what system will be better for multi platform games?
 

FunkMiller

Gold Member
Our fishy friend has hit the nail on the head. Gaming is less about graphics and more about gameplay, design, control and immersion.
The current "pissing competition" in this thread about Tflops, 1440p vs 4k, pixel counting, Ray Tracing, RDNA1 or RDNA2 and all of the other collective BS are totally redundant.
Some of the greatest games we all have ever played probably had none of these technologies.
Just my 2 cents as a bipartisan observer.

The paucity of game footage we actually have to compare the consoles is what leads to all of this arguing over tech specs most people don’t understand. Roll on when we can actually compare games, like for like.

...that’s if XBox actually release some decent gameplay footage of next gen only games.
 

sircaw

Banned
Love the art style. Reminds me a lot of Tearaway, which in my opinion did paper craft better than any paper Mario.

This generation is going to bring so much in terms of experience, that's why i am so happy about the dual sense controller, maybe it will be nothing, maybe it will be overrated, but then again it might just bring a whole new level to gaming we have never ever seen.

I am going to be honest, blowing into a controller to turn a windmill seems a bit retarded to me, a bridge to far lol, but for the rest of it, i really like the idea of it esp for game like we are discussing.
 

geordiemp

Member
No, I was answering your claim about hardware vendors not adding new things that devs have to learn.
And no, Sony doesn't make GPUs or CPUs

Its a collaboration for both console makers, its software + api + method + hardware implementation..

You need to see any solution from all angles. How the collaborations work when developing consoles is a mystery, but MS and Sony teams seem to be separate and AMD picks up what they like afterwards.....

Hence, it will be interesting to see whats in the PC parts and how they differ to consoles, and if some stuff is in there that is not in MS console, it was probably the other half (team Sony)....and visa versa.

Hence AMD reveal gives us allot of clues and facts.
 
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Sooo i don’t understand what anything is being talked about in the last few pages is there a general idea of what system will be better for multi platform games?
https://twistedvoxel.com/watch-dogs-legion-4k-30-fps-ray-tracing-ps5-xsx/

That's the trend so far with pretty much every game for which specs on both systems have been discussed. Equal performance. Seems like the big differences are going to be seen on first party, and with regards to that, Sony is miles ahead so far with what we have seen.
 
Sooo i don’t understand what anything is being talked about in the last few pages is there a general idea of what system will be better for multi platform games?

I think that depends on what you classify as better.

Neither system will be better in every single way than the other. They each will have advantages when it comes to multiplats.
 

sircaw

Banned
Sooo i don’t understand what anything is being talked about in the last few pages is there a general idea of what system will be better for multi platform games?

On paper the xbox should be the better system, how far will it be better, who knows but i don't think it will be alot.

If we need digital foundry zoom-ins and freeze frames to tell you which is better, then who the hell honestly cares.

As long as the games play well and don't stutter all over the place, that's what really matters

The one thing is for certain, Tflops is not a good way to measure performance. Those in many ways are outdated metrics and we should be looking at what other things these consoles bring to the table.

Atleast that was my understanding reading some developer tweets and some other people on the net who i can't recall at this time.
 
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Darklor01

Might need to stop sniffing glue
This generation is going to bring so much in terms of experience, that's why i am so happy about the dual sense controller, maybe it will be nothing, maybe it will be overrated, but then again it might just bring a whole new level to gaming we have never ever seen.

I am going to be honest, blowing into a controller to turn a windmill seems a bit retarded to me, a bridge to far lol, but for the rest of it, i really like the idea of it esp for game like we are discussing.
Any time there’s a shot my controller may tell me I’m drunk by blowing into it, I will not be buying that game.
 

Elog

Member
And one of them is a Navi21 lite with 56 CU and 1.9 Ghz on a lower node but its a pC part that is loosly rumoured by the apple beta drivers,

Also there is a 40 CU 2.4 Ghz which going by its die size has a huge L2 cache, something like 96 MB. And AMD have patented Infinity Cache so it adds up.

Do you think it is a coincidence that 96 MB is exactly the size required to load 4K and 8K uncompressed textures such as Megascans straight into the L2 cache?

Only a few more days - might take longer to get the real PS5 data though. However, the standard RDNA2 CU block overview should be available on October 28. Good days.
 
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